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1 N'Jobu Aburame [Jutsu Revamp] on Sun Aug 05, 2018 4:20 pm

N'Jobu

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Genin
Old:
Approved:

Name: Kikai Ōu (機覆う ~ Parasitic Shield)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 4 Post
Description: Raising their hand the user releases a swarm of Kikaichu from their hand to create a 6ft high by 3ft wide wall 1 meter in front of their hand. This wall is capable of absorbing the chakra of up to a B-Rank Jutsu (C-Rank Katon Jutsu) avoiding damage to the user. A-Rank jutsu (B-Rank Katon Jutsu) deal normal damage to the user.

Trained & Paid:

Name: Mushi Modoru (蟲戻る - Insect Return)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 1 posts
Cooldown: 2 post
Description: The user sends out kikaichū to seek out and return up to 5 projectiles (kunai, senbon, arrows, etc) up to 5m away to the user over the course of 1 post. Returned projectiles are eligible to be used one post after activation of this jutsu.

Name: Kikaichu Shujin (機械主人 - Parasitic Bug Master)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Active
Cooldown: 2 post
Description: When this jutsu is activated along side a non Kikaichu based technique, the Kikaichu within the user act upon the command to perform the action instead, using the formation of chakra, though not its expenditure as far as its use (meaning this jutsu does not effect the converted Jutsu only the way of paying the cost to activate and maintain, meaning the converted Jutsu would act as stated in original Jutsu description), the swarm proceeds to perform the task in place of their masters' chakra. This jutsu remains active for the duration of the converted Jutsu duration, however they have separate cooldowns. This technique can only be used to convert 1 technique at a time. The user's hive is reduced in their Kikaichu by the amount it would from a normal Kikaichu technique of the converted Jutsu rank, meaning that if a D-Rank Jutsu is converted the user's hive would be reduced by 5000 and so on per Aburame Rank costs. Maintained Jutsu converted in this manor costs the same amount of the users hive per rank as it did to activate the jutsu.
*The user of this technique can only use non-Kikaichu techniques of equal rank or lower to their own rank. (Genin can only use this to convert E or D rank techniques, etc.)

Name: Mushi Kumo (蟲雲 - Insect Clouds)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 5 posts
Cooldown: -
Description: A base technique that all Aburame learn. Forming the Dragon hand seal, the Aburame can release up to 6 small swarms of Kikaichu from their body. Each swarm holds 2500 Kikaichu and each swarm reduces the users hive accordingly, these swarms do not act in offensive or defensive and merely fly around the area unless ordered to action by their master through the use of another Aburame Jutsu. The swarms cannot move further than 5 meters away from the user and die off 5 post after they leave the host, if they are not used in another jutsu, due to the fact that they have no chakra to feed off of.

Name: Kunai Yari (機槍 ~ Parasitic Spear)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 3 Posts
Description: The Aburame creates a spear made out of their Kikaichu which is shot at a rate of 15m/s up to 15 meters away. Upon contact with a chakra source the Kikaichu will drain the target of 15 chakra.

Name: Kikai Tama (機玉 - Parasitic Bullet)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 1 Post
Cooldown: 3 Posts
Description: The Aburame will form the Tiger Seal, then while still holding the symbol point their two index fingers in the direction of their target before releasing 1 bullet like mass comprised of 5000 Kikaichū from their finger tips compressed together to the size of a baseball, traveling at a rate of 15m/s up to 20 meters in front of them. Upon impact with a chakra source the Kikaichū will feast on the chakra, draining the source of 15 chakra.

Name: Kiseichū no Ya (寄生虫の矢 - Parasitic Arrow)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Bukijutsu | Ninjutsu | Aburame
Duration: 1 Arrow
Cooldown: 3 Posts
Description: The Aburame will draw back a Kyūjutsu bow and upon fulling drawing the bow, the user summons 5000 Kikaichū to compress together to create an arrow which can be fired like a regular physical arrow. Upon impact with a chakra source the Kikaichū will feast on the chakra, draining the source of 15 chakra. This technique can also be activated by shooting a traditional arrow through 2 of the Mushi Kumo technique's clouds which will cause 5000 Kikaichū to cover the arrow and drain 15 chakra upon impact with a chakra source in addition to the damage by the traditional arrow.

