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1ignore plis 2.0 Empty ignore plis 2.0 on Thu Sep 13, 2018 4:36 pm

Takao

Takao


S-rank
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Last edited by Takao on Fri Dec 14, 2018 8:57 am; edited 2 times in total

2ignore plis 2.0 Empty Re: ignore plis 2.0 on Tue Oct 16, 2018 10:12 pm

Takao

Takao


S-rank
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Hidden Leaf Village
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The Village Hidden in the Leaves, commonly known as the Hidden Leaf or Konohagakure no Sato, is the largest village as well as the most populous village in the Fire Country, and is the most populous shinobi village in the world. Located in the Shina Province, the village sits at the foothold of a large sheer cliff-face and extends outward nearly fourteen kilometers. With an estimated population around 6,800,000 people including shinobi, the Hidden Leaf Village is one of the more densely populated of the known shinobi villages.

Hashirama Senju, a member of the Senju clan, founded the village alongside Madara Uchiha and the Uchiha Clan at the end of the Warring States Period. This alliance in search of peace lead several other clans, such as the Shimura and Sarutobi clans, coming together to create the first Great Shinobi Village, Konohagakure no Sato. Other clans in neighbouring countries followed suit, fearful of the combined might of the Senju and Uchiha, and created their own shinobi villages. Thus the Warring States Period brought to an end, replaced by the Shinobi Organisational System of the Five Great Shinobi Countries.

Konohagakure is the birthplace of the modern definition of Shinobi and the Shinobi Organisational System. The village has been at the forefront of technological and cultural advancements throughout the years. The most recent advancement in technology has lead to civilian and goods transit via rail transportation on trains.

History

Founding
Prior to the founding of the Hidden Leaf Village, the area was a common battleground for conflict during the Warring States Period, primarily used by generationally-warring mercenary clans, the largest of which were the Senju and the Uchiha. Amidst them, two individuals stood out: Hashirama Senju and Madara Uchiha, friends destined by duty to kill one another. Hashirama set this duty aside, unwilling to take his friend's life. Madara, however, decided their dreams of a peaceful world were impossible, and therefore ended their friendship so that they could kill each other without reservation, meeting him in combat several times over the following decades. Hashirama could never bring himself to kill someone he still considered a friend, and Madara could never defeat Hashirama's superior abilities. In time, both Madara and Hashirama became leaders of their respective clans. Under Hashirama's leadership and extraordinary prowess, the Senju began to best the Uchiha Clan.

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The Uchiha and Senju founding Konohagakure.
Unable to find the resolve to kill his childhood friend after having him at his mercy, Hashirama tried to convince Madara to unite their two clans to make their childhood dreams a reality. Convinced against it by his wounded brother at the time, Madara was unwilling to accept after Tobirama killed Izuna in combat. Madara made one final stand against Hashirama and the Senju and was summarily defeated. Tobirama attempted to kill Madara to finally end the fighting, but Hashirama stopped him, knowing that would only renew hostilities between the Senju and Uchiha. At Madara's suggestion, Hashirama offered to kill himself in order to achieve a peaceful resolution. As he was about to end his own life, Madara stopped him, moved by the gesture, and assented to peace.

The Senju, the Uchiha, and their affiliated clans formed the first shinobi village: Konohagakure — a name invented by Madara himself. Other villages would soon start being formed following Konoha's example, afraid of the combined might of the Senju and Uchiha, thus ending the Warring States Period. Hashirama used his Wood Release abilities to produce much of the village's infrastructure shortly after the alliance was formed. It was Hashirama's wish that Madara would become the village's leader and protector, dubbed the "Hokage", but at Tobirama's insistence the Hokage position was opened up to a vote by Konoha's villagers, and it was Hashirama that they elected into office after all. Hashirama wanted Madara to become his adviser so that he could improve his standing among the villagers and someday succeed him as Second Hokage. Madara felt that position would inevitably go to Tobirama. which would in turn end badly for the Uchiha. Madara attempted to gather support to overthrow Hashirama. No Uchiha would help, forcing him to take on Hashirama by himself after deciding the village was a failed experiment and abandoning it.

Madara eventually attacked Konohagakure on multiple occasions with the Nine-Tailed Fox under his control. The power of the Nine-Tails in addition to Hashirama's efforts to capture and contain it devastated the landscape, and eventually carved out what would later be dubbed the Valley of the End. Hashirama emerged the victor, and in the aftermath, Tobirama secured Madara's body while Hashirama's wife, Mito Uzumaki, sealed the Nine-Tails within herself to contain its great power.

The Three Great Shinobi Wars
In the years that followed Konohagakure's founding, the First Shinobi World War began as a result of rising tensions regarding the formation of shinobi villages. At some point during the war, Hashirama came to bind most of the Tailed Beasts and sold them to other shinobi villages when he began his peace talks with them. However, this peace was short-lived. Hashirama died during the war, shortly after the village began to flourish, and the mantle of Hokage was passed onto his brother. Tobirama's actions as the Second Hokage set into motion several cornerstones that shaped life within Konohagakure, shaping the mould which many other shinobi villages followed. He established what is known in present times as the Shinobi Organisational System, and founded such establishments as the Shinobi Academy, the ANBU Black Ops, the Konohagakure Military Police, and developed the Chūnin Exams which would help bond many of the clans together to fight for Konoha and would also later help Konoha foster relationships with the other villages.

Like Hashirama before him, Tobirama tried to foster good relations with the other villages. He planned an alliance between Konoha and Kumogakure, but during a formal ceremony he and the Second Raikage were attacked by the Gold and Silver Brothers and left near death. Tobirama's reign as the Second Hokage was short-lived and would later be killed by Kumogakure's Kinkaku-Force during the same war his brother perished in. Before sacrificing himself, he passed the title of Hokage onto Hiruzen Sarutobi. The First Shinobi World War ended with an armistice treaty, but only after all of the Five Great Nations had been seriously damaged; this peace lasted only twenty years.

The Second Shinobi World War erupted as the result of heated political discourse during Hiruzen Sarutobi's reign as the Third Hokage, as well as rising conflict between Konohagakure, Sunagakure, Amegakure, and Iwagakure regarding militarization and forceful territory expansion. Hiruzen led Konoha's forces against Iwagakure and Sunagakure, using Amegakure as their battleground. It was during these battles that Hanzō, the leader of Amegakure, dubbed Hiruzen's three students, Jiraiya, Tsunade, and Orochimaru, as the Konoha Sannin. Tsunade, in particular, became famous as the world's greatest medical-nin while successfully countering all of Chiyo's poisons. Her ideas and skills revolutionised shinobi squads to include specialized field-trained medical-nin, increasing mission success and survival rates, a system that remains in place in the present. She is thus cited as having made great contributions to Konoha's victory as well as the current system of all medical-nin. Although the Second Shinobi World War is renowned to have been a time where heroes were made and killed, the eventual result greatly favoured Konohagakure.

Several decades after the Second Shinobi World War saw the rise of the Third. Because of a decline in national power, the reign of the Five Great Shinobi Countries was crumbling. Along their borders, skirmishes with smaller nations smoldered. The prolonged conflicts gradually spread their flames far and wide, until it developed into an all-out war at last. The conflict turned into an unprecedented war of attrition, tormenting all nations with a shortage of war potential. Even Konohagakure felt these effects, enough for them to send shinobi who were barely out of the Academy onto the battlefield, eventually losing their young lives during the war.

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Konoha's turning point in the Third Shinobi World War.
Konohagakure and Iwagakure fought across Kusagakure after the latter had infiltrated it in order to lay siege to the border of the Land of Fire, however the conflict was not limited to these two villages. Iwagakure was known to clash with Kumogakure during this time, Sunagakure participated in various battles, and Konohagakure clashed with Kumogakure on several occasions as well. With much of the conflict slanted against Konohagakure, the village was almost defeated until the destruction of the Kannabi Bridge, which was a vital pathway to Iwagakure's line of supply. It was also during this time that Kirigakure attempted to sabotage Konohagakure by sealing the Three-Tails inside a kunoichi from the village, to then be released from within, however this plan was thwarted and the kunoichi was killed. It was during this war that Minato helped turn the tides in Konohagakure's favour by singlehandedly taking out over 1,000 Iwagakure shinobi.

In Konoha, although the aftermath of the war proved favourable for the village, the Third Hokage established a policy of reconciliation to bring an end to the fighting with an unprecedented offer to not seek reparations from Iwa. Advocates for the war opposed Hiruzen's seemingly weak decision, and to keep dissatisfaction in the village in check, he decided to step down as Hokage. The Konoha shinobi that received the most intention for their war efforts in the village were the Sannin and the surviving members of Team Minato. Out of the two teams, Minato who was the key factor in the war that gained the moniker of Konoha's Yellow Flash, alongside Orochimaru, were the only two candidates village officials put forward to succeed Hiruzen. Ultimately, it was Minato who became the Fourth Hokage.

The Nine-Tailed Fox's Attack
Soon after Minato took office, however, a masked man kidnapped the Nine-Tails' Uzumaki-host and removed it from her body, which he then used to attack Konoha. Minato teleported to the Hokage Rock to lend his assistance.

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The Nine-Tails attacking Konoha.
Minato attempted to locate Hiruzen so that he could tell him what happened, but he was stopped by the masked man. From his actions, Minato speculated that this masked man was in fact Madara Uchiha, who had decades earlier tried to use the Nine-Tails to destroy Konoha. The man didn't deny Minato's claim, but he did allude to having some purpose behind the attack.

In Konoha, meanwhile, many of the village's children had been taken away from the village and confined behind a barrier so that they would not be killed trying to protect the village, although there were many still that were not so fortunate. The Nine-Tails' rampage destroyed large portions of the village, including the Academy. Once free from the masked man's control, the Nine-Tails tried to retreat from the village. It was pursued by Konoha's forces, led by Hiruzen, prompting it to retaliate with another Tailed Beast Ball. Minato returned to the village in time to stop it by summoning Gamabunta above it, having Gamabunta keep the Nine-Tails restrained while he gathered the chakra to teleport it away. Left with few options, Minato gave his life to seal the Nine-Tails into the body of his newborn son, Naruto Uzumaki. Many ninja died defending the village, and most survivors blamed Naruto for the Nine-Tails' actions. Hiruzen, Hokage again, outlawed all mention of the Nine-Tails so that future generations would not hate Naruto as their parents did.

The Hyūga Affair and Uchiha Clan Downfall
Shortly after the Nine-Tailed Fox's rampage, Konohagakure and Kumogakure were at war as a result of growing tensions from their previous conflicts. In an attempt to end the fighting, both villages agreed to a peace treaty. This treaty soon revealed to be a farce when the Head Ninja of Kumogakure, who was in Konohagakure to sign the treaty, attempted to kidnap a young Hyūga girl in an attempt to obtain the Byakugan. This shinobi was killed in his attempt by the girl's father, Hiashi Hyūga. Kumogakure denied all accusations of the kidnapping, and demanded the body of Hiashi as compensation for the death of their Head Ninja as per the stipulations of the treaty. Hizashi Hyūga decided to go in his brother's place as they were twins and Kumogakure would not be able to tell the difference. This had another advantage, besides saving the life of the head of the clan; Hizashi's cursed seal would seal his Byakugan upon his death, safeguarding its secrets. The details surrounding Hizashi's death are quite well-known among the high-ranking ninja of Konohagakure, most of them taking it as a serious infraction on Kumogakure's part, with hostilities remaining even in present day.

Not long after the Hyūga Affair did the Uchiha Clan downfall occur. Konoha's leadership believed an Uchiha was responsible for the Nine-Tailed Demon Fox's attack, and as such cut off the Uchiha from much of the village's affairs. Angered by this mistreatment, many of the Uchiha began plotting a coup d'état that would wrest control of Konoha. However, some Uchiha saw the dangers from such a venture. Following the Nine-Tailed Demon Fox's Attack, Konohagakure's leadership began to suspect that the Uchiha were behind the attack due to the Sharingan's ability to control the beast. From that point onwards, the Uchiha were placed under close surveillance — accomplished by forcing all Uchiha to live in one section of the village. This mistrust and isolation from the rest of the village created feelings of ill-will amongst the Uchiha, and ultimately rekindled the hatred harboured towards the Senju-influenced government. As such, the Uchiha — led by Fugaku Uchiha — began planning a coup d'état to overthrow the Konoha leadership.

In preparation for the coup, the Uchiha started inserting its member within Konoha's command structure to act as spies. One such member, Itachi Uchiha, believed the coup would only escalate into another Shinobi World War. As such, he turned double-agent, providing Konoha with information on the Uchiha's plans. The Third Hokage, who did not agree with the treatment of the Uchiha following the Nine-Tailed Fox's Attack, tried to find a peaceful resolution with the clan. Danzō Shimura, however, did not believe negotiations would solve anything and felt eliminating all the Uchiha would cause the least bloodshed.

When peace talks started to break down, one opposing Uchiha attempted to use his Sharingan to force the Uchiha's leaders to change their minds. This plan failed, his right eye was taken, and he later committed suicide. Danzō Shimura later convinced another Uchiha that, in light of his friend’s death, the only outcome to save his younger brother involved killing the revolting members of the Uchiha, and thus he did. Only two Uchiha survived the clan's massacre.

The Konoha Crush
Over a decade after the incident, Konohagakure was the site of the annual Chūnin Exams. During the exams' final stage, the village was attacked and invaded by Otogakure and Sunagakure shinobi, in an attempt to end the peace and prosperity that Konoha enjoyed after the Third Shinobi World War. Although the attackers were repelled, Konoha suffered extensive damage and heavy casualties, including the Third Hokage Hiruzen Sarutobi. Though Hiruzen was replaced fairly quickly as Hokage by Tsunade Senju, the recovery for Konohagakure's military was still slow and remained understaffed for several years afterward.

Pain's Assault
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Konoha destroyed by Pain.
Three years after the failed Konoha Crush, six members of Akatsuki attacked Konohagakure in an attempt to capture the Jinchūriki of the Nine-Tailed Fox. Although the village's forces are able to successfully combat the members individually, they are unable to stop the village's total destruction by one member's Shinra Tensei. The Jinchūriki arrives shortly after the destruction and combats the members of Akatsuki, defeating them one by one. Sometime shortly after their defeat, those killed in the destruction were revived by the village's assailant. Tsunade is left comatose from exhaustion after combatting the Akatsuki and healing the survivors, causing Danzō Shimura to temporarily take office as her replacement. Danzō oversees the start of the village's lengthy rebuilding process and deals with the immediate aftermath of Akatsuki's attack. The villagers decided to rebuilt their village in the same place instead of a new area as they felt Konoha is where the Hokage Rock is.

Fourth Shinobi World War
As a result of Akatsuki's growing aggression, the shinobi villages decided to form an Allied Shinobi Forces to in opposition. This alliance marked the start of the Fourth Shinobi World War. Danzō is killed shortly after the Alliance is agreed upon, but Tsunade wakes from her coma in time to start overseeing the war efforts. Despite still being under construction, Konoha is used as a haven for refugees fleeing countries where much of the fighting is expected to take place.

The Fourth Shinobi World War saw improvements in the war strategies put into place by Tobirama Senju during his reign. The war was comprised of hundreds of battles spread out across various countries, such as the Land of Hot Water, the Land of Frost, the Land of Lightning, and the Mountains' Graveyard. At some point during the war, the opposition utilized Tobirama's forbidden resurrection technique. This advantage was short-lived and handled by the Allied Shinobi Forces' sealing teams.

It was during this conflict that Madara Uchiha was resurrected, as well as several other Kage both from Konohagakure as well as the other villages; he eventually gains the upper hand and places nearly all of the Allied Shinobi Forces inside an Infinite Tsukuyomi. Four Konohagakure shinobi; Kakashi Hatake, Naruto Uzumaki, Sasuke Uchiha, and Sakura Haruno are the last resistance against Madara. Before they can truly do battle with him, however, he is transformed into Kaguya Ōtsutsuki. The four do battle with Kaguya and prevail in sealing her, thus ending the Fourth Shinobi World War.

The Gokage Summit
In the centuries that pass after the Fourth Shinobi World War, Konohagakure enjoys a long period of relative peace, with only minor individual or contained conflicts arising. The village sees several Hokage rise; Kakashi Hatake takes the mantle after the Fourth Shinobi World War, and Naruto Uzumaki succeeds him shortly afterwards. Following Naruto's long and peaceful reign as Hokage, he is succeeded by Azami Hyūga, who prevails in establishing peaceful relations between Konohagakure and Iwagakure, who were historic enemies. This peace was relatively short-lived, lasting only a few decades after her passing and Morie Yamanaka's inauguration. Morie and her next successors Jun’ichi Akimichi, Sebasu Hyūga, and Kenta Inuzuka all manage to maintain the peace within Konohagakure to varying degrees of success. A brief conflict arose in Konohagakure during one of their Chūnin Exams when the Tsuchikage, Dengen, attempted to enroll a shinobi late, however, this conflict was handled by Kenta Inuzuka and his right-hand at the time, Naota Uchiha. During those same exams, Hao Uchiha attempted to attack Konohagakure, although his efforts were largely thwarted and damage to the village was minimal.

