You are not connected. Please login or register

View previous topic View next topic Go down Message [Page 1 of 1]

1Specialization Guideline. Empty Specialization Guideline. on Wed Jul 18, 2018 7:14 pm

Saga Rules

Saga Rules

Specialization Guideline. 7URdeJN

Specialization Guideline. GxrtMzV

Ninjutsu (忍術, Ninja Techniques), is a term referring to almost any technique which allows the user to do something that they otherwise would be incapable of doing at long distance. The effects of Ninjutsu vary greatly in purpose, with the simpler Ninjutsu serving such tasks as transforming the user or allowing them to create projectiles from chakra. Ninjutsu, most of the time, relies on hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in a necessary manner to perform a technique. For this reason, nearly all Ninjutsu techniques require listed Hand Seals.

The specialization of Ninjutsu is considered by many to be the core competency that led to the birth of modern day shinobi. Ninjutsu’s uses vary in nature, perhaps being the most diverse of all specializations, making it the de facto means of combat for most shinobi. Originating from the teachings of Ninshuu passed on by Hagoromo Ootsutsuki (in which chakra was used as a means of connecting people), the use of chakra would eventually be weaponized into what Ninjutsu has become today. In general terms, Ninjutsu is the umbrella term encompassing most manipulation and molding of chakra for tangible purposes outside of one’s own body. Ninjutsu as a discipline is divided into two core skills that can be found in some form in virtually all ninjutsu techniques; Nature Manipulation & Shape Manipulation. Talents for these skills often vary drastically from person to person, but nearly all seasoned Ninjutsu users are at least competent in both.

Examples of this might include: Creating projectiles (elemental or not), cloaks/shrouds/auras, barriers, and general elemental creation & manipulation.

Specialization Guideline. LpcrzJj

Taijutsu (体術, Body Techniques) is a basic form of techniques and refers to any techniques involving the martial arts or the enhancement of physical prowess. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. Fighting using Taijutsu does not require chakra, though Taijutsu Techniques cost chakra as normal. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than Ninjutsu or Genjutsu. Taijutsu is simply put: hand-to-hand combat, any ninja can fight in hand-to-hand at the level of their ninja rank, but only a person who takes Taijutsu is considered to specialize in it, and is able to use chakra techniques like Dynamic entry and self-enhancing chakra abilities. Taijutsu Techniques are incapable, however, of manipulating chakra outside the body or using it to control the environment without the Ninjutsu specialization. Examples of Taijutsu Techniques include super martial arts, small auras (3">), opening the body's chakra Gates. Taijutsu techniques may also use chakra to increase the body's stats more efficiently than other Specializations, not requiring a drawback when required for a Stat-buffing technique.

When taking Taijutsu, due to your body's physical conditioning, depending on your fighting style you are able to pick which stat your Taijutsu focuses around. Due to their specialization in the mastery and strengthening of the human body, Taijutsu specialists are naturally more physically capable in the contexts of their fighting style. At D-Rank (Ninja rank & Specialization rank), Taijutsu specialists receive a +1 tier passively to the stat in which their style focuses. At B-Rank (Ninja rank & Specialization rank), they receive an additional +1 to that same stat (for a total of +2). At S-Rank (Ninja rank & Specialization rank), they receive an additional +1 to that same stat (for a total of +3). This must be noted in your character sheet.

In your character profile, if you're taking taijutsu it should look like this:

Taijutsu / (Chosen Stat)

The stat bonuses received from Taijutsu, while considered separate from the passive +3 limit that can be gained between SC's, Items and Clans, cannot push a single stat passively beyond +3 tier bonus. (e.g, A user with Taijutsu (Speed) and Mighty, may have +1 to Strength and +3 to Speed at S-rank, but if they had Agile, the bonuses to Speed would still cap at +3).

