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1 Frost Wyrm Chakra Armor Set on Wed Jul 11, 2018 2:22 pm

Verdandi

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Special Jounin
Frost Wyrm's Mask:

Name: Frost Wyrm's Mask
Type: Heavy Chakra Armor
Rank: A-Rank
Function: Facial Protection / ANBU Mask
Passive Ability: This item doesn't incur a speed penalty
Protection: Heavy armor protects the user against basic damage of all kind (projectiles, blades, punches). Provided the area the attack hit was protected by the armor.

  • E - C Rank: No Damage
  • B - A Rank: Damage reduced by 2 ranks
  • S Rank: Damage reduced by 1 rank
  • SS Rank: Damage normal

Inserted Mod:
Name: Chakra Suppressor
Type: Chakra Tech Mod
Rank: A-Rank
Appearance: A little chip. Usually inserted into an armors mod slot.
Special Ability: Conceals the users chakra signature from any sensory and dōjutsu of B-Rank or lower.


Frost Wyrm's Chest:

Name: Frost Wyrm's Chest
Type: Heavy Chakra Armor
Rank: A-Rank
Function: Upper Body Protection
Passive Ability: This item doesn't incur a speed penalty
Protection: Heavy armor protects the user against basic damage of all kind (projectiles, blades, punches). Provided the area the attack hit was protected by the armor.

  • E - C Rank: No Damage
  • B - A Rank: Damage reduced by 2 ranks
  • S Rank: Damage reduced by 1 rank
  • SS Rank: Damage normal

Inserted Mod:
Name: Chakra Recycler
Type: Chakra Tech Mod
Rank: A-Rank
Appearance: A little chip. Usually inserted into an armors mod slot.
Special Ability: This armor automatically absorbs even the tiniest irregularities of excess chakra usage. Gathering the chakra particles allows the user access to a free jutsu boost of their choice. The timing upon when they wish to activate a booster is completely up to the user. The container can store up to 50 particles and always starts at 0 when entering a new thread.

Chakra Recycler:
Using chakra based jutsu generates energy where
- E-Rank Jutsu recycle 1 chakra particles.
- D-Rank Jutsu recycle 2 chakra particles.
- C-Rank Jutsu recycle 3 chakra particles.
- B-Rank Jutsu recycle 4 chakra particles.
- A-Rank Jutsu recycle 5 chakra particles.
- S-Rank Jutsu recycle 6 chakra particles.
- SS-Rank Jutsu recycle 10 chakra particles.

Boosters:
Using 10 chakra particles allows the user to
- Enhance a Jutsu's interaction power by 1 rank
- Enhance a Jutsu's damage power by 1 rank
- Enhance a Jutsu's range by 1 rank
- Enhance a Jutsu's speed by 1 rank
- Enhance a Jutsu's duration by 2 posts
- Enhance a Jutsu's stat boost by 2 tiers


Frost Wyrm's Legs:

Name: Frost Wyrm's Legs
Type: Heavy Chakra Armor
Rank: A
Function: Lower Body Protection
Passive Ability: This item doesn't incur a speed penalty
Protection: Heavy armor protects the user against basic damage of all kind (projectiles, blades, punches). Provided the area the attack hit was protected by the armor.

  • E - C Rank: No Damage
  • B - A Rank: Damage reduced by 2 ranks
  • S Rank: Damage reduced by 1 rank
  • SS Rank: Damage normal

Inserted Mod:
Name: Swiftness
Type: Chakra Tech Mod
Rank: A-rank
Appearance: A little chip. Usually inserted into an armors mod slot.
Special Ability: Adds up to 15m/s additionally to the users standard running speed.


Frost Wyrm's Hands:

Name: Frost Wyrm's Hands
Type: Heavy Chakra Armor
Rank: A
Function: Handgear Protection
Passive Ability: This item doesn't incur a speed penalty
Protection: Heavy armor protects the user against basic damage of all kind (projectiles, blades, punches). Provided the area the attack hit was protected by the armor.

  • E - B Rank: No Damage *(Boosted by Mod)
  • A - S Rank: Damage reduced by 2 ranks *(Boosted by Mod)
  • SS Rank: Damage reduced by 1 rank *(Boosted by Mod)

Inserted Mod:
Name: Durability Enhancer
Type: Chakra Tech Mod
Rank: A-rank
Appearance: A little chip. Usually inserted into an armors mod slot.
Special Ability: Boosts all damage protection of this armor piece by 1 full rank of interaction value against basic damage of all kind.


Frost Wyrm's Feet:

Name: Frost Wyrm's Feet
Type: Heavy Chakra Armor
Rank: A
Function: Footgear Protection
Passive Ability: This item doesn't incur a speed penalty
Protection: Heavy armor protects the user against basic damage of all kind (projectiles, blades, punches). Provided the area the attack hit was protected by the armor.

  • E - B Rank: No Damage *(Boosted by Mod)
  • A - S Rank: Damage reduced by 2 ranks *(Boosted by Mod)
  • SS Rank: Damage reduced by 1 rank *(Boosted by Mod)

Inserted Mod:
Name: Durability Enhancer
Type: Chakra Tech Mod
Rank: A-rank
Appearance: A little chip. Usually inserted into an armors mod slot.
Special Ability: Boosts all damage protection of this armor piece by 1 full rank of interaction value against basic damage of all kind.


