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1 Daremo[Jutsu Revamp] on Sat Jul 21, 2018 8:43 pm

Daremo

Daremo



The Old

Dark Transmutation :

Name: Path of Pathogen: Dark Transmutation
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Maintainable | -5 chakra every other post.
Cooldown: Double Duration
Description:
[Requires no hand seals]
At the risk of increasing sensory effects by +1 in effectiveness, the user actively begins to circulate their chakra throughout their coils. Jutsus used while this technique is activated is treated as a ‘Path of Pathogen’ technique.

Healing Disruption Virus :

Name: Path of Pathogen: Healing Disruption Virus
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meter radius
Specialty: Medical Ninjutsu | Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description:
[Requires Seal of Confrontation -> Yang Seal]
Similar to the hidden mist technique, this cast a thinner mist to blanket a five meter radius, but unlike the famous technique, does not obscured the vision. Those washed by the mist, except the user, will find the natural healing, including passives, halted. Medical Ninjutsu C-rank or below which heals the target or removes negative effects are ineffective so long as they are within the mist; B-rank medical ninjutsu suffers a -1 in effectiveness. The mist persist for three posts, and the anti-healing is applied for such a time so long as the opponent stays within the mist; this is do to them constantly inhaling and absorbing the mist through their skin. Stepping out of the mist will cause the anti-healing to last for one post after moving out of range, due to the body having time to expel the foreign substance. While the user’s own jutsus won’t disperse the mist, a D-rank Fuuton technique can.

Festering Wound Virus:

Name: Defiler's Domain: Festering Wound Virus
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meter radius
Specialty: Medical Ninjutsu | Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description:
[Requires Seal of Confrontation -> Crooked Yang Seal]

Similar to the hidden mist technique, this casts a thinner mist to blanket a five-meter radius, but unlike the famous technique, does not obscure the vision. Those washed by the mist, except the user, will find any wound inflicted will also cause additional  C-rank damage(1 inch cut, major bruising, fractures, etc) on top of standard damage done by other jutsu(s)/other means. The mist persist for three posts, with the effects lasting for the duration so long as the opponent stays within the mist; this is do to them constantly inhaling and absorbing the mist through their skin. Stepping out of the mist will cause the effect to last for one post after moving out of range, due to the body having time to expel the foreign substance naturally. In which healing techniques resume their normal capabilities. While the user’s own jutsus won’t disperse the mist, a D-rank Fuuton technique can.

Acceleration Virus :

Name: Path of Pathogen: Acceleration Virus
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: /
Range: Dependent on Parent Jutsu
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Four Post
Description:
Path of Pathogen: Acceleration Virus  is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner pays additional chakra to accelerate the effects of the parent jutsu by three posts. This mean, for any jutsu which has an effect that increases in potency over time, with a minimum of two posts, will automatically have its initial effect be what it would have been two post laters. To explain this, if a jutsu causes third-degree tissue damage on the second post, when used in combination with the technique, the third-degree burns will happen on the initial turn of contact.

Path of Pathogen - Enervate of the Mortal:

Name: Path of Pathogen: Enervate of the Mortal
Canon/Custom: Custom
Rank: B
Type: Supplementary - Offensive
Element: -
Range: Touch or 15 meters
Specialty: Medical Ninjutsu
Duration: Two posts
Cooldown: Four posts
Description:
[Requiring no hand seals when a 'Defying Hands' jutsu is activated]
Inspired by, Osteoporosis, a medical condition where the bones become brittle and fragile from the lack of tissue. Daremo has found a way to cause such a condition via chakra.

After going through three hand seals(Tiger -> Ox -> Snake), yin oriented medical chakra is either channeled through a single limb, or formed into a dark green needle 5 inches in length. Said needle causes no physical damage when thrown at 20 meters per seconds at a max distance of 15 minutes. The effect of this jutsu remains the same no matter the delivery method. Upon contact, the chakra is absorbed by the closest mass of bones and travels throughout the skeleton system, causing the system to become brittle and weak. For the next two turns, any type of movement or jarring force will cause fractures throughout the body that persists to total breakage if the movement is prolonged. This effect last for two posts. Medical ninjutsu B-rank heals the damage and removes the effect.

Pestilence’s Blessing:

Name: Path of Pathogen: Pestilence’s Blessing
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: (Dependant on parent jutsu)
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
Path of Pathogen: Pestilence’s Blessing is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner overcharges the partner technique with additional chakra giving it a +1 in power, but a -1 rank in range(scaled to the lowest value of the rank below it), but cannot exceed over S-rank. Additional, this technique gives that added bonus of corrupting the partner jutsu giving non ‘Path of Pathogen’ techniques the additional effect of causing necrosis equivalent to a major 1st degree tissue damage, and making it spread ˝  inch across the contact body until heal by a medical jutsu equivalent to the rank of the partner jutsu(which this one is used with) by -1. When used with a ‘Path of Pathogen’ technique, their effects are amplified by one additional post, or in the case of triggered effects, activated immediately.

Disease God’s Stench :

Name: Path of Pathogen: Disease God’s Stench
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 40 meters
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: Six Posts | Once Per Thread(Optional)
Description:
By forming a single hand seal, Rat, dark green necrotic chakra wafts from the practitioner's body. Foul, prudent, shinobi B-rank and below will find themselves, involuntarily emptying their stomachs(vomiting) upon the first whiff of this practitioner's chakra which has a distinct smell of decaying smell which has been left in the sealed container for months on end. Shinobi of A-rank, lacking the strong will trait, will find themselves having a queasy stomach from the smell alone. However, the smell is just a side effect of the slow rolling mass of necrotic chakra, that is  15 meters wide, which rolls across the terrain at 30 meter per seconds up to a distance of 40 meters as it looks to contaminate items, weapons, armor, and other A-rank and below nonorganic objects, engulfing them entirely. For the next three posts, after the initial release, barring the practitioner, anyone, barring the practitioner,  who touches something infect with this chakra will have the touch limb/body part, if not covered in armor or chakra, affected by necrosis that causes major 2nd-degree cellular damage. If an exposed part of them comes in contact with the wave itself than they will suffer C-rank cellular damage, along with anything that might happen afterward.