Name: Mushi Shunshin no Jutsu (蟲瞬身の術 ~ Insect Body Flicker Technique)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Mushi Shunshin no Jutsu is a variation of the basic Ninjutsu technique. The user will appear and disappear in an instant, allowing them to retreat suddenly in a swarm of kikaichū. This jutsu cannot be used in combat; only as a way to escape from a thread, or a fight (by moving far away enough that the attacker would not follow).

Name: Mushi Bunshin (蟲分身 - Insect Clone)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 3 posts
Cooldown: 6 posts after the Duration
Description: A secret technique exclusive to the Aburame clan, where 15000 of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. After forming the Ram sign the user of this technique is capable of creating up to two copies of himself (15000 Kikaichu Each) up to 25 meters away from his position, the clones can travel no further than 40 meters away from the Aburame (the clones are capable of moving at C-Rank Speed) and is elaborate enough to be mistaken for the original even by chakra sensory of B-Rank or lower, and therefore may be used as a decoy or as part of a diversionary tactic. Due to the insects making up the clone when a basic attack is about to hit them the Kikaichu can separate and then reform when they are out of danger, however they cannot avoid jutsu in this manner. The insects that make up the clone can be used for additional techniques so long as they still have the required amount. A single clone can be used as the source of 1 C-Rank Aburame Jutsu or it can be used as 2 D-Rank Aburame jutsu. Considering the fact that the clones have C-0 stats across the board, if met with an attack that they cannot avoid (i.e. faster then they would be able to dodge) the clone would fall apart along with killing 2500 kikaichu due to how close together they are and not be able to reform due to not having enough Kikaichu to make it, instead they would fall into swarms of 2500 each that can still be used for jutsu that they have enough Kikaichu for. The clones cause no damage alone and is viewed by the Aburame as merely a more advance form of their Mushi Kumo, allowing them the capability to perform multiple jutsu from different locations. However due to them being separate from the host they can only sustain the form for a short time and after 3 posts the insects begin to die off. Due to the clones being made of the Kikaichu the clones themselves are weak to Katon based jutsu

Name: Mushi Jamingu (蟲邪民具 - Insect Jamming)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Maintainable
Cooldown: Duration +2
Description: A technique designed to help hide the Aburame from Chakra sensing abilities of B-Rank or lower, though not refined enough to fool Doujutsu that see chakra such as the Byakugan that can see the tenketsu. The user send out his kikaichu spreading them out over an area, the insects then emit a small amount of the their host's respective chakra that they usually feed on. This jutsu can confuse chakra sensing abilities as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location. This jutsu is maintained at the cost of 2500 Kikaichu from the Aburame's hive per post, as the Kikaichu will slowly die due to being away from the host.

Name: Mushi Damashi (蟲騙し - Insect Deception)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 3 posts after broken
Description: Forming the tiger seal the Aburame releases a swarm from their legs which burrow underground at a speed of 15m/s up to 25 meters away from the user in a single direction. They then swarm underground in 3 meter radius, once a target enters this radius the swarm will spring up attaching to the targets feet and legs. (Capable of restraining up to two targets) This swarm holds the target(s) in position until they break free, draining them of 5 chakra per post.Due to the nature of the beetle's absorbing chakra jutsu used by the opponent also cost an additional 5 chakra to cast or suffer a 1 rank reduction in its strength when used against them. A natural strength of C-3 or higher can break free in 2 post without the need of jutsu increasing by 2 post per tier below C-3.


