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1Round One: Ting vs. Hattori, Kashiki Empty Round One: Ting vs. Hattori, Kashiki on Mon Nov 12, 2018 10:13 pm

Kirei

Kirei


B-rank
Round One: Ting vs. Hattori, Kashiki T9LeFaL

Covered with a specialized glass dome that allows spectators to watch without allowing light to enter the arena, contestants will find themselves in a black room, unable to see at all without the aid of techniques or items which provide vision in pitch black. However, the arena contains five torches, one in the center, and four at points 20m away to the left and right of where each contestant enters. These torches provide 10m radius light sources by which shinobi can navigate and detect one another. Curiously, though each of these light sources and all within their radius can be seen from anywhere in the arena, their light does not spill past the zone prescribed to them.

POSTING ORDER
1 - Ting
2 - Kashiki

24 HOUR POST TIMER BEGINS FOR TING 24 HOURS AFTER THIS POST


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2Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Tue Nov 13, 2018 1:27 am

Ting

Ting


D-rank
The day had come with such swiftness, Ting was a live wire of nerves as she took her initial steps through the double doors which lead to nowhere. Enveloped by darkness, the young woman of the Hidden Leaf village was momentarily confused. Across the field she would take in the glow of evenly distributed torches. Twenty meters to her left and her right, one torch on each side unnaturally illuminated a perfect ten meter radius. This sort of thing was not at all what Ting had anticipated, but the moment the doors behind her closed she would not hesitate for even a moment. Drawing forth all of her collective knowledge of the academy and her experiences since, the Child of Konoha would act. She saw no adversary, but knew one would present themselves as no proctor had shown up to initiate any bout. Three academy clones would form within the darkness, rushing forth and each taking three unique positions. Two would stand just outside of the radius of light provided by the torches to Ting’s left and right, and the final clone would walk into the circle at the center of the arena and wave toward the place Ting presumed the other contestant would have entered.

I..is anyone there? How are we supposed to fight in this if we can’t see outside of the torches?” The clone would tremble as she spoke, as if a frightened and helpless girl.

While the clones were positioning themselves, Ting would activate her Expose technique, sending chakra through her inner ears and empowering her hearing. It was as though she could feel the surroundings through the pressure exerted on her now very sensitive inner ear, and with that she would remove her traditional wooden sandals and leave them behind at her starting position, navigating through the dark area to the right of the center torch. After stopping around five meters right of the lit radius around the torch Ting would retrieve from her pouch five glass senbon, attaching chakra strings to each and tossing them with full force, each around five inches from the other. She would use the chakra strings to fly the senbon back and forth around the area she presumed her opponent would have entered, sweeping low across the ground as if to hit the legs and homing in on them if she picked up their position via pressure, remaining vigilant to any sound that may have informed her of their actual location.




Chakra 220/250:

Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 30m.
Specialty: Kugutsu.
Duration: -5 per post
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage.

This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.

3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.

Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)

E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10



Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5



Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2

Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.

Name: Expose
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Sensory
Element: Futon
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank and lower.


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Round One: Ting vs. Hattori, Kashiki SC4WT8A

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3Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Tue Nov 13, 2018 2:53 am

Kashiki

Kashiki


D-rank
Kashiki stepped into the arena, the darkness was a surprise to him. The arena was a void of darkness, five torches were scattered about the arena granting 10m areas of light. 'I thought this would be a bit more straight forward...' He thought as he pulled of his poncho and took his kunai out of a pouch on his side. After waiting a few seconds for a proctor to start the match, Kashiki went to work. No proctor had spoken but he didn't think one was going to, he didn't really hear anything in the darkness. Kashiki flowed a bit of chakra into the poncho, preparing it for a substitution technique in case he were to be attacked, then he tied the end of the poncho into the loop of his kunai and threw the kunai off to his right, having it flit just on the edge of the torch to his right, hopefully drawing attention that direction.