Specialization Guideline. H6bFF3n

Different ranks of and types genjutsu have different potencies; in some cases, illusions can replicate the effects of other specializations, so these guidelines are purely for techniques that focus on manipulating what others perceive. Affecting the number of senses as stated in the table below is a Max Effect for a genjutsu, and can be taken multiple times to add the same amount of senses (e.g. a B-rank internal genjutsu gains 4 extra senses affected per Max Effect dedicated to sensory manipulation). A Minimum Effect would use sense values for 1 rank lower (1 sense only for D-rank minimums).

A genjutsu can target others in one of two ways -

  • Using straight-line ranges in all directions, but only targeting a number of individuals equal to the base number of senses it can affect. (It is not increased when taking multiple Max Effects.)

  • Using at a radius that targets all individuals within the radius, regardless of number.

Internal Genjutsu

Techniques which send their chakra to infiltrate the Chakra Pathway System in an individual's brain, allowing the manipulation of sensory perception. Internal Genjutsu, while their nature as a fixture of the target's mind alone leaves them more difficult to reconcile with reality by sensors, are excellent at manipulating senses that exist within the human body alone. In short, most illusions of this type find use in manipulating targets where they can't detect the difference.


The Activation: section of most internal genjutsu is filled with a trigger - a method in which to ensnare targets in your illusions.

Triggers need not explicitly draw attention to their nature as part of a technique, but should at least be identifiable OOC for the purposes of knowing when an illusion “begins”. Generally speaking, a genjutsu trigger is a single (normally unenhanced) action performed by the user or an External Illusion centered on their person. The user sends out chakra that seeks out those who have perceived the trigger, regardless if they have averted their senses after initial exposure. This chakra, unable to be detected by itself, uses range and speed values as normal for other jutsu, despite (for example) how fast sound or light may travel themselves.

You can also make Genjutsu that require no perceptible trigger and only require hand seals, as a mid effect of the technique. (You can use an additional Mid or Max Effect to make the technique require one-handed or no hand seals respectively, making the genjutsu less noticeable to those not using chakra sensory jutsu.)

External Genjutsu

External Genjutsu are illusions that, via the manipulation of Yin Release in the surroundings, create form out of nothingness. Where internal Genjutsu create hallucinations inside the mind of a target, External Genjutsu project illusions into three-dimensional space for all to perceive. The academy Clone Technique is often thought to be the closest thing to this art; for not being able to deceive as many of the victim’s internal senses, these facsimiles are able to more widely deceive sensory abilities. They follow the normal rules for senses-manipulated.

Manipulating the sense of touch with a Genjutsu, External or Internal, does not yield any physical barricade, and those moving at high speed could ignore it entirely; however, normal physical inspection would cause the body to yield to any constructs created using an Illusionary Technique.

Combating Illusions

Genjutsu can be escaped using Genjutsu Kai or techniques that combat mental effects or jutsu affecting the chakra system (whether they specifically target Genjutsu or not). In more desperate situations, a ninja can cause pain to themselves equal to the rank of the genjutsu, unless it states otherwise; pain originating from a ninja's genjutsu cannot dispel their own illusions unless they will it.

Generally speaking, the effects of a Genjutsu that attempts to blend in with the normal world are indistinguishable from reality, aside from inconsistencies arising due to the illusion not affecting enough senses. This makes sensory jutsu or certain Special Characteristics very useful in recognizing genjutsu, as most of the time knowing that one is even under such a technique in the first place is necessary to dispel it.

External Genjutsu cannot be dispelled as above but can be disrupted by offensive techniques of equal rank passing through them.




2 of the five natural senses.

Sight and sound.

3 of the five natural senses

3 of the five natural senses (cannot include touch)

4 of any natural senses, or 2 senses and one sensory ability.

4 of the five natural senses or supernatural senses.

5 senses, natural or otherwise. Manipulation of a target’s sense of time starts at this rank.

6 senses, either the natural five or sensory jutsu.

7 senses, natural or otherwise.

10 senses, either the natural five or sensory jutsu.