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2 Re: N'Jobu Aburame [Jutsu Revamp] on Sun Aug 05, 2018 4:47 pm

N'Jobu

avatar

Genin
New:

Trained & Paid:

Name: Mushi Modoru (蟲戻る - Insect Return)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 1 posts
Cooldown: 2 post
Description: The user releases 5000 Kikaichū from their sleeves to seek out and return up to 5 of the user's projectiles (kunai, senbon, arrows, etc) from up to 5m away in a single direction over the course of 1 post. Returned projectiles are eligible to be used one post after activation of this jutsu.

Name: Mushi Senmonka(蟲専門家 - Insect Expert)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Active
Cooldown: 2 post
Description: When this jutsu is activated along side a non Kikaichu based technique, the Kikaichu within the user act upon the command to perform the action instead, using the formation of chakra, though not its expenditure as far as its use (meaning this jutsu does not effect the converted Jutsu only the way of paying the cost to activate and maintain, meaning the converted Jutsu would act as stated in original Jutsu description), the swarm proceeds to perform the task in place of their masters' chakra. This jutsu remains active for the duration of the converted Jutsu duration, however they have separate cooldowns. This technique can only be used to convert 1 technique at a time. The user's hive is reduced in their Kikaichu by the amount it would from a normal Kikaichu technique of the converted Jutsu rank, meaning that if a D-Rank Jutsu is converted the user's hive would be reduced by 10000 and so on per Aburame Rank costs. Maintained Jutsu converted in this manor costs the same amount of the users hive per rank as it did to activate the jutsu.
*The user of this technique can only use non-Kikaichu techniques of equal rank or lower to their own rank. (Genin can only use this to convert E or D rank techniques, etc.)

Name: Mushi Kumo (蟲雲 - Insect Cloud)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 5 posts
Cooldown: 2 posts
Description: A base technique that all Aburame learn. Forming the Dragon hand seal, the Aburame can release up to 6 small swarms of Kikaichu from their body. Each swarm holds 5000 Kikaichu and each swarm reduces the users hive accordingly, these swarms do not act in offensive or defensive and merely fly around the area unless ordered to action by their master through the use of another Aburame Jutsu. The swarms cannot move further than 5 meters away from the user and die off 5 post after they leave the host, if they are not used in another jutsu, due to the fact that they have no chakra to feed off of.

Name: Mushi no Ya (蟲の矢 - Insect Arrow)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame | Bow Weapon Style
Duration: 1 Arrow
Cooldown: 3 Posts
Description: The Aburame will draw back a bow and upon fulling drawing the bow, the user summons Kikaichū to compress together to create an arrow which can be fired like a regular physical arrow. Upon impact with a chakra source the Kikaichū will feast on the chakra, draining the source of 15 chakra. This technique can also be activated by shooting a traditional arrow through two of the Mushi Kumo technique's clouds which will cause the Kikaichū to cover the arrow and drain 15 chakra upon impact with a chakra source in addition to the damage by the traditional arrow.

Name: Mushi Shunshin no Jutsu (蟲瞬身の術 - Insect Body Flicker Technique)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu | Aburame
Duration: 1 post
Cooldown: 3 posts
Description: This technique is a variation of the basic body flicker technique. The user will appear and disappear in an instant, allowing them to retreat suddenly in a swarm of Kikaichū. This jutsu cannot be used in combat; only as a way to escape from a thread, or a fight (by moving far away enough that the attacker would not follow).

