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1 The Guide to Naruto Saga on Wed Jan 06, 2016 4:43 pm

Harue

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Genin

"Don't be alarmed at the length; a lot of this is optional reading."
 
 

The Naruto Saga Handbook
ALPHA V3.5 16.10.22

Welcome to Naruto Saga, Guest! We are happy to have you, and we promise with time and diligence, you will find Saga more than home!

We understand there is a large amount of information present on Saga, so this Handbook is meant to compress that information and structure it so you may have a more streamlined experience.

Most of this information has been taken from the set of Guidelines, which you can alternatively read here if you wish. That being said, extreme care has been taken to ensure this Handbook's contents are as precise as they can be to Saga's systems, guidelines, and rules.

This Handbook has been split into four distinct parts for your convenience: essentials, roleplaying (RP) electives, specialisation electives, and creation electives. The essentials section covers what you will need to know, from familiarising yourself to the Saga environment all the way to completely setting up your character, is considered compulsory, and should be read in order. The electives sections, on the other hand, cover different aspects of Saga, some more important than others, are optional, and can be read in any order.

WARNING: An exaggerated number of spoilers and tables have been needlessly exploited in the making of this Handbook.

That being said, let's kickstart the Handbook!
Version History:
16.01.06 - The Beginner's/Complete Guide to Naruto Saga
16.03.11 - The Guide to Naruto Saga



Moderate aesthetic edits
Moderate formatting edits
Split the guide up into essentials and electives
Added the 'Character Kit' section
16.03.17 - The Guide to Naruto Saga


Updated the Kazekage's list of recommended clans
Updated the Tsuchikage's list of recommended clans
Updated the Mizukages list of recommended clans
 
16.04.23 - The Guide to Naruto Saga
Minor visual coding housekeeping
   
16.05.26 - The Guide to Naruto Saga



Moderate linguistic edits
Minor visual coding housekeeping
Split the electives section into RP, specialisation, and creation
Removed quotations for better flow
 
16.10.22 - The Naruto Saga Handbook



Moderate linguistic edits
Minor visual coding housekeeping
Split the electives section into RP, specialisation, and creation
Removed quotations for better flow
*If anyone finds any contradictions, errors, or sections on the Handbook or Saga which need further clarification, please PM me! Suggestions are also welcome!
 


Table of Contents

Note: You may use Ctrl+F to search for the numbers in the middle column, '#XXXX', to navigate the Table of Contents.

Essentials
0001.
0002.
0003.
0004.
0005.

Before We Begin
Introducing Yourself
Character Creation
Character Kit
Mod Systems
  
 
RP Electives
0006.
0007.
0008.
0009.
0010.
0011.
0012.
0013.

Setting Up Threads
Ranking Up
Travelling
Thread Intervention
Making Money
Stats
Training
Fighting and Death
  
   

 
Specialisation Electives (WIP)
0014.
0015.
0016.

Puppetry
Summoning
Seijutsu
  
   

 
 
Creation Electives (WIP)
0017.
0018.
0019.

Clan Creation
Jutsu Creation
Item Creation
  
  


1. Before We Begin #0001

First off, you should be made aware of certain things about Saga. There is a Restricted and Banned List that you will want to check out here. Alternatively, an updated version as of 16.10.22 has been provided below:
Restricted and Banned List:
Restricted List

  • Uchiha Clan: The Uchiha clan is currently restricted. If you wish to become an Uchiha, your application must be of exceptionally high quality, and must be approved by an administrator. You cannot apply for an Uchiha as your first character, you must have created at least one character beforehand, which you must have RPed with for at least one month. Administrators may request for additional requirements at their discretion.
  • Doujutsu Clans: Clans that have a Doujutsu (Eye Technique) or another ability that is restricted to one part of the body as their Kekkei Genkai can be applieded, but require the approval of two administrators/global moderators. With the exception of the Uchiha clan, there is no requirement for an admin to approve a character applying to be part of an approved Doujutsu clan, unless stated.
  • Advanced Element Clans: Clans that have an Advanced Element as their Kekkei Genkai can be applied, but require the approval of two administrators/global moderators. There is no requirement for an admin to approve a character applying to be part of an approved Advanced Element clan.
  • Resurrection: Techniques that resurrect humans can only be used on others, and have very strict guidelines. They normally can only either be used within a short time after death, or require the user's life as a cost.
  • Rasengan/Chidori/Raikiri: These are available as Event Prizes only.

Banned Concepts

  • Any and all forms of poison, toxin, or venom.
  • Copying Kekkei Genkai (e.g. Assimilation All Creation Technique; Chimera Technique; etc.)
  • Dark Release
  • Swift Release
  • Any form of manipulating another player's actions (e.g. Nara's Shadow Copy Technique; Yamanaka Mind Transfer Technique; Yamanaka's Mind Destruction Technique; etc.)
  • Damage Reflection (e.g. Fuma Chakra Strings; etc.)
  • Time-Space Techniques (e.g. Kamui; Hiraishin no Jutsu; etc.)
  • The Rinnegan and all its paths.
  • Stealing another player's chakra for your own.

Banned Jutsu

  • Banshou Ten'in (Rinnegan Technique)
  • Blocking Technique Absorption Seal (Rinnegan Technique)
  • Chibaku Tensei (Rinnegan Technique)
  • Fuma-Curse Mandala (Damage Reflection)
  • Earth Release: Antlion Technique
  • Earth Release: Added-Weight Rock Technique
  • Earth Release: Ultra-Added-Weight Rock Technique
  • Earth Rlease: Ultralight-Weight Rock Technique
  • Eight Heavenly Inner Gates
  • Explosive Tag Technique (Hanzou's version)
  • Flawless Transformations
  • Fire Release: Heavenly Prison
  • Fire Release: Great Fire Heavenly Prison
  • Genryuu Kyuu Fuujin (Rinnegan Technique)
  • Kuchiyose: Gedou Mazou (Rinnegan Technique)
  • Infuuin: Kai (Gaining chakra from nowhere)
  • Izanagi (Reality Control)
  • Kirin (Unavoidable Attack)
  • Paper Person of God Technique
  • Kotoamatsukami (Controlling Actions)
  • Kuchiyose: Edo Tensei (Resurrection)
  • Shattered Heaven (Rinnegan Technique)
  • Tsuchigumo Style: Forbidden Life Technique Release: Creation of Heaven and Earth
  • Fury
  • Zetsu's Sensory Technique (Unnamed)

If you are unable to comply with the Restricted and Banned List, Saga may not be the ideal place for you. You are free to compaign for some of the aforementioned concepts to be unbanned, but please take it up with an administrator. Avoid complaining about anything that seemingly doesn't make sense, as it usually leads to disruptive behaviour, even if not on your part.
  
DO NOT argue with your fellow RPers, even if they are not one hundred percent supportive of your campaign. Other RPers may have already tried to campaign for the lifting of these bans, and may only be trying to warn you of the obstacles in your way. A positive and constructive attitude is crucial to enacting change; hounding your fellow RPers is the opposite.
 
Regardless, we promise that if you're willing to look past this list and make do with the vast Naruto universe still at your fingertips, you will find a treasure trove of creativity, affable friends, and captivating events on Saga.

Now that the Restricted and Banned List is out of the way, and you're still reading this, we assume that you're here to stay (good choice; ignore the haters). The first thing you may wish to have at your fingertips is lore, specifically what happened on Saga.

Saga History is where the most accurate records of Saga's history have been documented. Geographically, Saga takes inspiration from the following map, which depicts the geographical landscape of the Elemental Continents:
Elemental Continents Map:

 
The full size of this picture is found here.


2. Introducing Yourself #0002

While completely optional, you may introduce yourself here so the RPing community may get to know you.

Similarly, you may also inform others of your absence from the site with an absence post so that your fellow RPers can be informed of your prolonged leave from the site, rather than kept waiting.

Also, you get 10 ryo for posting in this section, so why avoid it?

Alternatively, you can introduce yourself in the Chatbox, which can either be accessed from the main page, or here.



3. Character Creation #0003

We all know you came to Saga to RP, and you will first need a character. To do that, you will need to fill in a Saga character template and have it approved by staff.

The Character Creation Guidelines is where you can find the full guidelines for creating your character.

To avoid a lengthy read as well as confusing bumps in the road, however, this Handbook will attempt to streamline your character creation process. A sample of a Character Application based on Naruto has also been added at the end of this section.

NOTE: You must use Saga's character creation template. Any other offsite template, however similar or thorough, will be rejected. Any missing portion of the character template, e.g. images, will also result in your application being rejected. Changing the position of the images, i.e. centering them or aligning them to the right, will also result in a rejection of your application.

Keeping that in mind, first head to the Characters page. You should start a thread in the Characters forum, not any of the sub-forums labelled 'Konoha', 'Suna', 'Iwa', etc. Topics within these sub-forums are locked, meaning you may not post or edit any topics within these sub-forums; your character's application will be moved to these sub-forums by staff after it has been completed. Again, start a thread in the Characters forum; the 'New Post' icon is located below all the aforementioned sub-forums.

You should be taken to a posting page. Assuming you've introduced yourself, this should look familiar. For standardisation purposes (you will be hearing this a lot), the thread should be your character's desired IC (in character, i.e. information regarding the character you want to RP as, not yourself) name in the following format [Last name], [First name] [WIP]. The [WIP] denotes that your character is a work in progress.

For example, if I wanted to make a character called Naruto Uzumaki, the title would be the following: Uzumaki, Naruto [WIP].

Copy and paste the following code into your thread:
Code:
[center][img]insert the URL link to your character's image here[/img][/center]

[img]http://i.imgur.com/vueFPWF.png[/img]
[b]Name:[/b] Last name, First name
[b]Gender:[/b] Male or Female
[b]Age:[/b] 10-80
[b]Birthday:[/b] DD/MM
[b]Clan:[/b] [url=insert link to your character's clan's page here]Insert name of your clan here[/url]
[b]Sexuality:[/b] (Bisexual, Heterosexual, Homosexual, Asexual, or Pansexual)
[b]Village:[/b] Your character's allegiance upon creation: Konoha, Sunagakure, Iwagakure, Kumogakure, Kirigakure, or Wanderer.
[b]Rank:[/b] Your character’s rank. All new characters must begin at Genin/D-Rank.
[b]Element(s):[/b] Primary (Rank), Secondary (Rank), etc.
[b]Specializations:[/b] Primary (Rank), Secondary (Rank), etc.
[b]Special Characteristics:[/b] [spoiler="Positive"]Copy/Paste chosen Positive Special Characteristics here.[/spoiler]
[spoiler="Negative"]Copy/Paste chosen Negative Special Characteristics here.[/spoiler]

[img]http://i.imgur.com/IIgMwRX.png[/img]
[b]Height:[/b] Self-explanatory
[b]Weight:[/b] Self-explanatory
[b]Hair Color:[/b] Self-explanatory
[b]Eye Color:[/b] Self-explanatory
[b]General Appearance:[/b] A general description of your physical appearance. Helpful things to mention include clothing, hairstyle, build and other noteworthy physical traits. Must be a minimum of 100 words.

[img]http://i.imgur.com/UTCmgow.png[/img]
[b]Personality:[/b] Describe your character's personality. At least 200 words.
[b]Interests:[/b] What does your character like/dislike. At least 100 words.
[b]Motivations:[/b] What drives your character? What are their dreams/greatest fears? At least 100 words.

[img]http://i.imgur.com/MzDzEP0.png[/img]
[b]History:[/b] Your character's history. At least 400 words. Note: It's standing site policy that experiments and such conducted in the character's history cannot affect them in any way but cosmetic. You may not start out with any weapons that you obtain in your history unless you take a pre-made Special Characteristic that grants you a free starting item.

[b]Face Claim:[/b] What is the name of the character you chose and what show is he/she from.
Now, we will not be going through everything on the Character Creation Template, as most of them are self-explanatory. However, there are certain things that we will touch on, and these are normally the questions most frequently asked by newcomers on Saga or common problems that staff finds in character applications.
Character and Account:
You may only roleplay as one character per account, up to four accounts, i.e. you can have a total of four characters.

If you once had a character on an account, only to recycle the account so you can make a second character, any information relating to the previous character will be considered null. You cannot retrieve the information even if you discard the newly-created character.
Helpful Tips and Hints for Character Building:
It's easy to fill out a form, but to make a rounded character is much harder. There are many small nuances that make or break a character, and this can affect your drive to RP.

Some non-exhaustive questions to ask yourself are:

  • Do I have a character concept?
    Your character should have a personality unique to them. Failure to develop this can land you in the awkward position of figuring out how to continue on. Without a foundation to build upon, it's easy for development to quickly dissolve, along with your motivation to RP.