Kashiki then slipped his shoes off to make less noise, if the arena was going to make stealth an option he was going to chose it. Then, he pulled his hands into a set of hand seals; bird, dragon, and ox. Chakra flowed into the air around him, allowing him to detect exactly nothing more then he had before. 'That was helpful...' Kashiki thought just as he detected a group of objects enter the 20m area of his jutsu. five senbon judging by the dead zones in the air, moving fast, about 15/m a second. Kashiki leapt backwards, his bare feet touching the glass dome as he used the Supernatural Walking Practice to stick to it. Kashiki moved with a burst of speed, dashing diagonally up the dome, moving in the general direction of where the senbon came from. He made sure to stay low enough that his sensory technique would detect his opponents head if they were within 5m of the dome wall.

Chakra: 230/250
Techniques Used:

Substitution: Active
Supernatural Walking: 1/3 before maintain cost

Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu):
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超):
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Locomotion Sight:
Name: Hokō no Kōkei
Origin: Custom, Kashiki Hattori
Rank: D
Type: Supplementary
Element: Futon
Range: 20m
Specialty: Chakra Flow
Duration: 1 post, maintainable
Cooldown: 2 posts + how ever many posts you maintained it for
Activation: bird, dragon, ox
Description: Locomotion Sight This jutsu is used to help locate opponents within the area, even when they are effected by stealth jutsu. It does this by sensing disruptions in the air caused by things taking up space by flowing futon chakra into the air causing it to move ever so slightly, and picking up the dead zones where the futon chakra isn't moving in this manner (so when the chakra bumps against a person it detects the person as a person sized and shaped dead zone) This jutsu can sense any obstructions, not just people and other living things.


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4Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Tue Nov 13, 2018 5:16 am

Ting

Ting


D-rank
With a yank of her wrist, Ting would draw the senbon back to herself, and place them into her pouch again, throwing her light green jacket to the floor while placing a bit of chakra into it in order to prepare it for future usage. The black, skin-tight bodysuit revealed beneath was made for comfort during physical activity, and was Ting’s go-to outfit for heavy combat. It did frame her busty form quite well, but she had her doubts about how well that could help her right now anyway. The woman knew that now was the time for more direct action as she had already let the chakra strings dissipate without further usage. Slightly frustrated with the unsuccessful “fishing trip”, Ting would allow muscle tissue to envelop her legs and leap forward ten meters in the direction of the space equal distance between the two torches on the side of the arena opposite that which she had entered. She stopped directly between them, and immediately felt the presence of her still unrevealed adversary around 10 meters from her current position and oddly enough scaling the large glass dome they were contained within.

Not looking to leave herself open just in case he was also aware of her presence, Ting would activate one of her favorite combinations. Speeding up the rate at which her cells would divide by flooding chakra throughout her body, Ting would call forth four large, red, fleshy-looking tendrils from her back and send two of them forth at a speed of twenty meters per second swatting the length of the side of the dome she perceived the other figure upon. Extended the full twenty meters of their length, the likelihood she would miss with both tendrils was slim. An unconventional tactic, Ting would simultaneously push against the ground with the other two tendrils, lifting herself upwards toward the location of the target at a speed of twenty meters per second as well. She would arrive upon him while he was already being attacked by the two others, her fist cocked back and already swinging at his abdomen upon arrival, her spiked glove poised to do quite the bit of damage.




Chakra 185/250:


Ended This Turn
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 30m.
Specialty: Kugutsu.
Duration: -5 per post
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage.

This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.

3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.

Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)

E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10



Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5



Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2

Still Active, No Cost
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.

Paying Maintenance (5 chakra)
Name: Expose
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Sensory
Element: Futon
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank and lower.

Activated This Turn (30 Chakra)
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: 筋塑 Sujisu: Agility
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Offensive
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Utilizing Sujisu, the user grows their muscle fibers from within the quadriceps  to cover and reinforce the entirety of their legs. While maintained, this added muscle mass allows the user to move in bursts at a speed of 10 m/s up to 10 meters per post. This burst of movement may occur once per post throughout the duration of this jutsu. If the user so chooses, this technique can be ended after the first burst in exchange for a strengthened kick which deals minor bruising and staggers the target.