This jutsu will automatically occur(the user has no control over this) when "Path of Pathogen: Faux Armor of the Disease God", ignoring the hand seals. If the jutsu has already been used, it will still activate, ignoring the cooldown, at the cost of +15 chakra and the cooldown being 'once per thread.'

Suppression Medical Field :

Name: Path of Pathogen: Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: up to 4 posts
Cooldown: 7 posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome.  With the user being the epicenter of the blast, the chakra spreads out at meters per second until reaching 30 meters in all direction and 25 meters in height. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.

Defense of the Disease God:

Name: Path of Pathogen: Defense of the Disease God
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Self
Specialty: Medical Ninjutsu | Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
After performing the Rat and Bird hand seals, Daremo's body will briefly glow an eerie dark green, that can be easily mistaken for a deadlier technique within his arsenal, as medical chakra is channel throughout his veins, increasing his durability considerably. He is capable of withstanding jutsu up to 1 S-rank jutsu, or 2 A-ranks, or 3 B-ranks before suffering damage accordingly.

Epidemic Eradicator Virus:

Name: Path of Pathogens, Epidemic Eradicator Virus
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant | (Optional) Maintainable -10 chakra per post
Cooldown: Four posts | Double the Duration(if maintained)
Description:
Activate by using the ram hand seal and holding it. The user circulates their chakra throughout their chakra coil, reducing the effectiveness of stunning and chakra suppressive techniques/seals by one rank for each post this user is maintained. After two posts, the foreign energy/seal is destroyed, and the remaining medical chakra heals any damage up to B-rank. Maintaining this jutsu for five turns allows the user to gain an immunity for all secondary effects(as in frostbite, burns, genjutsu, stuns, etc.) used on him during the duration of this jutsu.

Faux Armor of the Diseased God :

Name: Path of Pathogen: Faux Armor of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive - Supplementary
Element: -
Range: Self | 30 meter radius(cloak
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]  
Cooldown: Double Duration
Description:
Path of Pathogen: Faux Armor of the Diseased God, is what could be called the finalized version of Daremo’s old signature technique: Pestilence’s Cloak. During the process of making the hand seals Rat -> Bird -> Horse, offensive chakra floods his system. The output being immense enough for form a shroud around him in a ten-meter radius. Simultaneously, the chakra is changed to necrotic energy that is dark green coloration with flecks of a paler green mixed in. By the time he is on the second-hand seal, the energy shrinks, conforming more to the shape of his bottom than being a typical shroud. Starting from under his chin, and moving downward, Daremo’s body is cloaked in a necrosis energy(all of this happens within the span of the three hand seals). Protecting him from the necrotic properties of the cloak in a thin layer of medical chakra that prevents the cloak from actually touching his body.

Though similarly confined to a small area around him, it is only when those with S-3 perception realize the truth. The shroud did not actually shrink, rather just became invisible to the untrained eye, and soundless to the untrained ears. Instead of shrinking the necrotic energy expands around him in a 30-meter radius. Those with doujutsu which can see chakra will be able to see the full range of shroud, and not be fooled by it’s deceit. In should be noted doujutsus such as the Sharingan and Byakugan, which are able to predict moment or see all chakra, would have a harder time dealing with this. The amount of chakra lingering in the air will cause both doujutsus to unable to predict his movements, nor see the chakra within his core. S-rank or lower chakra sensory techniques become overwhelmed from the amount of chakra release resulting in recipient getting a massive migraine from simply sensing this energy.

Moving on, the necrotic cloak causes major 3rd-degree tissue damage which spreads 3 inches per post, and on the next post have the severity increased to minor 4-degree tissue damage while continuing to spread across the contact surface causing minor 4-degree damage. If any of the vital areas are hit( head, upper and lower chest, lower body) death will be immediate. When interacting with weapons or non-organic substances, the energy will flow down/over the item/object in question at the speed of 10 meters per second. Additionally, all other offensive jutsus used is treated as a ‘Path of Pathogen’ technique, and will cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ˝ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank. 

This cloak, as it is,  has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.


[Senjutsu]
If used while Sage Mode is active or vice-versa, the cloak does not get the inherited Senjutsu +1 to interaction buff. Instead, the cloak aura overtakes the sensory range and turns it into an additional +15 meter radius of necrotic energy. Meaning, Daremo sacrifice the ability to sense those in range for a bigger cloak.


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2 Re: Daremo[Jutsu Revamp] on Sat Jul 21, 2018 9:31 pm

Daremo

Daremo



The Updated

What's Difference: Many of the techniques done have their names changed, particularly 'Path of Pathogen' is now 'Entropy'. I tried to keep their names similar enough for mods won't have a hard time figuring out what is which. A few jutsus had their duration lowered, and their cooldown lowered to respect the change. Minor edits to the descriptions were made(clarifying certain things, and removing mistakes.)


Suppression Medical Field:

Name: Medical Art - Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: Four Posts
Cooldown: Seven Posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome.  With the user being the epic center for the blast, a dome of chakra, 25 meters high, covers a max radius of 30 meters at the speed of 30 meters per second. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.



Last edited by Daremo on Sat Aug 04, 2018 10:57 am; edited 12 times in total


____



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3 Re: Daremo[Jutsu Revamp] on Mon Jul 23, 2018 7:01 pm

Takao

Takao



Daremo wrote:
The Updated

What's Difference: Many of the techniques done have their names changed, particularly 'Path of Pathogen' is now 'Entropy'. I tried to keep their names similar enough for mods won't have a hard time figuring out what is which. A few jutsus had their duration lowered, and their cooldown lowered to respect the change. Minor edits to the descriptions were made(clarifying certain things, and removing mistakes.)

