You are not connected. Please login or register

View previous topic View next topic Go down Message [Page 1 of 1]

1Round One: Yasubei vs. Yoshihiro Joe Empty Round One: Yasubei vs. Yoshihiro Joe on Mon Nov 12, 2018 10:13 pm

Hika

Hika

C-Rank
Round One: Yasubei vs. Yoshihiro Joe O4uJlKt

You reach the arena via a small working town, overlooked by the Great Naruto Bridge. This arena consists of a series of docks which extend 40m offshore and are each 10m away. Ferries and smaller vessels regularly pass within a few meters of the ends of the pier, the decks of which have been vacated for the purposes of hosting your combat temporarily. Be careful - getting stuck on any given waterfaring vessel for more than 2 posting rounds causes you to exit the docks, eliminating you by ring-out.

POSTING ORDER
1 - Yasubei
2 - Yoshihiro

24 HOUR POST TIMER BEGINS FOR YASUBEI 24 HOURS AFTER THIS POST


____

Round One: Yasubei vs. Yoshihiro Joe Sagahikasig

2Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Tue Nov 13, 2018 9:48 pm

Yasubei

Yasubei

Chuunin
Yasubei entered the battlefield rather unceremoniously. He stood atop one of the many boats that would be going past the docks this afternoon. He wore a thin chain undershirt hidden under a black cloak. Most everything on his person was hidden by this long black cloak that billowed in the wind as the ship sailed into the pier. As he entered into the in bounds area he'd nod at the ship's helmsman, a burly shirtless man whose beard and chest hair would make one more inclined to liken him to a wild beast than to a mere man.

"Thank you for passage. Sorry I couldn't fix up your ship completely." The eternal genin would sling a small two foot puppet over his right shoulder and hop down onto the middle deck of the five, 10 meter wide decks in the arena. Yasu would deeply inhale once as he moved to the center of the deck he was on steeling himself for the fight to come. Setting down the little tiger on the deck, and slightly lowering himself into a relatively neutral stance. He felt the flow of his chakra and made sure it was ready to be molded.

"Ha! Don't  worry about it kid!" Yasubei could barely hear him because as he jumped onto the pier the crowd went haywire ready to see the the first round begin. Though some of them may have come to see a return contestant none of them would immediately recognize Yasu, whose alabaster form was slightly different than the shape he'd taken on the last time he'd appeared in the exams. This was a body he'd created on his own with his medical and engineering knowledge. It was Yasu's opinion that it was better suited for fights like this than his base body, which was much more difficult to repair to peak condition, and was very aesthetic.

As he waited for the arrival of his opponent he was motionless save for the dramatic sea breeze billowing through his gorgeous locks. His grip tightened on the large fan he wielded it's mass gently resting on the wood in front of him. His now empty cracked slightly like old leather as he flexed the joints of his rarely used creation. When his opponent arrived he would form the seal of confrontation before he getting down to business. He may have anticipated no foul play, but on the off chance the puppet master kept a keen eye out for its wily head to make an appearance.

[WC= 428]

Stats:

All C-Rank Stats
Chakra = 250
Ammunition = 2/2
Current Puppet Body:

Riding Close Combat Form
Close Combat:
Name: Myself [Close Combat Form]
Rank: C-Rank
Primary Use: Offensive
Cost: 700 ryo
Description: This Puppet was modeled after Yasubei's on body. Though it doesn't have a chakra circulatory system that would make it viable for being a Human Puppet, it remains highly viable in specific situations. There is a three inch diameter hole in its chest that securely holds his chakra core. This body is barefoot with the words "Property of Semi" written on the bottom of his right foot, and "Return to owner promptly" on his left foot.

On the left side of the puppet’s face there is a helmet like protrusion that with a 12 inch bull like horn. The fingers and toes on this body end in sharp talon like claws that can rip or pierce 3/4 of an inch into flesh. The teeth in this bad boy’s maw are all pointed like that of a carnivore’s and can each pierce up to 1.5 inches into flesh.

This form is the same height and weight as Yasubei’s D-Rank puppet body. This forms other pigment based differences include his right eye, which has a black sclera and a yellow iris, as well as his hair which is the same alabaster as his skin.
Appearance:
Round One: Yasubei vs. Yoshihiro Joe Zanget12
Modifications and Weapons:
Spoiler:

Name: Segaki no Tsuno | Horn of the Parched and Famished
Type Of Weapon: Pressurized Water Cutter
Rank: C
Elemental Alignment: None
Quantity: 1
Ability/Function: This weapon can hold up to 4 charges of ammunition. The ammunition used for this mod must be specifically made to be used with pressurized water cutters or water throwers.

This mod can takes up two separate slots. Each slot has a different function, but they use the same pool of ammunition.

  1. This function uses a charge of ammunition and launches a powerful 1/2 inch diameter stream that moves at 25 m/s per second up to 60 meters.

  2. This function uses a charge of ammunition and launches 4 senbon-like darts one after the other that each move at 35 m/s per second up to 40 meters.

Appearance: This ebony horn on top of Yasu's head is fitted with many contraptions that launch liquids at his enemies.
History: Yasu thought it was time to have a combat upgrade.
Ammunition 2/2:
CCIW:
Name: Compressed Chakra Infused Water
Type Of Weapon: Ammunition
Rank: C
Elemental Alignment: None
Quantity: 2
Cost: 700
Ability/Function: This ammunition is meant to be used with Myself [Close Combat Form]'s Segaki no Tsuno mod. The little orbs have no capability of being used to damage without being used as ammunition. A  bead that is crushed will produce 1 liter of regular, mundane water over the course of 1 post.

  1. When used through function 1 it causes messy 1.5 inch cuts at any point it contacts flesh.
  2. When used through function 2 it pierces 2.5 inch deep into flesh causing wounds of senbon size.

