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1 What D&D Character Would You Be? on Mon Apr 24, 2017 3:15 pm

Jet

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http://www.easydamus.com/character.html

so a fellow player found this personality/class quiz thing, basically you put in your real life views/experiences and it tells you an alignmnet, race, and class if you got transformed into a d&d character. I got true neutral human ranger 1/ sorcerer 1. Comment down below your results!


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Jester || Clan || Jutsu || Locker

Ninjutsu: S Bukijutsu (Kenjutsu/Onojutsu/Kyujutsu): S Fuuinjutsu: A
Missions:D-2 || C-2 || B-5 || A-0 || S-0 Katon: S Raiton: B Chakra: -40

2 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 3:17 pm

Ryuto

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Chuunin
4 Bard

3 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 3:21 pm

Kei Iriye

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Genin
True Neutral 2nd Level Bard



Last edited by Kei Iriye on Mon Apr 24, 2017 3:59 pm; edited 1 time in total

4 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 3:50 pm

Syekren Uchiha

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Lawful Good Human Fighter/Sorcerer (2nd/2nd Level)



Ability Scores:
Strength- 13
Dexterity- 18
Constitution- 14
Intelligence- 17
Wisdom- 16
Charisma- 18

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.


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Ninjutsu: S | Taijutsu: A | Genjutsu: B | Katon: S | Raiton: S | Fuuton : B

D: 6 | C: 5 | B: 4 | A: 2 | S: 0 | SS: 0


"I don't wanna hear you calling out my name.
I'm not here for fortune or fame.
Instead, I'll fight knowing nobody knows my name."

5 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 3:57 pm

Hitomi

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Genin
Neutral Good Elf Sorcerer (2nd Level)

6 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 4:09 pm

Seiryū

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Neutral Good Human Sorcerer (3rd Level)


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Seiryū|Locker|Jutsu|Theme

Bukijutsu (SS) | Fūinjutsu (SS) | Senjutsu (A) | Ninjutsu (D)
Raiton (SS) | Katon (SS) | Fūton (B) | Suiton (D)

7 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 4:17 pm

Kuno

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Chuunin
Lawful Neutral Human Paladin 2


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"I've learned that love and hate aren't that different. Just look at how I feel about my family."



Profile | Plot | Jutsu | Stats | Locker | Personal Theme | Battle Theme

Passives: Perception: +1

8 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 4:18 pm

Midori

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Chaotic Good Human Druid/Sorcerer (2nd/1st Level)

Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 14
Intelligence- 14
Wisdom- 15
Charisma- 9


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~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Kugutsu (S) - Medical Ninjutsu (S) - Fuinjutsu (D) - Fuuton (S) - Doton (C)

9 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 4:36 pm

Rokumaru

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Chuunin
True Neutral Human Wizard (2nd Level)


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Ninjutsu: S-Rank | Kugutsu: B-Rank
Doton: B-Rank | Fūton: A-Rank | Suiton: B-Rank |
Sabaton: B-Rank
-Mission Count-
D-3|C-9|B-0|A-0|S-0

10 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 4:55 pm

Maigo

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Jounin
Neutral Good Human Wizard (3rd Level)


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Profile|Jutsu|Locker|Stats|Plot|Maigo's Theme|Battle Theme


I was trying to figure out which was worse, Ignorance or Apathy. And now I realize that I don't know and don't care. -Maigo Mugetsu

Genjutsu(SS)|Bukijutsu(SS)|Ninjutsu(S)||Katon(SS)|Raiton(SS)
Missions:D-7|C-6|B-4|A-3|S-2|SS-0

11 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 8:43 pm

Daremo

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Lawful Good Human Monk (2nd Level)


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Guest, I will burn your country down if you try to conquer me and what's mine.

ID CARD | JUTSU | LOCKER | STATS |

12 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 8:48 pm

Rakan

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D-Rank
Neutral Good Human Monk (3rd Level)



Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 14
Wisdom- 15
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


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Congratulations, Guest.

You have earned my attention

-- And my contempt.