Corrupt Conversion :

Name: Entropy - Corrupt Conversion
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu - Ninjutsu - Chakra Flow
Duration: Maintainable | -5 chakra every other post.
Cooldown: Double Duration
Description:
Entropy - Corrupt Conversion is a rudimentary technique that does not require hand signs to activate. The user begins to actively circulate their chakra, starting the process which would change it to yin offensive enrich energy. Jutsus used while this technique is activated is treated as an ‘Entropy’ technique. Of course, there is a price for circulating one’s chakra, and it comes with sensory techniques have a +1 effectiveness on the user.

Healing Disruptor :

Name: Medical Art - Healing Disruptor
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 20 m | 5 m radius
Specialty: Ninjutsu - Medical Ninjutsu
Duration: Two posts
Cooldown: Four Posts
Description:
Medical Art - Healing Disruptor is a technique that requires the seal of confrontations to activate. Chakra is moulded within the practitioner’s mouth and expelled in a cone-shape stream. The stream moves in a single direction at 20 meters per second up to a max distance of 20 meters. At any point chakra can be stopped feeding into the stream, in which, causes it to expand in a 5-meter radius. The mist does not obscure vision. Except for the practitioner, those who are within the mist will find C-rank and below healing techniques, such as those that heal wounds and/or remove negative effects, fail upon being used(chakra is still spent but have no effect). B-rank medical techniques will find their effectiveness lowered by a -1 rank. The mist persists for two posts, after activation, and its effect is applied to those who come in contact with it for two posts for those standing within it. If an opponent comes in contact with the mist, and steps out of range, then the anti-healing effect will last only for a single post. The mist being absorbed in one’s skin, bypass E-rank clothing or inhaled(this can be negated with a rebreather mask).


Side Effect:

Name: The Defiler - Side Effect
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 20 m | 5 m radius
Specialty: Ninjutsu - Medical Ninjutsu
Duration: Two posts
Cooldown: Four Posts
The Defiler - Side Effect is a technique that requires the seal of confrontations to activate. Suiton chakra is moulded within the practitioner’s mouth and expelled in a cone-shape stream. The stream moves in a single direction at 20 meters per second up to a max distance of 20 meters. At any point chakra can be stopped feeding into the stream, in which, causes it to expand in a 5-meter radius. The mist does not obscure vision. All except the user who steps into the mist, or gets hit by it, will find any wounds inflicted will cause additional C-rank damage on top of the standard damage done by other jutsu(s) and attacks performed. The type of additional damage perform is determined by the type of damage done by the attack/jutsus(ei: jutsu causes tissue damage than additional tissue damage will cause via this technique). The mist persists for two posts, after activation, and its effect is applied to those who come in contact with it for two posts for those standing within it. If an opponent comes in contact with the mist, and steps out of range, then the anti-healing effect will last only for a single post. The mist being absorbed in one’s skin, bypass E-rank clothing or inhaled(this can be negated with a rebreather mask).

Accelerant :

Name: Entropy - Accelerant
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Four
Description:
Entropy - Accelerant is a jutsu that can only be used in combination with another jutsu. During the process of another jutsu, the practitioner pays extra chakra(the cost of this technique) to have the effects of the parent jutsu accelerated by a max of three posts. Jutsus that does damage over time, or has an effect that activates after ‘x’ amount of posts will be moved ahead between 1 - 3 posts(the user state this upon activation). The parent jutsu effect, if applicable,  activating as if the posts had passed. To explain this, a jutsu causing damage in two posts, when combined with this technique, will have the damage done on the initial post.


Mortal’s Enverate:

Name: Entropy - Mortal’s Enverate
Canon/Custom: Custom
Rank: B
Type: Supplementary - Offensive
Element: -
Range: Self | 45 meters
Specialty: Medical Ninjutsu
Duration: Two Posts
Cooldown: Four Posts
Description:
Inspired by Osteoporosis, Entropy - Mortal’s Enverate is a medical technique that does not require any hand seals to activate. Yin enriched chakra, programmed to weakened the bones, will either be injected to an individual via contact with a limb, or constructed into a five-inch long senbon, dark green in coloration. The senbon is capable of being thrown at 25 meters per second with the max distance of 45 meters. The effect of this jutsu remains the same no matter the delivery method. Upon contact, the chakra is absorbed by the closest mass of bones and travels throughout the skeleton system, causing the system to become brittle and weak. For the next two turns, any type of movement or jarring force will cause fractures throughout the body that persists to total breakage if the movement is prolonged. This effect lasts for two posts. Medical ninjutsu B-rank heals the damage and removes the effect.

Pestilence Blessing:

Name: Entropy - Pestilence Blessing
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: (Dependant on parent jutsu)
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
Entropy - Pestilence Blessing is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner overcharges the partner technique with additional chakra giving it a +1 in power, but a -1 rank in range(scaled to the lowest value of the rank below it), but cannot exceed over S-rank. Additional, this technique gives that added bonus of corrupting the partner jutsu giving non ‘Entropy’ techniques the additional effect of causing necrosis equivalent to a major 1st degree tissue damage, and making it spread ˝  inch across the contact body until heal by a medical jutsu equivalent to the rank of the partner jutsu(which this one is used with) by -1. When used with a ‘Entropy’ technique, their effects are amplified by one additional post, or in the case of triggered effects, activated immediately.

Disease God’s Stench:

Name: Entropy - Disease God’s Stench
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 40 meters
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: Six Posts | Once Per Thread(Optional)
Description:
By forming a single hand seal, Rat, dark green necrotic chakra wafts from the practitioner's body. Foul, prudent, shinobi B-rank and below will find themselves, involuntarily emptying their stomachs(vomiting) upon the first whiff of this practitioner's chakra which has a distinct smell of decaying smell which has been left in the sealed container for months on end. Shinobi of A-rank, lacking the strong will trait, will find themselves having a queasy stomach from the smell alone. However, the smell is just a side effect of the slow rolling mass of necrotic chakra, that is  15 meters wide, which rolls across the terrain at 30 meter per seconds up to a distance of 40 meters as it looks to contaminate items, weapons, armor, and other A-rank and below nonorganic objects, engulfing them entirely. For the next three posts, after the initial release, barring the practitioner, anyone, barring the practitioner,  who touches something infect with this chakra will have the touch limb/body part, if not covered in armor or chakra, affected by necrosis that causes major 2nd-degree necrosis damage. If an exposed part of them comes in contact with the wave itself than they will suffer minor 2nd-degree necrosis damage, along with anything that might happen afterward.