Name: Flesh Weaving: Means Shot | 手段弾 Shudandan
Canon/Custom: Custom
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The user weaves together muscle fibers which extend from the small of the back as four large pulsating tendrils, each possessing a girth of 5 inches at the thickest point and shaping down to a point at the tip. These structures function as an extension of the user, able to be used for hands free maneuvering, dealing basic strike damage equivalent to that of the user’s strength, and most importantly they serve the purpose of subduing the opposition. Able to be maneuvered at 20 meters per second and reach up to 20 meters from the user, these tendrils are capable of wrapping around an opponent and restraining them, requiring a strength stat higher than that of the user to escape from. For all intents and purposes, these tendrils each function as an additional limb.


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Round One: Ting vs. Hattori, Kashiki SC4WT8A

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5Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Tue Nov 13, 2018 11:17 am

Kashiki

Kashiki


D-rank
Kashiki's sensory jutsu pinged. A human-shaped dead zone right on the edge of his sensory jutsu. Kashiki remembered something his father had told him, If you could see your target it was always better to assume they could see you too. Kashiki was right in the thinking, and after pulling a shuriken out of his pouch and throwing it at the shinobi, he detected movement as four fleshy tendrils expanded out of the shinobi he had thrown the shuriken at. The two of the tendrils launched themselves at Kashiki, moving with incredible speed in his direction. Kashiki met this with a jutsu of his own, his hands forming the tiger and dragon hand seals before punching his fists together. Dark reddish purple fire erupted over Kashiki, coating him in an aura of blazing protective energy, complete with a tengu mask with a long thin nose, long ears, and pointed horns. Kashiki was struck by the tendrils, but they harmlessly collided with his coating of fire. His opponent moved, launching herself at him with incredible speed. Kashiki drew his sword and held it in front of him, as soon as she got near he would thrust if forwards, hoping to stab her in the stomach or torso with the long blade. Right before the blade bit into her flesh, Kashiki would flow futon chakra into it creating a spiraling aura of wind around his blade and body. "Lets see how you like this!" Kashiki shouted. After the exchange of blows or if she somehow dodged the attack, Kashiki would drop to the ground, ready to substitute if need be.

Chakra: 195/250
Techniques Used:

Substitution: Active
Supernatural Walking: 2/3 before maintain cost
Locomotion Sight: 1 + 1 rounds
Lesser Demon Cloak: 1/3
Lesser Demon Claw: 1/3

Still Active:
Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu):
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超):
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Locomotion Sight:
Name: Hokō no Kōkei
Origin: Custom, Kashiki Hattori
Rank: D
Type: Supplementary
Element: Futon
Range: 20m
Specialty: Chakra Flow
Duration: 1 post, maintainable
Cooldown: 2 posts + how ever many posts you maintained it for
Activation: bird, dragon, ox
Description: Locomotion Sight This jutsu is used to help locate opponents within the area, even when they are effected by stealth jutsu. It does this by sensing disruptions in the air caused by things taking up space by flowing futon chakra into the air causing it to move ever so slightly, and picking up the dead zones where the futon chakra isn't moving in this manner (so when the chakra bumps against a person it detects the person as a person sized and shaped dead zone) This jutsu can sense any obstructions, not just people and other living things.

Activated this Round:
Lesser Demon Cloak:
Name: Kishin Geiru|Chisai Jigoku Kakusu
Origin: Custom, Kashiki Hattori, Kishin Geiru
Rank: C
Type: Defensive
Element: Katon
Range: Self
Specialty: Chakra Flow
Duration: 3 + Maintain
Cooldown: 6 + half the duration it was maintained for
Activation: Tiger, Dragon, push fists together over chest
Description: Lesser Hellfire Cloak. The user becomes coated in a cloak of deep reddish purple fire. The fire appears to coat the body in a sort of cloak/coat similar to the Nine-Tails Chakra Mode. The fire also creates a stylized mask/face coating that looks akin to a tengu demon. With a long thin nose, long ears, and pointed horns. The cloak protects from an unlimited amount of basic attacks (as long as the attacker doesn't have strength ss-3+), 2 c ranked offensive jutsu, 3 d ranked offensive jutsu, or 1 b ranked.
Lesser Demon Claw:

Name: Kishin Geiru|Chisai Akuma Tsume
Origin: custom, Kashiki Hattori, Kishin Geiru
Rank: C
Type: Offensive
Element: Futon
Range: 1 inch
Specialty: Chakra Flow, Taijutsu
Duration: 3 + mantain
Cooldown: 6 + half the time it was maintained for
Activation: none
Description:Lesser Demon Claw/ The user forces futon chakra into the around them and their weapons. Then they control the chakra to rub against each other at extreme speeds causing five 1 inch cuts whenever the user lands a physical attack.