Frost Wyrm's Cloak:

Name: Frost Wyrm's Cloak
Type: Hooded Cloak & Mantle
Rank: A
Function: Concealment
Passive Ability: This cloak is made in such a manner that the chakra within it deafens the sound of the user's non-aggressive movements when moving below burst speed. Additionally, should it be worn at night or in very dark places like caves, it conceals the user from the vision of others by blending them in with the surrounding darkness, requiring A-0 Perception to see their shadowy outline and S-0 Perception to see them clearly.
Appearance: A shadowy black cloak with a hooded mantle that obscures the user's face if wanted, or neatly clicks in with an ANBU Mask, falling down to just above the user's knees. Has a little bit of a raven-feather shape for aesthetic value.

Frost Wyrm's Gloves:




Name: Frost Wyrm's Gloves
Type: Light Chakra Gloves
Rank: A
Function: Projectile Launcher / Armor
Specialty: Kyujutsu
Protection: Light armor protects the user against basic damage of all kind (projectiles, blades, punches). Provided the area the attack hit was protected by the armor.

  • E - D Rank: No Damage
  • C - A Rank: Damage reduced by 1 rank
  • S - SS Rank: Damage normal

Set Compatibility: Frost Wyrm
The gloves were specifically designed to work with the users remaining Frost Wyrm Armor set. Hence it is built a bit oversized to fit on top of the already existing heavy armor layers on the users palms.

Mechanical Ability: Crossbow
Upon use of a simple tapping trigger, these gloves may reveal their actual purpose. Opening the top compartment of the gloves and raising a small, hidden crossbow to the surface. The device is insanely well crafted with a lot of detail to it's mechanical process, so that it won't get easily stuck even when slightly damaged during combat.

The string is automatically stretched back by a simple pull gripper which is connected to the string at all times. The gripper uses a myriad of gear wheels to quickly stretch the crossbows string to it's uttermost potential. Allowing quick and easy placement of ammunition onto the gloves crossbow. Once the user activates the trigger to shoot, the gripper will slightly loosen from it's gears and allow the projectile to be shot at a high speeds forward before it quickly reels itself back into place, stretching the crossbow once again for the next projectile. This process takes but a mere second.

Based on Ushinatta-Tech, two ammunition compartments can be added to either side of the glove and the mechanics will automatically load the currently selected bolt type into the crossbow. Leaving the user to the simple task of aiming, shooting, waiting for reload, eventually changing ammo type without the need to worry over loading the crossbow by hand.

Due to the limits given by Ushinatta-Mods. The user can switch the ammo type only once per post.

Active Ability: Hyouton Bolt
While the glove itself has no Ice Element enhancements to it's protection layers. It allows the user to channel their chakra into the crossbow and create a myriad of ice-made bolts. This requires that the crossbow is stretched but not yet loaded with either of the physical ammunition types.

The user can charge their glove at the cost of 20 chakra and use this charge to create 10 hyouton based ice bolts. These bolts follow the same damage guidelines as any other A-Rank physical projectile and are not considered a jutsu. However, if they hit their target they may cause, alongside their normal damage a major first degree tissue damage in form of a frostbite on any wound created.

Name: Ammunition [Conjured Ice]
Type: Hyouton Bolt
Rank: A
Elemental: Hyouton
Quantity: 10 per 20 chakra
Damage: This bolt has a massive impact and can pierce 3.5 inches deep into an enemy and will crack, fracture or partially cut through bones. Perfect hits to a joint may potentially sever a limb. Additionally causes major first degree tissue damage in form of a frostbite applied by the hyouton chakra.

Inserted Ammo Mods:
Name: Ammunition Box [Normal]
Type: Bolt
Rank: A
Quantity: 20
Damage: This five inch bolt has a massive impact and can pierce 3.5 inches deep into an enemy and will crack, fracture or partially cut through bones. Perfect hits to a joint may potentially sever a limb.
Mechanical Ability: When connected to the Crossbow Glove, this mod allows to serve as an ammo box to automatically load the crossbow via simple triggers.

Name: Ammunition Box [Hook]
Type: Bolt
Rank: A
Quantity: 20
Damage: This five inch bolt does only 2 inches deep piercing damage as it's actual aim is to hook itself against it's target. It has barbed sides that will, once pierced into flesh or other material, grip itself tightly into. This bolt is perfectly able to pierce into wooden surface or even slightly into brittle iron.
Mechanical Ability: When connected to the Crossbow Glove, this mod allows to serve as an ammo box to automatically load the crossbow via simple triggers.
Combo Ability: While this is not a specific property to this bolt. It has to be mentioned that the hook was specifically designed so it's end allows the user to channel a chakra string into, hence giving them the ability to either 'pull' something towards them that they hooked into. Or 'reeling' themselves towards their target. To use this the user has to activate the basic kugutsu technique and pay it's respective chakra for.


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