Name: Mushi Bunshin no Jutsu (蟲分身の術 - Insect Clone Technique)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 3 posts
Cooldown: 6 posts after the Duration
Description: A secret technique exclusive to the Aburame clan, where 15000 of Kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. After forming the Ram sign the user of this technique is capable of creating up to two copies of himself (15000 Kikaichū Each) up to 25 meters away from his position, the clones can travel no further than 40 meters away from the Aburame (the clones are capable of moving at C-Rank Speed) and is elaborate enough to be mistaken for the original even by chakra sensory of B-Rank or lower, and therefore may be used as a decoy or as part of a diversionary tactic. Due to the insects making up the clone when a basic attack is about to hit them the Kikaichū can separate and then reform when they are out of danger, however they cannot avoid jutsu in this manner. The insects that make up the clone can be used for additional techniques so long as they still have the required amount. A single clone can be used as the source of 1 C-Rank Aburame Jutsu or it can be used as 2 D-Rank Aburame jutsu. Considering the fact that the clones have C-0 stats across the board, if met with an attack that they cannot avoid (i.e. faster then they would be able to dodge) the clone would fall apart along with killing 5000 Kikaichū due to how close together they are and not be able to reform due to not having enough Kikaichū to make it, instead they would fall into swarms of 5000 each that can still be used for jutsu that they have enough Kikaichū for. The clones cause no damage alone and is viewed by the Aburame as merely a more advance form of their Mushi Kumo, allowing them the capability to perform multiple jutsu from different locations. However due to them being separate from the host they can only sustain the form for a short time and after 3 posts the insects begin to die off. Due to the clones being made of the Kikaichū the clones themselves are weak to Katon based jutsu

Name: Mushi Jamingu no Jutsu (蟲邪民具の術 - Insect Jamming Technique)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Maintainable
Cooldown: Duration +2
Description: A technique designed to help hide the Aburame from Chakra sensing abilities of B-Rank or lower, though not refined enough to fool Doujutsu that see chakra such as the Byakugan that can see the tenketsu. The user send out his Kikaichū spreading them out over an area, the insects then emit a small amount of the their host's respective chakra that they usually feed on. This jutsu can confuse chakra sensing abilities as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location. This jutsu is maintained at the cost of 5000 Kikaichū from the Aburame's hive per post, as the Kikaichū will slowly die due to being away from the host.

Name: Mushi Damashi no Jutsu (蟲騙しの術 - Insect Deception Technique)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 3 posts after broken
Description: Forming the tiger seal the Aburame releases a swarm of Kikaichū from their legs which burrow underground at a speed of 15m/s up to 25 meters away from the user in a single direction. They then swarm underground in 3 meter radius, once a target enters this radius the swarm will spring up attaching to the targets feet and legs. (Capable of restraining up to two targets) This swarm holds the target(s) in position until they break free, draining them of 5 chakra per post.Due to the nature of the beetle's absorbing chakra jutsu used by the opponent also cost an additional 5 chakra to cast or suffer a 1 rank reduction in its strength when used against them. A natural strength of C-3 or higher can break free in 2 post without the need of jutsu increasing by 2 post per tier below C-3.



Last edited by N'Jobu on Wed Aug 08, 2018 5:07 pm; edited 2 times in total


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3 Re: N'Jobu Aburame [Jutsu Revamp] on Tue Aug 07, 2018 3:15 pm

Myrddin

avatar



If all your doing is changing the name, it's not really revamping. But I don't see any changes other than a couple of names.

4 Re: N'Jobu Aburame [Jutsu Revamp] on Wed Aug 08, 2018 4:39 pm

Izumi

avatar

B-Rank
N'Jobu wrote:
New:
Approved:

Name: Mushi Heki (蟲壁 - Insect Wall)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 4 Post
Description: Raising their hand the user releases a swarm of Kikaichū from their hand to create a 6ft high by 3ft wide wall 1 meter in front of their hand. This wall is capable of absorbing the chakra of up to a B-Rank Jutsu (C-Rank Katon Jutsu) avoiding damage to the user. A-Rank jutsu (B-Rank Katon Jutsu) deal normal damage to the user.

Trained & Paid:

Name: Mushi Modoru (蟲戻る - Insect Return)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 1 posts
Cooldown: 2 post
Description: The user releases 5000 Kikaichū from their sleeves to seek out and return up to 5 projectiles (kunai, senbon, arrows, etc) from up to 5m away in a single direction over the course of 1 post. Returned projectiles are eligible to be used one post after activation of this jutsu.