Last edited by Kashiki on Tue Nov 13, 2018 11:31 am; edited 1 time in total


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6Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Tue Nov 13, 2018 1:00 pm

Ting

Ting


D-rank
As Ting flew through the air, she would both see and feel her tendrils fail to connect any actual damage to her target in the instant before she would arrive to deal her strike. A purple blaze would envelope her target, whom she would now recognize as a male, for certain. Realizing the young man was protecting himself with some sort of barrier, she knew her strike would find no mark without enhancement. The attempt at drawing his blade after forming handseals was not quick enough to occur before Ting was upon him with her strike. She would channel her Might technique through her arms, and the one poised to strike the target’s stomach would be released forth as intended. This would destroy the barrier and allow the four 2.5 inch long spikes of her knuckles to burrow into the opponent’s heavy armor, negated slightly by its protective quality but still not enough to nullify the damage (on hit would lower the damage by one rank, reducing the piercing damage to 1 inch). She would plant her legs upon the surface and swing for the opponent’s face with a basic strike before bounding back off of the surface of the wall at 10 meters per second, landing herself back upon the ground below - within the darkness between the two torches she was now certain the young man had come in from, drawing her tendrils back with her. Now she would await retaliation, Orestes to activate a defensive measure at a moments notice.





Chakra 155/250:

Ended This Turn
N/A

Still Active, No Cost
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.

Paying Maintenance (15 chakra)
Name: Expose
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Sensory
Element: Futon
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank and lower.

Name: 筋塑 Sujisu: Agility
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Offensive
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Utilizing Sujisu, the user grows their muscle fibers from within the quadriceps  to cover and reinforce the entirety of their legs. While maintained, this added muscle mass allows the user to move in bursts at a speed of 10 m/s up to 10 meters per post. This burst of movement may occur once per post throughout the duration of this jutsu. If the user so chooses, this technique can be ended after the first burst in exchange for a strengthened kick which deals minor bruising and staggers the target.

Name: Flesh Weaving: Means Shot | 手段弾 Shudandan
Canon/Custom: Custom
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The user weaves together muscle fibers which extend from the small of the back as four large pulsating tendrils, each possessing a girth of 5 inches at the thickest point and shaping down to a point at the tip. These structures function as an extension of the user, able to be used for hands free maneuvering, dealing basic strike damage equivalent to that of the user’s strength, and most importantly they serve the purpose of subduing the opposition. Able to be maneuvered at 20 meters per second and reach up to 20 meters from the user, these tendrils are capable of wrapping around an opponent and restraining them, requiring a strength stat higher than that of the user to escape from. For all intents and purposes, these tendrils each function as an additional limb.

Activated This Turn (15 Chakra)

Name: 筋塑 Sujisu: Might
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive/Supplementary
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: Muscle fibers grow rapidly from within the users biceps, enveloping their arms from the shoulders down. Reinforced by the extra muscle, the user is capable of delivering a crushing blow to a target either a single arm or both. Upon contact with a defensive barrier, aura, or cloak of C-Rank or below, the defense is shattered by this technique. If no defensive technique is present, this jutsu will deal major bruising and wherever it makes impact. The muscle fibers will retract immediately after use.