Specialization Guideline. KApX80t

Medical Ninjutsu (医療忍術, Iryō Ninjutsu) is a branch of Ninjutsu associated with healing, as well as the manipulation of their own, or another's body, practiced by Shinobi categorized as "Medical-ninja." The use of medical Ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons.

Medical Ninjutsu are Jutsu which are able to heal wounds, tissue damage through medical processes, it can be used to damage tissue to similar extents through medical processes and produce complex substances which can make attacks and techniques more effective. When Poisons are applied for as a technique, they follow the Jutsu Rules as normal, however, Poisons applied for as items have unique properties listed below.

Poisons are a powerful item in any medic’s arsenal. Due to the volatile nature and innate knowledge required to use them, they are limited to those with the Medical Ninjutsu Specialization. There are three types of poisons with different advantages:

  • Gas: Easiest to apply and as a result tend to be diluted having a weaker effect than other types of poisons. Gasses can be applied via skin contact and inhalation.
  • Liquid: Liquids have more versatility than gases, but are generally harder to apply, requiring ingestion, injection, or skin contact without the benefit of being a gas. These poisons are generally harder to detect and afforded a bit of power thanks to their more personal manner of application.
  • Solid: Solids are the most difficult to apply to someone, being almost entirely something ingestable with some exceptions for skin contact. These poisons are the most concentrated and are afforded more potency thanks to their nature.

Poisons are classified as items and have their own rules for effects per rank. While the effects aren’t locked to specific states of matter, they are however still controlled by common sense, for instance a solid poison wouldn’t be able to affect someone’s chakra through skin contact. At all ranks, Poisons possess a mandatory delay of 1 post after application before they begin to apply their effects. In the case of stimulants or antidotes, the inverse of this table may be used to determine their efficacy at buffing statistics or removing negative effects of poisons. In the case of applying multiple poisons, for either positive or negative effect, the total number of tiers affecting a single stat cannot exceed the maximum capable by the highest rank among poison used. Below can be found which effects are applicable to each rank of poison:

  • C-Rank: Able to affect  the victim’s stats by 1-tier and/or disable one sense.
  • B-Rank: Able to affect the victim’s stats by 2-tiers, disable up to two senses, and/or paralyze a single limb.
  • A-Rank: Able to affect the victim’s stats by up to 4-tiers, cause tissue damage, fully disable normal senses, add chakra taxing effects, and/or cause full body paralysis.
  • S-Rank: Able to affect the victim’s stats by up to 6-tiers, fully immobilize someone, and otherwise fully block someone’s chakra.
  • SS-Rank: Able to kill their victim.

The template for creating a poison is entirely different from your standard item template(s). There are additional fields of description necessary as to describe how the Poison functions and the effects it has on an opponent. The following template must be used for all poisons, and should be followed accordingly.


[b]Poison Name:[/b] (What is the name of your poison?)
[b]Rank:[/b] (C-SS, rank determines capability.)
[b]Doses:[/b] (How many are you buying?)
[b]Type:[/b] (What type of toxin? E.g - Plant or Animal-based.)
[b]Poison State:[/b] (Is your poison a Gas, Liquid or Solid?)
[b]Poison Description:[/b] (What does the poison do?)
[b]Poison Effect(s):[/b] (Describe the effects of your poison, how it activates, how long the effects take to activate, how long the effects last, damage/injury/state caused, etc.)
[ Post 0 | Turn of Infection/Injection]
[ Post X | Effect]
[ Post X | Effect]
[ Post X | Effect etc]

Specialization Guideline. 51L817m

Fūinjutsu (封印術, Sealing Techniques) are a type of Jutsu that seal objects, living beings & chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to unseal objects either from within something or someone. Fūinjutsu may not be used to seal a person or their chakra directly within another person.