Name: Mushi Senmonka(蟲専門家 - Insect Expert)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Active
Cooldown: 2 post
Description: When this jutsu is activated along side a non Kikaichu based technique, the Kikaichu within the user act upon the command to perform the action instead, using the formation of chakra, though not its expenditure as far as its use (meaning this jutsu does not effect the converted Jutsu only the way of paying the cost to activate and maintain, meaning the converted Jutsu would act as stated in original Jutsu description), the swarm proceeds to perform the task in place of their masters' chakra. This jutsu remains active for the duration of the converted Jutsu duration, however they have separate cooldowns. This technique can only be used to convert 1 technique at a time. The user's hive is reduced in their Kikaichu by the amount it would from a normal Kikaichu technique of the converted Jutsu rank, meaning that if a D-Rank Jutsu is converted the user's hive would be reduced by 10000 and so on per Aburame Rank costs. Maintained Jutsu converted in this manor costs the same amount of the users hive per rank as it did to activate the jutsu.
*The user of this technique can only use non-Kikaichu techniques of equal rank or lower to their own rank. (Genin can only use this to convert E or D rank techniques, etc.)

Name: Mushi Kumo (蟲雲 - Insect Cloud)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 5 posts
Cooldown: -
Description: A base technique that all Aburame learn. Forming the Dragon hand seal, the Aburame can release up to 6 small swarms of Kikaichu from their body. Each swarm holds 5000 Kikaichu and each swarm reduces the users hive accordingly, these swarms do not act in offensive or defensive and merely fly around the area unless ordered to action by their master through the use of another Aburame Jutsu. The swarms cannot move further than 5 meters away from the user and die off 5 post after they leave the host, if they are not used in another jutsu, due to the fact that they have no chakra to feed off of.

Name: Mushi Yari (蟲槍 - Insect Spear)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 3 Posts
Description: The Aburame creates a spear made out of their Kikaichu which is shot at a rate of 15m/s up to 15 meters away. Upon contact with a chakra source the Kikaichu will drain the target of 15 chakra.

Name: Mushi Dangan (蟲弾丸 - Insect Bullet)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 1 Post
Cooldown: 3 Posts
Description: The Aburame will form the Tiger Seal, then while still holding the symbol point their two index fingers in the direction of their target before releasing 1 bullet like mass of Kikaichū from their finger tips compressed together, traveling at a rate of 15m/s up to 20 meters in front of them. Upon impact with a chakra source the Kikaichū will feast on the chakra, draining the source of 15 chakra.

Name: Mushi no Ya (蟲の矢 - Insect Arrow)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame | Bow Weapon Style
Duration: 1 Arrow
Cooldown: 3 Posts
Description: The Aburame will draw back a bow and upon fulling drawing the bow, the user summons Kikaichū to compress together to create an arrow which can be fired like a regular physical arrow. Upon impact with a chakra source the Kikaichū will feast on the chakra, draining the source of 15 chakra. This technique can also be activated by shooting a traditional arrow through two of the Mushi Kumo technique's clouds which will cause the Kikaichū to cover the arrow and drain 15 chakra upon impact with a chakra source in addition to the damage by the traditional arrow.

Name: Mushi Shunshin no Jutsu (蟲瞬身の術 - Insect Body Flicker Technique)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu | Aburame
Duration: 1 post
Cooldown: 3 posts
Description: This technique is a variation of the basic body flicker technique. The user will appear and disappear in an instant, allowing them to retreat suddenly in a swarm of Kikaichū. This jutsu cannot be used in combat; only as a way to escape from a thread, or a fight (by moving far away enough that the attacker would not follow).