Appearance: It is a little blue gel bead about the size of a marble. It is filled with compressed water.
History: Yasu needed to make storage of liquids more convenient, so he conceived an aesthetic solution.
“Petals”:

Name: Falling Petals
Type Of Weapon: Giant Fan [Requires Giant War Fan Sub-spec]
Rank: C-Rank
Elemental Alignment: None
Quantity: 1
Ability/Function: This item isn’t made to deal damage directly instead it blows powerful gusts of wind that smell faintly of camellias. These gusts are one meter in diameter spheres, with distortion that is easily visible to the eyes, and they can go up to 25 meters with the speed of the spheres depending on the user’s reaction time. These winds are capable of knocking away projectiles, thrown items, and people, and they are C-Rank projectiles (a D-Rank piece of heavy armor reduces this fan’s effect). Any armor that would reduce the impact/bludgeoning of a C-Rank weapon by any amount can reduce the effects of the wind (see below). Instead of doing damage on an impact, the impact does up to three meter knockback causing very light bruising.

The metal edges on the fan are bladed and capable of 3/4 inch cuts.

Drawback: This weapon requires at least D-3 strength to create projectiles with it.

This weapon is unable to inhibit or interrupt chakra enhanced projectiles.

If the target is able to get an anchor point (such as a wall, another shinobi, or a tree) they can ignore the effects of the projectiles used by this weapon if their Strength is equal to or higher than a projectiles interaction rate after any reductions from armor or jutsu ( Typically C-Rank or higher armor).
Appearance: This two meter long fan is effectively a rusty, once-golden iron bo-staff with a frame shaped like a gourd or a butterfly down most of length. At its widest it is a meter wide, and it is filled in with a thin sheet of metal.
Image:
Round One: Yasubei vs. Yoshihiro Joe D5969310
History: This fan is but a lingering mockery of the Mikaboshi’s Giant Folding Fans as it is incapable of comparing to them in any way shape or form, and this is mostly due to Yasu’s need to make it compatible with his puppets.
Items:
Little Tiger:
Name: Little Tiger
Rank: C-Rank
Primary Use: Support
Cost: 700 Ryo
Description: The little black bird-like bodies of this puppet stand at 16 inches tall. It has little red claws that can pierce 2.5 inches into flesh. It has an adorable skull for a head which vaguely resembles that of an antelope.
Appearance:
Round One: Yasubei vs. Yoshihiro Joe 24161f10
Modifications and Weapons:
Tiger’s Tail:
Name: Tiger’s Tail
Type Of Item: Supplementary
Rank: C
Elemental Alignment: None
Quantity: 1
Cost: 400 Ryo
Ability/Function: This short, stubby, prehensile tail is capable of stretch and contracting its length to a maximum from 40 m at a maximum speed of 20 m/s. It has a minimum length of .2 m.
Appearance: A shaggy black tail that fades to red at the end.
History: This tail is surprisingly useful.
Hidden in or Under His Cloak:

3 scrolls in his sleeves containing Ogre, Lamya's Fang, and Winter Rose
Folded fuma shuriken in a sheathe at the small of his back
A Kunai pouch with six senbon and a kunai


____



Round One: Yasubei vs. Yoshihiro Joe Siggy10
”Oh, Guest, will You show me something aesthetic?”

Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

3Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Wed Nov 14, 2018 2:23 am

Yoshihiro

Yoshihiro

Chuunin
The day had finally come. Yoshi had both been anticipating this day and dreading it all of his life. The Chuunin Exams had arrived in full force. As much as he had trained, created new jutsu, and sparred against his fellow-Genin, he knew that none of that meant anything now. He had a strange feeling in his gut, almost like an equilibrium between being terrified and ready to rumble. Adrenaline was starting to circulate through his body as he stood on the modest boat being pushed along the water by the ferryman to the docks. "Good luck sonny, don't fuck it up!" the old man smiled, oh the wisdom of his elders. Yoshi gave the man a nod and a small smile, he'd try his best- but naturally, he couldn't make a promise to not do something foolish. No plan survived being punched in the face by a fist called reality.

He arrived shortly after his opponent. The small boat pulled up to the second dock from the left, one across from where the other teen was standing. Yoshi got a good look at him as he approached, and holy heck did he sure look spooky. The cloaked figure made it impossible to see what he was carrying, beyond maybe the essentials such as kunai and shuriken. That horn too looked like business, and not the good kind. Still, the Genin couldn't help but raise his hand to wave at the figure as he approached. Gah, what was he doing? He had to look tough and intimidating! This was a real fight! He hadn't planned what he would say ahead of time, truthfully, he had just woken up that morning and decided to wing it.

Yoshi stepped off the boat and onto the dock, keeping his eye on the other figure. He'd be on his guard, ready for him to dash across the water or raise an arm to shoot something at him. The sounds of the crowd cheering fell on deaf ears, all of this still felt surreal to him. Yoshi would come to a stop in the middle of the deck, putting roughly 20 meters between him and the other figure when including where they stood on the docks and the water in-between. "I'm Yoshi. I reckon we'll have to fight now" the teen said, watching as the other figure made the seal of confrontation. "You're gonna have to beat me, and I'm gonna have to beat you. So, you do your part, and I'll do mine. Alright?" he called over the water. It wasn't the most intimidating thing. Heck, he wasn't sure what he was supposed to be doing here, even if he felt as though he had to say something.

Yoshi took a ready stance, his weight on the falls of his feet as he formed the seal of confrontation opposite of his opponent. With that, the battle would begin.

495/495


____


Futon: A, Raiton: B ///// Ninjutsu: A, Genjutsu: A

Round One: Yasubei vs. Yoshihiro Joe Screen10

Yoshihiro Joe ~ Jutsu Reg ~ Jutsu List ~ Training Stats ~ Items ~ Plot and Threads

4Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Wed Nov 14, 2018 9:03 pm

Yasubei

Yasubei

Chuunin
Yasubei watched his opponent come down off of the boat that he'd traveled here on. The other genin on receiver a bit of enthusiastic encouragement as he got off, a sure fire sign of his character. Though logic would probably disagree the idea, It was possible that the ability to even get here was something the proctors were testing. Yasubei looked his the opposing genin over, investigating quickly to see if he had any readily visible weapons on him or any quirky traits that might make the upcoming battle arduous. The answer seemed to be no at a precursory glance. The answer seemed to be a 'No'. The genin would respond to the other's wave with a gentle nod.  "I'm Yoshi. I reckon we'll have to fight now. You're gonna have to beat me, and I'm gonna have to beat you. So, you do your part, and I'll do mine. Alright?"