  • What's my plot?
    Just as it is important to know where you're coming from, it's also important to have an idea of where you intend to do. This can be anything from key moments planned in your character's future, a non-playing character (NPC) villain, or other factors which drives your character's story. Without these, you may find your character losing focus and becoming directionless, because they simply aren't going anywhere.

  • Am I too reliant on others?
    It's a good idea to keep your plot and your character leaning towards self-reliance as other people may come and go; if a key person to your character happens to be MIA for an extended period of time, it can stall your own development significantly. Keeping things personal, while having 'side plots' with others is usually a safe road to travel.

  • Do I have room to grow?
    While it's important to be self-reliant, it's also equally important to leave enough about your character open for interpretation, so you can build up on these areas when you roleplay with other people. You will have to roleplay with other people, and so it's a good practice to make sure that the character you're building has room to grow into his new experiences.

  • Do I like it?
    Roleplaying is, at the end of the day, for fun. There's zero point in creating a character that you do not enjoy to write as. So, when you have your character pictured in your head, ask yourself this: is your concept something that you can relate with? Is it something you'll enjoy writing for a long time?

These are hardly the only aspects to a character, but they're good places to get started. Take some time to sit down and think about these questions, and anymore you may have.

*Credit to Ayakashi for this section
Clan:
Saga is home to many clans. Some of them are made by staff, others are made by your fellow RPers. Some feature canon abilities, while others are custom-made. Either way, both open up new avenues of RPing to explore.

You may find a comprehensive list of clans at the Saga Clan Directory, structured so it is as user-friendly as possible. Or, you can opt to look at them one-by-one at the Clans Section here and the Clan Updates Section here. Take note that clans in the latter section are subject to revamp and might be changed without prior notice.

In earlier versions, the Handbook included a list of clans that were recommended by each village's Kage. However, those have been removed indefinitely. Instead, you're encouraged to look through each of the clans, or browse through the synopsis on the Saga Clan Directory, until you find one that suits your tastes.

If you would like to have a general recommendation, however, two such recommended clans for newcomers to the site or to the series are the Undiscovered and the Hattori Clan.

The Undiscovered allow you to begin as a blank slate, before transitioning into the clan of your choice at a later date. This is recommended if you're having trouble choosing from the dozens of clans on Saga, and wish to just begin RPing; this also helps if your custom clan is being looked over, and you find the process tediously long for some reason.

Do take note that the Undiscovered cannot transition into a clan that has a Dojutsu or Advanced Element. So, it's recommended that you browse through Dojutsu and Advanced Element clans, using their respective tags in the Saga Clan Directory; if you're not interested in any of them, you can likely opt to join the Undiscovered and transition to any other clan at a later date.

The Hattori Clan is recommended for a different reason: their strength lies in being exceptionally well-versed in one aspect of ninja combat, are rather well-rounded, and are a brilliant way to hone your RP skills, especially in combat (if you don't want to fight, it's fine too). Where the Undiscovered prioritise choice, the Hattori lean more towards polishing your skills.

Do note again that, as a rule, you are not allowed to create an Uchiha as your first character. This cannot be stressed enough. You must have at least one character on Saga, which you have RPed consistently with for at least one month, before you can attempt to make an Uchiha. During your Uchiha application, all the word counts will also be double what they would otherwise be. Personality would have 400 words minimum, Likes 200 words minimum, and so on and so forth. Even then, your application can be rejected by administrators for any and all reasons.
Village:
You may begin in either Konoha, Suna, Iwa, Kumo, or Kiri. You may also begin unaffiliated with any of the great five, i.e. you are a Wanderer or a Ronin.

If you belong to any of the five villages, you will need your Kage's permission to travel to another country, i.e. the Land of Fire to the Land of Lightning, and the request may take some time, depending on the Kage's busy schedule IRL (in real life). You may also have travel restrictions placed upon you, i.e. being a Chuunin or beyond, while requiring an escort as a Genin. If you are in a village, though, you will also have the backing of the village in case you get in trouble or are targeted by third parties.

If you don't belong to any of the five villages, you will have the freedom to travel wherever you want, but this comes at the cost of having no one behind your back when push comes to shove. Of course, you can make your alliances IC before such a thing happens.

Unfortunately, which of the five villages you go to will be up to you, though we recommend you look at Saga History to aid in your decision-making, or ask the chatbox for suggestions. Adding a small village dossier in this section is out of the question, as the ever-changing nature of the villages means an overly frequent updating of this Handbook, which is simply unfeasible. Either way, following a village or going solo will be a unique RPing experience you will undoubtedly craft for yourself.
Sexuality:
You may only choose between the five provided sexualities. 'Unknown' is not considered acceptable. While your character may not have discovered their sexuality for whatever reason, e.g. being sheltered or underaged, you as the writer need to determine their sexuality. In cases of uncertainty, bisexuality and asexuality are the safest options to opt for.
Rank:
Unfortunately, only very special cases get to start at ranks beyond Genin. Otherwise, your request is likely denied. So, no, you may not.
Element(s):
Your character can typically learn up to four elements over the course of his career: his primary, secondary, tertiary, and quaternary element respectively.

To start off you may choose up to two elements as your respective primary and secondary elements. However, some clans put limitations on the total number of elements you may learn, while others put limitations or grants for the number of elements you may start with. These clan rules must be followed first and foremost.

Take note you may only choose from the five basic elements of fire, wind, earth, lightning, and water, while all elements other than these basic five are clan-locked, meaning you may only access them if you hail from said clan. Do not argue having two Kekkei Genkai.

Do be judicious in your choice of elements, as they affect the element of the jutsu you may learn, but if you do end up making a mistake, fret not, for you may also unlearn elements to make slots for those you want to learn.
Specialties:
More commonly known and referred to on Saga as specialisations, there are a total of ten available as of the creation of this guide, though some might be changed or assimilated into other specialisations in the future.

The ten specialisations are: Ninjutsu, Taijutsu, Genjutsu, Bukijutsu, Medical Ninjutsu, Fuuinjutsu, Kuchiyose, Kugutsu, Senjutsu, and Seijutsu, with their guidelines found here (for the first nine specialisations) and here (for Seijutsu). However, for the purposes of this guide, a short overview will also be given. Further explanation, for those that exist, can be found in the Specialisation Electives section.

Just like with your elements, you can only learn jutsu that you have a specialisation for. Thus, if you have Genjutsu and Bukijutsu, you cannot learn a jutsu which requires Ninjutsu, nor can you learn a jutsu that requires Genjutsu and Fuuinjutsu, despite satisfying one of the two required specialisations. Just like with your elements as well, mistakenly taking a specialisation can be remedied by unlearning it.

Ninjutsu

  • Ninjutsu forms the backbone of most ninjas' fighting styles. Simply due to its versatility, it cannot be delineated what it actually does or does not encompass, but it is also this versatility that allows it to be easily used alongside other specialisations, combining to form a unique fighting style, e.g. Nintaijutsu.[/td]

Taijutsu

  • Taijutsu refers to any technique involving the human body. Taking Taijutsu as a specialisation gives you passive increases to some of your stats, which scale as you get promoted. At your level, Genin/D-rank, you receive +1 tier to either Speed or Strength, while this increases to a +2/+3 increase at Special Jonin/B-rank and S-rank respectively.

    If you take Taijutsu as a specialisation, there exists sub-specialisations that you need to address. These sub-specialisations include striking (punching, kicking, etc.), grappling (positioning, outmaneuvering, etc.), or hybrid (a mix of both). You need to specify the type of sub-specialisation along with your fighting style, though the style is completely optional.

    An example is as follows:
    Taijutsu (Strength / Grappling / Muay Thai)

    Or:
    Taijutsu (Strength / Grappling)[/td]

  • Taijutsu techniques normally involve channeling chakra through the person’s body, often never past the skin. While it’s Taijutsu which is most often used to increase the user’s physical characteristics, they can be used for other purposes as well, such as administering burns on touch, hardening one’s skin, and many other effects based on touch. Though chakra can be pushed beyond their skin, it becomes near impossible to maintain without some form of constant physical contact.

Genjutsu

  • Genjutsu attacks the victim's senses, making them hallucinate, and does no real, physical damage, but can be a very effective distraction for charging more powerful techniques.

  • Genjutsu techniques normally focus around illusions, by forcing chakra by the means of a trigger into an opponent’s chakra system, to cause varying effects by disturbing the flow of chakra in certain areas and in certain ways. This can be anything from a false sensory input, changing the target’s perception of reality, or even mentally wearing out the opponent. All Genjutsu require a trigger, be it through sight, sound, sending a gust of wind infused with the user’s chakra to the opponent, or many other unique means. All triggers, however crafty in nature though, must be inherently avoidable.

Bukijutsu

  • Bukijutsu is the use of advanced weapons, as well as the skill to channel chakra through these weapons, beyond the basics of katar, fuuma shuriken, tantos, tonfas, daggers, arrows (without bows), kunais, shuriken, and senbon. If you wish to use the above weapons, you do not need to take Bukijutsu. If you want to use the more advanced ones apart from those listed above, however, you will need to take Bukijutsu as a specialisation.

    Like Taijutsu, Bukijutsu has several sub-specialisations and each-sub-specialisation allows you to wield certain weapons. As such, you need to acquire the desired sub-specialisation before you may wield your desired weapon. You may only wield weapons one rank higher than your own, i.e. a Genin/D-ranked character can only wield C-rank equipment. A list of sub-specialisations is provided below:

    Kenjutsu
    Traditional Eastern Swordsmanship

    • Katana
    • Bokuto
    • Wakizashi
    • Zanbato
    • Nodachi
    • Odachi

    Swordsmanship
    Western weapons

    • Butterfly sword
    • Broadsword
    • Flamberge
    • Bastard sword
    • Great sword
    • Sword and shield
    • Rapier
    • Cutlass

    Bojutsu
    Staffs and blunt weapons

    • Bo-staff
    • Quarterstaff
    • Jingu staff

    Sojutsu
    Spears, pikes, and lances

    • Spear
    • Yari
    • Pike
    • Chinese pike
    • Lance
    • Poleaxe

    Onojutsu
    Unorthodox weapons

    • Scythe
    • Sickle
    • Sickle and chain
    • Mace
    • Scimitar
    • Flail
    • Whip-sword
    • Chain whip
    • Whip
    • Axes (Keyblades)

    Kyujutsu
    Archery

    • Short bows
    • Bows
    • Longbows
    • Crossbows
    • Slings
    • Fireworks
    • Ballistic weapons
    • Senbon launcher
    • Shuriken launcher
    • Kunai launcher


  • Bukijutsu techniques, similar to Taijutsu techniques, are able to infuse chakra-based effects into items which would otherwise not have them. While these effects can be projected beyond the scope of the item, control of such effects becomes virtually impossible without some form or means of physical contact between the item and the chakra.

Medical Ninjutsu

  • Medical Ninjutsu deals with healing and manipulation of the body, allowing users to damage enemies if in-depth knowledge of the body is in question.

  • Unlike normal techniques, Medical Ninjutsu uses positive energy to regenerate dead cells and damaged bodies using chakra, whether it be a target or the user. Medical Ninjutsu is a requirement for all techniques which would require intricate knowledge of the human body to perform, such as attacking an opponent’s central nervous system or specific organs, etc. However, it does possess some finer offensive techniques, like the chakra scalpel, and includes some very limited base chakra manipulation.

Fuuinjutsu

  • Fuuinjutsu, on Saga, refers to the sealing and unsealing of objects, whether weapons or jutsu. This is typically done with seals placed on a surface, which can be disrupted if the surface is disrupted, unless the jutsu states otherwise.

  • Fuuinjutsu involves effects surrounding the symbol they are cast from, and are unable to perform feats of incredible control by normal means. Though diverse, their purpose is often basic, and must be centered around the act of ‘sealing’ and ‘unsealing’. This can include sealing chakra and releasing it, or creating a physical prison around someone. Seals’ effects are normally ended if the seal itself is damaged or broken, or the surface upon which it is formed is.

Kuchiyose

  • Kuchiyose refers to summoning specific animals to aid you in combat or otherwise.

  • Kuchiyose involves summoning creatures, whether realistic or not, though mythical creatures may be restricted to the higher ranks due to their status. The sizes of such creatures can range from small, such as the size of dogs, to colossal, such as the size of small hills.

Kugutsu

  • Kugutsu refers to using puppets (normally humanoid) to fight for you in combat. These puppets can be fashioned with weapons. The two types of puppets are Bunraku puppets (traditional wooden or steel puppets) and human puppets (made from dead and preserved corpses), which cannot be repaired once destroyed and are extremely costly to maintain. As a general rule, the art as a whole is extremely costly and time-consuming, so avoid it if you lack the patience for such an art, albeit it being a very rewarding one.