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Lord Rikimaru's castle during the attack.
Kenta's reign as Hokage came to an abrupt end after a feigned assassination attempt lead Konohagakure to believe that Iwagakure had killed him. One of Kenta's young students, Takao Kimura, took the mantle as the Thirteenth Hokage at fifteen years old and immediately called the Five Kage to a summit on neutral ground; the Iron Country. Overseen by Lord Rikimaru in his castle, Takao used the summit to confront the Tsuchikage, Arashi Nekomote, and demand an explanation. When no such explanation could be given, discussions became heated and tensions rose as war seemed inevitable. The tensions were diffused when the assassination was revealed to be a ruse construed by Hao Uchiha. Hao, along with members of his organization Shichiōza, attacked the Gokage Summit. Takao fought alongside the other Kage and survived, however, the Tsuchikage and a high-ranking Kirigakure shinobi were killed in action. It was later learned that the Kusakage and Yukikage, the leaders of two minor villages that were also invited to the Summit, were killed en route by Hao and the Shichiōza as well.

After the battle ended and the Summit came to a close, Takao returned to Konohagakure and resumed his tenure as Hokage for another two years. After pursuing a defecting shinobi, Takao sustained severe injuries that forced him to relinquish the seat to Tatsumaru Uchiha.

Tame's Attack
Less than a year into Tatsumaru Uchiha's tenure as the fourteenth Hokage, Konoha was attacked by a missing-ninja named Tame. After damaging the village with explosive tags disguised as posters, he was engaged by several Konohagakure shinobi. During the fight, Tame killed around one hundred civilians before Tatsumaru arrived and gave the other to fall back. After notoriously stripping naked, Tatsumaru levelled a large portion of Konohagakure with an explosive blast, and was killed very shortly after by Tame, who retrieved his body and fled as Konoha shinobi were given the order to fall back. As a result, Tatsumaru is abhorred as the worst Hokage to date. After his death, Kenta Inuzuka briefly reprised his tenure as Hokage before relinquishing the title to Takeshi Uzumaki.

Hao's Attack
Several years after Tame's attack on Konohagakure and the Gokage Summit, Hao Uchiha reappeared in the Fire Country and intercepted a Konohagakure ANBU returning from Iwagakure. The ANBU fled and alerted the village, whom dispatched several shinobi including the fifteenth Hokage, Takeshi Uzumaki, and promptly engaged Hao Uchiha. In the aftermath of the battle, Hao Uchiha was killed, and his body was destroyed. Little to no damage was done to the village during this attack.

Present Day
Konohagakure has experienced another relatively lengthy period of peace since Hao's attack, although not unlike the village's last era of peace, it has had minor conflicts. Since Takeshi's tenure as Hokage, he has been succeeded by Mitsuhide Namikaze, who died in battle during the Seven Bells War in Kirigakure. Succeeding him was Mitsuo Sarutobi, whose tenure was relatively short, and after Mitsuo came Sousetsu Senju, who re-established Tobirama's Military Police during his administration.

During this period, Konohagakure enjoyed several technological and cultural advancements, although none were particularly revolutionary until Rippa Chi's tenure, who saw the rise of locomotion-based transportation and began the construction of extensive railways across the Fire Country.

Geography and Climate

The Land of Fire is located to the east of a desert and north of many mountain ranges, giving it a varied climate. It receives a moderate amount of rainfall, yet not nearly as much as the smaller countries to the west. Its proximity to the Land of Wind ensures it also has plenty of sunny and even arid days interspersed with the wet, and this combination leads Konoha, near the country's heartland, to flourish with flora. The Leaf does not experience exceptionally harsh winters, typically only receiving a moderate dusting of snow but little else aside from temperatures usually just below freezing during the apex of winter. Autumn and spring are the most rain-heavy seasons in Konohagakure no Sato, beckoning change as the temperature increases to normal summer highs of about 35ºC (95ºF) and winter lows around -3ºC (25ºF).

These rain-heavy seasons feed the many rivers and lakes that can be found across the plains and forests in Fire Country. The area surrounding Konohagakure no Sato is either flat or light hills filled with lush vegetation. Among the notable landmarks are the Naka River, the Tobirama River, the Hokage Mountain, and the Hiroko Forest.

Culture

Among the ninja villages, Konoha is historically one which strives for peace with other nations. Following the founder's ancient ideology, the line of Hokage continues to do what is best for the citizens of the Leaf without propagating hatred and ill will. Village civilians are known for their goodwill, especially since the Seventh Hokage's tenure, and few if any people within the borders are left without shelter or necessities - whether due to official assistance or the charity of the locals. However, they have a strong sense of near-familial identity that transcends bloodlines, and their willingness to protect that extended family can lead to mistrust of outsiders or those who have recently wronged the Leaf. They value hard work and believe service to the village is paramount in whatever form a person can manage - brains, power, or skill are all appreciated so long as they are used for the greater good. A pragmatic people, they hold no official religious affiliation - their belief in the Will of Fire and the "King" of the future is guidance enough. However, they are open-minded enough to allow belief systems, as the Fire Temple and its monks were long considered allies of the Leaf.

Food
The temperate and sunny climate of the Land of Fire grants the entire country a predictable, bountiful harvest. They produce a wide variety of vegetables, with fruits being more popular in the northern regions where fishing and rice are more prevalent in the south. The heartland of Hi no Kuni is known for its livestock and tree-produce such as nuts. The people of Fire Country generally are fond of confections and intensely sweet, salty, or umami flavours; Konoha is no exception, as venues like Amaguriama, Ichiraku Ramen, and Yakiniku Q have persisted for centuries with no downturn in business. This also reflects the values of those within Konoha, as they much prefer to support family-owned shops even when they could import products.

Festivals
Main Post: [url=x]Konoha Festivals[/url]

The Hidden Leaf is renowned for their penchant to celebrate, and as such, the average year is chock full of festivals, celebrations, and holidays. Ranging from the fun-loving Quarrel Festival, which originated from a historic miscommunication and was later turned into a holiday to celebrate ones pets, to the more melancholic Rinne Festival, a holiday where friends and loved ones exchange gifts alongside honouring the memories of their fallen comrades or departed family members. These festivals are a large part of the Konoha Lifestyle, and are more often than not large, unavoidable events.

Fashion
Fashion in the Hidden Leaf varies greatly depending on the individual. Shinobi of rank will more often than not wear the appropriate uniform, and organization-aligned shinobi will typically wear their uniform and sport patches or insignias of their division. Civilians have more diverse choices of fashion, ranging from wool, cotton, or silk fabrics, and designs that range from the simple tunic-and-trousers to more ornate kimonos. Casual clothing is also a common sight. Given the changing temperatures, the styles available depend heavily on the weather and season, as the Fire Country experiences both warm summers and cold winters.

Everyday Life
Everyday life in the Hidden Leaf is renowned to be quite peaceful, for the most part. Due to its nature as a trading hub, culture in Konohagakure is notably diverse, with several different lifestyles all melting together, leading to an amalgamation of different customs and traditions, as well as a people who are generally welcoming to such changes. There is, however, a majority of people in Konoha who also values the customs born in the Fire Country, such as the Will of Fire, and are especially zealous for such ideals.

Depending on where one finds themselves in the village, they might be stuck in a high-traffic bustling street, or enjoy a quiet walk on a dirt road around the inner perimeter of the village, creating a great deal of contrast in lifestyle. In some places, one might even forget that they are inside a shinobi village, as dense forests, long fields, and sizable stretches of farmland all grant the convincing illusion of rural life.

Infrastructure

Konohagakure's infrastructure is vast and maze-like, with hundreds of roads scattered throughout the village leading all throughout the walls.

Although not present within the village itself, rail transportation has become a growing trend in the Leaf, with trains running to every major town and city within the Fire Country allowing for easier, safer travel. These rails have also found industrial use alongside commercial and civilian, allowing the transportation of large quantities of goods, creating a healthier trade economy and greatly increasing the availability of said goods.

Demographics

Population: 6.8 Million

Military Demographic
    Active: 1.15 Million career (approx. 17% of total population)
    Reserve: 150k (includes non-shinobi)
    Shinobi: 76k

Shinobi Demographic Breakdown
    Genin: 29,700
    Chūnin: 22,500
    Special Jōnin: 16,500
    Jōnin: 7,300

Organizations

ANBU Black Ops
Main Post: [url=x]ANBU Black Ops[/url]

The ANBU Black Ops, otherwise known as the "Special Assassination and Tactical Squad", are covert operatives of exceptionally capable shinobi dispatched on important or dangerous missions within the Land of Fire by the Hokage. They undergo dangerous assignments to protect the village from exceptional threats that include high-risk infiltration, elimination of extremely strong ninja, tracking, surveillance, interrogating enemy ninja to learn information, and missions requiring specially trained ninja. The ANBU Black Ops are a highly respected yet secretive organization within Konohagakure, credited with keeping the peace alongside the Konoha Military Police. They wear their mask even in their own village, for their identity as an ANBU agent is to be known only by the Kage and village elders.

Konoha Intelligence Division
The Intelligence Division is a group of shinobi grouped together because of their skill at information gathering, analysis, and investigation. The Intelligence Division is actually a vast organisation with three sub-divisions serving various functions. One such division, the Interrogation Force, deals with detaining and extracting information from targets by any means necessary, and typically work with either the ANBU or Ops Teams. Another division, the Analysis Team, specialises in learning information from bodies, and is responsible for carrying out autopsies, often working with the Iryō-nin. The last division, the Investigation Team, is in charge of investigating leads on threats, both domestic and foreign, to preemptively prevent tragedy and crime from happening, and to help identify perpetrators when they do.

Konoha Medical Corps
The Medical Corps is a division of Konohagakure's Iryō-nin organisation and hospital, and is comprised of two subdivisions. The first division, the Domestic Iryō-nin, generally work at the hospital full-time, and their roles are similar to those of Field Iryō-nin in that they are deployed to aid the comrades who are out on missions. However, unlike Field Iryō-nin that normally get assigned to a four-man-team to serve in that capacity, they move as an independent team comprised solely of medical-nin. The other division, the Field Iryō-nin, are specialized shinobi that are trained to act in standard shinobi cells, and are trained as much to fight as they are to heal, leading to such nicknames as 'Combat Medics' or 'Death Doctors'.

Konoha Military Police Force
Main Post: [url=x]Konoha Military Police Force[/url]

The Konoha Military Police Force, also known simply the Military Police or the KMP, is the judicial organisation of Konohagakure. Originally founded by the Second Hokage, Tobirama Senju, as an extension of trust and faith to the Uchiha, the organization was disbanded after the Uchiha Clan Massacre, refounded by the Eighteenth Hokage, Sousetsu Senju, and further organized by the Thirteenth, Takao Kimura. The Konoha Military Police's purpose is to maintain the peace and uphold Fire Country law in the village, regarded as "elite shinobi who monitor fellow shinobi", although they did not have the authority of arresting Anbu members without a warrant, as Anbu directly report to the Hokage. Military Police are typically full-time shinobi who may forego traditional missions and assignments, instead focusing on incidents within the village, ranging from domestic disturbances to rambunctious teenagers.

Konoha Sealing Corps
The Konoha Sealing Corps is a team of trained fūinjutsu users that act primarily in defense of the village, boasting responsibilities such as sealing out of control fires inside and outside of the village, containing natural disasters that would harm the village, maintaining the Sensing Barrier for the Barrier Team, and preparing for specific disasters such as Amaterasu or Tailed Beasts, however the latter has become more of a ghost story among the organization than a legitimate concern.

Konoha Sword Priests
Main Post: [url=x]Konoha Sword Priests[/url]

The Konoha Sword Sages are a military division designed for weaponry specialists, particularly swordsmen, whose primary focus is on the defense of the village. However, in times of war, the Sword Sages may lead squads of skilled shinobi into enemy territory. The Sword Sages have no particular responsibilities within the village during peacetimes and are merely an auxilary defense force should the village need them, however they are known to help teach the basics of swordplay.

Konoha Tracking Division
Main Post: [url=x]Konoha Tracking Division[/url]

The Tracking Division is, as the name suggests, a division of the Konoha Military dedicated to the task of tracking. They are typically used to keep tabs on potential threats, to identify defectors, and to keep tabs on Konoha shinobi outside of the village, usually on missions or personal leave. The Tracking Division works closely with nearly all other branches of the Konoha Military, especially the Ops Teams, and ANBU, however nearly all other divisions rely on them in some form, whether it be gathering information or locating their targets. The Tracking Division is also in charge of keeping the Fire Country Bingo Book up to date.

Konoha Barrier Team
Konoha's Barrier Team is in charge of maintaining the detection barrier surrounding Konoha, detecting intruders, and communicates the presence of these interlopers to the ANBU, the Military Police, or the Ops Teams. The team is led by members of the Yamanaka Clan, act in tandem with the Sealing Corps, and operate out of a bunker located within the Hokage Mountain. Within this bunker, streams run from the upper level into a large basin on the lower level. Above the basin is a large sphere made of water that represents the Sensing Barrier. In front of the sphere are four conical pillars in a square formation. Behind these is a stairway to the upper level observation deck, shielded by a large glass screen with the Barrier Team symbol on it.

Locations of Interest


  • Konohagakure Academy
  • Amaguriama
  • Fire Park
  • Hokage Rock
  • Information & Receiving Centre
  • Jōnin Standby Station
  • Kikyō Castle
  • Konoha Archive Library
  • Konoha Aviary
  • Konoha Bank
  • Konoha Cemetery
  • Konohagakure Central Post Office
  • Konoha General Hospital
  • Konoha Library
  • Konoha Mountain Villa
  • Konoha Orphanage
  • Konoha Shinshigai Station
  • Memorial Stone
  • Naka River
  • Ninjutsu Research Centre
  • Ichiraku Ramen
  • Senju Park
  • Shushu-ya Pub
  • Yakiniku Q
  • Yamanaka Flowers
  • Konoha Ninja Tool Research Facility
  • Konoha Strict Correctional Facility
  • Zeroth Training Ground
  • Third Training Ground
  • Forty-Fourth Training Ground


Notable People

  • Ōmono Madoka


Former Hokage
  • Hashirama Senju, 1st Hokage
  • Tobirama Senju, 2nd Hokage
  • Hiruzen Sarutobi, 3rd Hokage
  • Minato Namikaze, 4th Hokage
  • Tsunade Senju, 5th Hokage
  • Kakashi Hatake, 6th Hokage
  • Naruto Uzumaki, 7th Hokage
  • Azami Hyūga, 8th Hokage
  • Morie Yamanaka, 9th Hokage
  • Jun’ichi Akimichi, 10th Hokage
  • Sebasu Hyūga, 11th Hokage
  • Kenta Inuzuka, 12th Hokage
  • Takao Kimura, 13th Hokage
  • Uchiha Tatsumaru, 14th Hokage
  • Takeshi Uzumaki, 15th Hokage
  • Mitsuhide Namikaze, 16th Hokage
  • Mitsuo Sarutobi, 17th Hokage
  • Sousetsu Senju, 18th Hokage
  • Rippa Chi, 19th Hokage



Last edited by Takao on Sat Jan 05, 2019 1:45 am; edited 20 times in total

3ignore plis 2.0 Empty Re: ignore plis 2.0 on Wed Oct 17, 2018 2:57 pm

Takao

Takao


S-rank
HokageStatusNotable Accomplishments
初代火影
Shodai Hokage
1st Hokage
ignore plis 2.0 5FuNpUy
Senju, Hashirama
千手柱間
Deceased

  • Founded Konohagakure.
  • Created the "Will of Fire" philosophy.
  • Revered as the "God of Shinobi".

二代目火影
Nidaime Hokage
2nd Hokage
ignore plis 2.0 RVbwTBnSenju, Tobirama
千手扉間
Deceased

  • Founded the Konohagakure Military Police.
  • Founded the Shinobi Academy.
  • Founded the Konohagakure ANBU.
  • Created the Chūnin Exams.
  • Invented the Summoning: Impure World Reincarnation technique.
  • Invented the Flying Thunder God technique.
  • Invented the Shadow Clone technique.
  • Created hundreds of techniques.

三代目火影
Sandaime Hokage
3rd Hokage
ignore plis 2.0 NIJpOSuSarutobi, Hiruzen
猿飛ヒルゼン
Deceased

  • Revered as a "God of Shinobi".
  • Revered as the "Professor" due to his mastery over all forms of shinobi combat.
  • Learned how to perform all five basic chakra natures.

四代目火影
Yondaime Hokage
4th Hokage
ignore plis 2.0 WZeBBL0Namikaze, Minato
四代目火影
Deceased

  • Sealed the Nine-Tailed Fox.
  • Single-handedly stopped an invasion consisting of a thousand Iwa shinobi.
  • Invented the Rasengan.

五代目火影
Godaime Hokage
5th Hokage
ignore plis 2.0 XzOYt80
Senju, Tsunade

千手綱手
Deceased

  • Revered as the most skilled Medical Shinobi of her time.

六代目火影
Rokudaime Hokage
6th Hokage
ignore plis 2.0 P5NGz8pHatake, Kakashi
はたけカカシ
Deceased

  • Learned how to perform all five basic chakra natures.
  • Reputed as having copied over 1,000 jutsu with his Sharingan.
  • Participated in the Fourth Shinobi World War.
  • Helped defeat Kaguya during the Fourth Shinobi World War.

七代目火影
Nanadaime Hokage
7th Hokage
ignore plis 2.0 7PHYSh1Uzumaki, Naruto
うずまきナルト
Deceased

  • Was the Nine Tailed Fox Jinchuriki.
  • Was crucial in winning the Fourth Shinobi World War.
  • Was crucial in defeating Kaguya during the Fourth Shinobi World War.
  • Utilized all five basic chakra natures, as well as several advanced chakra natures.