As the other genin spoke Yasu raised his fingers into the seal of confrontation, pleasantly surprised by what he perceived as his opponent's masked yet aesthetic fighting spirit. Yasubei responded in an even tone, just barely loud enough to be heard "Alright. I'll make sure to make this fight aesthetic as well." The embers of Yoshi's will were warm even from a distance. "Make sure you hold tight to your fighting spirit." Yasubei would flex his chakra. beginning at the core centered in his chest chakra would spread through his puppet body. As Yoshi lowered his own seal of confrontation, so too would Yasu. He would speak once more, warm, vermilion chakra, forming like sweat from pores, forming a layer of dense chakra around his body. "Because I have no intention of losing." The red-orange cloak surrounding him was itself a response to Yoshihiro fighting spirit.

Yasubei would tightly grip his war fan in his left hand, lifting it parallel to the ground across his own chest. With slow deliberate steps, he'd begin moving from the center of his own pier closer to the edge getting about a foot away from it's lip. As he took his first step he would swing mightily with the fan sending a one meter wide orb gliding in his direction. The projectile moved at 15 m/s per second, giving Yoshi time and space to analyze its properties, but the barrage wouldn't end there. Yasu would continue sending the orbs at him one after the other. The second would be sent immediately after the first in its wake. A third, fourth, and fifth would be sent after Yoshi following and would be adjusted to hit him. If he was moving in a direction the orb would aim to hit where he would be. Any orb that made contact with the pier would cause small cracks to form at the point of contact. Any orb that hit Yoshihiro would cause very light bruising all along the area of contact and would thrust him three meters back, barring a countermeasure being put in place to defend against the orbs or hold himself in place.

"FYI." The genin said still monitoring his volume.
"I am Yasubei. The Cicada Hidden in the Sand."

[WC= 538/ 966]
[TWC= 1461]
Chakra = 235/250:

Tonjutsu -15 chakra | SJ 5 chakra reduction:
Name: Tonjutsu
Canon/Custom: Custom
Rank: C-Rank
Type: Defensive
Element: None
Range: Self | 30 m
Specialty: Kugutsu (kkg) or Taijutsu & Kugutsu
Duration: 1 post preparation | Infinite postponement | 1 post duration
Cooldown: 2 posts
Description: This jutsu is the parent technique to variants like Tonjutsu: Tai-sabaki and Tonjutsu: Utsusemi Kō. During the preparation post Yasubei spends an extra five chakra creating a one inch thick, orangish-red mantle of chakra around himself. The creation of this mantle requires fine control over Yasubei’s chakra and thus alerts him to the presence of genjutsu acting on him, though not how many or how powerful.  
Once on any subsequent post Yasu can move up to 30 meters away at up to 20 m/s. For the remainder of that post Yasubei is able to block one Jutsu of B-Rank or lower or 2 of C-Rank. At the end of this post the jutsu dissipates. This technique was created out of cowardice and self-preservation, but has facilitated great courage.


____



Round One: Yasubei vs. Yoshihiro Joe Siggy10
”Oh, Guest, will You show me something aesthetic?”

Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

5Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Thu Nov 15, 2018 7:05 pm

Yoshihiro

Yoshihiro

Chuunin
Well, the formalities were out of the way, now they could try to crush each other like men without feeling too bad about it. Yoshi kept his hands close together as the seal of confrontation was finished, starting the fight officially. Their willpower was clashing in every way save for physical. It wouldn't take long for one of them to make their first move. As Yasubei gripped his war fan, raising it up to be parallel with his chest, Yoshi would form the Bird hand seal. The air in a six meter circle centered around Yasu would suddenly and briefly crackle with electricity as he took his first step forwards to swipe with his fan, the momentum of swinging such a large and cumbersome weapon leading his arms and upper body towards the edge of the dock despite his firm footwork.

After this second of crackling electricity, the air around the Genin would roar to life, launching the man upwards ten meters into the air and dealing major first degree burns all along his body if the attack hit. Given that Yoshi had initiated the jutsu whilst Yasu was mid-swing in his first attack, and that the man had never seen this ability before nor knew what it did, Yoshi aimed to have the sudden pillar of lightning take the man off guard and capitalize on the single second needed before Yasu could realize what was going on or what the static air around him meant. Ideally, the upwards blast of lightning would come too quick for him to trigger some sort of defensive or movement ability.

Regardless of whether the Thunder Pillar hit the other male or not, Yoshi would still need to evade the oncoming orb of wind. Deciding to remain on the offensive, the teen dashed forwards, using both his natural speed as well as a new jutsu to enhance his mobility. From a stationary position, the black haired Genin would zip across the water at an angle which would put him out of the first orbs way whilst placing him on near the edge of the dock five meters away from where Yasubei would have been. He stood between the other man and the mainland. As Yoshi would dash, he would hold his kunai in his right hand, facing where the Genin was in case he might try and attack him in mid-air, though the rapid speed making it difficult for one to do so. Yoshi would watch Yasu intently as he moved, waiting to either capitalize on his Thunder Pillar or to react to any other action that the man would take. Upon landing on Yasu's dock, the boy would keep his hands ready to use another jutsu or react to Yasu accordingly.

