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1 In the name of the Lord [Private | Mission] on Sat Jul 14, 2018 12:41 pm

Verdandi

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Mission name: In the name of the Lord.
Mission rank: B-rank.
Objective: Deliver weapons.
Location: Border-camps.
Reward: 500 ryo + 3EP
Mission Description: “The Divine Mandate has brokered a deal with local groups to help them in the name of Hastur’s Justice, we will supply them weapons, they will fight in our name.”
Mission Details: Shinobi are tasked with meeting at a rendezvous with a Rogue group in Suna who has vowed to fight in the name of the Raikage in exchange for assistance gaining access to weapons. Upon the completion of the deal, it will be revealed the group plans to attack another Hidden Village, Kumogakure shinobi can either stop the men (An A-ranked shinobi with Wind and Fire library techniques and A-ranked senbon launchers + a large group (10-15) of C and B-ranked non-ninja) or allow them to continue their attack, either completes the mission.


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| Verdandi | Jutsu | Locker | Tracker | Plot | Theme |

Verdandi

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Verdandi was ready to get the last Kumo solo mission behind her. She still had one more where she'd have to deal with the nation of crazy nuts but there were 2 other ninja helping her to get this over with. Verdandi sighed, it hasn't been as bad is could have been. Most of Verd's conflicts with the village came from interactions with either extremists, insane people, hired muscles or just generally mad asshats. It was time to deal with all of this and get to terms with Kumo not being completely bad. She thought so at least. But to Verdandi's displeasure she'd find herself assigned to a mission where she was supposed to deliver weapons to a band of crazy ass mercenaries. Verdandi didn't like the idea of this. The convoy she was protecting was getting ready at the doors and they just added all kinds of scary weaponry to the mix. Tossing in a multitude of nasty weapons, of good quality, that could easily kill a man. Verd moved back into the camp, she saw the boxes of explosives and ended up with a wonderful idea. After the weapons were loaded. Verd snuck herself into the weapons cart and quickly opened up the explosives box. Placing the multitude of the tags all over inside the cart. Unless they were contacted by her activation chakra they would be harmless. She hid the tags in the corners of the cart just to make sure they wouldn't be seen right from the start if someone opened up and peeked in.

Slipping back out, Verd would simply join the weapon delivery guys as if nothing happened. She was being constantly eyed by the Kumo soldiers anyway. Living the chance of doubt that she might not have all interests in common with them. Especially on the premise that they were supposed to meet up with a radical group of mercs and murderers. Verd hummed to herself a little song of carefree thoughts while petting her cute polar bear. Making sure he was being cared for and his fur was being softly glazed in little brittle ice so that he felt comfortable under the heavy heated sun of the desert. It wouldn't take all too long until the lot of them arrived at the meeting point. A good dozen nasty looking thug were here. Already armed quite well, but certainly having space to for proper armor and shiny blades within their inventory. The weapons were placed with its cart at the centre of their camp. They shortly opened up and gazed inside. The leader, a though looking guy, would pull out a shiny Dao blade and eye it. He didn't notice Verdandi's tags which was good. There was still a chance that Dandi would simply go through with this deal. But it wouldn't happen until tomorrow morning. The weapons would be carefully guarded. None of the merc's allowed near the cart until the deal was sealed. During open negotiations they thug boss was seemingly subservient to all of Verdandi's questions. Too submissive even.

Knowing well that something was incredibly foul here, the stench of ill play was reeking into Verd's nose from afar. So, at a night, Verdandi would pretend to go rest early. Leaving a simple bunshin in her place in her tent so she could use the silhouette technique to walk unseen in the darkness, through the camp and listen to the various conversations around her. Slipping from one person's shadow into the next. Gathering information about the Kumo's that were also suspicious about the thugs, but also those who were seemingly aware of the greater cause of this. Slipping nearby the main tent. Verdandi would stay hidden outside, allowing her ears to follow the conversation within. It took a good hour of listening to their utter gibberish until at last they started to make ill remarks about the snow princess. "I hope that bitch will leave soon, we got a job to do. If she knew we were going to slice up her very own people with that cart she'd certainly not have such a condescending arrogant smile on her stupid face." One remarked, followed by the thug boss going. "Shut up you little screwup. If any word of this comes through to her, we'll have to deal with that frickin monster she brought with her and unless you have the guts to wrestle a fucking bear I hope you can keep your fuckin trap shut." It was easy. Not surprising. But the confirmation for what she was looking for after all.