This jutsu will automatically occur(the user has no control over this) when "Entropy: Faux Armor of the Disease God", ignoring the hand seals. If the jutsu has already been used, it will still activate, ignoring the cooldown, at the cost of +10 chakra and the cooldown being 'once per thread.'

Suppression Medical Field:

Name: Medical Art - Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: Four Posts
Cooldown: Seven Posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome.  With the user being the epicenter of the blast, the chakra spreads out at meters per second until reaching 30 meters in all direction and 25 meters in height. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.

Defense of the God:

Name: Defense of the God
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Self
Specialty: Ninjutsu
Duration: Instant
Cooldown: Four
Description:
After performing the Rat and Bird hand seals, Daremo's body will briefly glow an eerie dark green, that can be easily mistaken for a deadlier technique within his arsenal, as medical chakra is channel throughout his veins, increasing his durability considerably. He is capable of withstanding jutsu up to 1 S-rank jutsu, or 2 A-ranks, or 3 B-ranks before suffering damage accordingly.

Epidemic Eradicator Virus:

Name: Medical Art: Epidemic Eradicator Virus
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant | (Optional) Maintainable -10
Cooldown: Four posts | Double the Duration(if maintained)
Description:
Activate by using the ram hand seal and holding it. The user circulates their chakra throughout their chakra coil, reducing the effectiveness of stunning and chakra suppressive techniques/seals by one rank for each post this user is maintained. After two posts, the foreign energy/seal is destroyed, and the remaining medical chakra heals any damage up to B-rank. Maintaining this jutsu for five turns allows the user to gain an immunity for all secondary effects(as in frostbite, burns, genjutsu, stuns, etc.) used on him during the duration of this jutsu

Entropy:

Name:  Entropy: Faux Armor of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive - Supplementary
Element: -
Range: Self | 30 meters
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]
Cooldown: Double Duration
Description:
Kinjutsu. Entropy: Faux Armor of the Diseased God is labelled a forbidden technique due to the near irreversible damage it can cause on a wide scale. The finalized version of Daremo’s former signature technique, Pestilence’s Cloak. Activated either through three hand seals(Rat -> Bird -> Horse), or none if another technique allows for such, the restraints on his chakra is released; his system being flooded with yin enriched enriched energy. Light green chakra oozes from every one of his chakra points, forming a ten meter radius shroud around him. Simultaneously, the energy’s composition began to changed to a necrotic nature, a hallmark of who he is. The light green chakra transition into a darker hue with a paler green mixed within. By the time he made the second hand seal, the shroud shrinks, conforming to the shape of his body, like a typical shroud. The cloak starts just below his skin, and covers the remaining of his body, including hands. Because it is his chakra, Daremo remains unaffected by the shroud’s properties.

Deceptively confined to a ten meter radius, the truth of the matter can only be perceived by those with S-3 perception or having a doujutsu that could perceive chakra, if they aren’t already dead. Instead of the shroud starting confined to a small area, it expanded to encompass a 30 meter radius. Because of the shroud in casing the practitioner, and within the radius,  chakra sensing doujutsu will have a harder time predicting their movement, and seeing their chakra points. Feedback from sensing the practitioner with a S-rank or lower sensory technique causes the recipient to suffer a massive migraine due to the large qualities of chakra being registered. These are but the side effect of the cloak.

Damage wise, the necrotic cloak causes major 3rd-degree necrotic tissue damage, killing off all the skin cells making up the dermis layer and everything above it. There being a noticeable prudent smell from the blacken and decaying of flesh. Furthermore, for each post afterwards, the necrotic damage spreads 3inches with its severity increased to minor 4-degree tissue damage, and continue on spread until heal. Fourth degree damage is characterized the skin becoming charred, the necrosis having killed off all the cells within the skin, and underlying fat, muscle and bones.

This technique will result in death if any of the vital areas, specifically the head and upper and lower body, is hit by the technique. When interacting with weapons or non-organic matter(the environment), the energy flow down and over the item/object at a speed of 10 meters per second. With his system being flooded with yin enriched chakra, offensive jutsus is treated as a ‘Entropy’ technique, cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ˝ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank.

This cloak, as it is,  has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.

[Senjutsu]
If Sage Mode is used before or after the activation of this technique, the practitioner can choose to override the passive sensory range granted by the ‘transformation’, by an additional +25 meters to the cloak range.


Doing the first five.

Entropy - Corrupt Conversion is Approved.

Medical Art - Healing Disruptor is Approved.

The Defiler - Side Effect is Approved.

Entropy - Accelerant is Approved.

Entropy - Mortal’s Enverate:
- This needs a drawback to balance the absence of handseals.

4 Re: Daremo[Jutsu Revamp] on Mon Jul 23, 2018 7:12 pm

Daremo

Daremo



Entropy - Mortal’s Enverate:
-Added back the hand-seals that were in the original version. Hopefully that will work for a drawback


____



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5 Re: Daremo[Jutsu Revamp] on Fri Jul 27, 2018 8:38 pm

Takayuri

Takayuri

C-Rank
Daremo wrote:
The Updated

What's Difference: Many of the techniques done have their names changed, particularly 'Path of Pathogen' is now 'Entropy'. I tried to keep their names similar enough for mods won't have a hard time figuring out what is which. A few jutsus had their duration lowered, and their cooldown lowered to respect the change. Minor edits to the descriptions were made(clarifying certain things, and removing mistakes.)