463/958

230/255:


- Also using the 9 m/s dash for this post given my speed stat of D-3

Name: Lightning Release: Thunder Pillar
Origin: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 25 meter range, 6 meter radius for AoE.
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 Posts
Description: The user creates a Bird hand sign to gather the chakra needed for this ability. Selecting an area within 25 meters of them, the user releases their generated Raiton in a 6 meter zone within range. The air will crackle to life, sparks briefly flying about, alerting the enemy to the fact that the zone they are in is about to become transmutated with Lightning. After this second passes, the area erupts with Raiton energy flowing violently upwards, causing major 1st degree burns as it shocks those caught in the blast, as well as knocking them up to 10 meters into the air. The flow of lightning will shoot upwards at a rate of 20 m/s. Due to having generated the lightning themselves, the explosion of Raiton will not harm the user of this jutsu if they themselves are caught in the blast radius.

Name: Wind Rlease: Slipstream
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: 20m
Specialty: Chakra Flow
Duration: 2 posts
Cooldown: 3 posts
Description: The user opens their tenketsu and uses them to create a thin sheen of air that pushes against the air around their bodies. This, in effect, causes the user to move through the air at higher speeds than would otherwise be possible, removing the air friction that their body causes. Able to move at a speed of 15 m/s, the user can dash towards an enemy, move to dodge an incoming attack, or otherwise obtain a short burst-of-speed to close a gap. This jutsu doesn't directly speed up the user's body, rather, the relation between their body and the air around them, easing it to increase the speed at which they can move. They do not generate any unwanted momentum, and are able to turn on a dime or zig-zag with great ease towards an opponent. This slipstream of compressed air that the user moves in is limited in being able to only move a set distance before fading away, up to 2 posts overall, or 20 meters, and can create a burst of movement once per post.


____


Futon: A, Raiton: B ///// Ninjutsu: A, Genjutsu: A

Round One: Yasubei vs. Yoshihiro Joe Screen10

Yoshihiro Joe ~ Jutsu Reg ~ Jutsu List ~ Training Stats ~ Items ~ Plot and Threads

6Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Thu Nov 15, 2018 11:53 pm

Yasubei

Yasubei

Chuunin
Before the battle began to discover its pace, but just after Yasubei had activated his primary defensive jutsu. The two genin already clashed wills to set the tempo to the match. A single step into his assault, a single swing into setting the pacing and the contest had finally started. Yasu could easily see the singular hand seal performed by Yoshihiro, and this was the play he'd expected. The inevitable counter to a foreign technique. He'd led his opponent to believe he'd played rock, and then they themselves would play paper. Then he smelled and saw the change in the air the fresh sea breeze was gone. 'It's Ozone.' The smell of lightning was one he remembered from the pyrocumulonimbus that formed above the hidden sand on the days after the initial attack. In the back swing of his first swing he saw the crackle of lightning surround him, though no more than 10 meters in front of him. His opponent didn't counter. Yoshihiro had seen through his ruse and also played rock.

Yasubei didn't wait to see what would happen next. He didn't know if the lightning was going to get more intense, if it'd become a prison jutsu, or if it was a distraction. Before the train of thought could conclude he'd already utilized a jutsu to escape from the area. He would vanish from sight, sound, and smell at least from the perspective of any onlooker with less than C-3 Perception, Yoshihiro included. Probably most genin included. When he reappeared he'd be a safe thirteen meters from the explosion. He'd moved from the very edge of the pier, where he'd stepped off of the boat, closer towards the center finishing his second step. The area around Little Tiger erupted in a pillar of lightning, albeit one smaller than he'd anticipated. As he finished his second step, his eyes would snap from his new puppet to the genin launching his way from the other dock.

Fast movement from one point to another was Yasu's best jutsu, it wasn't difficult to guess where he'd land. Yasubei pointed his horn at the spot he expected Yoshi would plant himself then launch four senbon one after the other, each moving at 55 m/s leaving 3.5 inch deep wounds. Yoshihiro would land, give or take, eight meters from Yasu meaning dodging the psuedo-senbon would be difficult, but he would attempt to adjust any of them after the third if necessary, in case his opponent managed to dodge with a substitution or more fast movement. All four shots would be aimed for the chest to make it easier for him to hit with them against the genin as he arrived just out side of the radius of his own diminishing jutsu. "It  would seems I overestimated the size of your jutsu."

He'd reached back with his right hand unsheathing his Fuma shuriken attaching 2 chakra threads to it, tossing it heartily towards the edge of the pier. With a flick of his wrist he sent it to launching it past Yoshihiro, arcing it down to hover just over Little Tiger who was absolutely scorched from the jutsu, some of his inner workings exposed. One of the chakra strings would attach to Little Tiger and the other would make the fuma shuriken clip Little Tiger and cause the shuriken to fall into the wood lodging itself there. The cindering Tiger would stand now flanking Yoshihiro.

[WC= 572/1538]
[Total WC= 2001]
Ammunition 2/2

Chakra = 205/250:
Tai-Sabaki -10 chakra:

Name: Tonjutsu: Tai-Sabaki | Escape Technique: Body Management
Canon/Custom: Custom
Rank: C-A [Used at C-Rank]
Type: Supplementary
Element: None
Range: Varies [up to 90 m]
Specialty: Tai or Kugutsu (KKG)
Duration: Instantaeous
Cooldown: 2 posts
Description: Yasu focuses chakra into his feet, concentrating it almost to the point of solidifying it. Creating a visible disturbance that last for a fraction of a second before he flashsteps in a single burst of movement to a point within range.

Without a sufficiently high Perception it is easy to lose track of him, and for him to lose track of his surroundings. Perception of one rank higher (than the rank that the jutsu was cast at) allows for blurry sight, while two ranks higher allows for clear and accurate vision. He is unable to attack or defend during the movement granted to him by this jutsu, but he is very capable of doing so immediately after the movement. Though he typically initiates this jutsu from a casual standing position, and arrives at his destination in the same position, this technique can be used during the wind up of an attack or after/during the formation of seals of a jutsu.