Name: Mushi Bunshin no Jutsu (蟲分身の術 - Insect Clone Technique)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 3 posts
Cooldown: 6 posts after the Duration
Description: A secret technique exclusive to the Aburame clan, where 15000 of Kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. After forming the Ram sign the user of this technique is capable of creating up to two copies of himself (15000 Kikaichū Each) up to 25 meters away from his position, the clones can travel no further than 40 meters away from the Aburame (the clones are capable of moving at C-Rank Speed) and is elaborate enough to be mistaken for the original even by chakra sensory of B-Rank or lower, and therefore may be used as a decoy or as part of a diversionary tactic. Due to the insects making up the clone when a basic attack is about to hit them the Kikaichū can separate and then reform when they are out of danger, however they cannot avoid jutsu in this manner. The insects that make up the clone can be used for additional techniques so long as they still have the required amount. A single clone can be used as the source of 1 C-Rank Aburame Jutsu or it can be used as 2 D-Rank Aburame jutsu. Considering the fact that the clones have C-0 stats across the board, if met with an attack that they cannot avoid (i.e. faster then they would be able to dodge) the clone would fall apart along with killing 5000 Kikaichū due to how close together they are and not be able to reform due to not having enough Kikaichū to make it, instead they would fall into swarms of 5000 each that can still be used for jutsu that they have enough Kikaichū for. The clones cause no damage alone and is viewed by the Aburame as merely a more advance form of their Mushi Kumo, allowing them the capability to perform multiple jutsu from different locations. However due to them being separate from the host they can only sustain the form for a short time and after 3 posts the insects begin to die off. Due to the clones being made of the Kikaichū the clones themselves are weak to Katon based jutsu

Name: Mushi Jamingu no Jutsu (蟲邪民具の術 - Insect Jamming Technique)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Maintainable
Cooldown: Duration +2
Description: A technique designed to help hide the Aburame from Chakra sensing abilities of B-Rank or lower, though not refined enough to fool Doujutsu that see chakra such as the Byakugan that can see the tenketsu. The user send out his Kikaichū spreading them out over an area, the insects then emit a small amount of the their host's respective chakra that they usually feed on. This jutsu can confuse chakra sensing abilities as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location. This jutsu is maintained at the cost of 5000 Kikaichū from the Aburame's hive per post, as the Kikaichū will slowly die due to being away from the host.

Name: Mushi Damashi no Jutsu (蟲騙しの術 - Insect Deception Technique)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 3 posts after broken
Description: Forming the tiger seal the Aburame releases a swarm of Kikaichū from their legs which burrow underground at a speed of 15m/s up to 25 meters away from the user in a single direction. They then swarm underground in 3 meter radius, once a target enters this radius the swarm will spring up attaching to the targets feet and legs. (Capable of restraining up to two targets) This swarm holds the target(s) in position until they break free, draining them of 5 chakra per post.Due to the nature of the beetle's absorbing chakra jutsu used by the opponent also cost an additional 5 chakra to cast or suffer a 1 rank reduction in its strength when used against them. A natural strength of C-3 or higher can break free in 2 post without the need of jutsu increasing by 2 post per tier below C-3.

  • Insect Return: Needs to specify that these are your own projectiles, or limit the rank of the projectiles it can gather.
  • Insect Cloud: Needs a Cooldown.
  • Insect Expert: This jutsu goes pretty heavily against the spirit of the clan's drawbacks and I'm leaning towards denying it, however I will discuss with other staff before doing so.
  • Insect Spear: Approved!
  • Insect Bullet: Approved!
  • Name Change on approved tech is approved!

5 Re: N'Jobu Aburame [Jutsu Revamp] on Sat Aug 11, 2018 3:26 pm

Takao

avatar



N'Jobu wrote:
New:

Trained & Paid:

Name: Mushi Modoru (蟲戻る - Insect Return)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 1 posts
Cooldown: 2 post
Description: The user releases 5000 Kikaichū from their sleeves to seek out and return up to 5 of the user's projectiles (kunai, senbon, arrows, etc) from up to 5m away in a single direction over the course of 1 post. Returned projectiles are eligible to be used one post after activation of this jutsu.