Fuuinjutsu are most commonly seals which the user creates with their own chakra, and must be placed on an unbroken surface for the Jutsu to be used and maintained unless the Jutsu states otherwise. The effects of Jutsu placed on surfaces on this way are broken if the surface is split or disturbed. This can be avoided by using or pre writing seals on parchment (which require purchasing). These seals still cost the normal amount of chakra to use, and the effects are broken if the parchment is prematurely destroyed. Additionally, Fuuinjutsu used on biological matter, yourself or another person's body to create a wide array of additional abilities or effects by molding/ restricting or releasing the body's chakra are called Body Seals.

Worth noting is that Fuuinjutsu is designed to seal & unseal exclusively. While fuuinjutsu can be used to unseal things that would otherwise be considered ninjutsu (i.e. fireballs), that is contingent on that fireball having been created and sealed in that particular manner beforehand. Seals do not use chakra to create or destroy. Seals may come in many shapes or forms, but their sole function must be to seal or unseal. Seals can be used in a vast number of different situations for offense, defense, and utility. The specialization is not, however, a substitute for ninjutsu or any other specialization.

Specialization Guideline. 8fBkapr

Senjutsu (仙術, Sage Techniques) are an advanced school of teachings related to the perception, absorption, and use of Nature Chakra. Characters may not begin with Senjutsu, it must be trained. Called Sages, practitioners of Senjutsu are capable of sensing the Nature Chakra present in the world around them and drawing it into their body where it is refined along with their inner chakras to become Senjutsu Chakra. Senjutsu Chakra provides an additional resource from which Ninja can draw power to perform special Senjutsu Techniques, which utilize this chakra in combination with the user’s other Specialities to create more powerful techniques. Senjutsu Techniques are available when a user enters Sage Mode, which is accessible to users of Senjutsu who have ranked the Specialization up to A-rank, and once acquired, is applied for as a technique in the user’s jutsu registry using the Sage Mode Template. Attaining the Senjutsu Specialization at any rank confers a +20 bonus to the ninja’s chakra pool and grants the passive ability to perceive their environment within 5-meters of themselves, detecting the presence of living things: this sensory ability cannot be hidden from by a person who does not possess Senjutsu (and even they would require a Senjutsu Stealth technique to do so).

Senjutsu grants access to the Senjutsu Chakra chakra pool, an additional amount of chakra which is used to activate and maintain the user’s Sage Mode, as well as perform Senjutsu Techniques. Senjutsu Techniques are paid for using 50% Senjutsu and 50% regular chakra, rounding up to nearest 5 in favor of Senjutsu Chakra (e.g - a C-rank Senjutsu Technique costs 10 Senjutsu Chakra and 5 Regular Chakra). Senjutsu techniques are afforded a single maximum attribute as a free effect when applied for. The amount of Senjutsu Chakra available to a Sage is determined by both their Ninja rank and the rank of their Senjutsu Specialization: being equal to twenty per Ninja rank and twenty per the rank of the Senjutsu Spec (e.g - An A-ranked Ninja with A-ranked Senjutsu would have a Senjutsu Chakra Pool of 160). Senjutsu chakra is only accessible while a user has their Sage Mode active, and in the case of regenerating chakra through Meditation, the Senjutsu Chakra Pool must always be fully restored before the ninja begins regaining their own chakra.

A ninja who uses Senjutsu, depending on the rank of the skill are able to regenerate their chakra over time. Though, to do this, they are unable to move, use skills/chakra, or use a clone to meditate on their behalf; however, they are able to use long-duration skills like clones to defend themselves while they are meditating. (These can't be skills that are maintained using chakra.)