Mortal’s Enverate:

Name: Entropy - Mortal’s Enverate
Canon/Custom: Custom
Rank: B
Type: Supplementary - Offensive
Element: -
Range: Self | 45 meters
Specialty: Medical Ninjutsu
Duration: Two Posts
Cooldown: Four Posts
Description:
Inspired by Osteoporosis, Entropy - Mortal’s Enverate is a medical technique that does require hand seals(Tiger -> Ox -> Snake)to activate. Yin enriched chakra, programmed to weakened the bones, will either be injected to an individual via contact with a limb, or constructed into a five-inch-long senbon, dark green in coloration. The senbon is capable of being thrown at 25 meters per second with the max distance of 45 meters. The effect of this jutsu remains the same no matter the delivery method. Upon contact, the chakra is absorbed by the closest mass of bones and travels throughout the skeleton system, causing the system to become brittle and weak. For the next two turns, any type of movement or jarring force will cause fractures throughout the body that persists to total breakage if the movement is prolonged. This effect lasts for two posts. Medical ninjutsu B-rank heals the damage and removes the effect.

Pestilence Blessing:

Name: Entropy - Pestilence Blessing
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: (Dependant on parent jutsu)
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
Entropy - Pestilence Blessing is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner overcharges the partner technique with additional chakra giving it a +1 in power, but a -1 rank in range(scaled to the lowest value of the rank below it), but cannot exceed over S-rank. Additional, this technique gives that added bonus of corrupting the partner jutsu giving non ‘Entropy’ techniques the additional effect of causing necrosis equivalent to a major 1st degree tissue damage, and making it spread ˝  inch across the contact body until heal by a medical jutsu equivalent to the rank of the partner jutsu(which this one is used with) by -1. When used with a ‘Entropy’ technique, their effects are amplified by one additional post, or in the case of triggered effects, activated immediately.

Disease God’s Stench:

Name: Entropy - Disease God’s Stench
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 40 meters
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: Six Posts | Once Per Thread(Optional)
Description:
By forming a single hand seal, Rat, dark green necrotic chakra wafts from the practitioner's body. Foul, prudent, shinobi B-rank and below will find themselves, involuntarily emptying their stomachs(vomiting) upon the first whiff of this practitioner's chakra which has a distinct smell of decaying smell which has been left in the sealed container for months on end. Shinobi of A-rank, lacking the strong will trait, will find themselves having a queasy stomach from the smell alone. However, the smell is just a side effect of the slow rolling mass of necrotic chakra, that is  15 meters wide, which rolls across the terrain at 30 meter per seconds up to a distance of 40 meters as it looks to contaminate items, weapons, armor, and other A-rank and below nonorganic objects, engulfing them entirely. For the next three posts, after the initial release, barring the practitioner, anyone, barring the practitioner,  who touches something infect with this chakra will have the touch limb/body part, if not covered in armor or chakra, affected by necrosis that causes major 2nd-degree necrosis damage. If an exposed part of them comes in contact with the wave itself than they will suffer minor 2nd-degree necrosis damage, along with anything that might happen afterward.

This jutsu will automatically occur(the user has no control over this) when "Entropy: Faux Armor of the Disease God", ignoring the hand seals. If the jutsu has already been used, it will still activate, ignoring the cooldown, at the cost of +10 chakra and the cooldown being 'once per thread.'

Suppression Medical Field:

Name: Medical Art - Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: Four Posts
Cooldown: Seven Posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome.  With the user being the epicenter of the blast, the chakra spreads out at meters per second until reaching 30 meters in all direction and 25 meters in height. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.

Defense of the God:

Name: Defense of the God
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Self
Specialty: Ninjutsu
Duration: Instant
Cooldown: Four
Description:
After performing the Rat and Bird hand seals, Daremo's body will briefly glow an eerie dark green, that can be easily mistaken for a deadlier technique within his arsenal, as medical chakra is channel throughout his veins, increasing his durability considerably. He is capable of withstanding jutsu up to 1 S-rank jutsu, or 2 A-ranks, or 3 B-ranks before suffering damage accordingly.

Epidemic Eradicator Virus:

Name: Medical Art: Epidemic Eradicator Virus
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant | (Optional) Maintainable -10
Cooldown: Four posts | Double the Duration(if maintained)
Description:
Activate by using the ram hand seal and holding it. The user circulates their chakra throughout their chakra coil, reducing the effectiveness of stunning and chakra suppressive techniques/seals by one rank for each post this user is maintained. After two posts, the foreign energy/seal is destroyed, and the remaining medical chakra heals any damage up to B-rank. Maintaining this jutsu for five turns allows the user to gain an immunity for all secondary effects(as in frostbite, burns, genjutsu, stuns, etc.) used on him during the duration of this jutsu

Faux Avatar of the Diseased God:

Name:  Entropy: Faux Avatar of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive-Supplementary
Element: -
Range: Self | 30 meters
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]
Cooldown: Double Duration
Description:
Kinjutsu. Entropy: Faux Avatar of the Diseased God is labeled a forbidden technique due to the nearly irreversible damage it can cause on a wide scale. The finalized version of Daremo’s former signature technique, Pestilence’s Cloak. Activated either through three hand seals(Rat -> Bird -> Horse), or none if another technique allows for such, the restraints on his chakra is released; his system being flooded with yin enriched energy. Light green chakra oozes from every one of his chakra points, forming a ten-meter radius shroud around him. Simultaneously, the energy’s composition began to change to a necrotic nature, a hallmark of who he is. The light green chakra transition into a darker hue with a paler green mixed within. By the time he made the second-hand seal, the shroud shrinks, conforming to the shape of his body, like a typical shroud. The cloak starts just below his skin, and covers the remaining of his body, including hands. Because it is his chakra, Daremo remains unaffected by the shroud’s properties.

Deceptively confined to a ten meter radius, the truth of the matter can only be perceived by those with S-3 perception or having a doujutsu that could perceive chakra, if they aren’t already dead. Instead of the shroud starting confined to a small area, it expanded to encompass a 30-meter radius. Because of the shroud in casing the practitioner, and within the radius,  chakra sensing doujutsu will have a harder time predicting their movement and seeing their chakra points. Feedback from sensing the practitioner with a S-rank or lower sensory technique causes the recipient to suffer a massive migraine due to the large qualities of chakra being registered. These are but the side effect of the cloak.