Name: Mushi Senmonka(蟲専門家 - Insect Expert)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Active
Cooldown: 2 post
Description: When this jutsu is activated along side a non Kikaichu based technique, the Kikaichu within the user act upon the command to perform the action instead, using the formation of chakra, though not its expenditure as far as its use (meaning this jutsu does not effect the converted Jutsu only the way of paying the cost to activate and maintain, meaning the converted Jutsu would act as stated in original Jutsu description), the swarm proceeds to perform the task in place of their masters' chakra. This jutsu remains active for the duration of the converted Jutsu duration, however they have separate cooldowns. This technique can only be used to convert 1 technique at a time. The user's hive is reduced in their Kikaichu by the amount it would from a normal Kikaichu technique of the converted Jutsu rank, meaning that if a D-Rank Jutsu is converted the user's hive would be reduced by 10000 and so on per Aburame Rank costs. Maintained Jutsu converted in this manor costs the same amount of the users hive per rank as it did to activate the jutsu.
*The user of this technique can only use non-Kikaichu techniques of equal rank or lower to their own rank. (Genin can only use this to convert E or D rank techniques, etc.)

Name: Mushi Kumo (蟲雲 - Insect Cloud)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 5 posts
Cooldown: 2 posts
Description: A base technique that all Aburame learn. Forming the Dragon hand seal, the Aburame can release up to 6 small swarms of Kikaichu from their body. Each swarm holds 5000 Kikaichu and each swarm reduces the users hive accordingly, these swarms do not act in offensive or defensive and merely fly around the area unless ordered to action by their master through the use of another Aburame Jutsu. The swarms cannot move further than 5 meters away from the user and die off 5 post after they leave the host, if they are not used in another jutsu, due to the fact that they have no chakra to feed off of.

Name: Mushi no Ya (蟲の矢 - Insect Arrow)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame | Bow Weapon Style
Duration: 1 Arrow
Cooldown: 3 Posts
Description: The Aburame will draw back a bow and upon fulling drawing the bow, the user summons Kikaichū to compress together to create an arrow which can be fired like a regular physical arrow. Upon impact with a chakra source the Kikaichū will feast on the chakra, draining the source of 15 chakra. This technique can also be activated by shooting a traditional arrow through two of the Mushi Kumo technique's clouds which will cause the Kikaichū to cover the arrow and drain 15 chakra upon impact with a chakra source in addition to the damage by the traditional arrow.

Name: Mushi Shunshin no Jutsu (蟲瞬身の術 - Insect Body Flicker Technique)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu | Aburame
Duration: 1 post
Cooldown: 3 posts
Description: This technique is a variation of the basic body flicker technique. The user will appear and disappear in an instant, allowing them to retreat suddenly in a swarm of Kikaichū. This jutsu cannot be used in combat; only as a way to escape from a thread, or a fight (by moving far away enough that the attacker would not follow).

Name: Mushi Bunshin no Jutsu (蟲分身の術 - Insect Clone Technique)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 3 posts
Cooldown: 6 posts after the Duration
Description: A secret technique exclusive to the Aburame clan, where 15000 of Kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. After forming the Ram sign the user of this technique is capable of creating up to two copies of himself (15000 Kikaichū Each) up to 25 meters away from his position, the clones can travel no further than 40 meters away from the Aburame (the clones are capable of moving at C-Rank Speed) and is elaborate enough to be mistaken for the original even by chakra sensory of B-Rank or lower, and therefore may be used as a decoy or as part of a diversionary tactic. Due to the insects making up the clone when a basic attack is about to hit them the Kikaichū can separate and then reform when they are out of danger, however they cannot avoid jutsu in this manner. The insects that make up the clone can be used for additional techniques so long as they still have the required amount. A single clone can be used as the source of 1 C-Rank Aburame Jutsu or it can be used as 2 D-Rank Aburame jutsu. Considering the fact that the clones have C-0 stats across the board, if met with an attack that they cannot avoid (i.e. faster then they would be able to dodge) the clone would fall apart along with killing 5000 Kikaichū due to how close together they are and not be able to reform due to not having enough Kikaichū to make it, instead they would fall into swarms of 5000 each that can still be used for jutsu that they have enough Kikaichū for. The clones cause no damage alone and is viewed by the Aburame as merely a more advance form of their Mushi Kumo, allowing them the capability to perform multiple jutsu from different locations. However due to them being separate from the host they can only sustain the form for a short time and after 3 posts the insects begin to die off. Due to the clones being made of the Kikaichū the clones themselves are weak to Katon based jutsu