八代目火影
Hachidaime Hokage
8th Hokage
ignore plis 2.0 O3HznMBHyūga, Azami
日向肛門漂白剤
Deceased

  • Established peace between Konohagakure and Iwagakure after the Fourth Shinobi World War.

九代目火影
Kyūdaime Hokage
9th Hokage
ignore plis 2.0 ZWHe4blYamanaka, Morie
山中守恵
Deceased

  • Revolutionized Konohagakure's Barrier Team sensory abilities.

十代目火影
Jūdaime Hokage
10th Hokage
ignore plis 2.0 D5AUyvQAkimichi, Jun’ichi
秋元純一
Deceased

  • Nothing of note.

十一代目火影
Jūichidaime Hokage
11th Hokage
ignore plis 2.0 RAVkeyWHyūga, Sebasu
日向セバス
Deceased

  • Nothing of note.

十二代目火影
Jūnidaime Hokage
12th Hokage
ignore plis 2.0 XOHwwRqInuzuka, Kenta
犬塚ケンタ
Retired

  • Nothing of note.

第十三火影
Jūsandaime Hokage
13th Hokage
ignore plis 2.0 SaOX4il
Kimura, Takao
木村高雄
Retired

  • Participated in the Gokage Summit battle in the Iron Country.
  • Youngest Hokage to date at the time of inauguration. (15yrs)

十四代目火影
Jūyondaime Hokage
14th Hokage
ignore plis 2.0 48lkcdtUchiha, Tatsumaru
うちは辰丸
Deceased
Killed in Action

  • Disgraced for destroying large portions of the village in its defense.

十五代目火影
Jūgodaime Hokage
15th Hokage
ignore plis 2.0 Zv1tK7GUzumaki, Takeshi
ウズミキタケシ
Retired
Location unknown

  • Participated in the battle against Uchiha, Hao.

十六代目火影
Jūrokudaime Hokage
16th Hokage
ignore plis 2.0 XZIm6NnNamikaze, Mitsuhide
ナミカエ光秀
Deceased
Killed in Action

  • Established an alliance between Konohagakure and Kirigakure due to his actions during the Seven Bells War.

十七代目火影
Jūnanadaime Hokage
17th Hokage
ignore plis 2.0 Lqupm3jSarutobi, Mitsuo
サルトビミツオ
Retired
Defected

  • Nothing of note.

十八代目火影
Jūhachidaime Hokage
18th Hokage
ignore plis 2.0 Ml82GwDSenju, Sousetsu
千住水越
Retired
Location unknown

  • Reestablished the Konohagakure Military Police.

十九代目火影
Jūkyūdaime Hokage
19th Hokage
ignore plis 2.0 N7EbmpXChi, Rippa
カイリッパ
Active

  • Helped invent locomotion.
  • Former Captain of the Konohagakure Sword Saints.

Invented the Rippacycle.



Last edited by Takao on Mon Oct 22, 2018 8:33 pm; edited 3 times in total

4ignore plis 2.0 Empty Re: ignore plis 2.0 on Thu Oct 18, 2018 11:04 pm

Takao

Takao


S-rank
locations

5ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Oct 19, 2018 4:28 pm

Takao

Takao


S-rank

JUTSU MODDING REQUEST THREAD

X

The Jutsu Modding Request Thread is used to submit all jutsu-related requests for review. This includes modding custom jutsu, training, jutsu list updates, and so on. The process for obtaining new jutsu is a simple three-step procedure: Approval, Training, and Payment. Additionally, one can find the jutsu rules required for creating techniques in this thread.

PLEASE NOTE
If jutsu are not posted in this thread with a link to the relevant registry, they will not be reviewed.


TEMPLATES

JUTSU TEMPLATE
Code:
[b]Name:[/b] (self-explanitory)
[b]Origin:[/b] (canon, custom, another character's name, etc)
[b]Rank:[/b] (self-explanitory)
[b]Type:[/b] (offensive, defensive, or supplementary)
[b]Element:[/b] (self-explanitory)
[b]Range:[/b] (self-explanitory)
[b]Specialty:[/b] (self-explanitory)
[b]Duration:[/b] (self-explanitory)
[b]Cooldown:[/b] (self-explanitory)
[b]Activation:[/b] (hand seals, triggers for genjutsu, whatever is used to activate the technique)
[b]Description:[/b] (self-explanitory)


REQUEST SUBMISSION TEMPLATE
Code:
[url=PASTE LINK HERE][u]LINK[/u][/url]
[b]Request:[/b] (Jutsu Review, Training, Jutsu-list, etc.)
[b]Other:[/b] (If training, list ALL word count reductions here.)


JUTSU REGISTRY TEMPLATE
Code:
[spoiler=TO BE MODDED] Post techniques that require modding here.[/spoiler]

[spoiler=APPROVED AND UNTRAINED] When techniques are approved, move them to this spoiler until they are trained.[/spoiler]

[spoiler=AWAITING PAYMENT]When techniques have been trained and are awaiting payment, move them to this spoiler.[/spoiler]



CREATING YOUR REGISTRY, JUTSU LIST, AND NEW JUTSU

The first thing you do after being approved should be posting your Jutsu Registry and Jutsu List. The former, your Jutsu Registry, is used for registering new techniques, getting them reviewed, approved, and trained, and requesting payment. ALL techniques must be approved via your registry, even library techniques or techniques learned from other characters. The Jutsu List is used for storing techniques that have been approved, trained, and paid for. Techniques should never be placed in your jutsu list until they have been approved, trained, and paid for. The only exception to this rule is academy techniques, which players are allowed to add directly to their jutsu list.


CREATING A JUTSU REGISTRY

  1. Create a new thread in this forum.
  2. Title this new thread "Character Name (Registry)". (i.e "Uzumaki Naruto (Registry)")
  3. Copy and paste the template located here to write, organize, and prepare your techniques for review.
  4. Submit the thread and you're done!


CREATING A JUTSU LIST

  1. Navigate to this forum and locate the village sub-board that matches your character's village.
  2. Create a new thread in the aforementioned village sub-board.
  3. Title this new thread "Character Name (Jutsu List)". (i.e "Uzumaki Naruto (Jutsu List)")
  4. If applicable, add all of the Academy Techniques to this thread. (Approval via registry is not needed.)
  5. When your jutsu are approved, trained, and paid for, you may add them to your jutsu list.
  6. Do not add techniques that have not been approved, trained, and paid for.


HOW TO CREATE NEW JUTSU

  1. After making your registry and posting the template within, copy, paste, and fill out the Jutsu Template.
  2. Refer to the Jutsu Rules thread for more information on creating jutsu.
  3. Edit the "To Be Modded" spoiler with your new jutsu.
  4. Always edit the first post of your registry when applying for new techniques. Do not post techniques in a new post.
  5. Use the Request Submission Template above and post a modding request in this thread.

    A Jutsu Mod will then review the technique when they clear the requests and post their modding in your registry. If further revisions are required and another review is needed, you must post another request in this thread. Mods will only check the modding request threads, they will not check individual registries after revisions have been made.

    Please do not submit more than 5 jutsu per request. Jutsu requests are easily bogged down; the more jutsu there are to review, the longer it takes to review. Please note that this only applies to techniques that need review, any number of jutsu can be trained in a single request.


HOW TO TRAIN JUTSU

  1. After your jutsu has been approved, you may train your techniques.
  2. Any word count that is not already used for something else is eligible to be used for jutsu training.
  3. Either create a new post in your Jutsu Registry or edit the first post with a link to the thread being used for training. Be sure to state which jutsu are being trained both in your registry AND in the exit post of the training thread.
  4. Use the Request Submission Template above and post a modding request in this thread.
  5. After your training is approved, make a new post in the Administrator Request thread to pay for the technique.
  6. NOTE: If you learned the technique from an S-Rank character, as well as any special jounin or higher that is part of a registered squad, who has the jutsu and taught it to you, you do not need to pay the ryo cost.


APPLYING FOR FREEBIE TECHNIQUES

    All new characters receive several techniques (4 D-Ranks and 1 C-Rank) that they are permitted to apply for after creation. These techniques can either be custom-made by the player, taken from the various jutsu-libraries on site, or taken from other player's libraries with their permission.

    Additionally, players can opt to split these techniques into lower ranks, or combine them into higher ranks. For instance, a player can combine two D-Rank techniques to create one single C-Rank technique. Alternatively, they can split their single free C-Rank technique into two D-Rank techniques, or one D-Rank into two E-Ranks. Players cannot combine two C-Rank techniques to create a B-Rank.

  1. Paste your free techniques into the "To Be Modded" section of your jutsu registry.
  2. Use the Request Submission Template above and post a modding request in this thread.
  3. After your free techniques have been approved, you may add them directly to your Jutsu List without needing to train or pay for them.


UPDATING OLD JUTSU

    Returning players will often find that some of their techniques may be out of date or need to be updated to be in accordance to new rules. The process to do so is simple.

  1. Navigate to this forum.
  2. Create a new thread titled "Character Name (Jutsu Update)". (i.e "Uzumaki Naruto (Jutsu Update)")
  3. Post the old version of the to-be updated technique first, and the revised version below the old version. Do this for each technique in need of revision.
  4. Use the Request Submission Template above and post a modding request in this thread.

6ignore plis 2.0 Empty Re: ignore plis 2.0 on Sun Oct 21, 2018 10:51 pm

Takao

Takao


S-rank
X

WELCOME TO NARUTO SAGA!


This Beginner's Guide was created to help expedite a new player's journey through the process of joining Naruto Saga. At first glance, Saga’s numerous guidelines can look overwhelming, but rest assured that not all of them are “mandatory reading” to begin roleplaying, or even making your character. This introduction will break down the process of getting started as quickly and simply as possible to help you get your character created.

CHARACTER CREATION

STEP ONE: CONCEPTS

The first step on your journey to creating your character is determing exactly what you want to do. The recommended place to start is by Picking a Village OR Choosing a Clan. Clans on Saga are largely separated by the shinobi village they pledge their loyalty to, with an exception being made for "Scattered" clans which can be taken by characters in any village.

When it comes to Choosing a Village, is it entirely up to your preference and the character concept you'd like to create. There is no inherent advantage to choosing one village over another; each has its own unique themes and a large variety of characters to interact with.
When it comes to Choosing a Clan, you may find that the lore, history, abilities, or theme of the clan influences the character concept you're going for. As mentioned before, clans are largely separated by the village they reside in, and thus may require you to create a character in that village to play a character of that clan. The exception to this are "Scattered" clans, which can be taken by characters of any village.

For example, the Hyūga Clan is locked to Konohagakure, therefore requiring players that wish to play as a Nara to create their character in Konohagakure. The Uchiha Clan, on the other hand, is "Scattered", and therefore can be taken by characters in any village.

PLEASE NOTE that some clans are considered "Restricted", and has special requirements that must be met before they can be taken. More information on restricted clans can be found in the Restricted and Banned List.

Once you have your character concept in mind and the village you're interested in joining, the next step you can take is creating your character's profile.

STEP TWO: THE PROFILE


The Character Profile is the only thing that is mandatory to complete and have approved before you can begin roleplaying. It consists of two main parts: the Logistics and the Biography.

The Logistics refers to everything between the "Name" and the "Special Characteristics" portion of the character profile. Many of the fields in this portion require at least some knowledge of the site's systems, lest you pick something you didn't actually want, but this guide will break down your options as simply and concisely as possible.

Name, Age, Birthday, Gender, Clan, and Village are all very self-explanatory. Assuming that you have already chosen your clan and village from Step One, the rest is basic character creation.

Rank is always "Genin" or "D-Rank" to begin, unless special circumstances are met, such as event-prizes or retirement reimbursement.

Elements refers to the chakra natures available to your character. This can be the base five (Fire, Water, Wind, Earth, and Lightning) or advanced elements if you've chosen a clan that grants such. Your primary element begins at S-Rank and your secondary element begins at C-Rank. What this means is that, depending on your shinobi rank limitations, you can use techniques that employ your primary element up to S-Rank and your secondary element up to C-Rank.

Specializations refers to the categories of jutsu that your character is capable of performing. There are 8 specializations on Saga:

  • Ninjutsu covers a broad spectrum of techniques and employs internal or external chakra manipulation, and is one-half of the prerequisites to utilize Summoning.
  • Taijutsu covers internal chakra manipulation and gives a stat bonus dependent on rank.
  • Genjutsu covers illusions of all variety, both internal and external.
  • Chakra Flow covers the ability to "flow" chakra through physical objects like weapons, and enables the usage of chakra-actives on items/weapons/armour.
  • Medical Ninjutsu covers the ability to legitimately heal damage as well as permanently modify bodies instead of illusions.
  • Fūinjutsu covers the ability to utilize "seals", allowing the user to seal or unseal virtually anything, and is the other half of the prerequisites to utilize Summoning alongside Ninjutsu.
  • Senjutsu covers the usage of Nature Chakra, and cannot be taken as a starting specialization.
  • Kugutsu covers the usage of puppets.

Code:
[right]<div style="height:424px; background-repeat: no-repeat; background-image:url('https://i.imgur.com/NJY5wN1.png'); background-position: center; font-size:70px; font-family: Lucida Sans Unicode; line-height:727px;"></div>[/right][table bgcolor="#2c2c2c" border="0" width="100%"][tr style=][td style="text-align: center;"]X[/td][/tr][/table]

[center]<div style="font-size:50px; font-family: Lucida Sans Unicode;">[b][color=#2c2c2c]WELCOME TO NARUTO SAGA![/color][/b]</div><br>[/center]

[quote]This [b]Beginner's Guide[/b] was created to help expedite a new player's journey through the process of joining Naruto Saga. At first glance, Saga’s numerous guidelines can look overwhelming, but rest assured that not all of them are “mandatory reading” to begin roleplaying, or even making your character. This introduction will break down the process of getting started as quickly and simply as possible to help you get your character created.[/quote]

[quote][center]<div style="font-size:25px; font-family: Lucida Sans Unicode;">[b][color=#2c2c2c]CHARACTER CREATION[/color][/b]</div>[/center]

<div style="font-size:20px; font-family: Lucida Sans Unicode;">[b][color=#2c2c2c]STEP ONE: CONCEPTS[/color][/b]</div>
The first step on your journey to creating your character is determing exactly what you want to do. The recommended place to start is by [b]Picking a Village[/b] OR [b]Choosing a Clan[/b]. Clans on Saga are largely separated by the shinobi village they pledge their loyalty to, with an exception being made for "Scattered" clans which can be taken by characters in any village.

[quote]When it comes to [b]Choosing a Village[/b], is it entirely up to your preference and the character concept you'd like to create. There is no inherent advantage to choosing one village over another; each has its own unique themes and a large variety of characters to interact with.[/quote]
[quote]When it comes to [b]Choosing a Clan[/b], you may find that the lore, history, abilities, or theme of the clan influences the character concept you're going for. As mentioned before, clans are largely separated by the village they reside in, and thus may require you to create a character in that village to play a character of that clan. The exception to this are "Scattered" clans, which can be taken by characters of any village.

For example, the Hyūga Clan is locked to Konohagakure, therefore requiring players that wish to play as a Nara to create their character in Konohagakure. The Uchiha Clan, on the other hand, is "Scattered", and therefore can be taken by characters in any village.

[b]PLEASE NOTE[/b] that some clans are considered "Restricted", and has special requirements that must be met before they can be taken. More information on restricted clans can be found in the [url=http://www.narutosaga.com/t11738-restricted-and-banned-list]Restricted and Banned List[/url].[/quote]

Once you have your character concept in mind and the village you're interested in joining, the next step you can take is creating your character's profile.

<div style="font-size:20px; font-family: Lucida Sans Unicode;">[b][color=#2c2c2c]STEP TWO: THE PROFILE[/color][/b]</div>

The [b]Character Profile[/b] is the only thing that is mandatory to complete and have approved before you can begin roleplaying. It consists of two main parts: the Logistics and the Biography.

[quote]The [b]Logistics[/b] refers to everything between the "Name" and the "Special Characteristics" portion of the character profile. Many of the fields in this portion require at least some knowledge of the site's systems, lest you pick something you didn't actually want, but this guide will break down your options as simply and concisely as possible.

Name, Age, Birthday, Gender, Clan, and Village are all very self-explanatory. Assuming that you have already chosen your clan and village from Step One, the rest is basic character creation.

[b]Rank[/b] is always "Genin" or "D-Rank" to begin, unless special circumstances are met, such as event-prizes or retirement reimbursement.

[b]Elements[/b] refers to the chakra natures available to your character. This can be the base five (Fire, Water, Wind, Earth, and Lightning) or advanced elements if you've chosen a clan that grants such. Your primary element begins at S-Rank and your secondary element begins at C-Rank. What this means is that, depending on your shinobi rank limitations, you can use techniques that employ your primary element up to S-Rank and your secondary element up to C-Rank.