  • Kugutsu techniques are limited to the use of a puppet, similar to Bukijutsu, often using chakra strings as a conduit to impart effects onto their puppets, increasing their potential in many ways.

Senjutsu

  • Senjutsu is the utilisation of natural energy. At lower ranks, you can use it to sense others and refill your depleted chakra reserves, though training this specialisation to B-rank allows you to enter Sage Mode, granting you a +1 tier increase to one stat. However, Senjutsu cannot be one of your starter specialisations, can only be learned at Special Jonin/B-rank, and has an extremely high word count to train, even at the lower ranks.

Seijutsu

  • Seijutsu refers to fighting alongside a pet or a combat animal (or multiple) of your choice, which you will need to individually buy and train. Do note that it is fairly expensive to buy and train pets, but also rewarding if done right.

Special Characteristics:
TBA
Face Claim Tips:
A face claim (FC) is generally what you want your character to look like. While it does not necessarily have to be a carbon copy of your character, a close enough lookalike is more than sufficient. For example, in my case, if I wanted a character who had shoulder-length white hair and blue eyes, I could easily use Lisanna Strauss from Fairy Tail as my FC:

 
 
However, simply because the picture above lacks any facial scars does not mean that I am not privy to adding several scars in my description, for example, a cross-shaped scar on her left cheek. I can also change her description such that she has white eyes (assuming I'm making a Hyuga), even if the picture distinctly shows her with blue eyes. If this irks you, Saga also has plenty of RPers whose skills in photo editing can help you achieve the custom look you want with an FC. They may charge, though.

You will generally want to find FCs that have a large database of pictures to choose from. One reason is so you and your fellow RPers may search up pictures of your FC online to better picture him/her. Another is in the case you need to update your character's FC with an older/different version; having a large variety of pictures to choose from would go a long way. Or, you could simply change FCs when your character's appearance matures or changes.

A popular fan favourite for finding FCs would be the notorious Anime Characters Database, though you may also ask around in the Chatbox; several of our members are very familiar with the various FCs across dozens of anime that would fit your requirements.

Also, as each FC can only be locked to one character, you may wish to double-check whether your FC has already been used by someone else on the Face Claim List, which can be found here.

If your desired FC has been listed, do not despair! Chances are, the one with your desired FC could be inactive, and if they’ve been inactive IC for more than three months, you have permission to use the FC anyhow!

To check when they've last been active IC, click on their username, which you should be able to locate via a quick search. This should bring you to their profile. At the bottom of the profile, to the left, should be a link titled ‘Posts’. There, you may check when their last IC post was made. If it’s been more than three months, you’re more than likely to win the rights to your FC.
And there you have it! The only thing left is to fill out the rest of the information located on the template, and all that takes is your limitless creativity!

As mentioned, a sample of Naruto’s character sheet can be accessed here.

While making your character, you'll want to keep in mind you may only have a maximum of +3 tiers of passive stat boosts from non-Taijutsu sources. These refer to those acquired from your clan, from your Special Characteristics, etc. but, as the name implies, not from your Taijutsu specialisation. An example has been provided below:
Passive Stat Boost Example:
Let's say you have, before the passive stat boost restriction, the following stat boosts:

  • +3 tiers of speed from your clan
  • +3 tiers of endurance from your clan
  • +1 tier of speed from the Taijutsu specialisation

Now, your +1 tier of speed from your Taijutsu specialisation will always be recorded. What won't always be recorded will be the other increases to your tiers. In total, you would have gotten a total of +6 tiers worth of stat boosts from non-Taijutsu sources (i.e. Clan). You will have to pick any permutation of these four stat boosts, and register only +3. So, your final stat may be the following:

  • +2 tier of speed from your clan
  • +1 tier of endurance from your clan
  • +1 tier of speed from the Taijutsu specialisation

As seen above, of non-Taijutsu sources, you were only able to register three out of six of these passive stat boosts as official, while the remaining will be chucked out of the window. So, do add some thought into the planning of your character.
Reasoning:
The reason you're only allowed a limit of +3 tiers of passive stat boosts from non-Taijutsu sources is to avoid RPers applying for large quantities of items each supplying miniscule stat boosts, e.g. a total of +10 tiers of speed by applying for 10 quantities of +1 tier speed items.
Once you are done with your character, and have the satisfied word counts for every section (yes, this is meticulously and mercilessly checked and double-checked), you may remove the [WIP] label beside your name and post a link to your character application (the URL) at the Character Modding Requests. A Character Mod will be along shortly to review your character's application and request changes where necessary. If everything is in place, your character will be approved! Congratulations!

NOTE: You are unable to edit any detail of your application without staff permission once it has been approved. 'Editing' will no longer be an option after you have begun to RP with your character in any threads, following which you may only 'update' your character sheet. As such, kindly ensure that everything is in order before removing the [WIP] label and requesting for a check in the Character Modding Requests thread.



4. Character Kit #0004

Following the creation and approval of your character (yes, following, not during, though you can attempt this at your own risk), there are several things you need to do to gear your character up for the trials and tribulations ahead. These include your Stats, Items, and Jutsu, which will all be recorded down in their own respective forum pages.

We'll start off with your Stat page. You haven't been properly introduced to Stats yet, but that will be covered later as an elective. Here, we'll set your character up by rounding off the character completion process.

Stats

  • There are five main stats on Saga: strength, speed, endurance, perception, and reaction time. While a record of your stats exists on your character's sidebar, you need to personally keep track of your character's stats as well.

    Head to the Training Stats page and start a thread for your character. For standardisation purposes, kindly name it [Last Name], [First Name] [Stats].

    This page will be a simple stat tracker for your character, doubling as your only method of improving your stats. You just need to list out your current Strength, Speed, Endurance, Perception, and Reaction Time. Right now they should be at their lowest level, i.e. E-0, so put that down. Afterward, add separately any stat modifiers you might have, e.g. a +2 speed from your clan or the +1 strength from Taijutsu.

    NOTE: Do not immediately compute the final rank and tier of your stat, i.e. stating you have E-1 Strength due to the Taijutsu boost. You must at least list out the base tier, E-0, before noting down any modifiers. This is to avoid complications that otherwise will arise. It’s also a good habit to detail the origin of your modifier, e.g. stating that the +1 to Strength is a result of your Taijutsu specialisation.

    Rinse and repeat this for all five statistics. You may decorate the stat page however you desire, but the statistic, its base value, and any modifiers must be listed.

    While you’re at it, you may want to set up your Specialisation and Element pages as well, respectively in the Training Specialisation and Training Elements pages. The idea is the same, listing out your Specialisations and Elements, their respective ranks, and any modifiers/relevant information.

Items

  • Next up will be your character’s items, which can be found in your character’s Item Locker. To create your locker, go to the Item Locker thread located here and start a thread for your character. For standardisation purposes, kindly name it [Last Name], [First Name] [Item Locker].

    You may then add whatever items you may have to your locker. At Saga, you receive a small gift to start you off, and you may add these to your locker directly.

    • Hitae-ate (Forehead protector) x 1
    • Kunai x 1
    • Shuriken x 3 OR Senbon x 6

    You may only choose three shuriken or six senbon. You may not choose both.

    Obviously, there are templates for these items, and the filled-out template may be located from the items’ respective Catalogues. The hitae-ate may be found under Forehead Protectors, while the kunai, shuriken, and senbon templates may be found in the Weapons Catalogue.

    If you want to add more items to your locker, you'll need to apply for them separately in the Items section.

Jutsu

  • What ninja would be complete without Jutsu? Rock Lee. A list of your character’s available jutsu can be found in your character’s Jutsu List, which you similarly have to create for your character.

    Simply go to the Jutsu List thread. You should see a list of Konoha, Suna, Iwa, and so on and so forth. Click on the link affiliated with your character (i.e. if you’re a Suna ninja, click on Suna) and start a thread for your character. For standardisation purposes, kindly name it [Last Name], [First Name] [Jutsu List].

    You may immediately add all Academy Jutsu to your Jutsu List, and they may all be used regardless of whether you have the necessary specialisations for them. Clan Jutsu, on the other hand, need to be individually trained as and when they become available, and remain restricted by your elements, specialisations, and rank.

    Limitations to what jutsu you can use are as follows. You can only use a jutsu if it satisfies all the requirements below:

    • You have all the elements and specialisations required by the jutsu.
    • The rank of your specialisations match the rank of the jutsu.
    • The rank of your elements match the rank of the jutsu.
    • The jutsu is at most one rank higher than your ninja rank, unless you have clan bonuses.

    As a gift from Saga, you are also receiving some free jutsu – 4 D-ranks and 1 C-rank, though you can trade 1 C-rank jutsu for 2 D-rank jutsu and vice versa. While you can also trade 2 C-ranks for 1 B-rank, it is highly inadvisable, as you will be left with a small repertoire of starting jutsu, and, as a Genin/D-rank, will likely be unable to use said B-ranked jutsu.

    You may pick these five jutsu from the Jutsu Library, or you may create your own. Jutsu creation, however, will not be covered in this section.

And now, you’re truly done with setting up your character.



5. Mod Systems #0005

How administrative systems work on Saga is simple in nature, but might involve some work.

Any time you want staff to look at any of your applications, you must post in the appropriate Modding Requests thread with the link to your application. For the following threads, please read the instructions on the first page regarding posting your requests to minimise workload for staff:

  • Administrative Requests
    Here is where you make requests that can only be done with administrator access. These include, but are not limited to, promotions, chakra modifications, and addition and deduction of ryo.

  • Character Modding Requests
    While you shouldn’t need this thread any further, as you would have already completed your character, this thread has also been added here to round out the set.

  • Clan Modding Requests
    As simple as the name itself, you should post here if you want to help with clan revamps, or if you want to get a custom clan of your own checked and approved by staff.

  • Jutsu Modding Requests
    What will likely be your bread and butter on Saga, the Jutsu Modding Requests thread handles all requests to approve custom or canon jutsu.

  • Item Modding Requests
    This thread is the item equivalent of the Jutsu Modding Requests, and can be used to seek approval for your weapon, armor, or item.

  • Training Modding Requests
    This thread is where you post any request to check on training. It can be increasing the rank of your specialisation or element, or any one of your stats; requests to approve said increases must go here.

  • Mission Modding Requests
    This thread is where you post requests to approve a custom mission, request to take an existing one (if necessary), or notify staff of your completion of a mission.

Again, read the instructions for each Request thread, as they may differ. Staff reserves the right to ignore any request made that does not fall in line with any instructions provided.

You also must post in these threads if you want something checked by a moderator. Even if you plan to ask them via chat or PM, a record of your request must be listed down in the thread before they are permitted to give your character/clan/item/jutsu a look.



And that sums up most of the essential knowledge to starting out on Saga! We hope you've found this as informative as we have tried to make it.

The rest of this Guide will deal with the electives, which you can read, if you so wish, at your own pace.

RP electives, as the name suggests, will deal with the different aspects to RPing on Saga. Specialisation electives will go more in-depth for the few specialisations that are more easily confused or less travelled. Creation electives will go through the basics of custom creations, with some tips and tricks provided.

We hope to see you around Saga! Happy RPing, and ciao!



Last edited by Harue on Sun Dec 04, 2016 12:51 am; edited 57 times in total

2 Re: The Guide to Naruto Saga on Sat Mar 12, 2016 12:31 am

Harue

avatar

Genin
6. Setting up Threads #0006

Now that you have your character, your items, and your jutsu, the first thing you might want to do is to finally begin RPing!

Your interactions with your surroundings and other people, i.e. RPing, whether they be your fellow RPers or NPCs, will all be done in threads. First, you have to know where your character is. If your character is a Konoha ninja, for example, you will begin automatically in Konoha. The same applies for Suna, Iwa, Kiri, and Kumo. Meanwhile, if you begin as a Wandering ninja, wherever your first thread begins will dictate the location of your ninja. Thus, if your Wandering ninja’s first thread is in the Land of Wind, he is located currently in the Land of Wind. This means that Wandering ninja have the advantage of beginning wherever they feel like, unconstrained at first by geographical limitations.

Now that you know where your ninja currently is, you can start a thread in that country (not just village). For example, beginning in Konoha would give you freedom to post a thread anywhere in Konohagakure or the Land of Fire.

You can have a solo thread, where you are the only PC (playing character) present, or a thread with someone else. You can often find someone willing to RP with you in the Chatbox, or you can post in the Find RP Partner section, located in the Saga Play page.

