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1Round Three: Momochi Akiyama vs. Kenta Rhys Empty Round Three: Momochi Akiyama vs. Kenta Rhys on Sat Dec 01, 2018 9:13 pm

Hika

Hika

C-Rank
Round Three: Momochi Akiyama vs. Kenta Rhys Mnm3Lg4

This arena takes the form of a serene lake, in the center of which is an island with a 10m radius. Contestants enter on similar banks, 1m radius islands on opposite sides of the arena. The arena is otherwise unremarkable save for necessitating the use of Supernatural Walking Practice, or the ability to swim in order to navigate.


POSTING ORDER
1 - Akiyama
2 - Rhys

24 HOUR POST TIMER BEGINS FOR AKIYAMA 24 HOURS AFTER THIS POST


____

Round Three: Momochi Akiyama vs. Kenta Rhys Sagahikasig

Leusis

Leusis

Genin
The deep shadowy walkway that seemed to accompany the beginning of every round in the exams. It was a linear path that led in only one direction, a violent struggle to progress through the brackets. Combating his last opponent Akiyama had learned how important it was to monitor the movements of your opponent carefully from the very beginning. There were shinobi who's sole plan was to simply control the flow of battle and the field it took place on. This was a mistake he would rectify in this round of combat, unwilling to allow his new opponent to dictate the flow of their battle.

Stepping out from the steep incline of the tunnel Akiyama would take in the sight of his new battleground. A lake, a damn lake with absolutely nothing for him to manipulate in any meaningful way. If Akiyama were to face an opponent who focused solely upon suiton or similar techniques, it seemed he would be at an extreme disadvantage. The entire battlefield being one large body of water made it simple however, and easy to spot the tunnel on the other side that Akiyama's opponent would emerge from.

Simply standing on the small island at his edge of the field of battle Akiyama would rest his left hand on the hilt of his sword. Still sheathed within the scabbard secured tightly to his waist Akiyama would grip the pommel in a relaxed fashion, showing no immediate hostility. The tunnel he had emerged from would slowly sink back into the depths of the lake, an indication that there would be no obstructions to the combat. "How about we make a deal." He'd speak the moment he caught sight of his opponent with a wide grin hid beneath the bandages that adorned his face.

WC=299

Rhys

Rhys

Chuunin
Rhys and Reorx made their way down the darkened hallway. Small droplets of water were dripping down from the stone ceiling onto the pair setting Rhys on edge. Water did not bode well for the desert dwelling pair. The light at the end of the tunnel grew before them into an opening revealing the calm blue water of the arena. The glistening scene before him drew Rhys back to his childhood, back to the days he and his father spent traveling the land as merchants. On one expedition their journey took them to the great sea. The tremendous magnitude of this endless expanse of rolling waves had left the young Rhys in an awe-stricken and terrified state, he believed it to be the very edge of the world itself. Rhys' father told the young boy that there were in fact other lands out across the sea, but a healthy fear and respect for the dangers of the water were virtues one should posses.

The lake arena that lay before them was nowhere near the size of the sea, but it was still not ideal for the pair. Rhys could only hope that the enemy shinobi was not one of those water shinobi he had heard of. The pair stepped out of the receding tunnel onto a small sandy island that appeared to be the only stretch of land aside from the opponent's similar isle, and a tiny island in the center of the lake that one would assume that the battle was meant to take place on. As Rhys took in the environment he saw his opponent merely standing on the opposing isle and shouting out across the water. "How about we make a deal" the words were carried across the serene surface of the lake and made it to Rhys who's interest was piqued. This would be the first actual conversation shared between an him and an opponent thus far in this exam. At the very least it would buy the pair some time so they could make their way to the center without wasting energy on sprinting. "We are listening, speak your piece." Rhys called out in response.