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Round One: Ting vs. Hattori, Kashiki SC4WT8A

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7Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Tue Nov 13, 2018 3:30 pm

Kashiki

Kashiki


D-rank
The spiked knuckles of his opponent's fist pieced through his armor, the spikes piecing an inch into his flesh. Kashiki grunted as the punch connected, not expecting it to break through his defensive technique. He wasn't quite expecting the the punch to actually hurt him, assuming his demon cloak would protect him. His opponent brought her other arm back for another punch, this one aimed at his head. Kashiki threw a forearm at the punch just as she threw it, knocking it just over his head as he crouched slightly. His opponent leapt from the wall, landing on the ground 10 meters out from the wall. Kashiki dropped to the ground, ending the Supernatural Walking Practice. Kashiki brought his hands together, forming the monkey, snake, and bird hand seals. Katon chakra welled in his body but stayed their, the jutsu was prepared but not yet taking effect. If his opponent moved towards him at all he would activate the jutsu, flowing the chakra into a paper thin sheet under the ground filling a 15m radius. The area would immediately be filled with extreme heat, causing second degree tissue damage due to burns to his opponent's legs and lower torso. If she moved away from him Kashiki would activate the jutsu when she left sensory range. If none of that happened Kashiki would activate the jutsu after a short wait (taking effect after your next post).

Chakra: 165/250
Techniques Used:

Substitution: Active
Locomotion Sight: 1 + 2 rounds
Lesser Demon Claw: 2/3

Cooldowns:
Lesser Demon Cloak: 1/6

Still Active:
Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu):
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Locomotion Sight:
Name: Hokō no Kōkei
Origin: Custom, Kashiki Hattori
Rank: D
Type: Supplementary
Element: Futon
Range: 20m
Specialty: Chakra Flow
Duration: 1 post, maintainable
Cooldown: 2 posts + how ever many posts you maintained it for
Activation: bird, dragon, ox
Description: Locomotion Sight This jutsu is used to help locate opponents within the area, even when they are effected by stealth jutsu. It does this by sensing disruptions in the air caused by things taking up space by flowing futon chakra into the air causing it to move ever so slightly, and picking up the dead zones where the futon chakra isn't moving in this manner (so when the chakra bumps against a person it detects the person as a person sized and shaped dead zone) This jutsu can sense any obstructions, not just people and other living things.
Lesser Demon Claw:

Name: Kishin Geiru|Chisai Akuma Tsume
Origin: custom, Kashiki Hattori, Kishin Geiru
Rank: C
Type: Offensive
Element: Futon
Range: 1 inch
Specialty: Chakra Flow, Taijutsu
Duration: 3 + mantain
Cooldown: 6 + half the time it was maintained for
Activation: none
Description:Lesser Demon Claw/ The user forces futon chakra into the around them and their weapons. Then they control the chakra to rub against each other at extreme speeds causing five 1 inch cuts whenever the user lands a physical attack.

Activated this Round:
Unseen Earthen Volcano:
Name: Mienai Tsuchi-Kazan
Origin: Custom, Kashiki Hattori
Rank: B
Type: Offensive
Element: Katon
Range: 15m radius
Specialty: Chakra Flow
Duration: 1 post + Maintainable
Cooldown: 2 posts + the amount of posts you maintained it for
Activation: Monkey, Snake, Bird
Description: Unseen Earthen Volcano to perform this technique, the user channels Katon chakra into the ground in the area around him, The chakra wells just under the surface, creating large pools of incredibly high temperatures in the area around the user. The user can change the shape and area of this jutsu, so long as it stays within the 10m radius. This jutsu does not harm the user. This jutsu causes major second degree tissue damage to the legs and lower torso to anyone in the area every round that they touch or are in the ground.


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8Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Tue Nov 13, 2018 6:27 pm

Ting

Ting


D-rank
Ting would remain in her position, detecting the boy as he dropped from his position on the wall after her retreat. She had not anticipated his redirection of her attempted strike to his face, leaving her a bit disappointed at the fact that he had not been damaged any more than a few minor holes punched in his torso. Blood dropped from the metal spikes of her gloves, a tell-tale sign of the exchange which had just occurred. The boy was around ten meters away from her still, and as far as she could tell he was able to perceive her in the complete darkness but had not concerned himself with her clones. Two of the said clones had dispersed earlier, being left on the other side of the map and not maintaining the range necessary to remain intact, while the one still standing in the center was still in effect. This clone, previously ignored would slip into the darkness and rush by Ting while the opponent stood still, moving his hands about in a manner which her best guess would suggest to be handsigns.