C-Rank:



|Rank          |Speed        |Range        
|C-Rank|25 m/s|35m
Butterfly Piercing Tech. -15 Chakra:
Name: Floral Butterfly Piercing Technique
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: Self
Specialty: Kugutsu
Duration: Instantaeous
Cooldown: 2 posts
Description: This technique requires Yasubei to be using a pressurized water cannon mod, such as his D-Rank water scalpel. This jutsu doesn’t have visual or audio cues that would give away its casting such as the need to speak the techniques name or use hand seals. Yasubei can use a water cannon mod he has equipped in conjunction with this technique increases the mods cutting or piercing power by up to an inch and its rate of movement by 20 m/s. The wounds made by this technique are messy and require C-Rank or higher Medical knowledge to repair or treat them. This jutsu provides its own ammunition and refills the ammunition of the water cannon used back to full.

In addition the water scalpel is treated as a C-Rank jutsu for the purposes of interacting with other jutsu.
Puppet Technique -5 Chakra:
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 30m.
Specialty: Kugutsu.
Duration: -5 per post
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage.

This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.

Multiple Control Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.

Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)

E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10


____



Round One: Yasubei vs. Yoshihiro Joe Siggy10
”Oh, Guest, will You show me something aesthetic?”

Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

7Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Fri Nov 16, 2018 6:56 pm

Yoshihiro

Yoshihiro

Chuunin
As the Fire Daimyo might say: 'Close, but no cigar'. Yoshi was disappointed that his sleight of hand had failed, but did not let the feeling consume him. One moment Yasubei had been standing there mid-swing, then in a sudden blur, he had moved a significant distance away from where the eruption of Lightning had occurred. It was becoming rapidly apparent to the Genin that the other teen was fast, easily faster than himself on a basic level, it was much like fighting Ting again save for the deadly conflict between them both. He would need to remain crafty to pull out a win, moving in a straight line would make him a sitting duck for whatever jutsu the other man would prepare: he would have to try another tactic to avoid the full brunt of his overwhelming speed.

As the teen zipped through the air at the start of his dash, he would suddenly tilt his head back and to his right, exhaling quickly as a strong stream of wind pushed him down from his original destination on the dock, as well as swerving him rapidly to the left. This sudden explusion of wind would push the teen easily down so that his feet would touch down against the surface of the water. The force of the dash still carrying him a full distance, the Genin exercised his expertise in Chakra Flow, transitioning from being airborne to skidding along the surface of the water as he disappeared underneath the dock, curving sharply. The angle at which he kept his head to his right would zip him away from his original destination, moving three meters closer to where Yasu was than originally intended. He would be out of the line of sight of Yasubei, as well as out of danger from his horn. The pressurized water would zip through the air and the wood of the dock where Yasu guessed the other boy would originally land, only to find nothing there at all. For all intents and purposes, it would seem as though the Yoshi had slipped up and fallen into the water.

The space between the docks above him and surface of the water was cramped, only about a meter and a half in height. It was enough for the teen to work with however, his body squatting somewhat, his knees bent as he weaved a quick bird hand seal. Reaching back with one arm, Yoshi would materialize a Javelin of Lightning in his hand, immediately aiming it at the spot where he had last seen Yasubei to be standing on the dock following his dash. In a swift motion, the teen would launch the piercing bolt of lightning, causing it to easily burn through the dock, traveling at 20 m/s at a diagonal distance of 4 meters between Yoshi and the other Genin. Just as Yasu would manipulate his shuriken to regain control of his puppet, the 5 foot javelin would emerge from below the dock and launch itself towards his chest. Given that Yasu would no longer have a direct line-of-sight of Yoshi, nor hearing/seeing him as he quickly cast the jutsu, he would have little to no warning in regards to the point-blank javelin being launched at him from below. Should the attack land, Yasu would find the spear digging 1.5 inches into his chest as well as dealing minor 2d degree burns.

Once the Javelin had been fired, Yoshi would move forwards, not wishing for the other man to retaliate with some sort of attack through the large hole the spear had created. Just as Yasu would be able to vageuly hear Yoshi's footsteps as he hastily moved along the water beneath the dock, so would the Genin be able to much more easily hear the Cicada's heavy footsteps on the wood above him. Yoshi had to admit that he had a respect for the other man and his speed, it was something that the human couldn't match- instead, he'd have to think of some rather... aesthetic and crafty tricks to get the drop on his opponent.

693/1651

200/255:

Name: Wind Release: Stream
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fūton
Range: 10 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: A movement technique with no offensive application, this technique is designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This burst of wind has enough force to accelerate the user's movement mid-air (in the opposite direction of where the stream is directed) or allow them them to rapidly change the direction they're going in by temporarily giving them a short burst of speed at 5 m/s. Beyond this, however, it has several unintended effects. The stream has enough force to knock basic, non-chakra projectiles aside, as well as to make someone hit by it stagger back 2 meters with no additional damage, assuming the caster is 5 metres or less away from the person being hit.

Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.

Name: Lightning Release: Javelin (雷遁・槍 ~ Raiton: Yari)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 25m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: After weaving the appropriate sequence of hand signs the user generates raiton chakra from their bodies, creating 3 small (about 2 feet in length) spear shaped masses of lightning around them (one above their head and one at each side). These spear-like projectiles can be fired at will, either individually or all at once. Each spear interacts with other jutsu as an independent D-Rank jutsu. When fired they travel up to 20m/s and can pierce 1 inch deep into unprotected flesh while dealing major first degree burns at the point of contact. The user can also choose to concentrate all three bolts into his/her hand rather than fire them individually, creating a longer (5 feet) spear shaped bolt. This bolt must be thrown like a javelin and travels at the same speed as the smaller versions. The higher concentration of chakra makes the jutsu capable of piercing non-fuuton C-rank defenses or below as well as piercing an inch and a half into flesh and inflicting minor 2nd degree burns.



Last edited by Yoshihiro on Fri Nov 16, 2018 9:53 pm; edited 3 times in total (Reason for editing : Clarified movement after talking over discord, as well as updating WC.)