[b]Specializations[/b] refers to the categories of jutsu that your character is capable of performing. There are 8 specializations on Saga:

[list][*][b]Ninjutsu[/b] covers a broad spectrum of techniques and employs internal or external chakra manipulation, and is one-half of the prerequisites to utilize Summoning.
[*][b]Taijutsu[/b] covers internal chakra manipulation and gives a stat bonus dependent on rank.
[*][b]Genjutsu[/b] covers illusions of all variety, both internal and external.
[*][b]Chakra Flow[/b] covers the ability to "flow" chakra through physical objects like weapons, and enables the usage of chakra-actives on items/weapons/armour.
[*][b]Medical Ninjutsu[/b] covers the ability to legitimately heal damage as well as permanently modify bodies instead of illusions.
[*][b]Fūinjutsu[/b] covers the ability to utilize "seals", allowing the user to seal or unseal virtually anything, and is the other half of the prerequisites to utilize Summoning alongside Ninjutsu.
[*][b]Senjutsu[/b] covers the usage of Nature Chakra, and cannot be taken as a starting specialization.
[*][b]Kugutsu[/b] covers the usage of puppets.[/list][/quote][/quote]

7ignore plis 2.0 Empty Re: ignore plis 2.0 on Sat Nov 03, 2018 1:37 am

Takao

Takao


S-rank
Konoha Academy
https://vignette.wikia.nocookie.net/naruto/images/a/ae/The_Academy.png/revision/latest?cb=20170614070751

Amaguriama
https://i.imgur.com/T86AU0g.png

Fire Park
https://i.imgur.com/AReDbda.png

Hokage Rock
https://i.imgur.com/2BABDRa.png

Information and Receiving Center
https://i.imgur.com/iZIFpe8.png

Jonin Standby Station
https://i.imgur.com/kBimWag.png

Kikyo Castle
https://i.imgur.com/9lUgQnp.png

Konoha Archive Library
https://i.imgur.com/jmOnXeT.png

Konoha Aviary
https://i.imgur.com/qRWjvsc.png

Konoha Bank
https://i.imgur.com/1GOdSVV.png

Konoha Cemetary
https://i.imgur.com/DvGG1lE.png

Konohagakure Central Post Office
https://i.imgur.com/R1LNa6f.png

Konoha General Hospital
https://i.imgur.com/vW3M5en.png

Konoha Hot Springs
https://i.imgur.com/pPA0riQ.png
Konoha Library
https://i.imgur.com/jJA7VeT.png

Konoha Intelligence Division
https://i.imgur.com/7ktd5pt.png

Konoha Mountain Villa
https://i.imgur.com/mFIIeGE.png

Konoha Military Police Headquarters
https://i.imgur.com/3kEWFPg.png

Konoha Orphanage
https://i.imgur.com/tZF8Uh3.png

Konoha Shinshigai Station
https://i.imgur.com/uGyDtbW.png

Memorial Stone
https://i.imgur.com/ngJWgzz.png

Naka River
https://i.imgur.com/2yblQQn.png

Ninjutsu Research Centre
https://i.imgur.com/qs3JX6N.png

Ichiraku Ramen
https://i.imgur.com/nNYg8kh.png

Senju Park
https://i.imgur.com/jhp2O97.png

Shushu-ya Pub
https://i.imgur.com/Owtadl4.png

Yakiniku Q
https://i.imgur.com/Q5Q5YlE.png

Yamanaka Flowers
https://i.imgur.com/8LNKGb3.png

Konoha Ninja Tool Research Facility
https://i.imgur.com/TSfRMP5.png

Konoha Strict Correctional Facility
https://i.imgur.com/bbXgTWw.png

Zeroth Training Ground
https://i.imgur.com/SRqvg1a.png

Third Training Ground
https://i.imgur.com/eRiQq6T.png

Forty-Fourth Training Ground
https://i.imgur.com/ClqueqR.png

8ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Nov 16, 2018 2:04 am

Takao

Takao


S-rank
ignore plis 2.0 UeofarI
ignore plis 2.0 EXBIru9
KONOHA RP POSITIONS

"When the tree leaves dance, one shall find flames. The fire's shadow will illuminate the village, and once again, leaves shall bud anew."

INFORMATION

This thread is dedicated toward listing the Roleplay Positions available in Konoha. Some positions have special responsibilities or clearances, such as the Hokage’s Assistant who is allowed to approve and deny requests in the Hokage Request Thread, or the Division Leadership positions who can approve or deny applicants to their division, such as ANBU.

To claim one of the positions below or for more information, please PM the Hokage or the Hokage’s Assistant on site, or DM either on Discord. Division Leadership and Captains are 1 per character. Council Members may hold other positions.

(P.S: Hover over images for character names or click for profiles!)

LEADERSHIP

第十三火影
Jūsandaime(13th) Hokage


Body Guard
ignore plis 2.0 UvPhGZ0
Open Position

Hokage's Assistant
ignore plis 2.0 Ufcx0ig
Open Position

Body Guard
ignore plis 2.0 UvPhGZ0
Open Position


Foreign Ambassador
ignore plis 2.0 UvPhGZ0
Open Position

Foreign Ambassador
ignore plis 2.0 UvPhGZ0
Open Position

Foreign Ambassador
ignore plis 2.0 UvPhGZ0
Open Position

COUNCILS

Head Jōnin
ignore plis 2.0 Ufcx0ig
Open Position


Shinobi Council Member
ignore plis 2.0 UvPhGZ0
Open Position
Shinobi Council Member
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Open Position
Shinobi Council Member
ignore plis 2.0 UvPhGZ0
Open Position

War Council Director
ignore plis 2.0 Ufcx0ig
Open Position

War Council Member
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Open Position

War Council Member
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Open Position

War Council Member
ignore plis 2.0 UvPhGZ0
Open Position

DIVISION LEADERSHIP


Academy Director
ignore plis 2.0 UvPhGZ0
Open Position

ANBU Commander
ignore plis 2.0 UvPhGZ0
Open Position

Military Police Commander
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Open Position


Iryō-nin Director
ignore plis 2.0 UvPhGZ0
Open Position

Sealing Corps Director
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Open Position

Barrier Team Director
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Open Position


Tracking Division Commander
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Open Position

Ops Team Commander
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Open Position

Intel Division Leader
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Open Position

DIVISION CAPTAINS


ANBU Captain 1
ignore plis 2.0 UvPhGZ0
Open Position

ANBU Captain 2
ignore plis 2.0 UvPhGZ0
Open Position

ANBU Captain 3
ignore plis 2.0 UvPhGZ0
Open Position


Ops Captain 1
ignore plis 2.0 UvPhGZ0
Open Position

Ops Captain 2
ignore plis 2.0 UvPhGZ0
Open Position

Ops Captain 3
ignore plis 2.0 UvPhGZ0
Open Position

9ignore plis 2.0 Empty Re: ignore plis 2.0 on Wed Nov 21, 2018 12:02 am

Takao

Takao


S-rank
ignore plis 2.0 1TcYq7



Last edited by Takao on Mon Apr 01, 2019 11:09 am; edited 1 time in total

10ignore plis 2.0 Empty Re: ignore plis 2.0 on Thu Nov 22, 2018 1:22 pm

Takao

Takao


S-rank
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
TEST
















ignore plis 2.0 9cQjuvW
After meeting each other in the Kirigakure Wilderness, Takao quickly took a liking to Fuyuko. The threat of a storm brewing in the distance brought them closer together in Fuyuko's home within the village, where they shared a conversation over a meal as the storm raged on outside. Fuyuko allowed Takao to stay the night, which lead to him barging into her bedroom after hearing her nightmare-induced scream. The pair shared an intimate moment after finding that they shared similar beliefs, and solidified the beginning of their relationship with a kiss.

Afterward, Takao and Fuyuko reunited in Kaze no Kuni after Takao's trip to Yukigakure, during the Siege of Inabayama. Initially Takao only intended to fight Lamya, whom he believed was a threat to Fuyuko who was in observance, but the invasion of Sunagakure radicals and other forces lead him to seek Fuyuko out after the initial fight. There, he fought alongside her, and carried her to a medical tent when the battle was winding down. When they were both rested and healed, they returned to Mizu no Kuni together.

Fuyuko and Takao's relationship deepened when she stumbled upon Takao during a severe schizophrenic episode, which left a large portion of Kirigakure's forest on fire. Her presence helped calm him down, and they confessed their love for one another while surrounded in flames. Takao carried her home that night, and in the morning, they set off for Konohagakure.
FUYUKO MIKI
Romantic Interest
Introduction Thread
THREAD BANK
BLAH
BLAH
BLAH
BLAH
BLAH

11ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Nov 23, 2018 1:38 am

Takao

Takao


S-rank
X
ANBU BLACK OPS

The ANBU Black Ops, otherwise known as the "Special Assassination and Tactical Squad", are covert operatives of exceptionally capable shinobi dispatched on important or dangerous missions within the Land of Fire by the Hokage. Operatives usually work in teams formed to the requirements of the mission, ensuring maximum success. The assignments that they conduct to protect the village from exceptional threats include high-risk infiltration, elimination of extremely strong ninja, tracking, surveillance, interrogating enemy ninja to learn information, and missions requiring specially trained ninja. Due to the often sensitive nature of their missions and the, at times, unique abilities they possess, Anbu are expected to destroy their bodies if they are too badly injured on a mission so that they can't be captured.

As early as the Academy, accomplished children are scouted to eventually join. While recruiting, shinobi are hand picked by their village leader, for their individual capabilities and special skills. Once initiated, they undergo intensive training, including studying of the human anatomy, subterfuge, assassination and other blackguard-esque methodology, and begin wearing masks to conceal their identity, leading to them using code names to identify each other.

The ANBU Black Ops are a highly respected yet secretive organization within Konohagakure, credited with keeping the peace alongside the Konoha Military Police. Members can also leave the organization, at any time, as participation in ANBU is voluntary. They wear their mask even in their own village, for their identity as an ANBU agent is to be known only by the Kage and village elders.

Requirements
Joining the ANBU Black Ops is no easy task. One must be prepared for a great deal of personal sacrifice when devoting themselves to the village. Due to the iniquity involved in an ANBU Operative's career, one's personality determine their eligibility into the force, leading to exceptional skilled shinobi whose personalities don't match the organisation to be rejected. In addition to this, a certain threshold of ability must be met.

ANBU Operative Requirements
  • Must be B-Rank (Tokujō) minimum.
  • Must have completed 8 missions of B-Rank minimum.
  • Must have 1 specialization at S-Rank and 1 Specialization at A-Rank minimum.
  • Must have 1 element at S-Rank and 1 element at B-Rank minimum.
  • 2500 ryo.


ANBU Captain Requirements
  • Must be A-Rank (Jōnin) minimum.
  • Must have completed 10 ANBU-related missions minimum.
  • Must have 2 specializations at S-Rank minimum.
  • Must have 2 elements at S-Rank minimum.
  • Must have 1 S-Rank technique trained, or 1 S-Rank item purchased.
  • 3000 ryo.

Uniform
ANBU Operatives wear personalized porcelain masks, with some opting for more menacing-looking creatures, in order to distinguish themselves from normal shinobi and to conceal their identities. In addition to this, operatives also have standard uniforms consisting of black and gray armor, metal arm guards and gloves, ninja sandals, three ninja pouches on their back-waist and a signature spiral tattoo on their shoulder. Some operatives wear black cloaks over their standard uniforms, and squad leaders may wear white cloaks.

The following items can be added to the operative's locker without needing to be bought and paid for:

  • ANBU Operatives receive 1 free B-Rank weapon of their design.
  • ANBU Captains receive 1 free A-Rank weapon, or are able to upgrade their ANBU B-Rank weapon for free

Konohagakure ANBU Uniform:
ignore plis 2.0 BKXjHWO
Name: Konohagakure ANBU Armour
Type of Armor: Light.
Rank: A
Elemental Alignment: -
Quantity: 1
Protection: This armor can block all basic attacks (kunai, swords, punches) and make them negligible if they are C-rank. Basic attacks of A-rank or lower do 1 rank less in damage, and such strikes of S-rank do 2 tiers less in damage. The armor only covers the upper legs, shoulders and torso of the user.
Ability/Function: This armor completely hides any trace of the user's presence from B-rank chakra sensory jutsu and below.
Code:
[quote][center][img]https://i.imgur.com/BKXjHWO.png[/img][/center]
[b]Name:[/b] Konohagakure ANBU Armour
[b]Type of Armor:[/b] Light.
[b]Rank:[/b] A
[b]Elemental Alignment:[/b] -
[b]Quantity:[/b] 1
[b]Protection:[/b] This armor can block all basic attacks (kunai, swords, punches) and make them negligible if they are C-rank. Basic attacks of A-rank or lower do 1 rank less in damage, and such strikes of S-rank do 2 tiers less in damage. The armor only covers the upper legs, shoulders and torso of the user.
[b]Ability/Function:[/b] This armor completely hides any trace of the user's presence from B-rank chakra sensory jutsu and below.[/quote]
Konohagakure ANBU Mask:
ignore plis 2.0 Anbu-m10
Name: Konohagakure ANBU Mask
Type of Armor:
Rank: C
Elemental Alignment: -
Quantity: 1
Protection: Protects the user’s face from weapons and strikes of C rank and below.
Ability/Function: This mask is primarily intended to hide the user’s identity. It changes the user’s voice at will. The user can fully control the pitch, accent and tone of the modified voice so long as the ninja has heard it before.
Code:
[quote][center][img(200px,265px)]http://i71.servimg.com/u/f71/13/07/69/12/anbu-m10.png[/img][/center]
[b]Name:[/b] Konohagakure ANBU Mask
[b]Type of Armor:[/b]
[b]Rank:[/b] C
[b]Elemental Alignment:[/b] -
[b]Quantity:[/b] 1
[b]Protection:[/b] Protects the user’s face from weapons and strikes of C rank and below.
[b]Ability/Function:[/b] This mask is primarily intended to hide the user’s identity. It changes the user’s voice at will. The user can fully control the pitch, accent and tone of the modified voice so long as the ninja has heard it before.[/quote]

ANBU Techniques
Once an Operative's training is completed and they have become an official member of the organization, they will have trained themselves in a myriad of different ways, and picked up the following techniques along the way. These techniques can be added to the operative's jutsu list without being trained or paid for.

ANBU Techniques:
Code:
[b]Name:[/b] Body Elimination Technique (Taikieusei no Jutsu no Jutsu ~ 体解消の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Self ---> Direct Contact
[b]Specialty:[/b] ANBU Only
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 2 posts
[b]Description:[/b] Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a dead body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.
Code:
[b]Name:[/b] ANBU Sensory Range (Chikakya: ANBU ~ 知覚野・暗部)
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] B.
[b]Type:[/b] Supplementary.
[b]Element:[/b] N/A
[b]Range:[/b] 100m.
[b]Specialty:[/b] ANBU Only
[b]Duration:[/b] Maintainable (-10 per turn)
[b]Cooldown:[/b] 5 posts.
[b]Description:[/b] A technique which allows ANBU members to be able to keep track of the village and their surroundings. These tactical ninja are able to see over long distances with hawk-like eyes, able to pick up the finest of details, from residual chakra from techniques even as faint as the Supernatural Walking Practice, as well as personalized chakra signatures, down to recent footprints and other tracks in broken shrubbery or other environs. [list][*]This jutsu gains 100m in range when used in the "-gakure no Sato" or "The Wilderness"forums of your home country.[*]If there are multiple users in close range (less than 5m), they can add their ranges together to extend the sensing area of this jutsu (so two ANBU in their home country could have a combined 400m sensory radius).
Code:
[b]Name:[/b] Peaceful Stasis Palm Technique (Tetaiteiwa no Jutsu ~ 停滞手平和の術)
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] B.
[b]Type:[/b] Supplementary.
[b]Element:[/b] N/A
[b]Range:[/b] One target within 3m
[b]Specialty:[/b] ANBU Only
[b]Duration:[/b] Maintainable for -10 chakra per turn
[b]Cooldown:[/b] 3 posts.
[b]Description:[/b] This technique puts a [i]willing or dying[/i] target in a state of deep sleep through halting bodily functions down to the cellular level; by doing so, it allows an ANBU to rescue a ninja even inches from death and maintain the jutsu until professional Medical aid can be called in. This technique increases the effectiveness of Medical Ninjutsu on the target by +1 rank; if the user specializes in Medical Ninjutsu, this technique heals similarly to a D-ranked healing technique, letting the target recover from 3/4-inch cuts, first-degree burns, and minor bruising. As the user continues this jutsu, they can slowly heal more and more damage, removing the target from critical condition.
Code:
[b]Name:[/b] ANBU Barrier Technique (Kekkei no Jutsu: ANBU ~ 結界の術・暗部)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] B.
[b]Type:[/b] Defensive
[b]Element:[/b] N/A
[b]Range:[/b] 25m, +50m per extra cooperative user.
[b]Specialty:[/b] ANBU Only
[b]Duration:[/b] Maintainable -15 per post
[b]Cooldown:[/b] 8 posts.
[b]Description:[/b] The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of equal rank, or weakening a technique of 1 rank higher by 2 ranks. As ANBU often roam in squads, for each additional ANBU using the skill, its rank increases by +1, allowing ANBU squads to seal in or imprison even the most powerful targets or deflect/contain powerful attacks as a team that they otherwise would not be able to alone.
Code:
[b]Name:[/b] Time Reversal Technique (Jigyaku no Jutsu ~ 時逆の術)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] A.
[b]Type:[/b] Supplementary.
[b]Element:[/b] N/A
[b]Range:[/b] Direct Contact > 1m
[b]Specialty:[/b] ANBU Only.
[b]Duration:[/b] Maintainable for -10 chakra per turn.
[b]Cooldown:[/b] 3 posts.
[b]Description:[/b] This technique is used by the ANBU to retrieve forgotten memories. After forming the needed hand seals (Dog, Snake, Ox, Bird, Tiger), the ANBU will use chakra to access the target's mind by touching their hands to their head. Per post of use, the caster is able to recall the events of the target's life up to three post rounds prior to use. The target must be conscious for this technique to work, and must either be compliant or restrained.

12ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Nov 23, 2018 9:39 am

Takao

Takao


S-rank
X
ROOT

Not to be confused with the ANBU Black Ops, ROOT is a highly secretive organization that was founded to work in the shadows of the village to it's benefit, often skirting the line of legality to achieve its goals. Because of its core views as "the unseen ones who support the great tree of Konoha from the depths of the earth", these missions were often less than respectable, consisting of acts such as eliminating individuals that were considered potential threats simply for expressing their detestation for Konoha, despite not actually having done anything against the village.

Root is an extremely strict group, and as such, each member of the organisation have a cursed seal imprinted on the back of their tongues, which when activated, would paralyse their entire body if they tried to speak anything about the organisation, rendering them unable to speak or move. This was done in an effort to prevent information leak should any of them be captured and interrogated by enemy forces, as well as to prevent potential double agents from infiltrating the organization.

ROOT Operatives specialize in absolute stealth and anonymity. Each member had a codename; even the members themselves do not know their fellow operatives' identities. Few of them ever meet or socialize unless hand-picked and placed on a squad to improve the chance of mission success. More so than other shinobi and even the ANBU themselves, ROOT Operatives are complete masters of stealth, infiltration, and assassination.

Requirements
ROOT Operatives do not necessarily join, as public knowledge of ROOT's current iteration is nonexistant. Instead, they are recruited, either due to existing ability or because of exceptional yet untapped talent. Because of the organizations secrecy, as well as its iniquity and general willingness to forego law and order to achieve their goals, one's personality determine their eligibility into the organization, leading to exceptional skilled shinobi whose personalities don't align to be waived. In addition to this, a certain threshold of ability must be met.

ROOT Operative Requirements
  • Must be D-Rank (Genin) minimum.
  • Must have trained KKG to highest possible stage or rank.
  • Must have stats trained to highest possible tier for their rank.
  • Must have 5 techniques trained or 5 items purchased of 1 rank above their own.
  • Must have completed 5 missions equal to their shinobi rank OR pay 2,500 ryo.


ROOT Captain Requirements
  • Must be A-Rank (Jōnin) minimum.
  • Must have completed 10 ROOT-related missions minimum.
  • Must have 2 specializations at S-Rank minimum.
  • Must have 2 elements at S-Rank minimum.
  • Must have 1 S-Rank technique trained, or 1 S-Rank item purchased.
  • 3,000 ryo.

Progression
Because of ROOT's extensive training and high standards, ranking up within the organization requires more effort than normal shinobi.

  • Must complete 2 additional missions of their ninja rank minimum.
  • Must have 3 stats trained to highest possibel tier for their rank.
  • Must have 5 techniques trained or 5 items purchased of 1 rank above their own.

ROOT Missions
Assignments given to ROOT Operatives skirt the lines of what is legal, crossing said line more often than not. Because of this aversion to law and the questionable legality of their assignments, ROOT Operatives can create missions labeled with [ROOT]. These missions are always off the books and considered criminal by normal village standards. Operatives are trained and thrive in these risky illegal environments, completing such tasks with ease, anonymity, and brutal efficiency.

Because of this, missions labelled with [ROOT] use the criminal payout in place of the normal payout in standard missions, while still using standard mission word count requirements.

Uniform
ROOT Operatives often mimic the ANBU Black Ops in their style of uniform, partially due to the organization's historic roots as a branch of Konohagakure's ANBU training subdivision. Because of this, ROOT Operatives wear personalized porcelain masks, with some opting for more menacing-looking creatures, in order to conceal their identities. In addition to this, operatives also have standard uniforms consisting of black and gray armor, metal arm guards and gloves, ninja sandals, and three ninja pouches on their back-waist. Most importantly, Operatives wear a black hooded cloak over the ensemble.

The following items can be added to the operative's locker without needing to be bought and paid for, based on the operative's rank.

    Genin
  • ROOT Mask

    Chūnin
  • ROOT Mask
  • ROOT Cloak
  • Konohagakure ANBU Armour

    Tokujō
  • B-Rank ANBU weapon

    Jōnin
  • A-Rank ANBU weapon OR upgrade

ROOT Mask:
ignore plis 2.0 Anbu-m10
Name: ROOT Mask
Type of Armor:
Rank: C
Elemental Alignment: N/A
Protection: Protects the user’s face from weapons and strikes of C rank and below.
Ability/Function: This mask is primarily intended to hide the user’s identity. It changes the user’s voice at will to mimic any voice they've heard. The user can fully control the pitch, accent and tone of the modified voice so long as the ninja has heard it before ICly.
History: This is the standard mask of the ROOT agent that has been used for hundreds of years in the lands of Konohagakure. While it has been upgraded slightly from other masks, it does so to hide the user's identity as well as aide in infiltration missions should it be needed.
Code:
[quote][center][img(200px,265px)]https://i.servimg.com/u/f71/13/07/69/12/anbu-m10.png[/img][/center]
[b]Name:[/b] ROOT Mask
[b]Type of Armor:[/b]
[b]Rank:[/b] C
[b]Elemental Alignment:[/b] N/A
[b]Protection:[/b] Protects the user’s face from weapons and strikes of C rank and below.
[b]Ability/Function:[/b] This mask is primarily intended to hide the user’s identity. It changes the user’s voice at will to mimic any voice they've heard. The user can fully control the pitch, accent and tone of the modified voice so long as the ninja has heard it before ICly.
[b]History:[/b] This is the standard mask of the ROOT agent that has been used for hundreds of years in the lands of Konohagakure. While it has been upgraded slightly from other masks, it does so to hide the user's identity as well as aide in infiltration missions should it be needed.[/quote]
ROOT Cloak:
Name: ROOT Cloak
Type of Item: Hooded Cloak & Mantle
Rank: B
Elemental Alignment: Fuuton
Ability/Function: The cloak of ROOT is made in such a manner that the chakra within it deafens the sound of the user's nonaggressive movements when moving lower than burst speed. Additionally, should it be worn at night, it conceals the user from the vision of others by blending them in with the surrounding darkness, requiring B-0 Perception to see their shadowy outline and A-0 perception to see them clearly.
Appearance: A shadowy black cloak with a hooded mantle that obscures the user's face, falling down to just above the user's knees with holes for their arms.
History:A traditional cloak for the secretive operations of ROOT agents from Konoha, developed by ROOT members themselves as part of their training before entering the field.
Code:
[quote][b]Name:[/b] ROOT Cloak
[b]Type of Item:[/b] Hooded Cloak & Mantle
[b]Rank:[/b] B
[b]Elemental Alignment:[/b] Fuuton
[b]Ability/Function:[/b] The cloak of ROOT is made in such a manner that the chakra within it deafens the sound of the user's nonaggressive movements when moving lower than burst speed. Additionally, should it be worn at night, it conceals the user from the vision of others by blending them in with the surrounding darkness, requiring B-0 Perception to see their shadowy outline and A-0 perception to see them clearly.
[b]Appearance:[/b] A shadowy black cloak with a hooded mantle that obscures the user's face, falling down to just above the user's knees with holes for their arms.
[b]History:[/b]A traditional cloak for the secretive operations of ROOT agents from Konoha, developed by ROOT members themselves as part of their training before entering the field.[/quote]
Konohagakure ANBU Armour:
ignore plis 2.0 BKXjHWO
Name: Konohagakure ANBU Armour
Type of Armor: Light.
Rank: A
Elemental Alignment: -
Quantity: 1
Protection: This armor can block all basic attacks (kunai, swords, punches) and make them negligible if they are C-rank. Basic attacks of A-rank or lower do 1 rank less in damage, and such strikes of S-rank do 2 tiers less in damage. The armor only covers the upper legs, shoulders and torso of the user.
Ability/Function: This armor completely hides any trace of the user's presence from B-rank chakra sensory jutsu and below.
Code:
[quote][center][img]https://i.imgur.com/BKXjHWO.png[/img][/center]
[b]Name:[/b] Konohagakure ANBU Armour
[b]Type of Armor:[/b] Light.
[b]Rank:[/b] A
[b]Elemental Alignment:[/b] -
[b]Quantity:[/b] 1
[b]Protection:[/b] This armor can block all basic attacks (kunai, swords, punches) and make them negligible if they are C-rank. Basic attacks of A-rank or lower do 1 rank less in damage, and such strikes of S-rank do 2 tiers less in damage. The armor only covers the upper legs, shoulders and torso of the user.
[b]Ability/Function:[/b] This armor completely hides any trace of the user's presence from B-rank chakra sensory jutsu and below.[/quote]

ROOT Techniques
Once an Operative's training is completed and they have become an official member of the organization, they will have trained themselves in a myriad of different ways, and picked up the following techniques along the way. The following techniques can be added to the operative's jutsu list without being trained or paid for.
ROOT Techniques:
Code:
[b]Name:[/b] Hiding in Shadow Technique [i](影操りの術 - Kageayatsuri no Jutsu)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] ROOT
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 2x Maintained Duration
[b]Description:[/b] The user, flowing chakra into a shadow they come into contact with, is capable of using the basic tenants of the transformation technique, is capable of sinking their body physically into a shadow they make contact with that's the size of their torso or larger at 1/2 a meter per second. While 'submerged' the user is able to move at their base movement speed as normal through connecting shadow and can mimic the movements and motions of any shadow they are within, allowing them to hide in the moving shadows of others without revealing themselves. This jutsu can be seen through by a ninja with a perception of B-2 or higher as well as sudden impact with bright lights to the user, like those from raiton techniques within range or flash bombs cause this jutsu to end and commence its cooldown.
Code:
[b]Name:[/b] Hiding in Shadow Technique [i](影操りの術 - Kageayatsuri no Jutsu)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] ROOT
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 2x Maintained Duration
[b]Description:[/b] The user, flowing chakra into a shadow they come into contact with, is capable of using the basic tenants of the transformation technique, is capable of sinking their body physically into a shadow they make contact with that's the size of their torso or larger at 1/2 a meter per second. While 'submerged' the user is able to move at their base movement speed as normal through connecting shadow and can mimic the movements and motions of any shadow they are within, allowing them to hide in the moving shadows of others without revealing themselves. This jutsu can be seen through by a ninja with a perception of B-2 or higher as well as sudden impact with bright lights to the user, like those from raiton techniques within range or flash bombs cause this jutsu to end and commence its cooldown.
Code:
[b]Name:[/b] Body Elimination Technique (Taikieusei no Jutsu no Jutsu ~ 体解消の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Self ---> Direct Contact
[b]Specialty:[/b] ANBU Only
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 2 posts
[b]Description:[/b] Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a dead body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.
Code:
[b]Name:[/b] ANBU Sensory Range (Chikakya: ANBU ~ 知覚野・暗部)
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] B.
[b]Type:[/b] Supplementary.
[b]Element:[/b] N/A
[b]Range:[/b] 100m.
[b]Specialty:[/b] ANBU Only
[b]Duration:[/b] Maintainable (-10 per turn)
[b]Cooldown:[/b] 5 posts.
[b]Description:[/b] A technique which allows ANBU members to be able to keep track of the village and their surroundings. These tactical ninja are able to see over long distances with hawk-like eyes, able to pick up the finest of details, from residual chakra from techniques even as faint as the Supernatural Walking Practice, as well as personalized chakra signatures, down to recent footprints and other tracks in broken shrubbery or other environs. [list][*]This jutsu gains 100m in range when used in the "-gakure no Sato" or "The Wilderness"forums of your home country.[*]If there are multiple users in close range (less than 5m), they can add their ranges together to extend the sensing area of this jutsu (so two ANBU in their home country could have a combined 400m sensory radius).
Code:
[b]Name:[/b] Time Reversal Technique (Jigyaku no Jutsu ~ 時逆の術)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] A.
[b]Type:[/b] Supplementary.
[b]Element:[/b] N/A
[b]Range:[/b] Direct Contact > 1m
[b]Specialty:[/b] ANBU Only.
[b]Duration:[/b] Maintainable for -10 chakra per turn.
[b]Cooldown:[/b] 3 posts.
[b]Description:[/b] This technique is used by the ANBU to retrieve forgotten memories. After forming the needed hand seals (Dog, Snake, Ox, Bird, Tiger), the ANBU will use chakra to access the target's mind by touching their hands to their head. Per post of use, the caster is able to recall the events of the target's life up to three post rounds prior to use. The target must be conscious for this technique to work, and must either be compliant or restrained.

13ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Nov 23, 2018 10:13 am

Takao

Takao


S-rank


ignore plis 2.0 EXBIru9
KONOHA SHINOBI ROSTER

"I wonder... do you have it, young as you are... the Will of Fire?"

(If you’d like to be added to this list, please PM Takao on site or DM on Discord.)

S-RANK | JŌNIN


Kimura, Takao

Jūsandaime(13th) Hokage


name
ignore plis 2.0 UvPhGZ0

name
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name
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A-RANK | JŌNIN



Nozara, Nayoko
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ANBU

Senju, Mikumi
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.

name
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.

B-RANK | TOKUJŌ



Uchiha, Kirei
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ROOT

name
ignore plis 2.0 UvPhGZ0
.

name
ignore plis 2.0 UvPhGZ0
.

C-RANK | CHŪNIN



Uchiha, Kizashi
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.

Yiga, Shikei
ignore plis 2.0 Fe9txG2
.

name
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.

D-RANK | GENIN



Aburame, Kanro
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.

Aburame, N’Jobu
ignore plis 2.0 APB3vbB
ROOT

Kimura, Kennosuke
ignore plis 2.0 NKGPpWY
.

Kinstugi, Yūgen
ignore plis 2.0 QALnPWl
.

Kumonosu, Zinan
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.

Namikaze, Satoru
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.

Orochiyaru
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.

Ryūga
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Sakamoto
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Senju, Sachihiro
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.

Ting
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ROOT

Hyūga, Xiang
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.

Joe, Yoshihiro
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.

Tsuneo
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.

Zouo, Honnari
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.

name
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.

name
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.

name
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.

14ignore plis 2.0 Empty Re: ignore plis 2.0 on Sat Nov 24, 2018 2:53 pm

Takao

Takao


S-rank
RANK/TYPE
TISSUE DAMAGE
CUTS
BLUNT DAMAGE
E
Negligible damage.
D
Sunburn to Minor 1st
1cm to 2cm
Minor Bruising
C
Major 1st to Minor 2nd
2cm to 3cm
Major Bruising to stable/closed fractures
B
Major 2nd to Minor 3rd
3cm to cm
Displaced fractures to fully broken bones
A
Major 3rd to Minor 4th
Cut/Pierce Through
Comminuted to shattered bones
S
Complete incineration
Can Bisect
Reduces bones to dust
LEGENDARY
Virtually indescribable in terms of breadth and severity, these are sure-kill techniques.

15ignore plis 2.0 Empty Re: ignore plis 2.0 on Sun Nov 25, 2018 6:53 pm

Takao

Takao


S-rank
X
OPS TEAM

The Ops Team, also known as Operations Team or Operations Squad, is a team of exceptionally skills individuals dispatched to hunt down dangerous criminals of Konohagakure and neutralize potential threats against the village. Ops Teams are sent on dangerous assignments, typically outside of the Land of Fire but often operating within it as well, to conduct operations in defense of Konoha. Such assignments can be anything from tracking, surveillance, and interrogation of enemy ninja to the more cut-and-dry hunting and elimination of threats and risks to the safety of the village.

Ops Team is a public organization that shinobi can elect to participate in through application. Shinobi electing into the outfit must be prepared to spend long periods of time away from the village, spanning anywhere from several days to a year. Because of these long stretches of deployment, Ops Team members are often placed on rotation and given extended periods of leave, allowing them to remain within the village for a period of time for rest and recuperation before redeployment.

Requirements
Joining the Ops Team is a relatively simple process, however not unlike the ANBU Black Ops, one must be prepared for a great deal of personal sacrifice when they devote themselves to the organization. Not only must an Ops Team Operative be willing to be away from the village for long periods of time, potentially disrupting home life, but they must also meet a certain threshold of ability and skill.

Ops Team Requirements
  • Must be B-Rank (Tokujō) minimum.
  • Must have completed 5 missions of B-Rank minimum.
  • Must have 1 specialization at S-Rank and 1 Specialization at A-Rank minimum.
  • Must have 1 element at S-Rank and 1 element at B-Rank minimum.
  • 2500 ryo.


Ops Captain Requirements
  • Must be A-Rank (Jōnin) minimum.
  • Must have completed 8 A-Rank (Jōnin) missions minimum.
  • Must have 2 specializations at S-Rank minimum.
  • Must have 2 elements at S-Rank minimum.
  • Must have 1 S-Rank technique trained, or 1 S-Rank item purchased.
  • 3000 ryo.

Uniform
X

Perks
The nature of an Ops Team Operative has them traveling to and from the village often. Because of this fact, Ops Team Operatives do not need to submit travel requests when traveling between villages or countries, and can do so freely, provided that they aren't neglecting their duties to do so.