They had the stones to hire a kiri-nin that would supply merc's to attack kiri-nin. That was either incredibly stupid, or whomever was given the task to hire Verdandi for this job had a very sadistic sort of humour at hand. After all, she'd have been the laughing stock of them for the remainder of this war if she ever went through with this. Verd wasn't that sure anymore however, if the Kumo-nin really expected her to be that stupid or if they kind of expected this all to fail. After all, her finding out what's going behind the scenes would directly put her in danger. Eventually caught between the kumo soldiers and the thugs, all alone safe for her bear. Verdandi returned after a while. They were talking about how some just wanted to 'murder her in her sleep and get over with it' and alike. But the leader was strict and wished to follow the plan. To Verdandi's advantage. She didn't sleep that night anyway. Just in case one of the drunk thugs decided to play the hero of his men and try to come and lynch Verd in her sleep anyhow. The next morning, Verdandi's bear had vanished into the nearby woods. So, did the real Verdandi. In her tent was but a shadow clone of herself. Ready to play its role in this whole charade. Stepping out of her tent and moving on to finish the negotiations as planned.

Once the weapon deal was finished. Verdandi-clone left together with the caravan of kumo-nin. Some concerns were raised about the bear. But the clone kept insisting that he's around and will follow up on them by scent. No need to worry. He's probably hunting in the 'woods for flesh', she would add to any concerns raised. Once the Kumo's were far away enough. The real Verdandi would slowly return from her hiding. Approaching the camp at dawn, hiding in the shadows. Avalanche not far away from her. Both of them watching how the thugs were collecting themselves around the weapon cart. It was now or never. She'd probably not get another chance to take out that many enemies before too many weapons were unloaded. Verdandi triggered the explosives and the whole weapon cart went BOOM in an instant. What followed was utter chaos and confusion. The mind bogglingly noise of the bomb had set off the whole camp. A good ten men were dead. Caught either in the explosion or killed by weapon splinters that had shot in all directions after the explosives went off. The supposed goods were useless safe for those that had already been extracted from the cart. The numbers of the thugs had been reduced below half of their capacity before the battle had even begun and now it did. During the confusion, Avalanche and Verdandi launched their attack. The large bear would crash into the first enemy in sight. Clawing himself into him and starting to bite away flesh from their neck.

Meanwhile, Verdandi's clone used the chance of doubt to escape the caravan. Falling further and further back until she was no longer seen by them. Returning in direction of her Master. Dispersing into thin air as soon as she was in reach to return her chakra to the snow princess. Verdandi moved in. Avalanche was already tearing into the second soldier. Hitting him with his claws and so did Verdandi. She slit a thug by their chest with her saw-activated blade. Leaving them to bleed away massively. Verdandi saw that a lot of enemies were incoming for her, sending her chakra for substitution into the next best nearby object she could see close to Avalanche, which would be some sort of half destroyed mace. Using the paralysation shout, Verd sent the next enemy to his knees before cutting her blade into his throat. The shark teeth on the nasty weapon were already deeply covered in blood. The bleeder blade was a nasty weapon. She kicked another incoming guy aside. Evaded two projectiles. Slid back as a spear tried to hit her and jumped into the air to avoid an arrow that would ultimately find its misguided aim into the chest of another thug instead. Avalanche was ready to rip his claws into the next enemy. Most of the thugs were either fleeing from the large creature or avoiding him at least. No one really had a big desire to mess with a walking tank like him.

Verdandi danced through the masses, skilfully avoided any incoming weapon slices and prepared her chakra for the next attack. Sometimes allowing her blade to cut into an arm or leg. Causing loud screams and blood to flow. At the potential thread of getting impaled by too many arrows and projectiles, Verd took a step back and exhaled the voice of Susanoo technique, blasting their projectiles right back at them and defending herself from any ill means incoming for her. What followed was a series of simple ice techniques, first the ice shards would allow her some frost senbons and shoot them at her enemy's neck. Adding her own real senbon to the play to properly impale him with a good twenty projectiles. Moving on to the twin killing icicles in order to stomp the blades into their sides, cutting into their legs and making them fall to their knees. However, Verdandi could see that the boss thug was now within her reach. A large fireball was incoming her way. Verd deflected it quickly with an ice mirror shard and yet his large hammer hit Verd right on the chest. Or at least it seemed so. In the very last second, she used her previously prepared kawarimi jutsu to swap places with the mace. As the thug boss's hammer hit the mace mid-air it would propel the weapon straight into the face of one of his men and killing him in a most gruesome and unintended way.