____


Futon: A, Raiton: B ///// Ninjutsu: A, Genjutsu: A

Round One: Yasubei vs. Yoshihiro Joe Screen10

Yoshihiro Joe ~ Jutsu Reg ~ Jutsu List ~ Training Stats ~ Items ~ Plot and Threads

8Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Sat Nov 17, 2018 6:55 pm

Yasubei

Yasubei

Chuunin
Yasubei launched his first senbon where his opponent would land, at least where he thought he’d land. He’d hold back from using any of the other senbon as it would simply be a waste of effort As he shot at the dock and missed he’d notice his oppoment redirect himself downwards Yasu’s eyes snapping towards him as he skidded under the deck. He’d peer through the slits running parrellel to the deck itself. While he couldn’t easily make out where the other genin was, he’d be able to disceen his general location by the movement he could see through the length wise cracks and the sound of the splashing water getting closer and closer to him.

Yasu would decide to play it defensively. He’d glance upwards towards his fuma shuriken and the Little Tiger. The fuma shuriken was barely holding itself together and the puppet was severly damaged. He notice light dancing just beneath him. All the cue he’d need to move out of the way. He’d use his manic mantle to close half the distance between himself and his puppet in a single bound. He’d leave behind a convincing afterimage to be impaled as he would continue forward the last six meters to pick up the little tiger.

[baby post is baby post; car issues]
[wc= 208]
-15 chakra for Manic Mantle


____



Round One: Yasubei vs. Yoshihiro Joe Siggy10
”Oh, Guest, will You show me something aesthetic?”

Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

9Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Sun Nov 18, 2018 2:30 pm

Yoshihiro

Yoshihiro

Chuunin
There was a moment of elation for Yoshi as he saw the figure of an impaled Yasu above him through the hole that had formed in the projectile's wake, but as the sounds of 'thud thud thud' rumbled from behind him towards the edge of the dock, he knew that the other Genin had slipped out of his grasp. Still, it wasn't the end for Yoshi, whom was quickly deducing that his opponent favored a long-range style of combat, considering the use of his war fan as well as those projectiles that had pierced the dock behind him. It wasn't the best type of match-up for Yoshi, who considered himself more of a mid-range fighter, but so far he was managing to keep his opponent on the ropes. Now, with him running towards the end of the dock, Yoshi knew that he had the other man cornered somewhat. Unless he would use yet another dashing ability to escape to one of the parallel structures, he'd run out of room to run.

Yoshi would quickly form the bird hand seal, prompting a trio of bizzare and cartoonish looking crows to materialize around him. Turning swiftly to face the end of the dock, whilst being beneath it, the boy would command the three crows to fly along the underside of the structure at rapid speed towards where the sounds of footsteps were loudest. Given that the crows could fly at about 20 meters per second, as well as their silence as they approached along the underside of the surface Yasu was standing on, they would blur too quickly and too silently for the other Genin to see them or otherwise know they were homing in on his position. The small cracks that had given away the boy's lightning javelin before would be virtually useless as the speed of the birds made them too quick to notice through the wood.

For his part, the teen would poke his head up through the hole created by his javelin, only peeking out so that his head from his eyes up were visible to Yasu- if he had turned around by now instead of kept running. A mere glimpse of the other man would be all that Yoshi would need to pinpoint his position, even if he was still running. The birds, having easily closed the distance between Yoshi and the other boy as the latter poked his head up, would suddenly jerk upwards in unison towards the ground that Yasu stood on, providing minimal room for the other teen to retaliate against his opponent. The birds would rupture the ground beneath Yasu, blasting the man with a combined explosion of air chakra that would send him flying 15 meters directly upwards into the air, as well as affected by the splintering shrapnel of the wooden docks. Should the attack hit, Yoshi would instantly form a second bird seal before reaching out with his hand and willing a stream of fast moving air chakra at 25 meters per second in the direction of  the airborne opponent, causing the air around the man to be crushed inwards from all sides as if there were a hydraulic press crunching him from every direction. This was the attack which Yoshi had been waiting to use.

Following this second jutsu, the boy would form a third and final bird seal, aiming to cap off his finishing combo by sending a final stream of chakra through the air that, upon coming within 2 meters of Yasu, the air around his body would surge and slap him down out of the sky with a powerful concussive blast which would smack him down at rapid speed against the water- a painful bellyflop if ever there could be such a thing.

Yoshi would watch from his lil hole, ready to evade or dodge in case his initial bird bombers had missed their mark, though given the speed and silence of the attack, it would be quite a feat for the other man to do so.

679/2330

185/255 (155/255):


- Maintaining Supernatural Walking Practice, -5 next post if still active

Name: Wind Release: Laughing Crows
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 25m
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: The user makes the bird seal, tapping into their Futon. Three normal-sized crows will appear flying above the user, able to soar through the air at speeds of 20 m/s up to 25m away from their master. Over the course of the following three posts, the user may command any of their crows to dive-bomb a target. Upon making physical contact, the wind crow will violently explode, creating a blast of air that deals minor bruising and launches the target 5 meters up into the air in the opposite direction of the explosion. The user can command these crows to attack all at once, one at a time, chain their kamikaze dives together, etc. However, after the duration of this jutsu expires, the crows will fade away and put this ability on cooldown. These crows can also be destroyed prematurely by Katon attacks of D-rank or higher and by C-rank jutsu.





Conditional Upon the Above Jutsu Knocking Yasu Airborne

Name: Wind Release: Burial in the Sky
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 25m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: This ability can only be used on an airborne target, one with all its legs/limbs off the ground. The use makes a tiger seal before reaching out with an open hand towards the victim, sending out a fast-moving stream of chakra that travels at the target at 25 m/s up to 25m. Upon making contact, the user 'grabs' the air surrounding the victim before tightly clenching their fist. This command causes the air around the victim to be compressed inwards, crushing the target from every direction with enough sheer pressure and raw power to break bone.