X



Last edited by Takao on Thu Dec 06, 2018 2:01 pm; edited 2 times in total

16ignore plis 2.0 Empty Re: ignore plis 2.0 on Sun Nov 25, 2018 9:41 pm

Takao

Takao


S-rank
X
TRACKING DIVISION

The Tracking Division, X

Requirements
X

Uniform
X

Perks
X

17ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Dec 07, 2018 9:13 pm

Takao

Takao


S-rank
TISSUE DAMAGE
.
CUTS
.
BLUNT DAMAGE
MIN
MID
MAX
MIN
MID
MAX
MIN
MID
MAX
E
Negligible damage.
D
Sunburn
Minor 1st
Moderate 1st
.
1cm
1.5cm
2cm
.
Minor Bruising
Moderate Bruising
Major Bruising
C
Moderate 1st
Major 1st
Minor 2nd
2cm
2.5cm
3cm
Hairline Fractures
Closed Fracture
Displaced Fracture
B
Moderate 2nd
Major 2nd
Minor 3rd
3cm
3.5cm
4cm
Displaced Fracture
Open Fracture
Fully Broken
A
Moderate 3rd
Major 3rd
Minor 4th
4cm
5cm
Dismemberment
Partial Comminuted
Extensive Comminuted
Shattered
S
Moderate 4th
Major 4th
Total Incinteration
Dismemberment
Bisection
Completely Minced
Shattered
Reduced to Dust
Turned into mist
LEGENDARY
Virtually indescribable in terms of breadth and severity, these are sure-kill techniques.

18ignore plis 2.0 Empty Re: ignore plis 2.0 on Wed Dec 12, 2018 12:43 pm

Takao

Takao


S-rank
ignore plis 2.0 FiOBUmV
X
HI NO KUNI LOCATIONS
"When one wanders the birthplace of shinobi, their eyes will feast upon her unrivaled beauty."

The Land of Fire, otherwise known as 'Hi no Kuni', is a vast and prosperous country with a plethora of locations to explore and visit. Eclipsed by massive expanses of forests, filled with trees that reach for the skies at heights of a hundred meters and mountains that scrape the clouds, the landscape of the Land of Fire is breathtaking. Even the fields of farmland that stretch out as far as the eye can see and the freshly laid train tracks have their own unique, abstract aesthetic.

Below is a list of locations, both within Konohagakure proper as well as all over the Land of Fire, that can be freely used as reference for storytelling, missions, plots, and events.

Table of Contents

Konohagakure

Konohagakure Academy
Amaguriama
Fire Park
Hokage Rock
Information & Receiving Centre
Jōnin Standby Station
Kikyō Castle
Konoha Archive Library
Konoha Aviary
Konoha Bank
Konoha Cemetery
Konohagakure Central Post Office
Konoha General Hospital
Konoha Library
Konoha Mountain Villa
Konoha Orphanage
Konoha Hotsprings
Konoha Shinshigai Station
Memorial Stone
Naka River
Ninjutsu Research Centre
Ichiraku Ramen
Senju Park
Shushu-ya Pub
Yakiniku Q
Yamanaka Flowers
Konoha Ninja Tool Research Facility
Konoha Strict Correctional Facility
Zeroth Training Ground
Third Training Ground
Forty-Fourth Training Ground

Hi no Kuni

Major Towns

Akagahara
Yakekoge
Tanzaku Gai
Otafuki Gai
Kasai
Teichaku
Heiwa
Shinwato

Minor Towns

Ōji
Urōraka
Shikiten
Takagahara
Sakahai
Kōwan
Nishihida
Ōyamatsumi
Kūki-jo
Yōma

Noteworthy Locations

Valley of the end
Bounty Station
Fire Lake
Great Naruto Bridge
Tobirama River
Dosekijo Mines
Great Toad Lake
Nara Forest
Mount Ōujisama
Mount Sanchihoku
Ōyogi Catacombs
Ketsueki Trainyard
Tatsūjin Forest
Takamachi Ruins
Michishiro Forest
Yakekoge

19ignore plis 2.0 Empty Re: ignore plis 2.0 on Tue Dec 25, 2018 12:11 pm

Takao

Takao


S-rank
Dragon Art - Devouring Divinity:

Name: Dragon Art: Devouring Divinity (Ryūdō: Taberukami ~ 竜法・食べる神)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: -
Range: 10m
Specialty: Ninjutsu
Activation: Hand Seals (Dragon → Snake → Horse)
Duration: 1 post
Cooldown: 3 posts
Description: Devouring Divinity is a basic ninjutsu technique designed to consume and defend from incoming jutsu. The user completes the hand seals and exhales a pure chakra projectile approximately 2-meters in diameter in a straight line in front of them, travelling 10m/s up to 10-meters away. This projectile is capable of stopping the momentum of an incoming jutsu and pulling the chakra out of it; in the event of intangible elements such as fire or wind, the user consumes the element and nullifies it within their body. For physical elements, the user pulls the chakra from the attack and nullifies it that way. Regardless of the method used, the user is capable of consuming and nullifying up to 1 technique of equal rank or lower. Additionally, after a technique has been devoured, the user may reduce the cooldown of a single Ninjutsu technique by one post.


Name: Dragon Art: Devouring Divinity (Ryūdō: Taberukami ~ 竜法・食べる神)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: -
Range: 25m
Specialty: Ninjutsu
Activation: Hand Seals (Dragon → Snake → Horse)
Duration: 1 post
Description: Devouring Divinity is a basic ninjutsu technique designed to consume and defend from incoming jutsu. The user completes the hand seals and exhales a pure chakra, 10-meter radius wide projectile in a straight line in front of them, traveling 25m/s up to 10-meters away. This projectile is capable of stopping the momentum of an incoming jutsu and pulling the chakra out of it; in the event of intangible elements such as fire or wind, the user consumes the element and nullifies it within their body. For physical elements, the user pulls the chakra from the attack and nullifies it that way. Regardless of the method used, the user is capable of consuming and nullifying up to 1 technique of equal rank or lower. Additionally, after a technique has been devoured, the user may increase the duration of their next Ninjutsu technique by one post.

Dragon Art - Force:

Name: Dragon Art: Force (Ryūdō: Chikara ~ 竜法・力)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: -
Range: User
Specialty: Ninjutsu
Activation: Hand Seals (Snake → Tiger)
Duration: 1 post
Cooldown: 2 posts
Description: Dragon Art: Force is a technique that utilizes a highly condensed wave of pure chakra to attack the target directly. After completing the hand seals, the user gathers chakra into their lungs and exhales it as a projectile approximately 5-meters in diameter. This projectile travels up to 20-meters from the user at speeds of 25m/s. On contact, the projectile is capable of causing extensive major external bruising and can fracture bone. The chakra is dense enough to be visible, and will topple trees and damage buildings that it comes into contact with.


Name: Dragon Art: Force (Ryūdō: Chikara ~ 竜法・力)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: -
Range: User
Specialty: Ninjutsu
Activation: Hand Seals (Snake → Tiger)
Duration: 1 post
Description: Dragon Art: Force is a technique that utilizes a highly condensed wave of pure chakra to attack the target directly. After completing the hand seals, the user gathers chakra into their lungs and exhales it as a projectile approximately 10-meters in diameter. This projectile travels up to 25-meters from the user at speeds of 25m/s. On contact, the projectile is capable of inflicting displaced fractures. The chakra is dense enough to be visible to the naked eye and will decimate unenhanced environments that it comes into contact with.

Ninja Art - Skipping Stones:

Name: Ninja Art: Skipping Stones (Ninpō: Ishi o Sukippu ~ 忍術・石をスキップ)
Rank: C
Type: Supplementary | Defensive
Element: -
Range: -
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Activation: Hand Seals (Tiger)
Description: Skipping Stones is a simple technique in application that can be attached onto any technique cast by the user after its activation by increasing the amount of chakra in the technique upon activation. When this technique is applied to another, its cooldown begins immediately, rather than waiting for the duration of the applied technique to finish. The actual effect of this technique is quite simple, and when attached to another technique, Skipping Stones bestows upon said technique the ability to smash through the first interaction, equal to the rank of the applied technique, that it comes into contact with. This effect ends both this technique and the interacted technique without hindering the attached technique whatsoever. Additionally, the user must pay the difference in chakra cost when interacting with techniques above A-Rank, requiring 5 additional chakra for A-Rank and 10 for S-Rank.


Name: Ninja Art: Skipping Stones (Ninpō: Ishi o Sukippu ~ 忍術・石をスキップ)
Rank: C
Type: Supplementary | Defensive
Element: -
Range: -
Specialty: Ninjutsu
Duration: 1 post
Activation: Hand Seals (Tiger)
Description: Skipping Stones is a simple technique in application that can be attached onto any technique cast by the user after its activation by increasing the amount of chakra in the technique upon activation. The actual effect of this technique is quite simple, and when attached to another technique, Skipping Stones bestows upon said technique the ability to smash through the first interaction, equal to the rank of the applied technique, that it comes into contact with. This effect ends both this technique and the interacted technique without hindering the attached technique whatsoever. Additionally, the user must pay the difference in chakra cost when interacting with techniques above A-Rank, requiring 5 additional chakra for A-Rank and 10 for S-Rank.

Fire Release - Holy Purifying Flame:

Name: Fire Release: Holy Purifying Flame (Katon: Seijunka ~ 火遁・祓純火)
Canon/Custom: Custom
Rank: C
Type: Defensive | Supplementary
Element: Fire Release
Range: 30m
Specialty: Ninjutsu
Activation: Hand Seals (Dragon → Horse → Tiger)
Duration: 1 post
Cooldown: 2 posts
Description: Fire Release: Holy Purifying Flame is a weaker derivative of Divine Cleansing Flame designed to attack and disassemble incoming techniques. After completing the hand seals, the user exhales a large fireball approximately 4-meters in diameter. This fireball travels up to 30-meters from the user at speeds of 25m/s. Holy Purifying Flame can effectively destroy 1 B-Rank, 2 C-Rank, 3 D-Rank, and an indefinite amount of E-Rank jutsu and non-chakra enhanced projectiles. In addition to this, Holy Purifying Flame can be used to attack, consume, and extinguish non-chakra enhanced fire. This fire does not deal damage to others.


Name: Fire Release: Holy Purifying Flame (Katon: Seijunka ~ 火遁・祓純火)
Canon/Custom: Custom
Rank: C
Type: Defensive | Supplementary
Element: Fire Release
Range: 25m
Specialty: Ninjutsu
Activation: Hand Seals (Dragon → Horse → Tiger)
Duration: 1 post
Description: Fire Release: Holy Purifying Flame is a weaker derivative of Divine Cleansing Flame designed to attack and disassemble incoming techniques. After completing the hand seals, the user exhales a large fireball approximately 10-meters in diameter. This fireball travels up to 25-meters from the user at speeds of 55m/s. Holy Purifying Flame can effectively destroy 1 technique of up to one rank above. In addition to this, Holy Purifying Flame can be used to attack, consume, and extinguish non-chakra enhanced fire. This fire does not deal damage to others.

Fire Release - Remote Immolation Seal:

Name: Fire Release: Remote Immolation Seal (Katon: Tōi korosu fū ~ 火遁・遠い殺す封)
Origin: Custom
Rank: C
Type: Supplementary
Element: Fire Release
Range: 40m
Specialty: Fūinjutsu
Duration: Instant | Until unsealed
Cooldown: 3 posts
Activation: Physical Contact
Description: Remote Immolation Seal is a technique that allows the user to write formulae on their palm and seal a fire release technique of their own within it, then place the formulae upon a surface or a person and activate the technique remotely. This can only be done preemptively and cannot be done after the seal has been placed, thus limiting it to a technique of their own, as well as requiring it to be set up beforehand without the option to change. After placing the seal via touch, the formulae will appear on the surface. Any damage dealt to the seal that does not destroy it entirely will instead cause it to unseal its contents automatically unless the user prevents such from happening. Alternatively, the user can manually unseal the technique at will if they are within 40-meters, which will release the sealed technique with all of its values.


Name: Fire Release: Remote Immolation Seal (Katon: Tōi korosu fū ~ 火遁・遠い殺す封)
Origin: Custom
Rank: C
Type: Supplementary
Element: Fire Release
Range: 55m
Specialty: Fūinjutsu
Duration: Until unsealed
Activation: Physical Contact
Description: Remote Immolation Seal is a technique that allows the user to write formulae on their palm and seal a fire release technique of their own within it, then place the formulae upon a surface or a person and activate the technique remotely. This can only be done preemptively and cannot be done after the seal has been placed, thus limiting it to a technique of their own, as well as requiring it to be set up beforehand without the option to change. After placing the seal via touch, the formulae will appear on the surface. Any damage dealt to the seal that does not destroy it entirely will instead cause it to unseal its contents automatically unless the user prevents such from happening. Alternatively, the user can manually unseal the technique at will if they are within 55-meters, which will release the sealed technique with all of its values.

Jump:

Name: Jump (Hiyaku ~ 飛躍)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: /
Range: 50m
Specialty: Taijutsu
Duration: Instantaneous
Cooldown: 2 Posts
Description: Chakra is used as a substitution for muscle when the user makes a jump, allowing them to override their physical limitations and leap much higher than what would be normally possible. Utilizing this method, the user is capable of traveling 50 meters from their starting point in a straight line relevant to the origin of the technique's usage, allowing them to travel either vertically or horizontally depending on the user's position. The user travels at speeds of 35m/s during this period of flight. As the user lands, the residual chakra that remains in the user's legs from the usage of the technique is used to soften their landing by expanding outwards explosively upon making contact with the point of impact. This will result in material such as dirt or stone fracturing around the user in a 7 meter radius, similar to Cherry Blossom Impact. This technique deals no damage.


Name: Jump (Hiyaku ~ 飛躍)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: /
Range: 40m
Specialty: Taijutsu
Duration: 1 post
Activation: Action (Bending knees | Preparing for jump)
Description: Chakra is used as a substitution for muscle when the user makes a jump, allowing them to override their physical limitations and leap much higher than what would be normally possible. Utilizing this method, the user is capable of traveling 40 meters from their starting point in a straight line relevant to the origin of the technique's usage, allowing them to travel either vertically or horizontally depending on the user's position. The user travels at speeds of 65m/s during this period of flight. As the user lands, the residual chakra that remains in the user's legs from the usage of the technique is used to soften their landing by expanding outwards explosively upon making contact with the point of impact. This results in unenhanced terrain within a 20-meter radius of the user fracturing and shattering. This technique deals no damage.

Dragon Art - Eternity Consuming:

Name: Dragon Art: Eternity Consuming (Ryūdō: Shōhisuru eien ~ 竜法・消費する永遠)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: -
Range: 20m
Specialty: Ninjutsu
Activation: Hand Seals (Dragon → Snake → Horse → Ram)
Duration: 1 post
Cooldown: 4 posts
Description: Devouring Divinity is a basic ninjutsu technique designed to consume and defend from incoming jutsu. The user completes the hand seals and exhales a pure chakra projectile approximately 2-meters in diameter in a straight line in front of them, travelling 20m/s up to 20-meters away. This projectile is capable of stopping the momentum of an incoming jutsu and pulling the chakra out of it; in the event of intangible elements such as fire or wind, the user consumes the element and nullifies it within their body. For physical elements, the user pulls the chakra from the attack and nullifies it that way. Regardless of the method used, the user is capable of consuming and nullifying up to 1 technique of equal rank or lower. Additionally, after a technique has been devoured, the user may reduce the cooldown of a single Ninjutsu technique by two posts.


Name: Dragon Art: Eternity Consuming (Ryūdō: Shōhisuru eien ~ 竜法・消費する永遠)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: -
Range: 40m
Specialty: Ninjutsu
Activation: Hand Seals (Dragon → Snake → Horse → Ram)
Duration: 1 post
Description: Devouring Divinity is a basic ninjutsu technique designed to consume and defend from incoming jutsu. The user completes the hand seals and exhales a pure chakra projectile approximately 20-meters in diameter in a straight line in front of them, traveling 50m/s up to 40-meters away. This projectile is capable of stopping the momentum of an incoming jutsu and pulling the chakra out of it; in the event of intangible elements such as fire or wind, the user consumes the element and nullifies it within their body. For physical elements, the user pulls the chakra from the attack and nullifies it that way. Regardless of the method used, the user is capable of consuming and nullifying up to 1 technique of equal rank or lower. Additionally, after a technique has been devoured, the user may increase the duration of their next Ninjutsu technique by two posts.

Manipulated Shuriken Technique:

Name: Manipulated Shuriken Technique (Sōshuriken no Jutsu ~ 操手裏剣の術)
Rank: B
Type: Supplementary
Element: -
Range: 25m
Specialty: Ninjutsu
Duration: 3 posts | Maintainable
Cooldown: Duration + 1
Activation: -
Description Manipulated Shuriken Technique is a ninjutsu applied to any length of cordage, be it wire, chain, rope, cloth, etcetera. Upon applying this technique to the aforementioned cordage, the user is granted fine-tuned control of the wire itself, allowing them to use their chakra to manipulate the path of the wire up to 25-meters away from them at speeds of 35m/s. The cordage can turn up to 180 degrees, or one half-circles worth of a turning radius, up to once per post. If the user were to utilize the cordage to bind another being, it would require B-3 strength to break out of, and this effect persists for the duration of a single post without the capacity for being refreshed after being broken out of. The technique either lasts 3 posts or requires per-post maintenance, decided upon when the technique is cast.


Name: Manipulated Shuriken Technique (Sōshuriken no Jutsu ~ 操手裏剣の術)
Rank: B
Type: Supplementary
Element: -
Range: 40m
Specialty: Ninjutsu
Duration: 1 post
Activation: Hand Seal (Tiger)
Description Manipulated Shuriken Technique is a ninjutsu applied to any length of cordage, be it wire, chain, rope, cloth, etcetera. Upon applying this technique to the aforementioned cordage, the user is granted fine-tuned control of the wire itself, allowing them to use their chakra to manipulate the path of the wire up to 40-meters away from them at speeds of 35m/s. The cordage can turn up to 180 degrees, or one 2-meter radius half-circles worth of a turning radius at a time. If the user were to utilize the cordage to bind another being, it would require A-0 strength to break out of.