The Charmer | Clan | Techniques | Armory | Tracker | Personal Theme | Battle Theme

13 Re: What D&D Character Would You Be? on Mon Apr 24, 2017 9:03 pm

Sayuri

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Chuunin
Lawful Good Human Paladin (5th Level)

Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 14
Intelligence- 18
Wisdom- 12
Charisma- 18


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Main Theme|Sayuri|Jutsu List|Locker|Battle Theme

14 Re: What D&D Character Would You Be? on Tue Apr 25, 2017 10:10 am

Sol

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Genin
Neutral Good Druid 4 | Bard 1

Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 13
Intelligence- 17
Wisdom- 18
Charisma- 15


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Arts 🙪 Arsenal 🙪 Ascent 🙪 Ability 🙪 Acceptance

15 Re: What D&D Character Would You Be? on Tue Apr 25, 2017 1:32 pm

Gin

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Neutral Good Elf Ranger/Bard!

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 13
Intelligence- 17
Wisdom- 15
Charisma- 14


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Themes

Sadness l Character l Battle l Fear

Missions
D:2 C:2 B:2 A:0 S:1 SS:0

16 Re: What D&D Character Would You Be? on Wed Apr 26, 2017 5:55 am

Ayakashi

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I remember when bards were cool, where you had to have 18's in 3 stats. (CHA, INT and STR) just to qualify to be one.


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~ Jutsu List ~ Aya's Stats ~ Item Lockup ~ Jutsu Rej ~
Theme Song
Taijutsu SS-Bukijutsu SS-Senjutsu S || Fuuton SS-Suiton SS-Hyouton SS

EP: 5

17 Re: What D&D Character Would You Be? on Wed Apr 26, 2017 6:55 am

Sutaka

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Genin
Neutral Good Human Bard (1st Level)



Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 11
Intelligence- 12
Wisdom- 12
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


This took forever to do jesus christ


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D[0] - C[0] - B[0] - A[0] - S[0] - SS[0]
Ijutsu - S | Taijutsu [Shikidō] - C
Futon - S | Doton - C

18 Re: What D&D Character Would You Be? on Mon Jun 05, 2017 8:08 am

Raiu Mizuki

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Genin
Chaotic Neutral Halfling Druid (5th Level)



Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 13
Intelligence- 17
Wisdom- 14
Charisma- 11

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


The stats, class and neutral alignment was expected.


____

Beauty of the Moon,
Maiden of the Astral Dance,
~ Lightning in Disguise





[Threads] 5/5
[Missions] 0/2

Raiu Dojo
Jutsu & Techniques
Mizuki's Laser Circus
Whethering the Storms

[Power Song] Let the Storm Descend Upon You
[Plot Theme] Reap a Storm

19 Re: What D&D Character Would You Be? on Mon Jun 05, 2017 9:52 am

Chīrō

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Genin
Chaotic Neutral Elf Monk (5th Level)

Ability Scores:
Strength- 12
Dexterity- 17
Constitution- 14
Intelligence- 14
Wisdom- 15
Charisma- 12


____

20 Re: What D&D Character Would You Be? on Sun Jun 18, 2017 9:05 am

Yumo

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Genin
True Neutral Human Cleric (4th Level)

Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 16
Intelligence- 14
Wisdom- 16
Charisma- 16

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. (wow this made me feel kool but also spot on.lol)

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

21 Re: What D&D Character Would You Be? on Sun Jun 18, 2017 11:37 am

Haruka Ichinomiya

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Chuunin
Neutral Good Human Druid (4th Level)

Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 15
Intelligence- 16
Wisdom- 16
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


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Loyalty and devotion lead to bravery.
Bravery leads to the spirit of self-sacrifice.
The spirit of self-sacrifice creates trust in the power of love.

Haruka || Ichinomiya || Jutsu || Locker

Ninjutsu [S] | Bukijutsu [Bojutsu] [A] || Water [S] | Wind [B]

Stats STR: C0 || SPD: C0|| END: C0 || PER: C3 || REA: C0

Mission D: 4 || C: 2 || B: 0 || A:0 || S:0 || SS: 0

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