There are several labels you should be familiar with as you make your threads. The most commonly used are Private/Solo, Invite Only, Open/Public, No Kill, and Kill-Enabled.

  • Private/Solo
    Private or solo threads mean that the thread should not be interrupted by anyone else. You are the only one who should be in the thread.
  • Invite Only
    Invite Only refers to threads where others can post in only if they have been invited into it by the thread owner, as well as the other participants in the thread.
  • Open/Public
    Open or public threads refer to those where anyone can join, regardless of if they have an ulterior motive, or simply want to socialise. Open threads are automatically kill-enabled, even if the 'No Kill' tag is used.
  • No Kill
    No Kill threads refer to threads where killing is not allowed. You cannot die in these threads.
  • Kill-Enabled
    Kill-Enabled threads are, as the name suggests, kill-enabled. The possibility of death is very real in these types of threads, and is in most cases encouraged for whatever reason. Threads are by default kill-enabled if ‘No Kill’ is not used as a label.

Other labels may exist, but listed above are the ones that are most commonly used. Also, you can use multiple labels together. For example, Private and Invite Only threads can refer to threads where the owner is the only one present, but others can join in if the owner allows them.

Also, a common label to add into the name of the thread would be the name of the person you're RPing with, assuming it's not a solo thread. Assuming my name is Harue and I wish to RP with my fellow RPer, whose character is called Jet, an example would be: A Chance Meeting [Invite Only | Jet | No Kill | Private].

Once you have begun a thread, what is left is to let your imagination fly wild, filling up your thread with posts, either alone or with others. Also, Saga has a very strong stance against ‘ryo farming’. ‘Ryo farming’ is the situation whereby each of your posts in a solo thread contain very few words, so that you will need many posts to finish your thread, thereby exploiting the 20 ryo per post that you get. While it is not illegal, it is extremely frowned upon, and staff members reserve the right to take action. While there’s no official ruling on the numbers required, an acceptable rule is to keep your posts above or around three hundred (300) words. It is also good practice so you may A) improve your writing, and B) maintain your RPing performance for others.

When you are done with your thread, do not forget to add a notice at the end of your thread, in your final post, stating that you are leaving the thread. Writing that your character has left the vicinity is not enough to leave the thread. Rather, you need to add a label like [Exit] or [Exit Thread] in your last post to signify that you have left the thread.

Do note that you may only have up to five threads of any kind at any one moment. This means that, at any one time, you can only be posting in up to five threads. This is to compensate for possible timeline issues that may come about, especially if what you do in one thread contradicts your motives in another. Regardless of whether you believe you can handle more than five threads, or you believe yourself to be able to chronologically arrange your threads, or whatever other reason, do comply with this rule.

Also, mission threads count as threads in their own right, meaning that if you have two missions that have yet to be processed by staff (meaning you have done them, but staff has not acknowledged your completion of the mission) you only have three free thread slots. It does not matter if those missions have been completed on your end, nor does it matter if you have exited those threads; as long as staff has not processed them, they remain on your active thread roster.



7. Ranking Up #0007

On Saga, there are six ranks in total. These are outlined in the Rank Rules page, and are as follows:
Genin/D-rank: You may typically train up to D-3 stats, use C-rank items, and use a total of 29 jutsu, capped at C-rank. As a missing-nin or a Wanderer, you are typically below the notice of a hidden village unless you do missions for them or commit crimes within their village.

  • You begin at this rank

Chunin/C-rank: You may typically train up to C-3 stats, use B-rank items, and use a total of 37 jutsu, capped at B-rank. To be promoted to this rank, you need to:

  • have Kage/admin approval
  • complete 3 missions, 1 of at least D-rank and 2 of at least C-rank (missing-nin or wanderers may defeat 3 ninja of their own rank or 1 ninja of a rank higher to fulfill this requirement; village ninja may only do the same with the village's enemies or missing-nin)
  • display prowess with jutsu (at least 1 D- and 2 C-rank jutsu more than your free jutsu)
  • display exceptional physical prowess (2 stats trained up to D-3 and 2 up to E-1) or all-around physical prowess (all stats trained to E-3)
  • interact on a regular basis with others (any 6 non-mission RP threads with at least one other character; each thread should elapse at least 2000 words with at least 3 posts per participant)

Special Jonin/B-rank: You may typically train up to B-3 stats, use A-rank items, and use a total of 45 jutsu, capped at A-rank (and 1 S-rank if your clan allows). To be promoted to this rank, you need to:

  • have Kage/admin approval
  • complete 3 missions of at least B-rank (missing-nin or wanderers may defeat 3 ninja of their own rank or 1 ninja of a higher rank to fulfil this requirement; village ninja may do the same with the village's enemies or missing-nin)
  • display prowess with jutsu (at least 1 D-, 2 C-, and 1 B-rank jutsu more than the minimum requirements for Chunin)
  • displays exceptional physical prowess (2 stats trained up to C-3 and 2 up to D-0) or all-around physical prowess (4 stats up to C-1)
  • interact on a regular basis with others (any 6 non-mission RP threads with at least one other character; each thread should elapse at least 2500 words with at least 3 posts per participant)

Jonin/A-rank: You may typically train up to A-3 stats, use S-rank items, and use a total of 53 jutsu, capped at A-rank, while 2 may be S-rank jutsu. To be promoted to this rank, you need to:

  • have Kage/admin approval
  • complete 3 missions, 2 of at least B-rank and 1 of at least A-rank (missing-nin and wanderers can defeat 3 ninja of their own rank or 1 ninja of a rank higher to fulfill this requirement; village ninja can do the same with the village's enemies or missing-nin)
  • display prowess with jutsu (at least 1 C-, 2 B-, and 1 A-rank jutsu more than the minimum requirements for Special Jonin)
  • displays exceptional physical prowess (2 stats trained up to B-3 and 2 up to C-0) or all-around physical prowess (4 stats up to B-1)
  • interact on a regular basis with others (any 8 non-mission RP threads with at least one other character; each thread should elapse at least 2500 words with at least 4 posts per participant)

S-rank: You may typically train up to S-3 stats, use SS-rank items, and use a total of 62 jutsu, capped at A-rank, while 4 may be S-rank and 1 may be SS-rank jutsu. To be promoted to this rank, you need to:

  • have Kage/admin approval
  • complete 3 missions, 1 of at least A-rank and 2 of at least S-rank (missing-nin and wanderers can defeat 3 ninja of their own rank or 1 ninja of a rank higher to fulfill this requirement; village ninja can do the same with the village's enemies or missing-nin)
  • display prowess with jutsu (at least 1 C-, 1 B-, 1 A- and 1 S-rank jutsu more than the minimum requirements for Jonin)
  • displays exceptional physical prowess (2 stats trained up to A-3 and 2 up to B-0) or all-around physical prowess (4 stats up to A-1)
  • interact on a regular basis with others (any 10 non-mission RP threads with at least one other character; each thread should elapse at least 3000 words with at least 6 posts per participant)

SS-rank: To be promoted to this rank, you need to:

  • be Kage
  • have admin approval

*Promotion to this rank is entirely up to administrators' discretion

Do note that any threads or missions performed at a lower rank do not count towards a further promotion, e.g. you may not use leftover words from a thread performed while you were Genin/D-rank to train stats while you are Chunin/C-rank, nor can you use extra missions or threads from your days as a Genin/D-rank to count towards a promotion to Special Jonin/B-rank.



8. Travelling #0008

Obviously, you aren’t expected to remain only in one village for the rest of your RPing career. You need to travel to other villages to meet new people and advance your plot! Travelling on Saga isn't difficult; rather it's quite straightforward, and can be read up on at the Thread Intervention and Travel Guidelines.

To travel, you must first request for permission to travel from the Kage of your village. This can be done by posting in the Kage Requests section of your village, normally found in the Administration Building within your village. If permission is denied, you are not allowed to travel to another country. If you still do so, you will be branded a Missing-nin and be hunted down by the ANBU.

Some villages have different policies on the release of travel visas to their ninja. Such information can typically be found in the Administration Building of your village; in the absence of such information, asking the Kage directly is always the safest bet.

If you are a Wandering ninja, you have free reign to travel, without needing to ask for any Kage's permissions.

Now, assuming you were granted permission, and that you were travelling from Sunagakure to Iwagakure, you will need to start a thread in the Kaze no Kuni Border (as Sunagakure is located in the Land of Wind). The title of the thread is up to you, though you must add a label to denote you're travelling, stating the place of origin and the destination. In this case, it will be [Sunagakure → Iwagakure]. This travel thread must be 600 words long to be valid.

Illegal travel occurs much the same way. However, after you post your travel thread from one country to the next, you do not immediately move to that country. There is a 12-hour window where an ANBU or a fellow ninja (likely from your own village) may attempt to stop you. If no attempt has been made, you can then close the thread, signifiying that you have arrived. To close the thread, you have to post that you've exited the thread; simply stating you've left or arrived, or leaving the thread on its own, is not sufficient.

NOTE: You do not need to be geographically accurate while posting a travel thread. For example, if you were to refer to the map of Saga that we have linked at the top of this page (also provided below for your convenience), you will notice that the Land of Wind and the Land of Lightning are separated by the Land of Fire. If you are travelling from Suna to Kumo, you do not have to go through Konoha. This means that you do not have to post for a travel from the Land of Wind to the Land of Fire, and then from the Land of Fire to the Land of Lightning. Rather, you can immediately post a thread stating that you are going to the Land of Lightning from the Land of Wind, i.e. [Sunagakure → Kumogakure].
Map of Saga:

One thing to note about travelling is that it automatically closes all of your current threads in the village. Let’s assume you’re trying to go from Suna to Kumo. If you have posted your travel thread in the Kaze no Kuni Border, all your threads in Suna and in the Land of Wind will automatically be closed, and you cannot post in them any further. As such, do finish up your business in your on-going threads before you have to leave, so that you do not leave your fellow RPers waiting.

On the off chance that you have to leave for something urgent though, Saga understands and will allow you to try and tie up loose ends with your fellow RPers. This does not mean that you are allowed to keep posting in your on-going threads after you have moved to another country, as your thread would have by then been closed. Instead, what Saga allows you to do is hold flashback threads with those you still need to wrap things up with. You are only entitled two flashback threads at any one time, which do not take up your five active thread slots.

Flashback threads are, as the name suggests, threads done in flashbacks. You do not need a special formatting for these kind of threads, nor do you need to write it all in italics to denote it as a flashback. You can simply add a label [Flashback] to the title of your thread. If you do not, then you must specify somewhere else in your title that the thread is a flashback thread. This is as flashback threads are special, compared to regular threads. For one thing, due to their nature of being in the past, they may not be training topics, i.e. you cannot use any words in a flashback thread for training purposes. Flashback threads also cannot be intervened, which will be explained later, and they cannot contain character deaths, i.e. they are always considered No Kill.

That should be all you should need to know on travelling.



9. Thread Intervention #0009

A mechanic you should be wary of on Saga is thread intervention, which can also be read at the Thread Intervention and Travel Guidelines.

Thread intervention is a mechanic on Saga that allows you to join any thread, so long as you are lucky enough. This only applies to threads that you will otherwise be unable to join normally. Threads labeled [Open] do not need to be invaded, as they may be joined normally. On the opposite hand, threads which bar you from normal entry, such as those labelled [Private] or [Invite Only], can be invaded.

There are conditions for this, though. Only threads that have at least a Special Jonin/B-rank ninja in them may be the target of thread intervention. Genin/D-rank ninja and Chuunin/C-rank ninja should be safe, unless you have a thread with said Special Jonin/B-rank ninja.

To intervene a thread, go to the 'Post Reply' page. It should be the page where you are prompted for a title and the content of your post. Scroll down past the buttons 'Preview' and 'Send' to the bar titled 'Dices Roll'. Choose the appropriate dice, which in this case is Thread Intervention. You will be informed if the dice roll was a success or failure. If it was a success, you have intervened in the thread, and you can post as any other participant of the thread.

If you fail, however, you are not allowed to try a second dice roll until at least three days, or seventy-two hours, have passed in real time.

NOTE: Even if there is a Special Jonin in a thread, there is one other condition whereby you need to look out for before you can intervene in a thread. Three rounds of posting must have occurred before you are allowed to intervene. If before these three rounds are over, a battle breaks out, you must wait for a further three rounds of battle to have elapsed before you are allowed to intervene. As such, you can only attempt a dice roll when the later of either of these three rounds has passed. If you are unsure of when a battle has begun, contact a member of staff, preferably an administrator.