With that Rhys channeled chakra into the bottom of his feet as Reorx jumped into the water causing a huge splash. Reorx it seemed was right at home as he slowly began to swim forward, but was slowed and weighted down into the water by his armor. Rhys stepped out onto the surface of the water and grabbed onto the top piece of Reorx's armor and helped pull the young rhinoceros forward, it also gave him the opportunity to channel his chakra into the item setting up his substitution jutsu. It was always a good idea to have a back up plan. The pair slowly made their way forward while waiting to hear what they enemy shinobi had to say.

481 wc

Rhys 240/250 Rx 50/50:


Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.



Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Leusis

Leusis

Genin
A rhino, a damn rhino. It was an unexpected turn of events to say the least, pets such as these being a rarity at best, Akiyama having never personally even seen one. Stepping onto the cool water of the lake Akiyama would begin walking towards the center island, mirroring Rhys speed. It seemed as though the older man was willing to talk, a rare trait among shinobi from any village, Akiyama found. Moving his hand away from the hilt of his blade he rested both of them, fingers interlocked atop his head. It was a show of good faith, Akiyama though, letting his opponent know he had no desire for a sudden sneak attack.

Watching as the rhino swam forward, seemingly pulled along by its master, Akiyama would chuckle softly. The noise carried across the empty space between the two men. "I hope he knows how to behave himself. I've heard beasts such as him have a short temper, and strength to match." Akiyama paused for a moment before stepping onto the western edge of the center island. "I would like to resolve this match in as simple of a manner as possible. Looking at you, you seem to be a rather strong man, and possibly one who likes to take things on head first. I would like to request a simple bout, a certain, change of rules to the normal exam match you might say." Taking a deep breath, Akiyama would move his hands from his head to his hips.

"Let our battle take place only on this small island. If either of us were to step or fall into the water, we must forfeit. No holding back, no fancy jutsu to outmaneuver each other upon the lake. An enclosed environment, a straight forward match with nowhere to run, what I believe to be the best test for a shinobi." Moving his left hand to rest upon the hilt of his sword once more he would gesture to the larger man with his right. "Do you agree to these terms?"

WC= 342

230/230:

Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.

Rhys

Rhys

Chuunin
Rhys' bulky figure visibly shook under his golden armor as he chuckled. A smirk spread across his bearded face, he liked this guy already. "The temper you need to worry about is mine, Reorx here is the calm one. We accept your terms!" Cutting out the water from the combat and the added benefit of having it act as a disqualification zone was too good of an offer to pass up. The removal of the aspect of the lake from the battle assuaged all worry Rhys had been harboring when entering the arena. Close combat battlefield control was something Rhys prided himself on and Reorx was becoming more and more adept at it with each new battle.

The pair continued their steady pace until they reached the island in the center of the arena. Reorx walked up the bank of the tiny isle and shook as much of the water off as he could manage under his own set of armor. The pair circled to the far right side of the island and faced the left giving both Rhys and his opponent the entire breadth of the island to battle on. Once in position Rhys removed the large cylindrical tube that hung over his back by a strap and dropped it with a loud thud onto the sand. Simultaneously he had been channeling his chakra into the surrounding area to pull up iron in the ground and brought it to the surface just as the tube hit the ground. The goal was to give the opponent the impression that the shifting in the sand was caused by the impact of his tube to cover the visual aspect of his Iron Sights jutsu.

Rhys knelt down and unscrewed the cap of the metal tube and dropped it onto the ground. As he stood he caused the Mag-Sand contained within the open tube to come pouring out and took the shape of a 2m long chain with a weighted ball on the end of it. The Mag-Sand Meteor Hammer formed in Rhys hand which he began to swing in a tight circle. Rhys gave Reorx the signal to begin channeling his own chakra into the horn cap he wore. As he did the cap slowly began to elongate and grow sharper. The adolescent rhinoceros stood in front of his human companion and readied himself for the coming battle.