Verdandi saw that the few last remains of the troops were gathering. Avalanche had ripped all his enemies apart and was only slightly wounded. Two soldiers and the boss remained. The soldiers were incoming for her. Verdandi breathed snow powder to the floor and made their asses slip on the slick ice. The one closest to her would quickly by sliced to pieces with her saw blade. Her own feet coated in supernatural walking technique. Easily following up on the surface to attack the boss head-on. Avalanche meanwhile jumped at the last soldier and pinned him down before his jaw opened and his massive teeth came for the poor sods face. Ripped apart and left to bleed an uttermost cruel death. He fired his senbon launchers at Verdandi, forcing her to answer them with her shuriken. Almost using up all her projectiles in the process. But while her palm was ready at her pouch, Verd would throw forth a smoke bomb. Obscuring his vision before trying to attack him. A wind jutsu, gale palm was launched at Verdandi. Not able to defend it in time it'd toss her back towards Avalanche. The enemy ninja incoming, ready to smash his hammer down on the young princess. Intercepted by the bear as he ran onto him and started to claw at his face, tearing wounds into his skin before Ava was pushed aside by a powerful push of the mans hammer. The obviously pissed off thug coming for Verdandi again.

It was time to finish things up. Verd got back on her feet, seeing the large dragon fire bullet coming and answering it with her water shark bullet. Avoiding the swing of the hammer. Slicing her blade past the enemies' arms until he dropped the hammer. Kicking his chest to have him fall back. She summoned an A-Rank chakra to have the ice prison raised from the ground and start to creep up on his body. Sheathing her blade, screaming as she formed a thick rasengan in her right palm and activated the ice prison grave technique with her left. The prison was starting to painfully burn and crush the man beneath the ice surface, until Verdandi's rasengan hit his stomach and slowly shoved itself bit by bit deeper and deeper into his chest. Starting to consume his flesh. Ripping his muscles apart, his bones already broken by the means of the grave technique until at last. The impact of the rasengan wasted away his remaining insides and lethally destroyed most of his organs. Verd wasn't really good with hammers. But she'd pick up his weapon. Lift it over her body and smash it down on his head, cracking his skull to pieces and leaving a completely and utterly violated corpse behind where the man used to be standing. Exhausted from this whole ordeal, Verd dropped back on her ass and panted hard. Watching the frozen, decapitated and split open corpse before her. Unable to believe how much damage she just inflicted in her rage.

The battle was over. The thug boss was probably one of the strongest enemies Verdandi had ever defeated. Such endurance was something she hadn't seen before. Her chest still hurt from when he actually hit her. Avalanched too was wounded. The bear could normally walk however. Verd shortly secured the area. Made sure all soldiers were dead. Slicing any corpse through the throat just to be sure. The good 20 enemies and the monstrous leaders left behind in a burned down camp in a mess of exploded weaponry. By the time the Kumo-nin had noticed that Verdandi had left and came back to check on things. She'd already be gone and the mess she had left behind would be an eternal reminder to any of them that messing with an ice princess or trying to use her as a puppet in order to harm her own people… was not something healthy to do. They would have to report what happened. But they would also have no proof other then the remains of massive ice and frost all over the place. Verd would cling to Avalanche's back and have the bear drag her to the Kiri camp where she'd see to her getting some proper medical attention. After all, she'd finally need some bed rest. This was exhausting. But even while in hospital she'd make sure to get her proper report signed. After all, even if the Kumo-nin would try to cover up any remains. The kiri ANBU would want to see what happened on that battlefield.

[EXIT]

2560

WC Usage:


2500 for minimum mission pay.



Chakra 115 / 350:


Paying 20 Chakra for Yuki Clan's Heat resistance.