Damage wise, the necrotic cloak causes major 3rd-degree necrotic tissue damage, killing off all the skin cells making up the dermis layer and everything above it. There being a noticeable prudent smell from the blacken and decaying of flesh. Furthermore, for each post afterward, the necrotic damage spreads 3inches with its severity increased to minor 4-degree tissue damage, and continue on spread until heal. Fourth-degree damage is characterized the skin becoming charred, the necrosis having killed off all the cells within the skin, and underlying fat, muscle, and bones.

This technique will result in death if any of the vital areas, specifically the head and upper and lower body, is hit by the technique. When interacting with weapons or non-organic matter(the environment), the energy flows down and over the item/object at a speed of 10 meters per second. With his system being flooded with yin enriched chakra, offensive jutsus is treated as a ‘Entropy’ technique, cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ˝ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank.

This cloak, as it is,  has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.

[Senjutsu]
When Sage Mode is activated during or after the course which "Entropy: Faux Avatar of the Diseased God" is used, the technique becomes empowered by the natural energy. The shroud seemingly vanishes from the user, requiring SS-0 rank Perception to perceive it, and noticed the radius has increased to 50-meters.

Entropy - Mortal’s Enverate is Approved~

Pestilence Blessing is Approved~

Disease God's Stench is Approved~

Suppression Medical Field needs the speed at which it spreads.

Defense of the God is Approved~

Epidemic Eradicator Virus is Approved~

Faux Avatar of the Diseased God The Cooldown needs to be changed to at least 6 posts + maintained time (2 Times per thread). Other than that, unless the death rules have changed how stuff like this works, it seems fine to me.

6 Re: Daremo[Jutsu Revamp] on Fri Jul 27, 2018 9:27 pm

Daremo

Daremo



Takayuri wrote:
Daremo wrote:
The Updated

What's Difference: Many of the techniques done have their names changed, particularly 'Path of Pathogen' is now 'Entropy'. I tried to keep their names similar enough for mods won't have a hard time figuring out what is which. A few jutsus had their duration lowered, and their cooldown lowered to respect the change. Minor edits to the descriptions were made(clarifying certain things, and removing mistakes.)

Mortal’s Enverate:

Name: Entropy - Mortal’s Enverate
Canon/Custom: Custom
Rank: B
Type: Supplementary - Offensive
Element: -
Range: Self | 45 meters
Specialty: Medical Ninjutsu
Duration: Two Posts
Cooldown: Four Posts
Description:
Inspired by Osteoporosis, Entropy - Mortal’s Enverate is a medical technique that does require hand seals(Tiger -> Ox -> Snake)to activate. Yin enriched chakra, programmed to weakened the bones, will either be injected to an individual via contact with a limb, or constructed into a five-inch-long senbon, dark green in coloration. The senbon is capable of being thrown at 25 meters per second with the max distance of 45 meters. The effect of this jutsu remains the same no matter the delivery method. Upon contact, the chakra is absorbed by the closest mass of bones and travels throughout the skeleton system, causing the system to become brittle and weak. For the next two turns, any type of movement or jarring force will cause fractures throughout the body that persists to total breakage if the movement is prolonged. This effect lasts for two posts. Medical ninjutsu B-rank heals the damage and removes the effect.

Pestilence Blessing:

Name: Entropy - Pestilence Blessing
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: (Dependant on parent jutsu)
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
Entropy - Pestilence Blessing is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner overcharges the partner technique with additional chakra giving it a +1 in power, but a -1 rank in range(scaled to the lowest value of the rank below it), but cannot exceed over S-rank. Additional, this technique gives that added bonus of corrupting the partner jutsu giving non ‘Entropy’ techniques the additional effect of causing necrosis equivalent to a major 1st degree tissue damage, and making it spread ˝  inch across the contact body until heal by a medical jutsu equivalent to the rank of the partner jutsu(which this one is used with) by -1. When used with a ‘Entropy’ technique, their effects are amplified by one additional post, or in the case of triggered effects, activated immediately.

Disease God’s Stench:

Name: Entropy - Disease God’s Stench
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 40 meters
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: Six Posts | Once Per Thread(Optional)
Description:
By forming a single hand seal, Rat, dark green necrotic chakra wafts from the practitioner's body. Foul, prudent, shinobi B-rank and below will find themselves, involuntarily emptying their stomachs(vomiting) upon the first whiff of this practitioner's chakra which has a distinct smell of decaying smell which has been left in the sealed container for months on end. Shinobi of A-rank, lacking the strong will trait, will find themselves having a queasy stomach from the smell alone. However, the smell is just a side effect of the slow rolling mass of necrotic chakra, that is  15 meters wide, which rolls across the terrain at 30 meter per seconds up to a distance of 40 meters as it looks to contaminate items, weapons, armor, and other A-rank and below nonorganic objects, engulfing them entirely. For the next three posts, after the initial release, barring the practitioner, anyone, barring the practitioner,  who touches something infect with this chakra will have the touch limb/body part, if not covered in armor or chakra, affected by necrosis that causes major 2nd-degree necrosis damage. If an exposed part of them comes in contact with the wave itself than they will suffer minor 2nd-degree necrosis damage, along with anything that might happen afterward.

This jutsu will automatically occur(the user has no control over this) when "Entropy: Faux Armor of the Disease God", ignoring the hand seals. If the jutsu has already been used, it will still activate, ignoring the cooldown, at the cost of +10 chakra and the cooldown being 'once per thread.'

Suppression Medical Field:

Name: Medical Art - Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: Four Posts
Cooldown: Seven Posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome.  With the user being the epicenter of the blast, the chakra spreads out at meters per second until reaching 30 meters in all direction and 25 meters in height. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.

Defense of the God:

Name: Defense of the God
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Self
Specialty: Ninjutsu
Duration: Instant
Cooldown: Four
Description:
After performing the Rat and Bird hand seals, Daremo's body will briefly glow an eerie dark green, that can be easily mistaken for a deadlier technique within his arsenal, as medical chakra is channel throughout his veins, increasing his durability considerably. He is capable of withstanding jutsu up to 1 S-rank jutsu, or 2 A-ranks, or 3 B-ranks before suffering damage accordingly.