Now, when a thread intervention succeeds, new rules apply to the thread. For one thing, the thread immediately becomes kill-enabled, even if it was labelled ‘No Kill’. Also, no one is allowed to leave the thread through whatever means for at least seven more rounds in the thread. This is more severe for the owner of the thread, who cannot leave for ten more rounds. If, before these seven/ten rounds have passed, another thread intervention succeeds, a further seven/ten rounds must pass before anyone can leave.

The same procedure applies for a travel intervention, which is where you attempt to intercept someone trying to illegally move from one country to another. The two main differences are that you may intervene in a travel thread done by anyone, even Genin/D-rank ninja, and that a different Dice Roll is chosen; rather than choosing the ‘Thread Intervention’ dice roll, the ‘Travel Intervention’ dice roll should be chosen.

There is a stark difference as to this differentiation: Thread Intervention dice rolls have a 30% chance of success, while Travel Intervention dice rolls have a 50% chance of success.

While normal ninja will attempt thread and travel interventions through the dice rolls, ANBU members can ignore this dice roll completely, invading any thread they wish, even those of Chunin and below, so long as they are within their own country. Even then, their invasion may be rendered void if they are unable to argue for having an appropriate reason for invading, or if they are unable to provide concrete evidence that they know of the invaded target's location IC. In such cases, contact a member of staff, preferably an administrator, to have the issue cleared up.



10. Making Money #0010

Money on Saga is known as ryo, and it acts a very important currency. Without ryo, you will be unable to do a lot of things, like train your stats, buy items, or learn jutsu.

Now, there are multiple ways you can go about making money. The three most often will be covered:

  • Posting
    Yes, you get ryo for posting IC. For every post you make IC, you will receive 20 ryo. While a small amount, it does accumulate throughout your tenure on Saga, which is among the reasons we stress that patience and diligence are the two main values that can help you thrive on Saga. Also, as you may know, posting in the 'Introductions and Absences' section as you welcome new RPers to the site or bid farewell to old ones will earn you a nice 10 ryo per post, so do be cordial to your fellow RPers and extend a warm hand of welcome, or a firm wave of goodbye!

    Beware of stepping into the ryo farming territory, which is the situation whereby each of your posts in a solo thread contain very few words, thereby exploiting the 20 ryo per post that you get. While it is not illegal, it is extremely frowned upon, and staff members reserve the right to take action. As this Guide was not written by a staff member, the exact boundary whereby it irates staff is unknown, but an acceptable rule would be to keep your posts on borderline three hundred (300) words. It is also a good practice to keep your word count above a certain threshold so that you may A) improve your writing, and B) maintain your RPing performance for others.

  • Taking missions
    The most direct way of making money in large sums is to take missions. There are three main steps to completing missions. First, you will need to pick a mission, though you may only do the mission belonging to the village you are currently geographically located in. For example, if you are a Konoha ninja currently residing in Suna, you may only do missions in Suna, not Konoha. The missions board can be accessed here. You should be taken to a thread page with the five villages’ respective mission boards.

    Now, this is where it might get a little messy for you, as Saga staff has had little time to clean up on the tirade of missions that have accumulated over time. On the page, you will first see the five village's respective mission boards. However, beyond that, you will also see quite a few posts. Most of these don't concern you; they are plot missions, completed missions, unapproved missions, and so on and so forth. Ignore these for now. Instead, continue on to one of the village's mission boards, specifically that of the village you are in.

    NOTE: If you are a ninja taking a mission in a foreign village, for example a Konoha ninja attempting to take a mission in Suna, there is one more step you need to perform. As Wandering ninja belong to no village, all villages they go to are counted as foreign villages. The extra step needed will be explored after the following section:

    For the sake of this guide, we will use Sunagakure as an example.

    Under the Suna Mission Board page, you will see a list of missions for you to choose from. For some Saga jargon, the threads containing these missions are called 'Mission Briefings'. Browse through the ones you’re entitled to take. You may only accept missions that are at most one rank higher than your own. Decide on a mission that you will take; for the purpose of this guide, we will be using the one listed below:
    The Cat's Out Of The Box:
    Mission name: The Cat’s Out Of The Box
    Mission rank: D
    Objective: Get the cat safely on the ground. One Genin is needed at least, up to two teams is capable of taking this mission.
    Location: Sunagakure
    Reward: 50
    Mission description: A wealthy buisnessman's daughter was walking her cat when it suddenly got out of its leash. She chased it and chased it, and somehow it ended up climbing all the way up to the top of the Kazekages tower.
    Mission details: Minimum 600 Words describing how you get the cat.
    This is a fairly straightforward example of a mission taken out of Sunagakure’s Mission Board. As the location stated in the mission briefing is Sunagakure, the mission will have to take place in Sunagakure. As such, go to the village’s page and start a thread, adding a label in the thread to reference that you are taking this mission. For example, add the following tag to the title of your thread, [D-Rank], or alternatively name your thread the mission itself, for example, The Cat’s Out of the Box [D-Rank Mission]. The latter method is preferred by many due to its simplicity.

    Throughout the course of completing the mission, you have to complete the objectives of the mission and satisfy the minimum word count needed, which is based on the rank of the mission as follows:

    • D-rank: 600 words
    • C-rank: 1000 words
    • B-rank: 1500 words
    • A-rank: 2500 words
    • S-rank: 3000 words
    • SS-rank: 10000 words

    Once you are done, and your mission meets the word count requirement (once again, meticulously and mercilessly checked, and in this case, six hundred), you may return to the mission board. Return to the page where you requested the mission from and add a new post stating that you have completed it. Now, no member of staff will look at this just because you posted it. There's one more thing you have to do.

    There is a Mission Modding Requests Section you must first post in. WARNING: this next part might incite a 'Why would you do this (to me)?' reaction. You need to post in that Mission Modding Requests thread, linking the post you added to the Mission Thread where you first found your mission. A member of staff will then be along to clear it up. You will then have to ask for your pay (an addition to the site’s record of your ryo) at the Administrative Requests Section found here.

    Also, if you are a ninja taking a mission in a foreign village, you will first and foremost need to request to take a mission. What this means is that you will need to post with a notification that you are taking the mission and wait for an approval before you can move on to doing it.

    For example, if you were to undertake the mission The Cat's Out of the Box, which was originally found here, you will need to first post in that thread that you would like to take the mission 'The Cat's Out of the Box', and wait for an approval, before actually proceeding to doing the mission.

    Most of the time, however, such a request is purely procedural and a formality; very seldom will you have your request denied.

    So, to sum it up, it goes like this:
     

    Post #1
    (if you're in a foreign village)
    Location: Village Mission Board
     Request to take the mission you wanted from the procured list  
     

    Post #2
    Location: Designated mission venue
    Do the mission, completing the word count as needed
     

    Post #3
    Location: Village Mission Board
    Post a reply containing the URL for Post #2
     

    Post #4
    Location: Mission Modding Requests
    Post a reply containing the URL for Post #3
     

    Post #5
       --Done by the Mission Mod to acknowledge completion of the mission--    
     

    Post #6
    Location: Administrative Requests
    Post a reply containing both the URL for Post #3 and Post #5;
    Request for your mission reward
     
       
  • Donations
    One less well-known method is by asking for donations, either in chat or otherwise. Some of your fellow RPers do have a substantial amount of money they will be willing to invest in you, though in the spirit of RPing, we encourage you to avoid this method if you don't plan on remaining active, and to use it judiciously. Furthermore, as it is a donation, please refrain from demanding it from other RPers should they refuse.

And that settles it for the top three ways to make money on Saga!

A more in-depth Guide on becoming filthy rich has been written by Han. It is known as Han's Money-Making Guide: How to Get Rich on Saga! and has garnered much positive feedback from other RPers. If you have free-time and would wish to fatten your pockets, do give it a read.



11. Stats #0011

Stats, short for statistics, refer to particular data that reflect abilities of your character, be it strength (STR), speed (SPD), endurance (END), perception (PER), or reaction time (REA). Also to be noted is that Saga’s stat system is not integer-based, but rather level-based, i.e. your strength is not measured by a number, like 59, as much as it is measured by a level, like A-3.

This section only deals with general information about stats, and does not go into how they are increased. Those can be found in the next section, 12. Training #0012.

The following is a generic explanation of the five stats, which has been summarised from the Stats Rules page:

  • Strength (STR)
    Strength governs how strong your character is physically, how much they can lift, how hard they hit, etc. Strength normally helps with basic hand-to-hand or Taijutsu strikes. They may also allow you to use weapons with a minimum strength requirement.

  • Speed (SPD)
    Speed refers to how fast you are, how likely you are to dodge attacks. It can indirectly help with strength; the faster you move, the harder you hit. Speed also determines if your opponents can react to your movements.

  • Endurance (END)
    Endurance decreases the amount of damage you take from basic strikes should you get hit, allowing you to withstand long periods of physical damage. Do note that a high endurance does not make you invulnerable, only more durable.

  • Perception (PER)
    Perception affects how your senses work, enhancing how well you can sense things around you. It allows you to more easily detect quick opponents, see through Genjutsu, and detect hidden enemies. This stat also extends to your smell and hearing. Be warned that being highly perceptive may help you see through Genjutsu, but it may also make it easier to land Genjutsu on you, as you can detect Genjutsu triggers more easily. Perception also helps you fight multiple opponents keeping track of them on the battlefield. Perception may also allow you to use certain Kyujutsu weapons with a minimum perception requirement.

  • Reaction Time (REA)
    Reaction Time is how quickly you can react and respond to what happens around you. It affects your character’s reflexes and their ability to move their body in response to enemy movements, helping you stay one step ahead in combat.

There are multitudinous levels for stats on Saga. They can be categorised into eight ranks (E to SS), which are further divided each into four tiers (0 to 4). Therefore, you have to move from E-0, to E-1, to E-2, to E-3, before you can attain a D-0 stat. This applies all the way until the SS-rank, following which you will only be allowed six points of further increase in total beyond the SS-0 rank. For example, you could decide on three points in the Strength stat while having the other three in Speed, thus increasing both to SS-3, or have two invested in Strength, Speed, and Endurance, bringing all three stats to SS-2. However, you can not go beyond these six initial increases.

Do note that the tier system applies only to stats, not to jutsu, specialisations or elements. Jutsu, specialisations and elements only have ranks and are not divided further into tiers.

Also, your stats can only be trained to a certain limit at every rank, or more specifically, to the limits that your rank permits. For example, if you are a Genin (D-rank), you may only train your stats up to D-3, and no further. If you successfully get promoted to Chuunin (C-rank), your stat limit will then be raised to the C-3 tier. Also, if any of your stats have been trained to their limit, a promotion will grant you free stat boosts to the next tier. Hence, if you are a Genin with D-3 Strength, a promotion grants you a free increase in Strength from D-3 to C-0.

NOTE: While the Stats Rules page may be a hefty read, and to an extent it is, please do not be mislead in that you have to memorise all of that. Most of what is written there is an explanation of what each stat is capable of at each rank and tier, as well as how certain stats interact with each other. You do not need to be highly familiar with the Stat Rules page, as you can opt to use it as a reference whenever such stats come into play.

Also, this is a completely unofficial tip and will not be enforced in any way, but so long as you and your RP partner(s) can agree/have no qualms on your character's actions, as well as remaining within the boundaries of what you are able to do (e.g. no Genin should be able to move at 15 m/s without the help of a jutsu or level an entire village), then you likely won't have to refer to the Stats Rules page for every interaction you do in the thread. Of course, this is just something I've noticed occurring at the site for the less intense levels of RP, for simplicity's sake.

And there you have it: your crash course on Stats!



12. Training #0012

Training is, as the word suggests, a process whereby you learn or improve a skill through practice and effort. Training is one of the requirements before you can use a new jutsu you have applied for, as well as the main way for you to get your stats increased, and specialisations and elements strengthened.

On Saga, training is mainly done through the use of WC (word counts) and ryo. For example, if you want to increase your Speed stat from E-0 to E-3, you will need a total of 450 words and 0 ryo. This means that you must have 450 spare words to be invested into the training of your Speed, while paying 0 ryo in the process. This is also the process for specialisations and elements, where you use a particular word count (no ryo needed) to pay for an increase in rank for your specialisations and elements.

Similarly, if you have a Jutsu you have applied for which has been approved by a mod and is pending training, you will need to spend a certain quantity of words to train it as well as a certain amount of ryo to purchase it. The amount of ryo and words needed have been quoted below.

These WCs (word counts) can come from any thread that you have done, but cannot be duplicated. The mainstream and recommended thing to do is to note down your WC so far at the end of every post. This way, the WC in your last post in the thread is reflective of the total number of words you have written. In the same thread, you may then allocate these words to the respective things you wish to train. Simply note down what you are training, and how many words you have dedicated for it.