The decoy would disturb not even the slightest speck of dust upon the floor due to its insubstantial nature, slipping over to his backside and enacting a terribly deceptive plot. The clone would approach just around three inches behind the young man, poised to speak into his ear. The arena was unnaturally silent. At the exact moment which the clone began her speaking, Ting would activate her Wound Termination Technique, her Seven Heavens Breathing Method, and mentally ready herself for an emergency use of the Chakra Reverse Pulse. This would all occur at the same moment the clone spoke loudly and suddenly into his ear.

If I were you I’d stop focusing on that diversion over there and check behind you, Weak little boy. The clone would taunt him with a giggle as she cried out as one would do in the instance of an over dramatic punch. The rather demeaning comment toward him was not Ting’s true feelings but she was using diversion. She would apologize later.

She was not willing to give up all that she had worked for in preparation for these exams, she needed to prove herself worthy of Konohagakure no Sato. Clenching her fists as she felt the will of fire flowing through her veins, Ting would choose now to go all in, channeling chakra into her left fist to produce the agezuki and crackle techniques. In time with the poof sound signifying her clone’s demise, a viscious burn would engulf the woman’s legs and lower abdomen, her Wound Termination  healing the damage as it occurred but the pain remaining true. As this unfolded, she would already be mid-dash toward the young man who stood only ten meters from her position. With left arm cocked back, poised to strike with the assistance of the Agility technique she was already geared to arrive at his location in only a second, however she wasn’t finished with her advance. Just as she dashed forward, she would shove the ground behind her with full force at twenty-meters per second with her tendrils at a slight angle, bringing her total forward movement toward the boy to an incredible thirty-five meters per second. As she approached and the pain simply would not desist, she would surrender to an impulsive use of the Chakra Reverse Pulse as she entered within a five meter range of the boy, moving at such a speed she might have seemed a blur to the untrained eye.

With a dutiful commitment to her home and the weight of the world upon her shoulders, Ting would strike with the full essence of her youth directly into the jaw of her adversary. Through her mind, the years of abuse and neglect from her father would crack and shatter, the sin of indulgence that had consumed two years would be annihilated. Like a burning fuel, the Will of Fire and vigor of youth drove her fist forward with power assigned only to the true of heart. Her arm would come forward without hesitation, the hook strike moving at forty meters per second all on its own, not including the speed of her arrival. If the strike made contact, not only would the spikes of her gloves pierce 2.5 meters into the right side of her still nameless adversary’s face, but the impact of agezuki and crackle would break his jaw entirely, dislodging several teeth in the process and more likely than not striking the consciousness out of the boy.




Chakra 90/250:


Ended This Turn
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.

Still Active, No Cost
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Paying Maintenance (15 chakra)
Name: Expose
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Sensory
Element: Futon
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank and lower.

Name: 筋塑 Sujisu: Agility
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Offensive
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Utilizing Sujisu, the user grows their muscle fibers from within the quadriceps  to cover and reinforce the entirety of their legs. While maintained, this added muscle mass allows the user to move in bursts at a speed of 10 m/s up to 10 meters per post. This burst of movement may occur once per post throughout the duration of this jutsu. If the user so chooses, this technique can be ended after the first burst in exchange for a strengthened kick which deals minor bruising and staggers the target.

Name: Flesh Weaving: Means Shot | 手段弾 Shudandan
Canon/Custom: Custom
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The user weaves together muscle fibers which extend from the small of the back as four large pulsating tendrils, each possessing a girth of 5 inches at the thickest point and shaping down to a point at the tip. These structures function as an extension of the user, able to be used for hands free maneuvering, dealing basic strike damage equivalent to that of the user’s strength, and most importantly they serve the purpose of subduing the opposition. Able to be maneuvered at 20 meters per second and reach up to 20 meters from the user, these tendrils are capable of wrapping around an opponent and restraining them, requiring a strength stat higher than that of the user to escape from. For all intents and purposes, these tendrils each function as an additional limb.