Their preparations complete, Rhys called out to his opponent who would have had enough time to get himself ready as he pleased. "We are ready whenever you are! It was your challenge so you call when to start." Rhys adopted his readied stance and watched for his opponents first move.

448/929 wc

Rh 210/250 Rx 40/50:


Active:


Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.



Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Started:

Name: Iron Sights
Canon/Custom: Custom
Rank: C-rank
Type: Supplementary
Element: Jinton
Range: 20 meters
Specialty: Chakra flow
Duration: Maintainable
Cooldown: Duration+3
Description: This jutsu makes its way across the top layer of the earth in a 20 meter radius from the user to pull iron dust to the surface and charge it with the user's chakra. As long as the jutsu is maintained, the user is able to detect all chakra sources that come in contact with it and track it's movement. In addition, this jutsu allows for any Jiton jutsu the user casts to originate from any point in the radius of this jutsu, but not within a 2m radius of a person.



Name: Basic Suru Sand Armory
Canon/Custom: Custom
Rank: C
Type: KKG
Element: Jiton
Range: 6m radius
Specialty: Ninjutsu KKG
Duration: Contact
Cooldown: 2 posts
Description: This is the basic form of the Kenta family variation of their magnet release bloodline. Rhys uses available mag-sand within a 6m radius to create weapons and armor constructs. It can create any weapon that Rhys has a sub-spec for or that doesn't require Bukijutsu.

These items are held in place by his naturally magnetic chakra as long as he is in contact with them. The use of the weapons are still reliant on Bukijutsu specialization (Except for given weapon exemptions). This jutsu can create any weapon but knowledge of it's use is not given. These constructs are considered C-rank, but as they are of non-solid matter they are not as durable as their standard counterpart. They may be broken by Jutsu of one rank lower than normal [This is requiring two techniques of one rank lower than the item].

One handed weapons take 1m-cubed of Mag-sand.

Two hand weapons take 2m-cubed of Mag-sand.

Individual pieces of armor cost 1m-cubed each to a total of 6m-cubed. This armor counts as it is less durable than a solid and is lightweight because it is held in place by magnetization. Up to 3m-cubed worth of items may be created per use.

*Note* If the Mag-sand used is from the "Mag-sand Creation" Jutsu and loses it's magnetic properties, the entire construct is broken down and must be reformed.


Name: Growing Golden Horn (Combat Pet)
Origin: Custom
Rank: D
Type: Supplementary
Element: Doton
Range: Self
Specialty: Chakra Flow
Duration: Maintainable
Cooldown: Duration+2 posts
Activation: Reorx spends one whole post channeling his chakra into the golden horn cap that is used as a catalyst.
Description: For the cost of 10(+5 per post maintained) chakra Reorx may spend one round channeling his doton chakra flow into his horn cap to reshape it. On the following round the horn has been elongated by 2 inches and serrated allowing Reorx's attacks with it to inflict up to 1 1/2 inch cuts when they connect. The cap is still considered to be armor and may be broken as normal. If the cap is broken or breaks during this jutsu it loses all effect and falls off completely.

Leusis

Leusis

Genin
Watching as Rhys prepared himself for combat Akiyama found his technique weird. He had never heard of a shinobi being capable of such things. Dropping the large tube he carried he seemed capable of manipulating the contents freely. Form a large ball and chain his avenue of attack seemed rather simple to understand. The man was large and muscular, and based upon his weapon of choice, he would rely on power. Beyond that, he seemed to mold the horn of his pet rhino into a large blade, a clearly formidable weapon if used in conjunction with its weight and power. Defeating the beast however would likely be simple, its large size and likely lack of speed would leave it as little more than a side of beef for Akiyama's blade work.