NOTE: It is not required that you write about your training. You may use any leftover word count, so long as it is not duplicated, for the purposes of your training. For example, word counts from a thread about having tea or coffee can go towards increasing your Strength stat.

NOTE: Before you are allowed to spend any word counts you have accumulated within a thread, you must first exit a thread by posting the appropriate label, e.g. [Exit], at the end of your thread.

An example of a scenario is as follows. Assuming I have 6,856 words at the end of my thread, I will put the total WC as 6,856. Assuming I am trying to learn a D-rank jutsu and increase my Speed from E-0 to D-0, I will also note it down.
Example scenario:
WC: 6856

[Exit]

Training:
D-rank jutsu: 750/750 words
Speed from E-0 to D-0: 750/750 words

Remaining WC: 6856 - 750 - 750 = 5356
You may also split word counts, though there are simple rules to follow. First of all, what you are training must be of at least 3000 words. Second, every thread you use must contribute a minimum of 1000 words to the training. As such, even if you 999 words left over from a thread, you may not use it for training.

The requirements for training in both word counts and ryo have been listed below. All approval threads and administrative threads mentioned below have been linked in a previous essentials section, 5. Mod Systems #0005.
Stat Training:
The following has been shamelessly extracted from the Stats Rules page.

Training Stats:

E-0 to E-1: 75 words and 0 Ryo
E-1 to E-2: 150 words and 0 Ryo
E-2 to E-3: 225 words and 0 Ryo
E-3 to D-0: 300 words and 0 Ryo

D-0 to D-1: 325 words and 25 Ryo
D-1 to D-2: 400 words and 50 Ryo
D-2 to D-3: 450 words and 75 Ryo
D-3 to C-0: 525 words and 100 Ryo

C-0 to C-1: 575 words and 100 Ryo
C-1 to C-2: 600 words and 125 Ryo
C-2 to C-3: 700 words and 150 Ryo
C-3 to B-0: 700 words and 175 Ryo

B-0 to B-1: 700 words and 175 Ryo
B-1 to B-2: 800 words and 200 Ryo
B-2 to B-3: 900 words and 225 Ryo
B-3 to A-0: 1000 words and 250 Ryo

A-0 to A-1: 1000 words and 250 Ryo
A-1 to A-2: 1150 words and 275 Ryo
A-2 to A-3: 1300 words and 300 Ryo
A-3 to S-0: 1550 words and 325 Ryo

S-0 to S-1: 1750 words and 350 Ryo
S-1 to S-2: 2000 words and 375 Ryo
S-2 to S-3: 2250 words and 400 Ryo
S-3 to SS-0: 2500 words and 500 Ryo

SS-0 to SS-1: 5000 words and 1500 Ryo
SS-1 to SS-2: 6000 words and 2500 Ryo
SS-2 to SS-3: 7000 words and 3500 Ryo

Post your training in your Stats page. Then, link that post (that you made in your Stat Page) in the Training Modding Requests thread, and a staff member will be along to approve your training. Afterwards, you may request for a change of Saga's official records of your stats, along with a deduction of the appropriate ryo, at the Administrative Requests Thread.
Elements and Specialisations Training:
The following has been shamelessly extracted from the Elements and Specialisations Training Guidelines.

Primary/Secondary Element/Specialisation
D-rank to C-rank: 1500 words
C-rank to B-rank: 2000 words
B-rank to A-rank: 3000 words
A-rank to S-rank: 4000 words
S-rank to SS-rank: 9000 words

You may only learn a tertiary element or specialisation when you are promoted to Special Jonin (B-rank). You must RP learning this element from an NPC or a fellow RPer. If you opt to use an NPC, you must pay 1000 ryo to learn the element or specialisation, which will begin at D-rank. This ryo requirement is removed if you learn it from a fellow RPer.

Tertiary Element/Specialisation
Nothing to D-rank: 1500 words
D-rank to C-rank: 3000 words
C-rank to B-rank: 4000 words
B-rank to A-rank: 5000 words
A-rank to S-rank: 9000 words

You may only learn a quaternary element or specialisation when you are promoted to Jonin (A-rank). You must RP learning this element from an NPC or a fellow RPer. If you opt to use an NPC, you must pay 1000 ryo to learn the element or specialisation, which will begin at D-rank. This ryo requirement is removed if you learn it from a fellow RPer.

Quaternary Element/Specialisation
Nothing to D-rank: 1500 words
D-rank to C-rank: 4000 words
C-rank to B-rank: 5000 words

Advanced Element/Kekkei Tota Training
An advanced element refers to elements that are formed from the combination of two basic elements, e.g. the Ice Release of the Aisu clan being a combination of Wind Release and Water Release.

A Kekkei Tota refers to elements that are formed from the combination of three basic elements, e.g. the Sand Release of the Sabaku clan being a combination of Earth Release, Wind Release, and Water Release.

For such clans, your advanced element or kekkei tota cannot be trained on its own, and is almost always automatically equal to the constituent element of the lowest rank, unless stated in the clan. For example, if you are an Aisu with A-rank Wind Release but D-rank Water Release, your Ice Release is automatically of D-rank, and can only be raised to C-rank by raising your Water Release to C-rank.

Training Sub-specialisations
As background information, the Bukijutsu and Taijutsu specialisations both have 'sub-specialisations' that add more variety and versatility to your character.

Sub-specialisations may be learned from someone who has it, be it an NPC or a fellow RPer. Learning from an NPC often incurs a ryo cost.

If you learn a Bukijutsu sub-specialisation, it costs 1500 words to learn. If you learn it from an NPC, an additional 1000 ryo must be paid.

For Taijutsu, it is slightly more complicated than Bukijutsu due to the different focuses of Taijutsu, specifically grappling, striking, and hybrid. You are unfortunately unable to learn a different focus, but you are able to learn different styles of fighting, even if they do not belong to your focus.

Let's assume your Taijutsu is as follows:

Taijutsu (Strength / Grappling / Muay Thai)

As your Taijutsu style is focused on Grappling, you cannot change it to Striking or Hybrid, nor can you learn Striking or Hybrid. However, this does not mean that you cannot learn styles primarily suited to Striking or Hybrid.

For example, Muay Thai is mainly a Grappling art, while Karate is mainly a Striking art. Just because your Taijutsu focus is Grappling, it does not mean you cannot learn Karate. However, the costs do differ.

If you are learning a style belonging to the same focus, you can learn it with 1000 words. If you are learning a style belonging to the other focus (that is, despite having Grappling you are trying to learn a Striking style), it will costs 2000 words.

To illustrate, let's say once again your Taijutsu is as follows:

Taijutsu (Strength / Grappling / Muay Thai)

If you want to learn Jiujitsu, which is a Grappling style, it will only cost you 1000 words. If you want to learn Karate, which is a Striking style, it will instead cost you 2000 words.

If you have the Hybrid focus, learning styles of either Grappling or Striking focus will only cost you 1500 words.

As always, the use of an NPC to learn a new style will incur a cost. In this case, it is 500 ryo.

Specialisation Training
Post this training in your Specialisations Page. Then, link that post (that you made in your Specialisation Page) in the Training Modding Requests thread, and a staff member will be along to approve your training.

Element Training
Post this training in your Elements Page. Then, link that post (that you made in your Elements Page) in the Training Modding Requests thread, and a staff member will be along to approve your training.
Jutsu Training:
The following has been shamelessly taken from the Jutsu Rules page.

Training for jutsu is relatively simple, with the WC and ryo cost of each jutsu dependent solely on its rank. Listed below are the costs of jutsu of each rank:

  • E rank: 50 Ryo + 500 words
  • D rank: 80 Ryo + 750 words
  • C rank: 150 Ryo + 1000 words
  • B rank: 200 Ryo + 1500 words
  • A rank: 250 Ryo + 2000 words
  • S rank: 500 Ryo + 2500 words
  • SS rank: 2500 Ryo + 9000 words

After you have acquired the necessary WC and ryo, return to your Jutsu Registry/Registration where your Jutsu was approved, and supply the link to the thread where you trained your jutsu, and wait for a staff member to approve it. Once it is approved, ask for a deduction in ryo; after, you may add the jutsu to your Jutsu List.
Unlearning Elements or Specialisations:
As you can only have a maximum of four elements and four specialisations (unless your clan imposes certain restrictions on those numbers), you may unlearn some elements or specialisations so that you may learn new ones.

There is no cost to unlearning an element or specialisation. You may do so at their respective training pages: the Training Element page and the Training Specialisation page respectively. Start a thread titled 'Unlearning (insert name of element/specialisation being unlearned)'. Similarly, to learn a new element or specialisation, you would go to those same pages and start a thread titled 'Learning (insert name of element/specialisation). You can also lump the two together and immediately name your thread 'Unlearning XYZ and learning ABC'.

NOTE: You may not unlearn an element or specialisation that is required by your clan.

WARNING: Unlearning an element or specialisation is permanent. Relearning the same element or specialisation, or a different one, regardless of whether it is primary, secondary, tertiary, or quaternary, will have it begin at D-rank once more.

WARNING: You may not use certain jutsu in your Jutsu List if you unlearn a specialisation.
And that wraps up the gist of your training.



13. Fighting and Death #0013

Combat threads are fairly famous on Saga, which is why you should be prepared in case you find yourself in a combat situation, or are challenged to one. Even if your thread is labelled ‘No Kill’, it does not stop the enemy from attacking you.

Unfortunately, the art of combat is as slick as the art of making a thread, in that the tools and weapons at your disposal (apart from your items) is your mastery with words and language. If you are able to craft a battle scenario to outwit your opponents, then the battle is tilted in your favour.

Of course, Jutsu, Items, and Stats play a huge role in determining whether you can outmaneuver and outdamage your opponent. Having higher stats generally will translate to a better chance at victory. The same goes for having a larger repertoire of Jutsu and better Items at your fingertips (and in your ninja pouch).

Do take note that you have a limited amount of chakra that cannot be replenished unless you have the Senjutsu specialisation. The amount of chakra you have at each rank, the chakra cost of jutsu at each rank, and the mechanics of chakra exhaustion, may be found at the Chakra Rules page and have been provided below:

  • Chakra reserves:
    Genin: 150
    Chuunin: 200
    Special Jounin: 250
    Jounin: 300
    Sannin: 350
    Kage: 400

  • Jutsu chakra costs:
    E: 5
    D: 10
    C: 15
    B: 20
    A: 25
    S: 30
    SS: 40+

    After the depletion or recovery of your chakra for whatever reason, e.g. the use of a jutsu, please be mindful to state the amount of remaining chakra your character has so as to avoid confusion. Also, while already noted in the essentials section under 4. Character Kit #0004, you may normally only use jutsu that are at most one rank higher than your character's rank.

  • Chakra exhaustion:
    Chakra exhaustion occurs when you only have 10 chakra remaining. You shouldn't (but can be) conscious at this point, but anything below that number will render you automatically unconscious.

Also, losing limbs is painful, not just physically, but also to your chakra pool (okay, arguably more so for the former). Losing a hand/foot reduces your chakra pool by 10 chakra. Losing a limb up to the elbow/knee makes you lose 20 chakra, and losing an entire arm/leg makes you lose 30 chakra. These deductions take place from your remaining chakra pool, and your total chakra pool. Also, if the detached body part is not reattached correctly (using Medical Ninjutsu), then it cannot be regained.

A more detailed read-up on the intricacies of combat can be found at Sujin's Tips and Tricks: RP Combat 101. It was collated by Sujin and his friends, and he has kindly allowed me to share it with you in hopes that you can benefit from this as much as he has!

Now, with all the talk on losing limbs, one might be wondering: what about death?

Death, unfortunately, does exist on this site, and as much as no one wants to admit it, it lurks around every corner, in every fight. The only place you are safe from death is in a thread explicitly marked ‘No Kill’, and even that can be overturned with an intervention, which can be read up on at 9. Thread Intervention #0009. Information on your character's potential death may be found at the Death Guidelines.

Death is, in most cases, not instant. An attack causing instant death is usually against the rules (with very bad consequences) unless it is a decapitation, or you are cut in half (through the brain), which is highly unlikely if you are RPing correctly. Burning or electrocuting someone to death will likely take at least three posts, regardless of the jutsu used. Drowning or suffocation will take at least five posts to kill. Bleeding takes at least seven posts of active, intense bleeding before death occurs. This gives everyone a fair chance of saving themselves before it’s too late.

NOTE: I have heard from some members that they do have approved jutsu capable of causing near instant deaths, at rates much quicker than those provided above. As the Death Guidelines are likely to be outdated more so than the jutsu are, prudence should thus be exercised in any thread where your death is possible. Even so, you can rest assured that non-consensual character death is strongly frowned upon on Saga.