Name: Mushi Jamingu no Jutsu (蟲邪民具の術 - Insect Jamming Technique)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Maintainable
Cooldown: Duration +2
Description: A technique designed to help hide the Aburame from Chakra sensing abilities of B-Rank or lower, though not refined enough to fool Doujutsu that see chakra such as the Byakugan that can see the tenketsu. The user send out his Kikaichū spreading them out over an area, the insects then emit a small amount of the their host's respective chakra that they usually feed on. This jutsu can confuse chakra sensing abilities as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location. This jutsu is maintained at the cost of 5000 Kikaichū from the Aburame's hive per post, as the Kikaichū will slowly die due to being away from the host.

Name: Mushi Damashi no Jutsu (蟲騙しの術 - Insect Deception Technique)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: Instant
Cooldown: 3 posts after broken
Description: Forming the tiger seal the Aburame releases a swarm of Kikaichū from their legs which burrow underground at a speed of 15m/s up to 25 meters away from the user in a single direction. They then swarm underground in 3 meter radius, once a target enters this radius the swarm will spring up attaching to the targets feet and legs. (Capable of restraining up to two targets) This swarm holds the target(s) in position until they break free, draining them of 5 chakra per post.Due to the nature of the beetle's absorbing chakra jutsu used by the opponent also cost an additional 5 chakra to cast or suffer a 1 rank reduction in its strength when used against them. A natural strength of C-3 or higher can break free in 2 post without the need of jutsu increasing by 2 post per tier below C-3.

Mushi Modoru (蟲戻る - Insect Return) is Approved.

Mushi Senmonka(蟲専門家 - Insect Expert):
- I'm not totally opposed to this techniques, however it does need heavy drawbacks considering the nature of it circumventing certain limitations of the Aburame. My notes would be:
- This would need to be a scaling technique by default. I don't abide by the notion of creating E-Ranks that function as every other rank with varying chakra costs, but only require E-Rank training and ryo reductions.
- Add specific descriptors that this technique can mimic. It's nonsensical that it could mimic any non-Aburame jutsu.
- Increase the Kikaichu:Chakra ratio.
- Add a limitation of one technique that can be mimicked before this technique goes on cooldown.

Mushi Kumo (蟲雲 - Insect Cloud):
- Increase the cooldown to at least match the duration.

Mushi no Ya (蟲の矢 - Insect Arrow) is Approved.

Mushi Shunshin no Jutsu (蟲瞬身の術 - Insect Body Flicker Technique) is Approved.

Mushi Bunshin no Jutsu (蟲分身の術 - Insect Clone Technique):
- Not sure if I'm misunderstanding this, but the way I've read it is that the user spends 15,000k to create two clones that also have 15,000k each?
- "C-Rank speed" needs to be more clearly defined. Are we talking maximum speed or minimum speed?
- "Due to the clones being made of the Kikaichū the clones themselves are weak to Katon based jutsu." This interaction needs more details. Is this a -1/+1 when interacting with fire?

- Severe drawbacks or lesser effects are needed for these clones, as they:
1) are capable of using their own techniques within the limitations of the Kikaichu provided
2) can fool B-rank sensory (despite the fact that there isn't much reason for it to be, 15,000k is not equal to the user's amount of Kikaichu)
3) boast immunity to basic strikes
4) can be used as the source of another jutsu
5) can be created 25 meters away from the user, which is an advantage for clones
6) leave behind additional kikaichu to be recycle for additional techniques when they are "destroyed"

Name: Mushi Jamingu no Jutsu (蟲邪民具の術 - Insect Jamming Technique) is Approved.

Mushi Damashi no Jutsu (蟲騙しの術 - Insect Deception Technique):
- The total number of posts that somebody can be held in place needs a hard cap put on it.

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