Epidemic Eradicator Virus:

Name: Medical Art: Epidemic Eradicator Virus
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant | (Optional) Maintainable -10
Cooldown: Four posts | Double the Duration(if maintained)
Description:
Activate by using the ram hand seal and holding it. The user circulates their chakra throughout their chakra coil, reducing the effectiveness of stunning and chakra suppressive techniques/seals by one rank for each post this user is maintained. After two posts, the foreign energy/seal is destroyed, and the remaining medical chakra heals any damage up to B-rank. Maintaining this jutsu for five turns allows the user to gain an immunity for all secondary effects(as in frostbite, burns, genjutsu, stuns, etc.) used on him during the duration of this jutsu

Faux Avatar of the Diseased God:

Name:  Entropy: Faux Avatar of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive-Supplementary
Element: -
Range: Self | 30 meters
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]
Cooldown: Double Duration
Description:
Kinjutsu. Entropy: Faux Avatar of the Diseased God is labeled a forbidden technique due to the nearly irreversible damage it can cause on a wide scale. The finalized version of Daremo’s former signature technique, Pestilence’s Cloak. Activated either through three hand seals(Rat -> Bird -> Horse), or none if another technique allows for such, the restraints on his chakra is released; his system being flooded with yin enriched energy. Light green chakra oozes from every one of his chakra points, forming a ten-meter radius shroud around him. Simultaneously, the energy’s composition began to change to a necrotic nature, a hallmark of who he is. The light green chakra transition into a darker hue with a paler green mixed within. By the time he made the second-hand seal, the shroud shrinks, conforming to the shape of his body, like a typical shroud. The cloak starts just below his skin, and covers the remaining of his body, including hands. Because it is his chakra, Daremo remains unaffected by the shroud’s properties.

Deceptively confined to a ten meter radius, the truth of the matter can only be perceived by those with S-3 perception or having a doujutsu that could perceive chakra, if they aren’t already dead. Instead of the shroud starting confined to a small area, it expanded to encompass a 30-meter radius. Because of the shroud in casing the practitioner, and within the radius,  chakra sensing doujutsu will have a harder time predicting their movement and seeing their chakra points. Feedback from sensing the practitioner with a S-rank or lower sensory technique causes the recipient to suffer a massive migraine due to the large qualities of chakra being registered. These are but the side effect of the cloak.

Damage wise, the necrotic cloak causes major 3rd-degree necrotic tissue damage, killing off all the skin cells making up the dermis layer and everything above it. There being a noticeable prudent smell from the blacken and decaying of flesh. Furthermore, for each post afterward, the necrotic damage spreads 3inches with its severity increased to minor 4-degree tissue damage, and continue on spread until heal. Fourth-degree damage is characterized the skin becoming charred, the necrosis having killed off all the cells within the skin, and underlying fat, muscle, and bones.

This technique will result in death if any of the vital areas, specifically the head and upper and lower body, is hit by the technique. When interacting with weapons or non-organic matter(the environment), the energy flows down and over the item/object at a speed of 10 meters per second. With his system being flooded with yin enriched chakra, offensive jutsus is treated as a ‘Entropy’ technique, cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ˝ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank.

This cloak, as it is,  has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.

[Senjutsu]
When Sage Mode is activated during or after the course which "Entropy: Faux Avatar of the Diseased God" is used, the technique becomes empowered by the natural energy. The shroud seemingly vanishes from the user, requiring SS-0 rank Perception to perceive it, and noticed the radius has increased to 50-meters.

Entropy - Mortal’s Enverate is Approved~

Pestilence Blessing is Approved~

Disease God's Stench is Approved~

Suppression Medical Field needs the speed at which it spreads.

Defense of the God is Approved~

Epidemic Eradicator Virus is Approved~

Faux Avatar of the Diseased God The Cooldown needs to be changed to at least 6 posts + maintained time (2 Times per thread). Other than that, unless the death rules have changed how stuff like this works, it seems fine to me.

Edits made. . .

Suppression Medical Field moves at 35 meters per second
Faux Avatar of the Diseased God - cooldown been adjusted as asked.


____



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7 Re: Daremo[Jutsu Revamp] on Mon Jul 30, 2018 4:35 am

Myrddin

Myrddin



Daremo wrote:
The Updated

What's Difference: Many of the techniques done have their names changed, particularly 'Path of Pathogen' is now 'Entropy'. I tried to keep their names similar enough for mods won't have a hard time figuring out what is which. A few jutsus had their duration lowered, and their cooldown lowered to respect the change. Minor edits to the descriptions were made(clarifying certain things, and removing mistakes.)


Suppression Medical Field:

Name: Medical Art - Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: Four Posts
Cooldown: Seven Posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome.  With the user being the epicenter of the blast, the chakra spreads out at meters per second until reaching 30 meters in all direction and 25 meters in height at the meter of 35 meters per second. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.

Faux Avatar of the Diseased God:

Name:  Entropy: Faux Avatar of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive-Supplementary
Element: -
Range: Self | 30 meters
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]
Cooldown: 6 posts + Maintaince( twice per thread)
Description:
Kinjutsu. Entropy: Faux Avatar of the Diseased God is labeled a forbidden technique due to the nearly irreversible damage it can cause on a wide scale. The finalized version of Daremo’s former signature technique, Pestilence’s Cloak. Activated either through three hand seals(Rat -> Bird -> Horse), or none if another technique allows for such, the restraints on his chakra is released; his system being flooded with yin enriched energy. Light green chakra oozes from every one of his chakra points, forming a ten-meter radius shroud around him. Simultaneously, the energy’s composition began to change to a necrotic nature, a hallmark of who he is. The light green chakra transition into a darker hue with a paler green mixed within. By the time he made the second-hand seal, the shroud shrinks, conforming to the shape of his body, like a typical shroud. The cloak starts just below his skin, and covers the remaining of his body, including hands. Because it is his chakra, Daremo remains unaffected by the shroud’s properties.