"Let's begin" Akiyama said in a cheery tone, moving his left arm from the hilt of his sword and behind his back. His right hand came across his torso to replace his left, hold the hilt tightly , his feet spreading for a firm base. "I wish you luck." Akiyama spoke, his voice far quieter and focused than it had been before. His vision focused and sharp, an aura of crackling electricity would burst around Akiyama. Pushing off his front foot Akiyama would speed towards Rhys at 13m/s, fast enough to close the gap in less than a second. Pulling hard on his blade Akiyama would unsheathe it in one swift motion, aiming his blade for Rhys hips, hoping to slash into him, cutting muscle and tendons to end the battle in an instant.

Knowing however that winning against another ninja of his skill level could almost never be so simple, Akiyama kept his guard. Keeping the rhino within visual range as he moved Akiyama watched the distance of his steps carefully. Refusing to over extend his stride he would assure himself a chance to pivot and dodge if a counter attack was sprung. As for the left hand behind his back, it gripping a single shuriken, prepared as a last second counter to anything Rhys might throw at him.

WC=353

210/230:

Name: Raitei no Sendo Saisho no shīru ("Flash Movement of the Thunder Emperor; First Seal")
Origin: Custom
Rank: C
Type: Supplementary
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Activation: Begin chakra flow
Description: Beginning with a flare of electricity the user activates the technique, shrouding themselves in thin tendrils of raiton that crackle sparsely around their body. The bolts that crackle around the user are loud, like loud snaps similar to that of a mouse trap going off, or miniaturized lightning bolts.

This technique increases Speed by +1, allowing for burst speed to be used with no drawback. However, due to the incomplete and unmastered form the user will receive minor 1st degree burns across their entire body after 3 posts, increasing by one rank of severity for every 2 posts the jutsu is active past the 3rd post (5 posts major 1st degree, 7 posts minor 2nd degree, etc). The jutsu also uses 20 chakra to activate instead of the usual 15 with the normal maintenance cost.

Rhys

Rhys

Chuunin
The instant that his opponent said "Let's begin", Rhys began making hand signs with his free hand. However, he was unable to finish before the enemy shinobi was on him with lightning fast speed. Reorx was not fast enough to react to the oncoming assault of the ninja who went around the young rhinoceros, and Rhys made no move to block the incoming blow. Instead, he put faith in his new armor that took the brunt of the damage from the enemy's blade. The blade connected with the metal armor which held, but the force of the impact was enough to cause moderate bruising underneath. Rhys grunted from the pain, but chuckled as he looked at his bandaged opponent. "You're pretty quick, but now you're right where I want you!"

   Rhys jumped back and to the left as he finished the final hand sign and extended his arm toward his opponent. "Push!" This however was a feint to keep the opponent focused on him, the jutsu would actually originate from underneath the heavy metal tube that was off to the side due to the Iron Sights jutsu he had already set in place. The stream of magnetic waves was angled up toward the opponent so that the tube flew at him going end over end, and the opponent's metal would be affected as well. Rhys meant to attack with the tube, disarm his opponent, and use the enemy's forehead protector around his neck to push the shinobi into the water right behind him on the opposite end of the jutsu's angle. Rhys was confident this would quickly end the battle, but he had been wrong before, he readied his Meteor Hammer in a swinging motion in case his opponent advanced, and Reorx was already charging in for an attack if the enemy was not sent flying.

308/1,237 wc

Rh: 190/250 Rx 35/50:

Dropped:

Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.

Started:

Name: Magnet Release: Push!
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Jiton
Range: 25m
Specialty: Ninjitsu
Duration: Maintainable
Cooldown: Duration+2
Description: Rhys uses a series of hand signs to create a a focused stream of magnetic waves. This blast can only be seen with sensory Jutsu or doujutsu that can see chakra, and appears as waves of frenzied air moving forward as a constant pushing stream from Rhys's chakra at a speed of 15m/s.

 These waves are capable of pushing back up to 200kg worth of solid magnetic material. The strength of the force used depends on the distance the affected matter is to Rhys. Weapons can be disarmed and/or the target will be subject to the knockback effect if they are wearing/carrying affected matter and don't have a high enough strength.