If, however, you are not the one dying, but your opponent is, that’s good news for you! You are able to take all items that they brought into the thread (you may not take them if the RPer is able to argue that they were not brought into the thread). Unfortunately, you have to RP claiming the items. While you can take as long as you want if it’s only you and the victim (who’s now dead) in the thread, things are different if there are other people in the thread. In this case, your window of opportunity is reduced to one post to collect the items, which might limit what you are able to take away from the scene.

Also, if your opponent is not dead, but merely unconscious, and you are unable to carry out the deed for whatever reason (it’s ‘No Kill’, it’s someone close to your character, or your character has the Necrophobia SC, for example), then you may take one item of your choosing from them as a prize, rather than taking all of them.

NOTE: Either due to a lack of updates regarding the Death Guidelines or a loophole with jutsu, there do exist certain approved jutsu that are able to cause deaths at rates much quicker than what is outlined above. As such, prudence should be exercised in any thread where your death is possible.

NOTE: Non-consensual character death on Saga is a highly frowned upon act unless done for an extremely extremely (yes, twice) good reason or to an extremely extremely (yes, twice again) annoying person. As Saga, from my experience, emphasises a constructive RP experience as well as long-term investments into your character, forcefully taking the life of a character and hence all the effort invested into them, without the consent of the RPer will be heavily prejudiced against.



Last edited by Harue on Sun Oct 23, 2016 12:20 am; edited 8 times in total

3 Re: The Guide to Naruto Saga on Sat Mar 12, 2016 12:35 am

Harue

avatar

Genin
14. Puppetry #0014

In this section, we will explore a little more about the art of puppetry, which has been organised from the Specialisation Guidelines and the Puppet Rules.

In the Character Creation section, under the question about specialisations, you have been given a small heads-up about Puppetry, and here we will delve deeper into this intrinsic art. As you know, puppetry is the control of of a movable model (usually a person) typically moved by strings attached to one’s fingers. Ninja puppetry takes this further by applying this unpredictable art to combat.

Generally, there are two types of puppets: bunraku puppets and human puppets.
Bunraku puppets:
Bunraku puppets refer to the traditional types of puppets made of wood and/or steel. Bunraku puppets have a maximum number of limbs per rank, and you may add additional limbs without additional costs when you upgrade your puppet's rank. If you use puppetry, you are also able to add, replace, and upgrade weapons/modifications in each of the puppet’s limbs at your will. However, you must state what kinds of modifications your puppet has every time you enter a thread.

The number of limbs your Bunraku puppet has at each rank are as follows:

  • D=5
  • C = 5
  • B = 6
  • A = 7
  • S = 8
  • SS = 10

NOTE: The five limbs you have at C- and D-ranks refer to both arms, both legs, and the head.

You can apply for bunraku puppets using the following template:
Code:
[b]Name:[/b] The puppet’s name
[b]Rank:[/b] The puppet’s rank
[b]Primary Use:[/b] Offensive, Defensive, or Supplementary?
[b]Description:[/b] What does the puppet look like? An image placed in spoilers is optional.
[b]Modifications and Weapons:[/b] Use the appropriate item, armor or weapon template to detail each modification to the puppet. Place each template below this section. In the Description section, detail where it is located.
Human puppets:
Human puppets refer to puppets made from the body of a freshly-killed ninja. Do note that, as a custom S-rank Jutsu requiring the specialisations Kugutsu and Medical Ninjutsu needs to be used as the first step for making a human puppet, you are unlikely to be able to get a human puppet that early in your career. However, information on human puppets has still been provided below if you are interested; otherwise you may skip it.

To make a human puppet, you must kill a ninja whose body you wish to transform into a human puppet. The head and the torso of the victim must be largely intact. In the same thread, you must use an S-rank technique of either the Kugutsu specialisation or the Medical Ninjutsu specialisation (which you must create beforehand) to preserve the body. You must then apply for this puppet as an item with the following template:
Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Primary Use:[/b]
[b]Description:[/b]
[b]Modifications and Weapons:[/b]
[b]Jutsu:[/b]
You must pay 2500 ryo for the creation of a human puppet. A core will be placed where the puppet’s heart once was, acting as the puppeteer’s conduit to the human puppet’s chakra pathways. The ninja will be made into a puppet of the same rank as the ninja, i.e. a Chuunin/C-rank ninja will be turned into a C-rank Human puppet.

A human puppet possesses all the Ninjutsu, Taijutsu, and Bukijutsu jutsu it had in its life, including those of advanced elements. Any jutsu the human puppet had in its life must be listed alongside the puppet in its application, or they cannot be used. Human puppets have the following amount of chakra:

  • D-rank: 75 chakra
  • C-rank: 100 chakra
  • B-rank: 125 chakra
  • A-rank: 150 chakra
  • S-rank: 175 chakra
  • SS-rank: 200 chakra

The puppeteer is then able to manipulate the human puppet into using any chakra technique that the puppet was capable of as a ninja. This is, of course, limited by the puppeteer’s rank. The human puppet’s jutsu can only be of one rank above the puppeteer’s rank. For example, if the human puppet has access to an A-rank jutsu, but is currently being used by a Genin (D-rank), the human puppet may not use the A-rank jutsu. Instead, the human puppet is only able to use jutsu of C-rank or less.

Also, an additional mechanic is that Kugutsu jutsu that do not exceed the rank of the puppet can be drawn from the human puppet’s chakra pool. For example, if you have a C-rank human puppet, the puppeteer can use Kugutsu jutsu of C-rank or lesser and have the chakra deducted from the human puppet’s chakra pool, rather than his own. In the same case, however, usage of B-rank Jutsu or higher will have the chakra deducted from the puppeteer’s chakra pool automatically. Do note that this only applies to the usage of jutsu that have Kugutsu as a required specialisation, not all available Jutsu in the puppeteer’s repertoire.

Unfortunately, because human puppets cannot be built from nothing, or be fashioned about with the sole intent of weaponising them as you could a bunraku puppet, they can only have two fewer modifications than bunraku puppets of the corresponding rank, one of which must be the highest-ranked modification that the human puppet could otherwise have. While it may sound slightly confusing, and frankly it really is, an illustration has been provided below to help wrap your head around the idea.
Illustration:
If you have a C-rank bunraku puppet, you would have access to four modifications of C-rank or below. With a C-rank human puppet, you would suffer a penalty of having two less modifications of the highest ranked that you can have. Definitively, this means that the C-rank human puppet will have two less C-ranked modifications, allowing it only a total of two C-ranked modifications.

Comparatively, at the higher levels, you have more wiggle room. If you have an A-rank bunraku puppet, you would have access to two modifications of A-rank and four modifications of B-rank and below. Now, if you have an A-rank human puppet, it will suffer the same penalties. However, since only one of the modifications you would lose will be of A-rank, the other modification you have lost can be of B-rank or below. As such, your puppet can only have up to one A-rank modification, and up to three B-rank modifications.

Should this illustration still be insufficient, a list has been provided below with the math taken care of.
NOTE: Human puppets cannot be enchanted. This means that a B-rank human puppet will forever remain a B-rank human puppet.

When damage is done to the puppet’s limbs, they can be repaired at the cost of 500 ryo per limb, or repaired for free by a ninja with Medical Ninjutsu of A-rank or beyond.

Human puppets can also have their limbs replaced by Bunraku limbs. However, for each limb replaced, the puppet’s chakra pool decreases by 20% of its initial chakra amount, and the puppet can also no longer channel chakra in that limb. By extension, the puppet cannot use jutsu via that limb. The only exception is with Bukijutsu skills that do not take chakra.

Human puppets, once destroyed, cannot be repaired. Destruction is defined as the destruction of the puppet’s core (it has the same durability as a B-ranked item). This terminates the puppet’s ability to channel chakra and reduces the puppet’s usefulness to little more than a normal B-ranked bunraku puppet.
Puppet Modifications:
If you have read through the previous two spoilers, you will understand that both bunraku and human puppets can be outfitted with modifications to make them more unpredictable and deadly, be it weapons, armor, or items.

As the number of modifications for human puppets differ from those of bunraku puppets, lists for both types of puppets will be given instead, to avoid confusion.

Bunraku puppet

  • E-rank: 1 modification of equal rank
  • D-rank: 2 modifications of equal or lower rank
  • C-rank: 4 modifications of equal or lower rank
  • B-rank: 5 modifications of equal or lower rank
  • A-rank: 2 modifications of equal rank, 4 of lower rank
  • S-rank: 2 modifications of equal rank, 2 of A-rank, 4 of lower rank
  • SS-rank: 2 modifications of S-rank, 3 of A-rank, 3 of lower rank

Human puppet

  • E-rank: No modifications
  • D-rank: No modifications
  • C-rank: 2 modifications of equal or lower rank
  • B-rank: 3 modifications of equal or lower rank
  • A-rank: 1 modifications of equal rank, 3 of lower rank
  • S-rank: 1 modifications of equal rank, 1 of A-rank, 4 of lower rank
  • SS-rank: 1 modifications of S-rank, 2 of A-rank, 3 of lower rank

On each limb, up to one modification of the puppet’s rank, or up to two modifications of lower rank than the puppet, can be applied.

These modifications are to be applied for using the weapon/armor/item templates, under the respective Self-Creation Shops threads. An Item Moderator will look through your item, before giving their approval. However, unlike the standard weapon, puppet modifications have to be trained before they may be used. The number of words required for training modifications of each rank are as follows:

  • D Rank: 250 words
  • C Rank: 500 words
  • B Rank: 750 words
  • A Rank: 1000 words
  • S Rank: 2000 words
  • SS Rank: 4000 words

This training should then be approved by the Item Moderator as well, by posting a link to this training within the same thread the modification was applied for. After the training is approved, you may post in the Administrative Requests Thread for ryo deductions, and play around with the modification.
All Bunraku puppets have tier-0 Strength and Speed for their rank, while Human Puppets keep the tier of Strength and Speed that they had in life.

TIP: As puppets are items, you should familiarise yourself with their use, especially their durability.

NOTE: Unless this is your exact intention, avoid applying for your modifications on your puppet, as this would imply that the modifications are permanently a part of your puppet, i.e. you cannot remove them, even when you get better modifications

NOTE: Reminder again to mention what modifications you have brought on your puppet when entering each thread. Penalties may include, but are not limited to, temporary prohibitions of any modification usage within the thread.



15. Summoning #0015

This section will go through the use of summoning jutsu, and then the art of Kuchiyose.

Kuchiyose is the art of calling forth a companion, be it an animal or another type of creature, via the use of a space-time void to aid you. They may be used for combat, augmenting your own fighting style with their own physical attacks or jutsu, or simply as companions, albeit chakra-intensive ones. Summoned animals or creatures will henceforth be collectively referred to as 'entities'.

There are two types of summoning jutsu available on Saga. The first is having a summoning jutsu applied for as a single-use jutsu, where the entity appears, performs a set function, and then returns to its realm. This type of summoning jutsu may encompass items or other non-contracted entities, but it may not be used to summon other players. These types of jutsu have the normal chakra cost to activate and maintain.

The second type is a contracted summoning jutsu. This is where a ninja signs a contract with a single species of individual entities, each applied for separately. This allows them to call upon these entities, which normally obey their command, with the Summoning Jutsu, with different entities equipped with different abilities adding versatility to their arsenal.

A Summoning Contract is an item that, when signed in blood, allows a shinobi to use the Summoning Jutsu to summon entities of the species bound by the contract. This Summoning Contract must be applied for as a scroll in the Self-Creation Item shop.

Only a ninja with the Kuchiyose specialisation may apply for and sign Summoning Contracts with the following template:
Code:
[b]Species:[/b] The type of entity you are summoning.
[b]Rank:[/b] The current rank of the contract. This is the limit to the rank of summons you can apply for/control. This is left blank when in the Library, but is filled out for each individual shinobi.
[b]Elements:[/b] Up to three.
Anyone beginning with or newly learning the Kuchiyose specialisation will gain one free Summoning Contract. Starting out with Kuchiyose as a primary specialisation entitles the ninja to one free C-rank Summoning Contract, while any other case will entitle the ninja to one free D-rank Summoning Contract.

To upgrade a Summoning Contract to its next rank, a flat amount of 1500 ryo must be paid.

You may buy a second Summoning Contract for 9000 ryo, but you may only upgrade it to a maximum of B-rank.

All existing approved Summoning Contracts are stored in the Contract Library within the Items section. All Summoning Contracts within the Contract Library may be taken by any shinobi, even if they are not the contract's creators, unless it is clan-locked, i.e. you have to be from the clan to receive it.