Activated This Turn (50 Chakra)
Name: Yin Healing: Wound Termination
Canon/Custom: Custom
Rank: C-Rank
Type: Defensive
Element: N/A
Range: Self/Contact
Specialty: Iryōninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: This technique acts as a defensive jutsu which preemptively accelerates the division of cells across the body to such an extent that the damage equivalent of B-Rank or below is healed faster than it can actually form. While the user isn’t spared the pain of the injury in the immediate instance it occurs, it will quickly subside as the damage is completely erased and repaired. Identical in purpose to a defensive barrier, this technique ends after healing the equivalent of one instance of B-Rank damage (either three D-Rank techniques, two C-Rank techniques, or one B-Rank technique). Much like chakra based barriers, this technique can heal the damage of any number of basic strikes of D-Rank and below while it is maintained. This effect can be transferred and maintained on an ally via contact, remaining with them instead of the user so long as the user continues to pay the chakra cost.

Name: 七天呼法 [Shichi Tenkohō - Seven Heavens Breathing Method]
Canon/Custom: Modified Canon.
Rank: C.
Type: Supplementary.
Element: Wind Release.
Range: Personal.
Specialty: Ijutsu||Taijutsu
Duration: 3 posts, -5 per extra post, up to 2; increases to the duration of the most recent Activation technique used.
Cooldown: Once per thread.
Description: A technique that is one part chakra, one part breathing method. This technique takes 500 more words to train, and cannot be copied by Sharingan or means other than teaching and/or training.

This jutsu allows the user to increase their blood oxygen levels by increasing the surface area of capillaries in the lungs. This technique is a precursor to the real abilities of the Seven Heavenly Breaths Activations; it merely prepares the body for further exertion.

The base technique allows for a somewhat-safe oxygenic hyperbaria to exist as the body's homeostatic state for a relatively short period of time. This technique alone takes advantage of hyperbaria's quickening effect on the peripheral nervous system, letting the user react much faster than normally possible (compared to their normal limits), granting them a +1 to their Reaction Time. The high transmission and replacement rate of oxygen also prevents some measure of accumulation of lactic acid, allowing the user to exert themselves a bit more; the user's Strength is increased by 1 tier for the purpose of longer periods of exertion. By speeding up the metabolic rate with more components for energy, the user can suppress the effects of fatigue for the duration.

Under the influence of this jutsu, the user moves 5m/s faster both in respects to ground movement and point-to-point movement, via more efficient and powerful exertion of their own muscles.

This technique can only be used once per thread because high amounts of oxygen in the bodily systems for extended periods of time is harmful to health. Once the Duration is elapsed, the user takes a 1-rank penalty to their Speed and Strength for the rest of the thread. This penalty increases by 1 tier for every post Seven Heavens Breathing Method or any "Seven Heavenly Breaths Activation" technique was held past its normal duration.

Name: Chakra Reverse Pulse (チャクラ逆脈 ~ Chakura Gyaku Myaku)
Canon/Custom: Custom
Rank: C
Type: Offensive | Supplementary
Element: N/A
Range: 5 meters
Specialty: Medical Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user sends a short range shockwave of chakra from within themselves forward at 25 m/s. It slams into a target with sufficient force, causing light bruising and disrupting their chakra pathways. 1 B-Rank jutsu, 2 C-Rank Jutsu, or 3 D-Rank jutsu that the target is using will be forced to end and their cooldown(s) will begin, as their chakra systems will be halted for a few moments (the duration of their next post). As an alternate use, this jutsu can be used to release target(s) from any Genjutsu of B-Rank or lower by stopping the chakra's effect on the brain, but it cannot be used on oneself when under a Genjutsu.

Name: Agezuki
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: An aggressive uppercut strike which aims to strike the jaw of the opponent. This technique is capable of being activated at a moments notice, allowing it to be woven into close quarters combat very suddenly and without warning. Either of the users arms becomes flooded with chakra and reaches a point to point movement speed of 15 m/s. This attack can be layered into other melee techniques fluidly and on its own is capable of fracturing bone and dislodging teeth.