  • D-rank = 5 chakra per post
  • C-rank = 10 chakra per post
  • B-rank = 15 chakra per post
  • A-rank = 20 chakra per post
  • S-rank = 25 chakra per post
  • SS-rank = 30 chakra per post

As stated, once a Sage reaches A-rank, they unlock the ability to enter a state known as Sage Mode. By fully blending the chakra absorbed from the World with their own, a Sage takes on properties related to the affinity of their Senjutsu. Sage Mode confers +2-tiers of stats, which are assigned at the time of acquiring your Sage Mode Transformation. Activating Sage Mode increases the Senjutsu Passive sensory radius to 25m. In addition, Sage Modes possess special Passive abilities, which may be extra effects related to the theme of the chosen Sage Affinity, typically, these are no more powerful than a B-ranked maintainable technique with no maximum values. By default, Sage Mode is considered an A-rank technique that is activated for 25 chakra and maintained for 10 chakra per post (though these are both paid for with Senjutsu Chakra).

Affinity: (The Affinity of your Sage Mode, usually this is an animal, though not always)
Stats: (Which stat(s) are buffed by entering Sage Mode?)
Ability: (The passive effect of your Sage Mode, must be related to your Sage Affinity)
Description: (What are the visual changes undergone when entering your Sage Mode?)
[b]Affinity:[/b] (The Affinity of your Sage Mode, usually this is an animal, though not always)
[b]Stats:[/b] (Which stat(s) are buffed by entering Sage Mode?)
[b]Ability:[/b] (The passive effect of your Sage Mode, must be related to your Sage Affinity)
[b]Description:[/b] (What are the visual changes undergone when entering your Sage Mode?)

Specialization Guideline. VdHVEBF

Weapon Styles encompass the ability for Shinobi to wield weapons beyond the standard Ninja tools (shuriken, kunai, etc), and rudimentary weapons (knives, spears, etc). Weapon styles are considered a sub-Specialization, and while they do not confer the ability to use techniques in conjunction with weapons (such techniques would require Chakra Flow). Training a weapon style is simple, requiring a 1000 word training thread and 150 Ryo (free if learning from a sensei), after which, the training is applied for as if the user were training a Specialization. Weapon Styles mean the shinobi is trained in the use of a weapon, rather than a broad weapon type, for this reason, Weapon Styles consist of a single weapon (Katana, Greatsword, Bow, Odachi, etc).

Some weapons do not require a Weapon Style, below is the list of such weapons -

  • Katar
  • Fuuma Shurikens
  • Tantos
  • Tonfa
  • Daggers
  • Arrows (though they would require a Bow weapon style to utilize with one)
  • Kunai, Shuriken & Senbon
  • Spears

The list below is for people that had bukijutsu in the old system that saga used, in order for them to identify which weapon styles they have when converting to this new system. It is completely irrelevant to any character that was created after this new system was implemented or characters that did not have bukijutsu.
Weapon Styles & Groupings:

Traditional Eastern Swordsmanship

  • Katana
  • Bokuto
  • Wakizashi
  • Zanbato
  • Nodachi
  • Odachi
  • Ninjatō

Western weapons

  • Butterfly Sword
  • Broadsword
  • Flamberge
  • Bastard Sword
  • Great sword
  • Sword and Shield
  • Rapier
  • Cutlass

Staffs and blunt pole weapons

  • Bo-Staff
  • Quarterstaff
  • Jingu staff

Spears / pikes and lances

  • Pike
  • Chinese Pike
  • Lance
  • Pole-axe

Unorthidox weapons

  • Scythe
  • Sickle
  • Sickle and chain
  • Mace
  • Scimitar
  • Flail
  • Whip-Sword
  • Chain whip
  • whip

Ranged Weapons

  • Short Bows
  • Bows
  • Longbows
  • Crossbows
  • Slings
  • Fireworks
  • Ballistic Weapons
  • Senbon/ Shuriken/ Kunai Launcher

Specialization Guideline. EpY66pK
Puppets (傀儡, Kugutsu), used by practitioners of the Specialization of the same name, are shinobi who wield complex mechanical puppets in combat, typically through the use of the Chakra Strings technique. Puppets possess their own unique guideline located here -



View previous topic View next topic Back to top Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Naruto and Naruto Shippuuden belong to © Masashi Kishimoto.