Name: Silhouette Technique (Kagebōshi no Jutsu)
Origin: Canon
Rank: C
Type: Supplementary
Element: None
Range: 1m or less
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: Duration +3 posts
Description: The Silhouette Technique is a jutsu that makes the user's body as flat as possible. It allows the user to hide in another's shadow, enabling them to get into restricted areas unnoticed. In addition, it allows the user to perform sneak attacks on unwitting enemies. To use this technique, the user must stand in the shadow in question and form the Boar, then the Hare hand seal. They will then flatten out and conceal themselves inside the shadow, leaving no trace of themselves behind. Ninja cannot use this jutsu if there are no shadows to hide in; if shadows are for some reason radically stretched or eliminated (such as by a bright attack like a fireball), the user would be expelled from the shadow. Attacks that hit the shadow the user is hiding in will still affect them.




Name: Shadow Doppelganger Technique (Kage Bunshin no Jutsu)
Origin: Canon
Rank: B
Type: Supplementary
Element: None
Range: The clone can be created up to 6 meters away from the user.
Specialty: Ninjutsu
Duration: Until all clones are dispersed
Cooldown: Three posts after clones are dispersed.
Description: Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below. The user regains the chakra the clone had if and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.

When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created.




Name: Substitution Technique (Kawarimi no Jutsu)
Origin: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.




Name: Kiaido - Paralysing Shout
Origin: Custom
Rank: B
Type: Supplementary
Element: None
Range: 25m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 5 posts
Description: This jutsu requires no hand seals. The user takes a deep breath and unleashes a powerful kiai in the direction of the opponent to briefly stun them (1 post).




Name: Kiaido - Voice of Susanoo
Origin: Custom
Rank: C-A
Type: Defensive
Element: None
Range: 10/20/30m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: This jutsu requires no hand seals. The user takes a deep breath and unleashes a powerful kiai in the direction of an offensive jutsu, cancelling a jutsu of one rank higher (or any one lower) immediately as long as it occurs within 10/20/30 meters (respectively C, B & A rank range).




Name: Ice Release: Shards of Winter Technique (Hyouton: Fuyuko no Jutsu)
Origin: Library / Custom
Rank: D
Type: Offensive
Element: Hyouton
Range: 20m
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Chakra: 10
Description: The user generates up to 8 Senbon from their hands, each of the needles are 4” long and are able to penetrate 1/4” deep. They are able to be cast in mid flight, summoning them in mid-air and launching them traveling at speeds of up to 15mp/s for 20m. The needles once generated remain as natural hardened ice. On impact, these Needles freeze natural water 5” around them over 2 turns.




Name: Ice Release: Twin Killing Icicles (Hyouton: Tsurayani)
Origin: Library / Custom
Rank: D
Type: Offensive
Element: Hyouton
Range: 20m
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Chakra: 10
Description: The user, with a considerable sum of chakra, generates two 1 foot long, thin blade-like icicles of chakra. Each of the weapons operates like a D rank weapon with a wicked point. They can be broken by a single jutsu of equal rank or higher, and are able to penetrate 1/2” deep into an opponent. These icicles can be cast in flight on creation, making them appear in mid-air and launching them at 15mp/s over 20m. And on impact, these icicles freeze natural water 10” around their impact area over 2 turns.




Name: Ice Release: Fractal Shield (Hyouton: Kozouheki)
Origin: Library / Custom
Rank: D
Type: Defensive
Element: Hyouton
Range: Self
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Chakra: 10
Description: The user raises their hand, creating a hexagonal micro-ice-mirror before them with a 1 foot radius. This shield can block basic strikes or throwing weapons of B rank or lower, a Single C rank jutsu or two jutsu of equal rank. Its biggest advantage however is the speed in which it appears. The technique being so minor it can be generated virtually instantly wherever the user's hand may be on little more than impulse.




Name: Ice Release: Powder Snow Breath (Hyouton: Iki-Kyoushou)
Origin: Library / Custom
Rank: D
Type: Offensive
Element: Hyouton
Range: 10m
Specialty: Ninjutsu
Duration: 1
Cool-down: 6
Chakra: 10
Description: The user breathes in deeply, crystallizing the moisture in their body before breathing out and unleashing a torrent of icy cold wind capable of chilling an opponent to a near-hypothermic state at 10mp/s in a 90 degree cone. This jutsu accumulates ice crystals over what it hits in direct contact, capable of making ice slicks on the ground which require 'supernatural walking practice' to run on or, on a direct hit with a ninja cause minor first degree tissue damage from frostbite and pushing them back to the edge of the range of this jutsu. The technique will pressure the users throat into a near-hypothermic state as well as the frost is generated within the body. The ice user is however immune to the potential frostbite damage and recovers from near-hypothermia within 1 post while the opponent is affected for 2 posts.