Deceptively confined to a ten meter radius, the truth of the matter can only be perceived by those with S-3 perception or having a doujutsu that could perceive chakra, if they aren’t already dead. Instead of the shroud starting confined to a small area, it expanded to encompass a 30-meter radius. Because of the shroud in casing the practitioner, and within the radius,  chakra sensing doujutsu will have a harder time predicting their movement and seeing their chakra points. Feedback from sensing the practitioner with a S-rank or lower sensory technique causes the recipient to suffer a massive migraine due to the large qualities of chakra being registered. These are but the side effect of the cloak.

Damage wise, the necrotic cloak causes major 3rd-degree necrotic tissue damage, killing off all the skin cells making up the dermis layer and everything above it. There being a noticeable prudent smell from the blacken and decaying of flesh. Furthermore, for each post afterward, the necrotic damage spreads 3inches with its severity increased to minor 4-degree tissue damage, and continue on spread until heal. Fourth-degree damage is characterized the skin becoming charred, the necrosis having killed off all the cells within the skin, and underlying fat, muscle, and bones.

This technique will result in death if any of the vital areas, specifically the head and upper and lower body, is hit by the technique. When interacting with weapons or non-organic matter(the environment), the energy flows down and over the item/object at a speed of 10 meters per second. With his system being flooded with yin enriched chakra, offensive jutsus is treated as a ‘Entropy’ technique, cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ˝ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank.

This cloak, as it is,  has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.

[Senjutsu]
When Sage Mode is activated during or after the course which "Entropy: Faux Avatar of the Diseased God" is used, the technique becomes empowered by the natural energy. The shroud seemingly vanishes from the user, requiring SS-0 rank Perception to perceive it, and noticed the radius has increased to 50-meters.

Suppression Medical Field: 1/2 Approved
Faux Avatar of the Diseased God: 1/2 Approved

8 Re: Daremo[Jutsu Revamp] on Wed Aug 01, 2018 6:01 am

Daremo

Daremo



Small edit:
-Was brought to my attention by a jutsu mod that Faux Avatar of the Diseased God needed to state the speed at which the shrouds expands. Therefore, I gave it a speed of 45 meters per sec.


____



Death's Avatar | [http://www.narutosaga.com/t29346-kobayashi-daremojutsu-list]The Arsenal[/url] | The Tools | The Stats | 

9 Re: Daremo[Jutsu Revamp] on Sat Aug 04, 2018 10:19 am

Fuyuko

Fuyuko

B-Rank
Daremo wrote:
The Updated

What's Difference: Many of the techniques done have their names changed, particularly 'Path of Pathogen' is now 'Entropy'. I tried to keep their names similar enough for mods won't have a hard time figuring out what is which. A few jutsus had their duration lowered, and their cooldown lowered to respect the change. Minor edits to the descriptions were made(clarifying certain things, and removing mistakes.)


Suppression Medical Field:

Name: Medical Art - Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: Four Posts
Cooldown: Seven Posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome.  With the user being the epic center for the blast, a dome of chakra, 25 meters high, covers a max radius of 30 meters at the speed of 30 meters per second. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.

Faux Avatar of the Diseased God:

Name:  Entropy: Faux Avatar of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive-Supplementary
Element: -
Range: Self | 30 meters
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]
Cooldown: 6 posts + Maintaince( twice per thread)
Description:
Entropy: Faux Avatar of the Diseased God is an atrocious technique is activated by going through three hand seals, Rat -> Bird -> Horse. the restraints on his chakra is partially unleashed internally. His system is flooded with yin enriched energy, said energy wafting from his body in a light green smoke, and, at the speed of 45 m/s, grows into a ‘ten’ meter shroud. Simultaneously, the energy’s composition begins to change to a necrotic nature; a hallmark of who he is and once was. The once light green chakra transition into a darker hue with a sickly pale green mixed within.  By the time of the second hand seal, the shroud shrinks to a meter radius, comforting to the shape of his body, like a typical shroud would. It covers everything below his chin, toward, including hands and feets. Because it is his own chakra, Daremo is not affected by the shroud’s necrotic properties.

Deceptively confined to a ten meter radius, the truth of the matter can only be perceived by those with S-3 perception or having a doujutsu that could perceive chakra, if they aren’t already dead. Instead of the shroud starting confined to a small area, it expanded to encompass a 30-meter radius. Because of the shroud in casing the practitioner, and within the radius,  chakra sensing doujutsu will have a harder time predicting their movement and seeing their chakra points. Feedback from sensing the practitioner with a S-rank or lower sensory technique causes the recipient to suffer a massive migraine due to the large qualities of chakra being registered. These are but the side effect of the cloak.

Damage wise, the necrotic cloak causes major 3rd-degree necrotic tissue damage, killing off all the skin cells making up the dermis layer and everything above it. There being a noticeable prudent smell from the blacken and decaying of flesh. Furthermore, for each post afterward, the necrotic damage spreads 3inches with its severity increased to minor 4-degree tissue damage, and continue on spread until heal. Fourth-degree damage is characterized the skin becoming charred, the necrosis having killed off all the cells within the skin, and underlying fat, muscle, and bones.

This technique will result in death if any of the vital areas, specifically the head and upper and lower body, is hit by the technique. When interacting with weapons or non-organic matter(the environment), the energy flows down and over the item/object at a speed of 10 meters per second. With his system being flooded with yin enriched chakra, offensive jutsus is treated as a ‘Entropy’ technique, cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ˝ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank.

This cloak, as it is,  has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.

[Senjutsu]
When Sage Mode is activated during or after the course which "Entropy: Faux Avatar of the Diseased God" is used, the technique becomes empowered by the natural energy. The shroud seemingly vanishes from the user, requiring SS-0 rank Perception to perceive it, and noticed the radius has increased to 50-meters.

Suppression Medical Field is approved!

Faux Avatar of the Diseased God is approved!


____

Who are you to decide the fate of others?
No single person should be able to decide that fate.


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