Name: Wind Release: Aerial Prison
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 10m
Specialty: Ninjutsu/Chakra Control
Duration: Instant
Cooldown: 3 posts
Description: This ability can only be used on an airborne target, one with both its feet/limbs off the ground. The user makes the Bird hand sign, focusing on an airborne enemy within 10 meters of them. A thin stream of Futon shoots out from the user at 15 m/s towards the airborne target, reaching up to 10m. Upon coming within 2m of the user a powerful gust of wind will knock the target back the direction they are moving within the air. If the target is unmoving or otherwise jumping straight up, the jutsu will slam them down to the ground. The blast wind will knock the target back 5 meters, dealing mild concussive damage in the process.



Last edited by Yoshihiro on Sun Nov 18, 2018 5:32 pm; edited 1 time in total (Reason for editing : Noted that supernatural walking practice is still being maintained.)


____


Futon: A, Raiton: B ///// Ninjutsu: A, Genjutsu: A

Round One: Yasubei vs. Yoshihiro Joe Screen10

Yoshihiro Joe ~ Jutsu Reg ~ Jutsu List ~ Training Stats ~ Items ~ Plot and Threads

10Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Mon Nov 19, 2018 2:24 pm

Yasubei

Yasubei

Chuunin
Yasu would arrive at his puppet mere moments before the birds would catch up to him. His opponent having had to ascertain his location, would give him enough space to out pace them at least to the end of the dock. If not possibly a little further. Yasu had no intention of running though, and had only retreated to get his puppet. Upon firmly clasping the puppet in his hands he’d snap around only briefly seeing silhouettes of the crows closing in beneath him. Not knowing what his opponent was capable of he’d have to assume it’d be another lightning attack that’d come from beneath. He reacted to it as he should have the first lightning pillar.

Yasubei began to rapidly swing the fan using the weight of the weapon to allow him to rotate himself a little more as the crows were mere fractions of a second from impact. In the very beginnings of drawback for the swing he’d release his Tonjutsu leaving the fan behind. The coating of chakra would thicken and launch him towards the hole where the genin looked out waiting to activate more jutsu. Regardless of whether or not the jutsu hit Yasu’s Tonjutsu would be protecting him from up to two C-Ranks, the highest rank of jutsu he’d expected to encounter in these matches. Yasu would drop down into the hole scanning the area only briefly enough to locate his opponent. With another surge he’d activate the manic mantle as his feet found purchase on the water. If his opponent was within the five meters manic mantle could move him he’d jet past him clawing at his side attemting to sever oblique muscles. If not he would shoot four senbon made of water from the horn atop his head, two aiming for the right calf two for the abdomen each piercing 2.5 inches into any flesh they came in contact with.

[WC=315]
[Manic Mantle and Tonjutsu used = 0 chakra]
[Supernatural Walking Practice = -5 chakra]
[Total Chakra= 185/250]
[Ammunition= 1/2]


____



Round One: Yasubei vs. Yoshihiro Joe Siggy10
”Oh, Guest, will You show me something aesthetic?”

Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

11Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Tue Nov 20, 2018 12:52 am

Yoshihiro

Yoshihiro

Chuunin
Again, the rapid speed of his opponent managed to slip away from one of his sneaky jutsu attacks. One moment Yasu was picking up his puppet and swinging his fan, the next he was turning to look at him in what Yoshi knew by now was a sure-fire sign of an incoming dash. Yoshi lowered his head from the hole his javelin had made, moving a few steps towards the end of the dock so as to stand behind where he expected the other man to face upon appearing. It didn't take a great strategist to know what would soon follow, Yasu wanted to fight him at close combat now. Sure enough, the footsteps of the ending dash stomped down onto the wood directly above Yoshi. Instinctively, the Genin wheeled his leg around in front of him. Just as the other man would drop down onto the water from the docks above, a blistering gust of wind would erupt to send him right back up again, leaving no room to dodge mid-drop and throwing him upwards against and through the wood 5 meters into the air. His shield would certainly block the damage of such an attack, but that wouldn't save him from the current of the wind as it knocked him upwards chest-first faster than he would be able to turn around and face Yoshihiro.

The Konoha Genin, for his part, wouldn't stand idly by as he had before. As Yasu would rocket up through the wooden docks, his body being flung like a ragdoll (no pun intended), Yoshi would clap his hands together for a moment only to release them upwards just as Yasu's body would reach the apex of its ascenion. He knew that the man's horn and ranged attacks were no joke, and the slicing Gales that would surge upwards against him would in turn knock aside any desperate ranged projectile that the black and white shinobi might attempt to shoot at him with. Unfortunately, as he saw the aura surrounding the other boy, Yoshi realized that his opponent was surrounded in a defensive technique. The cutting winds would find their mark against the helpless airborne target, breaking Yasu's shield and setting the man up for the preferred finishing combo that Yoshi had cooked up himself.

With Yasu roughly 10 meters above him, Yoshi would form the bird hand seal, sending a stream of Futon to meet his now unprotected form. As the Genin had intended originally, the air around the other male would compress inwards from every angle in a sickening crunching effect that would feel similar to a hydraulic press his whole body was trapped under. As this effect would take place, Yoshi would form a second bird hand seal, releasing another stream of Futon that would knock the other man downwards out of the sky at a sickening concussive speed. This was his chance.

Yoshi lept up off the water and above the docks, his hand pulling back and becoming sheathed in a layer of Futon and Raiton. With a mighty roar, "Falcon...PUNCH!" the teen smashed his fist upwards against the falling man's body, the empowered blow knocking him up again as well as drilling into his spine with a sickening crunch. The combined Futon and Raiton would spin violently around the teen's arm, forming the shape of a bird of prey cawing loudly as Yoshi would attempt to initiate a coup de grace against his opponent. Should the combined wombo combo of jutsu all find their mark and go off as planned, Yasu's puppet body would shatter and fracture under the concussive blows being done, breaking his body asunder. This would be the teen's best shot at winning this match, he was unloading everything he had left in the tank on this one. His stamina was already being drained by the constant movement between the two, he couldn't keep this up. With his bet riding on taking the other Genin off guard as he dropped blindly onto the water, leaving him no room or time to move in the cramped space he'd rushed into, Yoshi was swinging for the proverbial fences.