Name: Crackle
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: A technique which enhances the user’s next strike to meet a very specific end. In any limb of their choice, the user gathers the necessary chakra almost instantaneously across her body, allowing the next strike to move at 20 meters per second in addition to one of two possible damaging effects. If the strike makes contact with any place which does not already have any sort of injury, it will fracture the bone. If the strike lands anywhere upon a fractured bone it will break the bone through the rest of the way, regardless of the severity of the fracture. This technique can be layered upon over abilities, and in the event that Crackle is stacked upon another damaging technique, it’s damage is determined last (For example, if Crackle were stacked onto a jutsu which has the ability to cause a fracture, the fracture from the first technique would occur firstly, and then Crackle would be able to create it’s clean break.)


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Round One: Ting vs. Hattori, Kashiki SC4WT8A

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9Round One: Ting vs. Hattori, Kashiki Empty Re: Round One: Ting vs. Hattori, Kashiki on Wed Nov 14, 2018 4:53 pm

Kashiki

Kashiki


D-rank
The heat engulfed the clone, the poofing noise bringing a strange sense of calmness to Kashiki. He knew he wasn't weak, he knew who he real opponent was but, did this fight really matter in the grand scheme of things. All he would be doing is taking someone's chance away at bringing glory to their village, the village he was soon going to leave behind. Konohagakure wasn't the place for him. The dreams, the coincidental meeting with the person rebuilding the Hidden Sand Village, the stories he was told as a child, what did this fight mean to him, he couldn't be promoted by the Hokage anyways, not if he left. She could, she had a chance to become more, all she had to do was prove herself in these exams.

He had decided, Sunagakure was his home, or rather, it was meant to be his home. Kashiki felt a wave of chakra strike his body, the heat that once filled the ground around him dissipated as his opponent dashed forwards. He could feel her, same as one could feel the wind, same as one could feel the sun on their back and the sweat on their skin. He didn't hate this person, if anything, he loved them more then he loved himself. They were strong, probably stronger then he could ever be.

Kashiki thought back to his time in the academy, he remembered a lesson about the will of fire. The belief that Konoha shinobi  loves, believes, cherishes, and fights to protect the village. This girl had it, more bright and blazing then he had ever seen before. That is what made her strong. Kashiki could never find the will of fire with himself, I suppose that's the first time he ever had the creeping suspicion that he didn't belong here. All of this happening within a instant of calmness, before Kashiki reacted.

He ducked low, the punch sailing past his head, his unruly mop of brown hair rustling simply by the wind created by the force of the punch. He pushed off the ground, his body sailing into his opponent as she stopped at the climax of her punch, he wrapped his arms around her knees and pulled them towards him, tackling the girl to the ground. He climbed on top of her, his legs to her sides and his body placed over her stomach giving her nowhere to go. His hand grabbed a hold of her clothing, balled fists gripping it with both physical strength and the determination to get this girls attention. He stared her in the eyes, a bit of moisture welling in the corners of his eyes, not yet a tear but definitely on its way to becoming one. The sadness he felt wasn't at the girl, or the idea of what he was about to do, it was at himself. Sadness over the realization that he truly didn't belong, sadness over the idea that he could even stomach defecting let alone actually do it.

He stared down at the girl, his face blank aside from the sadness clear in his eyes. "You deserve this fight, you're one of the strongest shinobi Konohagakure has seen or ever will see. After this you better win this thing, OK! Don't do it for me, not because I asked you to, or because of what I'm going to do" the the moisture once welling in his eyes now becoming a single set of tears that rolled down his face which he pulled a hand up to his face to wiped away. "Win this for your village, nothing else. That's the one thing I ask of you." Kashiki finished as he pushed off the girl, his emotions finally getting under control.

He slowly walked to the center of the arena, his opponent still lay on the ground where Kashiki had tackled her at, still in shock at the whole thing most likely.

"Can I get a god-damn proctor in here yet!" Kashiki yelled into the void, ready to just be done with this fight. A few seconds later a leaf village jonin stepped into the light of the center of the arena. "What's up?" the jonin proctor asked. "I forfeit the match." Kashiki replied before walking through the door that he had came in through and leaving through it. The doem of the arena opened, light streaming down on the shocked genin that Kashiki had forfeited to.

EXITING THREAD

WC: 1565


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