Sealing Style - Holding Breath:

Name: Sealing Style: Holding Breath (Fūinshiki: Katazuwonomu ~ 封印式・ 固唾を飲む)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: -
Range: User
Specialty: Fūinjutsu
Activation: Hand Seals (Rat → Ox → Dog)
Duration: Until unsealed
Cooldown: Varies
Description: Sealing Style: Holding Breath is a Fūinjutsu technique that writes a seal upon the user's hand, spreading across their palm and digits. Within this seal, the user is able to store one of their techniques of any rank, writing it into the seal formulae on their skin without needing to cast it outward beforehand. This effect only works on the user's own techniques, and cannot be used on the jutsu of others. The chakra cost of this technique is equal to the technique being cast and sealed to a minimum of B-Rank, meaning this technique will still require B-Rank chakra if a lower-ranked jutsu is sealed. When the technique is sealed, the cooldown period is forced but the total count is halved, rounded up to the nearest whole number. Additionally, the technique cannot be unsealed until that cooldown period is over. After this period, the user can unseal their technique from their hand at will with no additional chakra cost. The cooldown of Sealing Style: Holding Breath is equal to the full cooldown of the sealed technique. This seal does not persist between threads.


Name: Sealing Style: Holding Breath (Fūinshiki: Katazuwonomu ~ 封印式・ 固唾を飲む)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: -
Range: User
Specialty: Fūinjutsu
Activation: Hand Seals (Rat → Ox → Dog)
Duration: Until unsealed
Description: Sealing Style: Holding Breath is a Fūinjutsu technique that writes a seal upon the user's hand, spreading across their palm and digits. Within this seal, the user is able to store one of their techniques of any rank, writing it into the seal formulae on their skin without needing to cast it outward beforehand. This effect only works on the user's own techniques, and cannot be used on the jutsu of others. The user can unseal their technique from their hand at will with no additional chakra cost and uses the values of the sealed technique. This seal does not persist between threads.

Dragon Art - Body of Scales:

Name: Dragon Art: Body of Scales (Ryūdō: Sukēru no bodi ~ スケールのボディ)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: n/a
Range: Self
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: Duration
Description: Body of Scales is a technique that requires three hand seals (Tiger → Rat → Dragon). Upon completion, the user bleeds chakra from their tenketsu, which harden in layers over the user's skin. This hardened chakra takes on the appearance of jet black scales, and cover the entirety of the user's body within a single post. The user sustains additional changes to their body as well: their ears are elongated, their eyes lose their pupil and iris and instead glow white, and their mouths glow a similar white while their teeth become sharp. These changes are cosmetic and serve no purpose beyond the aesthetic of the technique. These layers of scales are heavy, reducing the user's speed by -2 tiers. However, in return they grant superior protection, and allow the user to withstand up to two S-Rank, three A-Rank, and four B-Rank techniques, as well as an indefinite number of techniques of C-Rank and below.


Name: Dragon Art: Body of Scales (Ryūdō: Sukēru no bodi ~ スケールのボディ)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: User
Specialty: Ninjutsu
Duration: 2 posts
Activation: Hand Seals (Tiger → Rat → Dragon)
Description: Body of Scales is a technique that requires the user to bleed chakra from their tenketsu, which harden in layers over the user's skin. This hardened chakra takes on the appearance of jet black scales, and cover the entirety of the user's body within a single post. The user sustains additional changes to their body as well: their ears are elongated, their eyes lose their pupil and iris and instead glow white, and their mouths glow a similar white while their teeth become sharp. These changes are cosmetic and serve no purpose beyond the aesthetic of the technique. These scales allow the user to withstand up to 1 technique of one rank above.

Black Origin Threshold:

Name: Black Origin Threshold (Kuro Kigen Kyokugen ~ 黒起源極限)
Canon/Custom: Custom
Rank: A
Type: Defensive | Supplementary
Element: -
Range: User
Specialty: Ninpō
Duration: Maintained
Cooldown: Once per thread.
Description: Black Origin Threshold is a technique that requires the user to possess the Short Fuse negative characteristic, and must be enraged in order to be used. While this technique is in use, the user suffers -1 perception as a result of their blind rage.

Moreso, Black Origin Threshold emits a powerful, pungent aura that affects those within a 10-meter radius of the user, although can be felt without effect up to 300-meters away. This emanation inflicts full-body paralysis onto those within the area that do not possess Strong-Willed or a Strong-Willed variant, freezing them in place fpr 2-posts due to the immense, overbearing chakra pressure. If the afflicted does have Strong-Willed or a Strong-Willed variant, they will instead endure a -2 reaction time debuff while they remain in the area of effect.

Additionally, this technique hardens the outermost layers to a solidity akin to steel. This change is invisible to the naked eye, although chakra-seeing dōjutsu would notice that the user's body is covered in chakra. Basic strikes of any rank of strength are able to be blocked without injury to the user. This chakra acts as a full-body defense against incoming chakra, effectively blocking up to one A-Rank, two B-Ranks, and an indefinite number of C-Ranks and below without injury to the user.


Name: Black Origin Threshold (Kuro Kigen Kyokugen ~ 黒起源極限)
Canon/Custom: Custom
Rank: A
Type: Defensive | Supplementary
Element: -
Range: User
Specialty: Ninpō
Duration: 2 posts
Description: Black Origin Threshold is a technique that requires the user to possess the Short Fuse negative characteristic, and must be enraged in order to be used. While this technique is in use, the user suffers -1 perception as a result of their blind rage.

Moreso, Black Origin Threshold emits a powerful, pungent aura that affects those within a 40-meter radius of the user, although it can be felt without effect up to 500-meters away. This emanation inflicts full-body paralysis onto those within the area that do not possess Strong-Willed or a Strong-Willed variant, freezing them in place for 2-posts due to the immense, overbearing chakra pressure. If the afflicted does have Strong-Willed or a Strong-Willed variant, they will instead endure a -2 reaction time debuff while they remain in the area of effect.

Additionally, this technique hardens the outermost layers to a solidity akin to steel. This change is invisible to the naked eye, although chakra-seeing dōjutsu would notice that the user's body is covered in chakra. Basic strikes of any rank of strength are able to be blocked without injury to the user. This chakra acts as a full-body defense against incoming chakra, effectively blocking up to 1 technique up to S-Rank.

Desolation Spiral Sphere:

Name: Desolation Spiral Sphere (Kōhai Rasengan ~ 荒廃螺旋丸)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 50m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: (Costs 30 Chakra)

Ability: Rasengan and its variant techniques are considered as a separate jutsu of their own rank during each of their two stages; impact, and detonation.

Desolation Rasengan is a variant of the original Small Ball Rasengan technique. Aesthetically, it is indistinguishable from the Small Ball Rasengan. While this technique can be used offensively and will inflict fractured bones, moderate hemorrhaging, and extensive bruising within 1m of the initial impact, damage toward an individual is not its intended purpose.

Desolation Rasengan's intended purpose is to break down physical objects and complex constructs, such as puppets, items, weapons, or armour. When interacting with such objects or constructs, the technique acts as though it was one rank higher. Because the technique's design is hyper-focused on physical objects and items, it falls short when used against other techniques, and as such acts as one rank lower when interacting with any jutsu.

Additionally, this technique can also be thrown up to 50 meters from the user at speeds of 45m/s. This technique does not require hand seals.


Name: Desolation Spiral Sphere (Kōhai Rasengan ~ 荒廃螺旋丸)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 50m
Specialty: Ninjutsu
Duration: 1 post
Description| | Costs 30 Chakra

Ability: Rasengan and its variant techniques are considered as a separate jutsu of their own rank during each of their two stages; impact, and detonation.

Desolation Rasengan is a variant of the original Small Ball Rasengan technique. Aesthetically, it is indistinguishable from the Small Ball Rasengan. While this technique can be used offensively and will shatter bones and inflict moderate hemorrhaging and extensive bruising within 1m of the initial impact, damage toward an individual is not its intended purpose.

Desolation Rasengan's intended purpose is to break down physical objects and complex constructs, such as puppets, items, weapons, or armour. When interacting with such objects or constructs, the technique acts as though it was one rank higher. Because the technique's design is hyper-focused on physical objects and items, it falls short when used against other techniques, and as such acts as one rank lower when interacting with any jutsu.

Additionally, this technique can also be thrown up to 80 meters from the user at speeds of 80m/s. This technique does not require hand seals.

Dragon Art - Warcry:

Name: Dragon Art: Warcry (Ryūdō: Bōdō ~ 竜法・暴動)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 45m
Specialty: Ninjutsu | Ryū Kokyū
Duration: Instantaneous
Cooldown: 5 posts
Description: Warcry is a technique that amplifies and distorts the user’s voice beyond natural boundaries and turns it into an offensive, deafening force. Utilizing chakra-enhanced air compressed within the user’s lungs, the user is able to exhale a loud, powerful roar(warning, loud noise). While the overall range of this technique reaches over 2 kilometers, because loud sounds travel far, the effective range of the technique’s ability to damage is only a 45-meter cone (initial radii of the cone is 3-meters in diameter as it is exhaled) in the direction that the user is facing. The deafening force within the roar travels at 40m/s. Anything within the range, indiscriminate of friend and foe, will have their eardrums burst and be deafened until healed by A-Rank or higher Medical Ninjutsu.

In addition to the aforementioned effects, the power of the technique will render anybody within the radius that has not adequately defended themselves unconscious for 2 posts. Because this technique attacks the target utilizing sound, it will not be hindered by non-physical chakra barriers (i.e barriers made of elements such as fire, wind, or unaligned chakra that create barriers without a physical descriptor and do not dampen sound), and simply pass through them. Physical barriers (i.e earth, unaligned chakra that create barriers with a physical descriptor, or techniques that do dampen sound) are capable of blocking the sound, and receive +1 effectiveness against the technique when interacting with it.


Name: Dragon Art: Warcry (Ryūdō: Bōdō ~ 竜法・暴動)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 45m
Specialty: Ninjutsu | Ryū Kokyū
Duration: 1 post
Description: Warcry is a technique that amplifies and distorts the user’s voice beyond natural boundaries and turns it into an offensive, deafening force. Utilizing chakra-enhanced air compressed within the user’s lungs, the user is able to exhale a loud, powerful roar(warning, loud noise). While the overall range of this technique reaches over 2 kilometers, because loud sounds travel far, the effective range of the technique’s ability to damage is an 80-meter radius cone that travels up to 80-meters in the direction that the user is facing. The deafening force within the roar travels at 80m/s. Anything within the range, indiscriminate of friend and foe, will have their eardrums burst and be deafened until healed by A-Rank or higher Medical Ninjutsu.

In addition to the aforementioned effects, the power of the technique will render anybody within the radius that has not adequately defended themselves unconscious for 2 posts. Because this technique attacks the target utilizing sound, it will not be hindered by non-physical chakra barriers (i.e barriers made of elements such as fire, wind, or unaligned chakra that create barriers without a physical descriptor and do not dampen sound), and simply pass through them. Physical barriers (i.e earth, unaligned chakra that create barriers with a physical descriptor, or techniques that do dampen sound) are capable of blocking the sound, and receive +1 effectiveness against the technique when interacting with it.

Jutsu Name:

Name: Erasure Cyclone Spiral Sphere (Teikiafuke Rasengan ~ 小低気圧吹消螺旋丸)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Touch
Specialty: Ninjutsu
Duration: Until used
Cooldown: 4 posts
Description | (30 Chakra)

Ability: Rasengan and its variant techniques are considered as a separate jutsu of their own rank during each of their two stages; impact, and detonation.

Erasure Cyclone Rasengan is a variant of the original Small Ball Rasengan technique that does not require hand seals. Aesthetically, it is indistinguishable from the Small Ball Rasengan. Unlike its parent technique, Erasure Cyclone Rasengan does not deal damage. Instead, it absorbs jutsu and energy that comes into contact with its surface. When interacting with techniques that utilize non-solid descriptors, such as fire, water, air, or non-physical chakra, the technique will be absorbed it in its entirety. When it interacts with solid physical descriptors such as basic strikes or jutsu such as earth release, the technique will instead lose its energy and be stopped before harm can befall the user, and the technique itself will be shredded and shattered by the Rasengan.

Instead of occurring in two stages, Erasure Cyclone Rasengan is instead split into two separate Rasengan that the user holds in either hand. Either one of these Rasengan have full defensive values, capable of blocking one S-Rank, two A-Ranks, three B-Ranks, and an indefinite amount of C-Ranks and below. When the defensive values of these Rasengan have been expended, they will grow significantly and explode into harmless glimmering particles as a purely cosmetic effect.


Name: Erasure Cyclone Spiral Sphere (Teikiafuke Rasengan ~ 小低気圧吹消螺旋丸)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Touch
Specialty: Ninjutsu
Duration: 1 post
Description | (30 Chakra)

Ability: Rasengan and its variant techniques are considered as a separate jutsu of their own rank during each of their two stages; impact, and detonation.

Erasure Cyclone Rasengan is a variant of the original Small Ball Rasengan technique that does not require hand seals. Aesthetically, it is indistinguishable from the Small Ball Rasengan. Unlike its parent technique, Erasure Cyclone Rasengan does not deal damage. Instead, it absorbs jutsu and energy that comes into contact with its surface. When interacting with techniques that utilize non-solid descriptors, such as fire, water, air, or non-physical chakra, the technique will be absorbed it in its entirety. When it interacts with solid physical descriptors such as basic strikes or jutsu such as earth release, the technique will instead lose its energy and be stopped before harm can befall the user, and the technique itself will be shredded and shattered by the Rasengan.

Instead of occurring in two stages, Erasure Cyclone Rasengan is instead split into two separate Rasengan that the user holds in either hand. Either one of these Rasengan have full defensive values, capable of blocking up to one S-Rank technique. When the defensive values of these Rasengan have been expended, they will grow significantly and explode into harmless glimmering particles as a purely cosmetic effect.

Jutsu Name:

Name: Spear of the First (Saisho no yari ~ 最初の槍)
Rank: A
Type: Offensive
Element: -
Range: 30m
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 4 posts
Activation: Hand Seal (Tiger)
Description: Spear of the First is a Ninjutsu technique that manifests a spear made from pure, unaligned chakra. The spear itself is created anywhere from one to five meters long, dependent on the user's preference and decided upon at creation, and can be either held and wielded in such form or thrown up to a distance of thirty-meters, where it travels at speeds of up to 35m/s. Regardless of the manner in which it finds its use, Spear of the First will ignore and shatter the first interaction with any technique up to S-Rank that it comes into contact with, and have this ability be completely unhindered by techniques of a rank lower. On contact, the Spear of the First's will pierce through the target.


Name: Spear of the First (Saisho no yari ~ 最初の槍)
Rank: A
Type: Offensive
Element: -
Range: 80m
Specialty: Ninjutsu
Duration: 1 posts
Activation: Hand Seal (Tiger)
Description: Spear of the First is a Ninjutsu technique that manifests a spear made from pure, unaligned chakra. The spear itself is created anywhere from one to five meters long, dependent on the user's preference and decided upon at creation, and can be either held and wielded in such form or thrown up to a distance of eighty-meters, where it travels at speeds of up to 80m/s. Regardless of the manner in which it finds its use, Spear of the First will ignore and shatter the first interaction with any technique up to S-Rank that it comes into contact with, and have this ability be completely unhindered by techniques of a rank lower. On contact, the Spear of the First's will pierce clean through the target.

Bee to a Crying Face:

Name: Bee to a Crying Face (Nakitsura ni Hachi ~ 泣き面に蜂)
Rank: A
Type: Defensive
Element: -
Range: 10m
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 4 posts
Activation: Hand Seal (Tiger)
Description: Bee to a Crying Face is a ninjutsu technique cast through the mouth by channeling chakra to the lungs and exhaling in the direction of a target up to 10-meters away. Upon doing so, chakra will travel at 35m/s. When the chakra reaches its target, it will create an invisible box approximately 2-meters wide on all sides and 3-meters tall, requiring some means of sensing chakra to perceive. Although invisible, this chakra is solid, and does not allow anything to pass through it from the inside. From the outside, however, anything can pass into the barrier unhindered. The user can also choose to slip in and out of the barrier unhindered. The barrier is capable of withstanding up to 2 A-Rank techniques and an equal number of lower ranking techniques from the inside.


Name: Bee to a Crying Face (Nakitsura ni Hachi ~ 泣き面に蜂)
Rank: A
Type: Defensive
Element: -
Range: 10m
Specialty: Ninjutsu
Duration: 3 posts
Activation: Hand Seal (Tiger)
Description: Bee to a Crying Face is a ninjutsu technique cast through the mouth by channeling chakra to the lungs and exhaling in the direction of a target up to 80-meters away. Upon doing so, chakra will travel at 80m/s. When the chakra reaches its target, it will create an invisible box approximately 2-meters wide on all sides and 3-meters tall, requiring some means of sensing chakra to perceive. Although invisible, this chakra is solid, and does not allow anything to pass through it from the inside. From the outside, however, anything can pass into the barrier unhindered. The user can also choose to slip in and out of the barrier unhindered. The barrier is capable of withstanding up to 2 A-Rank techniques and an equal number of lower ranking techniques from the inside.