Name: Supernatural Walking Practice (Shūgyō'shikachō)
Origin: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.




Name: Water Release: Shark Bullet Technique (Suiton: Suikōdan no Jutsu)
Origin: Library / Canon
Rank: B
Type: Offensive / Supplementary
Element: Suiton/Water
Range: 15m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5
Chakra: 20
Description: This technique shapes a large amount of water into a giant, powerful shark, which hits the opponent with formidable might and a speed of 35 m/s. It deals enough physical damage enough to break bones on impact. This technique submerges them in water if there is an existing source of water. The ideal place to use it is near a body of water, but it is possible to use it even in a place where there is none. If used in a body of water, the user can fit themselves within the shark, moving up to 15 meters at 35 m/s - however, if used offensively while the user is still within the shark, the user will be left with major bruises as well.




Name: Ice Release: Ice Prison
Canon/Custom: Custom
Rank: C-S
Type: Offensive
Element: Hyouton
Range: Moderate (50 m)
Specialty: Ninjutsu
Duration: 3-6 posts
Cooldown: 4-7 posts
Description: This technique allows an ice user to make use of the water or frost deposits underground. It will gush onto the surface around the targets legs and start to rapidly encase and crawl up the targets body. It will aim to completely encase the target until it layers over every part of their body. But the effect of it binding the targets legs to the ground are instant.

This is the offensive tech to it's twin Ice Armor. The offensive technique aims to freeze the target to the floor beneath. The ice quickly creeps up on the targets body and will completely encase them by the end of the first post.

The usual elemental reactions are given:
Contact with katon element will be regarded as 1 tier weaker against ice.
Contact with raiton element will be regarded as 1 tier stronger against ice.
Contact with any body of water will freeze the water over time.






RankTechs to break (No./Rank)Strength to break (Rank)DurationCooldownChakra
C1 C or 2 D or 3 EB3415
B1 B or 2 C or 3 DA4520
A1 A or 2 B or 3 CS5625
S1 S or 2 A or 3 BSS6730



Name: Ice Release: Ice Grave
Canon/Custom: Custom
Rank: C-S
Type: Offensive
Element: Hyouton
Range: Moderate (50 m)
Specialty: Ninjutsu
Duration: instant
Cooldown: 4-7 posts.
Description: This technique is considered to be a 'finishing move'. It requires an enemy target to be encased partly or completely in ice. Most common by using the preceding technique of "Ice Prison". The user concentrates on the ice chakra surrounding or in touch with the target and will mold it in specific intent to kill or greatly harm the enemy. The target ice will proceed to cool down rapidly and compress itself in means to crush anything beneath it's surface while at the same time starting to burn the skin with frostbite. This technique is causing both frost damage and crushing damage, instantly.






RankCrush damage by pressureBurn damage by frostbiteCooldownChakra
CFractures bonesMajor 1st degree tissue damage415
BBreaks bonesMajor 2nd degree tissue damage520
AShatters bonesMajor 3rd degree tissue damage625
SCrushes bones to dustMajor 4th degree tissue damage730



Name: Small Ball Rasengan
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: N/A
Range: Touch
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: (Costs 25 Chakra)

  • Ability: Rasengan and its variant techniques are considered as a separate jutsu of their own rank during each of their two stages; impact, and detonation.

The user creates a small orb of spinning chakra between their two hands large enough to fit in their palm. The chakra within this technique is dense enough and spins at a high enough velocity to drill itself into an opponent before detonating, potentially causing extreme internal injuries that could become potentially life-threatening quickly if not treated quickly.

On impact, this jutsu is capable of drilling 3" into an opponent before exploding in a shock-wave that delivers severe internal bruising and organ damage in a 1/2 foot radii from the point of impact as well as breaking and fracturing bones within that radii. Each of these stages is considered a separate B rank jutsu for the purposes of interacting with items and other techniques


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| Verdandi | Jutsu | Locker | Tracker | Plot | Theme |

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