684/3014/TWC 5538 (2 EP BAYBEEEEEEE... may have made this post only for that since they were close to 5k)

WC: 3014
  • Training in Katana weapon specialization, 1000/1000
  • Training in Odachi weapon specialization, 1000/1000
  • Training in Ninjato weapon specialization, 1000/000



170/255 (110/255):

Name: Wind Release: Playful Trickster
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 4m AoE around user
Specialty: Ninjutsu/Chakra flow
Duration: Instant
Cooldown: 3 posts
Description: The user channels a great deal of Futon through one of their legs, sweeping it a tad to release a powerful gust of wind. This gust travels at 20 m/s, encompassing a full circle around the user up to a 4m AoE. The blast of wind travels upwards, dealing major external bruising and knocking those caught in the AoE up to 5 meters straight up into the air. Additionally, this updraft will disrupt the air within this AoE, cancelling out up to a single C-rank air-based weather jutsu such as fog or mist creation.




Conditional Upon the Above Jutsu Knocking Yasu Airborne

Name: Wind Release: Gale Palm (Fūton: Reppūshō ~ 風遁・烈風掌)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Fūton
Range: 15 metres
Specialty: Ninjutsu
Duration: Instant
Cooldown: 4 posts
Description: Wind Release: Gale Palm is a technique where the user releases a powerful stream of wind against their opponent. To perform this technique the user merely has to slam the palms of their hands together, holding the pose for at least a second. They then break this pose and immediately thrust the palms of their hands towards the intended target. A powerful gale will fire out from the palms of both hands towards the intended target at 12 m/s. On impact, this gale can send someone flying back 5 metres, as well as shredding clothing and causing countless 1/2-inch deep cuts on exposed flesh. It can easily knock projectiles that clash into it aside, as well as increasing the speed and penetrative power of projectiles travelling within the stream, allowing the weapons to pierce roughly half an inch deeper than normal.

Name: Wind Release: Burial in the Sky
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 25m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: This ability can only be used on an airborne target, one with all its legs/limbs off the ground. The use makes a tiger seal before reaching out with an open hand towards the victim, sending out a fast-moving stream of chakra that travels at the target at 25 m/s up to 25m. Upon making contact, the user 'grabs' the air surrounding the victim before tightly clenching their fist. This command causes the air around the victim to be compressed inwards, crushing the target from every direction with enough sheer pressure and raw power to break bone.

Name: Wind Release: Aerial Prison
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 10m
Specialty: Ninjutsu/Chakra Control
Duration: Instant
Cooldown: 3 posts
Description: This ability can only be used on an airborne target, one with both its feet/limbs off the ground. The user makes the Bird hand sign, focusing on an airborne enemy within 10 meters of them. A thin stream of Futon shoots out from the user at 15 m/s towards the airborne target, reaching up to 10m. Upon coming within 2m of the user a powerful gust of wind will knock the target back the direction they are moving within the air. If the target is unmoving or otherwise jumping straight up, the jutsu will slam them down to the ground. The blast wind will knock the target back 5 meters, dealing mild concussive damage in the process.

Name: Falcon Punch
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon/Raiton
Range: Melee
Specialty: Chakra Flow
Duration: Instant.
Cooldown: 2 posts
Description: The user generates a large amount of Raiton and Futon along one of their arms, creating a tumultuous vortex of energy that quickly forms. With this power created, the user lashes out with a furious blow, releasing the built up energy in a single strike. This attack causes the arm used to punch with to deal cutting as well as piercing damage along with the normal blunt, empowered by the dual elements coating it. This punch aims to punch through a target, or a defensive barrier, being delivered at the same speed as the user's basic strikes in exchange for all-out power. On an unprotected enemy, this blow is powerful enough to fracture bones whilst punching an inch into a normal person's flesh due to the hybrid damage of the ability, the sheer force of the blow being enough to knock an enemy back up to 10 meters away, rendering them airborne in the process. The sound of a bird of prey crying out can be heard as the punch makes contact with an enemy, as well as the chakra around the arm taking a shape similar to a bird.



Last edited by Yoshihiro on Tue Jan 29, 2019 4:15 pm; edited 1 time in total


____


Futon: A, Raiton: B ///// Ninjutsu: A, Genjutsu: A

Round One: Yasubei vs. Yoshihiro Joe Screen10

Yoshihiro Joe ~ Jutsu Reg ~ Jutsu List ~ Training Stats ~ Items ~ Plot and Threads

12Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Tue Nov 20, 2018 3:35 am

Chigetsu Hōzuki

Chigetsu Hōzuki


ROUND ONE DEADLINE HAS BEEN REACHED




Round One: Yasubei vs. Yoshihiro Joe. Yasubei has exhausted pretty much every defense he's got against Yoshihiro's more offensive arsenal. Yoshihiro has been controlling the flow of the match, and has more offensive jutsu with which to break through any last defenses Yasubei may still have. Based on the flow of the match it can be extrapolated that Yasubei is in an unfavorable position.

Based on this, Yoshihiro Joe wins the round.


____

Round One: Yasubei vs. Yoshihiro Joe GSmttz8

Round One: Yasubei vs. Yoshihiro Joe 2uLtLjA


| | | | |

13Round One: Yasubei vs. Yoshihiro Joe Empty Re: Round One: Yasubei vs. Yoshihiro Joe on Sat Apr 13, 2019 9:00 pm

Yasubei

Yasubei

Chuunin
EXIT THREAD: WC=2061


____



Round One: Yasubei vs. Yoshihiro Joe Siggy10
”Oh, Guest, will You show me something aesthetic?”

Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

Sponsored content



View previous topic View next topic Back to top Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Naruto and Naruto Shippuuden belong to © Masashi Kishimoto.