Jutsu Name:

Name: Seal Wavelength Resonance (Fū hachō kyōshin ~ 封波長共振)
Rank: A
Type: Defensive
Element: -
Range: 80m
Specialty: Ninjutsu | Fūinjutsu
Duration: 1 posts
Activation: Hand Seals (Rat)
Description Seal Wavelength Resonance is a Ninjutsu technique that requires the fundamentals of Fūinjutsu to learn. After completing the Rat hand seal, the user expels their chakra at speeds of 80m/s to a maximum radius of 80-meters. The purpose of this technique is two-fold; firstly, within its 80-meter radius, it identifies the presence of seals, discerns their intended purpose, and relays such information to the user. Secondly, with this information, the user is able to attack these seals, or another seal within that radius, and both destroy the seal and end the technique. This technique can end a single Fūinjutsu technique up to S-Rank of the user's choice.


Name: Seal Wavelength Resonance (Fū hachō kyōshin ~ 封波長共振)
Rank: A
Type: Defensive
Element: -
Range: 80m
Specialty: Ninjutsu | Fūinjutsu
Duration: 1 posts
Activation: Hand Seals (Rat)
Description Seal Wavelength Resonance is a Ninjutsu technique that requires the fundamentals of Fūinjutsu to learn. After completing the Rat hand seal, the user expels their chakra at speeds of 80m/s to a maximum radius of 80-meters. The purpose of this technique is two-fold; firstly, within its 80-meter radius, it identifies the presence of seals, discerns their intended purpose, and relays such information to the user. Secondly, with this information, the user is able to attack these seals, or another seal within that radius, and both destroy the seal and end the technique. This technique can end a single Fūinjutsu technique up to S-Rank of the user's choice.

Dragon Art - Flame Eater:

Name: Dragon Art: Flame Eater (Ryūdō: Taberu Kaen ~ 竜法・食べる火炎)
Canon/Custom: Custom
Rank: A
Type: Supplementary / Defensive
Element: Fire Release
Range: 30m Radius
Specialty: Ninjutsu (Kimura KKG)
Duration: Instantaneous
Cooldown: 4 posts
Description: Dragon Art: Flame Eater is a technique developed to defend the user against hostile fire, as well as provide them with additional means of extinguishing fire. It can be used to consume a single technique before the cooldown is initiated. When utilizing this technique, the user is able to physically consume any and all fire within a thirty meter radius of themselves. When used on fire not produced by chakra, their only limitation is that any amount of fire can be consumed so long as it is in relative proximity to the original fire being consumed. They gain no chakra from doing this, and in fact have to expend their own chakra in order to bring the flames to them. Once the fire is within their body, it is extinguished using the user's own chakra and exhaled as dark smoke. If the user is unfamiliar with smoke in their body, this process can be incredibly uncomfortable. The chakra expended is equal to the consumed fire technique, plus 5 additional chakra. If the user consumes an S rank fire technique, the technique requires 10 additional chakra.


Name: Dragon Art: Flame Eater (Ryūdō: Taberu Kaen ~ 竜法・食べる火炎)
Canon/Custom: Custom
Rank: A
Type: Defensive | Supplementary
Element: Fire Release
Range: 40m Radius
Specialty: Ninjutsu
Duration: 1 post
Description: Dragon Art: Flame Eater is a technique developed to defend the user against hostile fire, as well as provide them with additional means of extinguishing fire. When utilizing this technique, the user is able to physically consume one fire release technique up to S-Rank within a forty-meter radius of themselves. When used on unenhanced fire, their only limitation is that any amount of fire can be consumed so long as it is in relative proximity to the original fire being consumed. Once the fire is within their body, it is extinguished using the user's own chakra and exhaled as dark smoke. If the user is unfamiliar with smoke in their body, this process can be incredibly uncomfortable.

Fire Release - Burning Ambition:

Name: Fire Release: Burning Ambition (Katon: Atsuho Hōfu ~ 火遁・熱歩抱負)
Canon/Custom: Custom
Rank: A
Type: Supplementary-Offensive
Element: Fire Release
Range: User
Specialty: Ninjutsu-Taijutsu
Duration: Maintainable
Cooldown: Duration
Description: Fire Release: Burning Ambition is a fire release technique that heavily augments the user's mobility using high-speed ejection of high pressure fire akin to jet propulsion, allowing them to move at speeds up to an additional +30m/s of their maximum burst speed. These jets can manifest anywhere on the user, allowing them to quickly dodge attacks or rapidly maneuver themselves within a 3d space as opposed to 2d. When used to climb vertically, the user is only capable of reaching heights of 30 meters above the ground before the propulsion becomes unstable and too difficult to control. This is not sustained flight, however, as it only occurs in bursts. It can also be used to quickly increase the speed of a strike depending on where the jets are manifested. Although not the intended purpose of the technique, the plumes of flames produced by the jets can inflict moderate first degree burns and set fabric alight on contact. Each post that this technique is used reduces the user's speed by 1 tier (up to -2 tiers after 2 posts) for 2 posts after the technique is ended.


Name: Fire Release: Burning Ambition (Katon: Atsuho Hōfu ~ 火遁・熱歩抱負)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Fire Release
Range: User
Specialty: Ninjutsu | Taijutsu
Duration: 3 posts
Description: Fire Release: Burning Ambition is a fire release technique that heavily augments the user's mobility using high-speed ejection of high pressure fire akin to jet propulsion, allowing them to move at speeds up to an additional 120m/s of their maximum speed. These jets can manifest anywhere on the user, allowing them to quickly dodge attacks or rapidly maneuver themselves within a 3d space as opposed to 2d. When used to climb vertically, the user is only capable of reaching heights of 80 meters above the ground before the propulsion becomes unstable and too difficult to control. This is not sustained flight, however, as it only occurs in bursts. It can also be used to quickly increase the speed of a strike depending on where the jets are manifested. Each post that this technique is used reduces the user's speed by 1 tier (up to -2 tiers after 2 posts) for 2 posts after the technique is ended.

Fire Release - Critical Over:

Name: Fire Release: Critical Over (Katon: Rinkai Toppa ~ 火遁・臨界突破)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Fire Release
Range: User
Specialty: Ninjutsu
Duration: Instant
Cooldown: 4 Posts
Description: Fire Release: Critical Over requires two hand seals (Tiger → Dragon) to perform. Afterwards, the user rapidly builds up an excess of katon chakra in their stomach, which can then be accessed by another fire release technique of the user's choosing, and lingers within the user's stomach for up to 3 posts after formation. Upon doing so, the technique that accesses Critical Over's pent-up chakra will have their speed increased by 45m/s for the entirety of its duration. This technique does not bolster the empowered technique's damage, range, or scale, and only affects its speed. Critical Over's cooldown only begins when the empowered technique's cooldown begins.


Name: Fire Release: Critical Over (Katon: Rinkai Toppa ~ 火遁・臨界突破)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Fire Release
Range: User
Specialty: Ninjutsu
Duration: 1 post
Activation: Hand Seals (Tiger → Dragon)
Description: Fire Release: Critical Over requires the user to rapidly build up an excess of katon chakra in their stomach, which can then be accessed by another fire release technique of the user's choosing. Upon doing so, the technique that accesses Critical Over's pent-up chakra will have their speed increased by 120m/s for the entirety of its duration. This technique does not bolster the empowered technique's damage, range, or scale, and only affects its speed.

Fire Release - Vehemence Impact:

Name: Fire Release: Vehemence Impact (Katon: Hageshī Shōgeki ~ 火遁・激しい影響)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fire Release
Range: 50m | 30m Radius
Specialty: Ninjutsu | Taijutsu
Duration: Instantaneous
Cooldown: 5 Posts
Description: Vehemence Impact is a technique that requires no hand seals. The user accumulates chakra in the muscles in their legs, resulting in sudden and explosive physical augmentation. Simultaneously, the user releases a burst of chakra from their tenketsu that coats the entirety of their body in a veil of flame, capable of inflicting fourth-degree burns to anybody-- including the user-- that comes into contact. The accumulated chakra in their legs is released and the user shoots forward in a straight line at +40m/s of their current maximum speed up to fifty meters away from their initial starting point. As the user reaches their target, their leg is dropped in a manner similar to an ax-kick, typically aimed either at their target or nearby. The sheer force of the impact causes a crater approximately 30 meters in diameter at the point of contact, at which point the flames explode outward at speeds of 40m/s at the same rate as the crater, and inflict anything nearby with minor to moderate third-degree burns. Additionally, the user can utilize a secondary technique to manipulate their path mid-flight if needed, however doing so will cancel this technique and force it into cooldown.


Name: Fire Release: Vehemence Impact (Katon: Hageshī Shōgeki ~ 火遁・激しい影響)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fire Release
Range: 80m | 80m Radius
Specialty: Ninjutsu
Duration: 1 post
Description: Vehemence Impact is a technique that requires no hand seals. The user accumulates chakra in the muscles in their legs, resulting in sudden and explosive physical augmentation. Simultaneously, the user releases a burst of chakra from their tenketsu that coats the entirety of their body in a veil of flame, capable of inflicting fourth-degree burns to anybody-- including the user-- that they come into contact. The accumulated chakra in their legs is released and the user shoots forward in a straight line at +80m/s of their current maximum speed up to eighty-meters away from their initial starting point. As the user reaches their target, their leg is dropped in a manner similar to an ax-kick, typically aimed either at their target or nearby. The sheer force of the impact causes a crater approximately 80 meters in diameter at the point of contact, at which point the flames explode outward at speeds of 120m/s at the same rate as the crater, and inflict moderate third-degree burns to everything nearby.

Fire Release - Great Fire Annihilation:

Name: Fire Release: Great Fire Annihilation (Katon: Gōka Mekkyaku ~ 火遁・豪火滅却)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Fire Release
Range: 30m
Specialty: Ninjutsu
Duration: 2 Posts
Cooldown: 4 posts
Description: Great Fire Annihilation is a technique that requires four hand seals (Horse → Tiger → Dragon → Horse). After inhaling a large breath and kneading chakra into the oxygen within their lungs, the user exhales a gargantuan plume of fire that rapidly expands into a projectile 40m wide, 20m tall, and 3m thick. This flamethrower accelerates quickly and travels at speeds of 45m/s up to 30 meters from the user, and can be maintained for up to two posts. The user can also move their head up to 120° while exhaling this technique, maximizing the destructive area. The flames are capable of dealing 3rd degree burns on impact, which worsen for each post either the user or target remains within the flames. The fire will continue to burn until it runs out of fuel, chakra or otherwise, or extinguished.


Name: Fire Release: Great Fire Annihilation (Katon: Gōka Mekkyaku ~ 火遁・豪火滅却)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Fire Release
Range: 80m | 80m Radius
Specialty: Ninjutsu
Duration: 1 post
Activation: Hand Seals (Horse → Tiger → Dragon → Horse)
Description: Great Fire Annihilation is a technique that requires the user to inhale a large breath and knead chakra into the oxygen within their lungs. Afterward, the user exhales a gargantuan plume of fire that rapidly expands into a projectile with a radius of 80-meters. This flamethrower accelerates quickly and travels at speeds of 80m/s up to 80 meters from the user, and can be maintained for up to two posts. The user can also move their head up to 120° while exhaling this technique, maximizing the destructive area. The flames are capable of dealing moderate 3rd degree burns on impact, and annihilates unenhanced structures and environments. The fire will continue to burn until it runs out of fuel, chakra or otherwise, or extinguished.

Fire Release - Cruelty Devouring Blaze:

Name: Fire Release: Cruelty Devouring Blaze (Katon: Kokukuikka ~ 火遁・酷食い火)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 20m
Specialty: Ninjutsu
Activation: Hand Seals (Tiger)
Duration: 4 + Maintained
Cooldown: Duration (min. 4 posts)
Description: This technique is an expression of fire mastery designed to wield destructive flame in an area around the user. After a Tiger hand seal, the user sends Katon chakra into the air en masse to raise temperatures, create flames and burn items within the radius. While this technique is activated, its radius counts as a dry/arid/desert/unusually hot environment for all relevant interactions. Flames created by this technique cannot be manifested within 1-meter of another shinobi. The area projected covers 20-meters. Within this range, the user can create and manipulate flames at a rate of 40-meters-per-second. These flames are capable of causing major 3rd-degree burns, 4th-degree after a post of exposure. At this rank, paper, wood, fabric and combustible substances (that are not currently affected by direct chakra flow) are ignited by the heat produced around the user immediately, bursting into flames with a 5-meter radius that causes major 2nd-degree burns. Items such as weapons, puppets (due to extreme heat affecting complex mechanisms and small parts' ability to function) and armor begin to heat up, becoming unusable after 2-posts of prolonged exposure.


Name: Fire Release: Cruelty Devouring Blaze (Katon: Kokukuikka ~ 火遁・酷食い火)
Canon/Custom: Custom (Kirei)
Rank: A
Type: Offensive
Element: Katon
Range: 40m
Specialty: Ninjutsu
Duration: 3 posts
Activation: Hand Seals (Tiger)
Description: This technique is an expression of fire mastery designed to wield destructive heat in an area around the user. The user sends Katon chakra into the air en masse to raise temperatures, create flames and burn items within the radius. While this technique is activated, its radius counts as a dry/arid/desert/unusually hot environment for all relevant interactions. The area projected covers a 40-meters radius around the user. Within this range, Within this range, the heat expands at speeds of 80m/s. These flames are capable of causing moderate 3rd-degree burns. Paper, wood, fabric and combustible substances that are not currently enhanced by chakra are ignited by the heat produced around the user immediately, bursting into flames with a 5-meter radius that causes major 2nd-degree burns. Items such as weapons, puppets (due to extreme heat affecting complex mechanisms and small parts' ability to function) and armor begin to heat up, becoming unusable after 2-posts of prolonged exposure.



Last edited by Takao on Sat Jan 26, 2019 2:02 am; edited 8 times in total

20ignore plis 2.0 Empty Re: ignore plis 2.0 on Sun Jan 06, 2019 1:14 am

Takao

Takao


S-rank
ignore plis 2.0 Vvy9dbg
X
HOKAGE REQUESTS

The Hokage Request Thread is the place to submit all requests and applications for approval by the Konoha Administration. These requests range from rank promotion petitions to citizenship applications, and are often filtered to the respective representatives within the Administration. The following players/characters are authorized to approve requests, and are acting members of the Konoha Administration. Commanders of specific organizations, such as ANBU, ROOT, Ops Team, etc. are only authorized to approve applications to their organization and only their organization.

Hokage: Kimura, Takao
Hokage's Assistant: n/a

ANBU Commander: n/a
Ops Team Commander: n/a
Military Police Commander: n/a
Tracking Division Commander: n/a
ROOT Commander: Kimura, Takao

TEMPLATES
X

RANK UP TEMPLATE
Code:
[b]Name:[/b] (Name of character.)
[b]Current Rank:[/b] (Character's current rank.)
[b]New Rank:[/b] (Character's requested promotion.)

[b]Link to Stats Page:[/b] (Provide a link to your stats page for rank-up requirements.)

[b]Missions:[/b] (Provide a list of completed missions for rank-up requirements.)

[b]Jutsu:[/b] (Provide a list of jutsu for rank-up requirements.)

[b]Socials:[/b] (Provide a list of completed socials for rank-up requirements.)

TRAVEL REQUEST TEMPLATE
Travel Requests are currently OPEN.

Code:
[b]Name:[/b] (Name of character.)
[b]Rank:[/b] (Character's current rank.)
[b]Reason for Departure:[/b] (Reason for departure; vacation, travel, etc.)
[b]Expected Date of Return:[/b] (General timeframe of when you are expected to return to the village.)

JOINING ORGANIZATION TEMPLATE
Available Organizations:
ANBU
ROOT
Sword Sages
Code:
[b]Name:[/b] (Name of character.)
[b]Current Rank:[/b] (Character's current rank.)
[b]Desired Organization:[/b] (Character's desired organization.)

[b]Specializations:[/b] (List all current specializations and their respective ranks.)
[b]Elements:[/b] (List all current elements and their respective ranks.)

[b]Link to Stats Page:[/b] (Provide a link to your stats page for organization requirements.)

[b]Missions:[/b] (Provide a list of completed missions for organization requirements.)

[b]Jutsu/Items:[/b] (Provide a list of jutsu/items for organization requirements.)

FOREIGN MISSION LICENSE TEMPLATE
Code:
[b]Name:[/b] (Name of character.)
[b]Current Rank:[/b] (Character's current rank.)
[b]Previous Affiliations:[/b] (List all previous affiliations.)

[b]Opinion:[/b] (On a scale from 1 to 10, how much do you love Konoha? Please do not lie.)

KONOHA CITIZENSHIP TEMPLATE
Code:
[b]Name:[/b] (Name of character.)
[b]Current Rank:[/b] (Character's current rank.)
[b]Previous Affiliations:[/b] (List all previous affiliations.)

[b]Opinion:[/b] (On a scale from 1 to 10, how much do you love Konoha? Please do not lie.)

21ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Apr 05, 2019 7:24 pm

Takao

Takao


S-rank
.

22ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Apr 05, 2019 7:24 pm

Takao

Takao


S-rank
.

23ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Apr 05, 2019 7:25 pm

Takao

Takao


S-rank
.

24ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Apr 05, 2019 7:25 pm

Takao

Takao


S-rank
.

25ignore plis 2.0 Empty Re: ignore plis 2.0 on Fri Apr 05, 2019 7:25 pm

Takao

Takao


S-rank
.

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