A Summoning Contract may have up to three elements, while individual entities may have one element at C-rank, two at A-rank, and three at S-rank. Entities bound by Summoning Contracts themselves do not have specialisations, and as such they may use jutsu that lack a specialisation, are relevant to their biological makeup, or may share one with their summoner, although these specialisations are limited to Ninjutsu, Genjutsu, Taijutsu, Medical Ninjutsu, and Bukijutsu.

A summoned entity has to be applied for in your Jutsu Registry/Registration with the following template:
Code:
[b]Name:[/b] The name of the summon.
[b]Rank:[/b] The rank of the summon.
[b]Contract Species:[/b] Link the Library version of the contract for your summon here; also give the rank your personal contract is.
[b]Elements:[/b] Any elements the summon has, from its contract.
[b]Description:[/b] What does your summon look like? Everything about it's appearance, including size, any special characteristics, etc.
[b]Techniques:[/b] Detail your summon's techniques here. Use the Jutsu template for these as if you were apping them yourself.
[b]Other:[/b] Any natural the summon has, or any weapons/armor you bought for it.
The word counts and ryo costs of applying for summoned entities of each rank differ from those of jutsu, and are as follows:

  • D-rank: 1250 words and 230 Ryo
  • C-rank: 2250 words and 340 Ryo
  • B-rank: 2750 words and 440 Ryo
  • A-rank: 4000 words and 710 Ryo
  • S-rank: 7000 words and 1110 Ryo
  • SS-rank: 11500 words anad 1660 Ryo

In addition to having different word count requirements and ryo costs, activating and maintaining the Summoning Technique on a contract-bound entity has higher activation and maintenance costs, as follows:

  • D-rank: 15 chakra activation, 5 chakra per post
  • C-rank: 25 chakra activation, 5 chakra per post
  • B-rank: 40 chakra activation, 5 chakra per post
  • A-rank: 55 chakra activation, 10 chakra per post
  • S-rank: 70 chakra activation, 15 chakra per post
  • SS-rank: 90 chakra activation, 20 chakra per post

Summoned entities are presumed to have tier-2 stats of their own rank.

Summoned entities may have natural weapons, such as claws, teeth, stingers, pincers, their own body weight, and so on. These act as weapons of two ranks lower than their rank (to a minimum of E-rank). At B-rank and above, summoned entities may also be ridden as mounts. Summoned entities may wield conventional weapons and even wear armor, so long as their summoner has the Bukijutsu specialisation; however, said items must first be applied and paid for in the Items section as if one were applying it for oneself.

Summoned entities also have their own jutsu and their own chakra pool, separate from the ninja who summoned them. A summoned entity's jutsu does not count towards the jutsu limit of the summoner. The number of jutsu they may have at each rank, and their respective chakra reserves are as follows:

  • D-rank: 3 E-rank and 1 D-rank jutsu, 50 chakra
  • C-rank: 2 E-rank and 3 D-rank jutsu, 70 chakra
  • B-rank: 1 E-rank, 3 D-rank, and 1 C-rank jutsu, 90 chakra
  • A-rank: 1 E-rank, 2 D-rank, 2 C-rank, and 1 B-rank jutsu, 110 chakra
  • S-rank: 2 D-rank, 2 C-rank, 2 B-rank, and 1 A-rank jutsu, 130 chakra
  • SS-rank: 1 E-rank, 2 D-rank, 2 C-rank, 2 B-rank, 1 A-rank, and 1 S-rank jutsu, 150 chakra

If a summoned entity is killed, the personal Summoning Technique related to the specific summoned entity, as applied for in your Jutsu Registry/Registration, must be removed from your Jutsu List. Any collaborative techniques, though, may be kept.

Among contract-bound entities also exist those that tower over the most monumental of structures, man-made or otherwise. These may only be applied for as B-rank entities and above. The upper limit to their heights are as follows:

  • B-rank: 6 m
  • A-rank: 10 m
  • S-rank: 20 m
  • SS-rank: 40 m

However, to compensate for their size, they are only able to use techniques of three ranks lower than their own rank. Even these jutsu, however, are far larger in scale due to the size of the caster. The range and projectile sizes of the jutsu used by such entities are multiplied by a certain integer, based on the rank of the summoned entity:

  • B-rank: 2x for range, 4x for projectile size
  • A-rank: 3x for range, 6x for projectile size.
  • S-rank: 4x for range, 8x for projectile size.
  • SS-rank: 6x for range, 8x for projectile size.



16. Pets and Seijutsu #0016

In this section, we shall deal with the concepts and specialisation that deal with animal companions: pets and Seijutsu respectively.

Most of the information here has been acquired from the Pets and Seijutsu Rules.

The art of animal companions is rather straightforward. All ninja are able to acquire animal companions in the form of 'pets', either for the purposes of fighting or just companionship on your journeys. For the latter, you do not need to apply for a pet, i.e. it is optional; you can simple RP as if you've always had one. It is only when you wish for your pet to step into the realm of combat that you must apply for it as an official pet. The types of pets you can apply for are either a standard combat pet, a Seijutsu combat pet, or a Seijutsu support pet. As per the name, Seijutsu pets may only be obtained if you have the Seijutsu specialisation.

All pets are officially applied for at the Pet Store under Items, with the following template:
Code:
[b]Name:[/b] What is your pet's name?
[b]Species:[/b] What kind of animal is your pet?
[b]Rank:[/b] What rank is your pet? What type of pet are you applying for?
[b]Specializations:[/b] What specialisations are your pet able to use?
[b]Elements:[/b] What elements, if any, may your pet use?
[b]Appearance:[/b] How does your pet look like? How big is your pet? A picture is optional.
[b]Personality:[/b] How does your pet behave in general?
[b]Techniques:[/b] What techniques, if any, are your pet able to utilise?
All pets must begin at either E-rank or D-rank. An E-rank pet costs 1500 ryo, while a D-rank pet costs 2000 ryo, regardless of the type.

While they begin at such low ranks, pets may be trained to higher ranks with the following word counts, with no ryo required:

  • E Rank – D Rank: 750 words
  • D Rank – C Rank: 1,250 words
  • C Rank – B Rank: 2,000 words
  • B Rank – A Rank: 3,000 words
  • A Rank – S Rank: 4,500 words (only for Seijutsu pets)
  • S Rank – SS Rank: 6,000 words (only for Seijutsu pets)

Do note, however, that at no point in time may your pet be of higher rank than their owner.

Now, any pet that has been approved may be sent into combat, and their stats and jutsu will determine their performance in said combat. While different types of pets have different chakra reserves, all pets will begin with the same stats. Pets, upon purchase or approval, will have tier-0 stats equal to their own rank, i.e. a D-ranked pup will have D-0 stats, unless stated otherwise, for example in the case of species-specific trade-offs. All natural weapons, like claws, stingers, teeth, and so on, are treated as a weapon of one rank lower than the pet.
Standard Combat Pet:
Standard combat pets, while useful, tend to pale in comparison to Seijutsu pets. For one thing, they may only be trained up to A-rank. S-rank standard combat pets may only be won as part of event prizes, if available, while there exist no SS-rank standard combat pets. For another, they are only able to use Ninjutsu and Taijutsu, and may only know a maximum of very few jutsu, all of which must be related to their biology, body structure, or natural abilities. These jutsu may not be elemental, nor can they be in conjunction with their owner, i.e. they cannot be elemental or collaboration jutsu. The number of jutsu and chakra reserves of standard combat pets at each rank are as follows:

  • E-rank: No jutsu, no chakra
  • D-rank: 1 D-ranked jutsu, 15 chakra
  • C-rank: 1 C-ranked jutsu or lower, 30 chakra
  • B-rank: 2 B-ranked jutsu or lower, 40 chakra
  • A-rank: 3 A-ranked jutsu or lower, 60 chakra
  • S-rank: 4 S-ranked jutsu or lower, 75 chakra

Seijutsu Combat Pet:
Combat pets are extremely loyal and follow their counterparts into battle without hesitation. As mentioned before, their natural weapons will act as weapons of one rank lower than themselves whilst in physical combat, to a minimum of D-rank.

In addition to this, Seijutsu combat pets may receive a +1 tier boost to one stat when within 100 m of their partner due to the close bond that they share, disappearing if animal and human are separated too far apart, or are unable to detect each other. The stat affected must be declared when applying for the Seijutsu combat pet, next to the pet's rank.

At A-rank and above, all Seijutsu combat pets may be ridden as mounts, if not already able to due to species-specific reasons.

Seijutsu combat pets have their own chakra reserves and may also use jutsu in battle; however, these numbers are lower than their Seijutsu support pet counterparts due to their physical prowess. Seijutsu combat pets may only learn jutsu related to their physical anatomy, or categorised as Ninjutsu, Bukijutsu, or Taijutsu, provided their owner also has the specialisation. The number of jutsu and chakra reserves of Seijutsu combat pets at each rank are as follows:

  • E-rank: No jutsu, no chakra
  • D-rank: 2 E-ranked jutsu, 35 chakra
  • C-rank: 3 D-ranked jutsu or lower, 50 chakra
  • B-rank: 4 C-ranked jutsu or lower, 65 chakra
  • A-rank: 5 B-ranked jutsu or lower, 75 chakra
  • S-rank: 6 A-ranked jutsu or lower, 90 chakra
  • SS-rank: 7 S-ranked jutsu or lower, 100 chakra

These jutsu may also be collaboration techniques, i.e. jutsu that are used in tandem with their owner. Such techniques may cause damage of one rank higher in rank than they are supposed to, if successfully used in conjunction with their owner. However, it must be stated within the jutsu itself that it is a collaboration technique between the pet(s) and the owner, and the chakra cost of this jutsu must be paid for by both the pet and the owner.
Seijutsu Support Pet:
Seijutsu support pets are extremely frail and incapable of entering actual combat, instead supporting their partners from afar, as their name would suggest. Due to their frailty, their Strength stat is considered non-existent, and if these pets are physically attacked with either Taijutsu or Bukijutsu, they will receive damage equivalent to two ranks higher. Seijutsu support pets, additionally, cannot be used at mounts at all ranks, regardless of any species-specific reasons.

However, due to their aptitude for chakra-based techniques, Seijutsu support pets start with, and grow to have, larger jutsu repertoires and larger chakra reserves compared to their Seijutsu combat pet counterparts. Seijutsu support pets may only learn jutsu related to their species, or categorised under Ninjutsu, Genjutsu, or Medical Ninjutsu, provided their owner also has the specialisation. The number of jutsu and chakra reserves of Seijutsu support pets are as follows:

  • E-rank: 1 E-ranked jutsu, 15 chakra
  • D-rank: 3 D-ranked jutsu or lower, 50 chakra
  • C-rank: 5 C-ranked jutsu or lower, 70 chakra
  • B-rank: 7 B-ranked jutsu or lower, 90 chakra
  • A-rank: 9 A-ranked jutsu or lower, 110 chakra
  • S-rank: 10 S-ranked jutsu or lower, 130 chakra
  • SS-rank: 13 S-ranked jutsu or lower, 150 chakra

While Seijutsu support pets may also similarly use collaborative techniques with their partners, such jutsu do not have the ability to do damage of one rank greater.
Now, while any ninja may obtain a standard combat pet, and where a Seijutsu specialist may obtain a Seijutsu combat pet or a Seijutsu support pet, ninjas with Seijutsu as either a primary or secondary specialisation are able to obtain multiple pets, up to three. At all times, you may only have one Seijutsu support pet.

Having multiple pets means dividing your care, love, and attention between all of them, reducing the amount at which they may grow, hence capping their ranks.

  • First pet: Can be obtained at Genin/D-rank. Caps at SS-rank if you have one pet, S-rank if you have two, and A-rank if you have three. All pets get -30 chakra.

  • Second pet: Can be obtained Special Jonin/B-rank. Caps at A-rank if it is your only other pet, and B-rank if you have three pets. All pets get -40 chakra.

  • Third pet: Can be obtained at S-rank. Caps at B-rank. All pets get -50 chakra.

If your first or second pets are already at a rank which exceeds their permitted rank should you get another pet, you may not proceed with the purchase of another pet, e.g. if your second pet is already at A-rank, you may not buy a third pet, as having a third pet would mean capping your second pet at B-rank.

In the occurrence that your pet may meet an untimely demise, your pet may only be revived by any jutsu that is similarly capable of reviving a human being. In the meantime, all jutsu between you and your pet may no longer be used. However, they still remain in your jutsu list, and you are able to exercise such jutsu with other pets. While you may get another pet in place of the one you lose, your new pet shall begin at E- or D-rank once again, and must be gradually trained to increase its rank.

4 Re: The Guide to Naruto Saga on Sun Oct 15, 2017 6:31 pm

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