16-25m: The affected item(s) can be pushed back up to 1m. Item(s) held or worn by a target Can be held in place if the target has a strength of at least E-1. Item(s) that hit (or with armor press into) an enemy as a result of this jutsu at this range do negligible damage. Metal weapons that hit an enemy do E-rank damage for that weapon type.

6-15m: The affected item(s) can be pushed back up to 5m. Item(s) held or worn by target can be held in place of the target has a strength of at least D Rank. Item(s) that hit/press an enemy as a result of this jutsu at this range can cause minor bruise or 1/2in cuts. Metal weapons that hit an enemy do a max of D Rank damage for that weapon type.  

0-5: The affected item(s) can be pushed back up to 10m. Item(s) held or worn by a target may hold them in place if they have a strength of at least C Rank. Item(s) that hit/press an enemy as a result of this jutsu at this range can cause the same damage as if it were the 6-15m range, but if the target remains in the blast for 3+ posts it increases to major bruises/possible fractures or 1in cuts. Metal weapons that hit an enemy can do a max of C Rank damage for that weapon type.

*Note1* Weapons that hit an enemy as a result of this jutsu can only do up to their own rank in damage.

*Note2* Any shards or projectiles that remain in an enemy for more than 1 post can be pushed further in by this jutsu at a rate of 1/2in per post.

*Note3* If an enemy has a high enough strength to resist the blast but Rhys does not, he will be subject to the knockback effect of the jutsu.  

Active:


Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.


Name: Iron Sights
Canon/Custom: Custom
Rank: C-rank
Type: Supplementary
Element: Jinton
Range: 20 meters
Specialty: Chakra flow
Duration: Maintainable
Cooldown: Duration+3
Description: This jutsu makes its way across the top layer of the earth in a 20 meter radius from the user to pull iron dust to the surface and charge it with the user's chakra. As long as the jutsu is maintained, the user is able to detect all chakra sources that come in contact with it and track it's movement. In addition, this jutsu allows for any Jiton jutsu the user casts to originate from any point in the radius of this jutsu, but not within a 2m radius of a person.


Name: Basic Suru Sand Armory
Canon/Custom: Custom
Rank: C
Type: KKG
Element: Jiton
Range: 6m radius
Specialty: Ninjutsu KKG
Duration: Contact
Cooldown: 2 posts
Description: This is the basic form of the Kenta family variation of their magnet release bloodline. Rhys uses available mag-sand within a 6m radius to create weapons and armor constructs. It can create any weapon that Rhys has a sub-spec for or that doesn't require Bukijutsu.

 These items are held in place by his naturally magnetic chakra as long as he is in contact with them. The use of the weapons are still reliant on Bukijutsu specialization (Except for given weapon exemptions). This jutsu can create any weapon but knowledge of it's use is not given. These constructs are considered C-rank, but as they are of non-solid matter they are not as durable as their standard counterpart. They may be broken by Jutsu of one rank lower than normal [This is requiring two techniques of one rank lower than the item].

One handed weapons take 1m-cubed of Mag-sand.

Two hand weapons take 2m-cubed of Mag-sand.

Individual pieces of armor cost 1m-cubed each to a total of 6m-cubed. This armor counts as it is less durable than a solid and is lightweight because it is held in place by magnetization. Up to 3m-cubed worth of items may be created per use.

*Note* If the Mag-sand used is from the "Mag-sand Creation" Jutsu and loses it's magnetic properties, the entire construct is broken down and must be reformed.

Rhys

Rhys

Chuunin
Rhys had underestimated the strength of his opponent. It seemed he was able to resist the force of Rhys' magnetic waves, but was still in a bad position. The force of the blast would cause bruising to the enemy's neck from the forehead protector around it, possibly cutting off the oxygen. The large metallic tube was flying at him from his left, a rhinoceros was charging at him from his right, and directly behind him was the water that meant disqualification. The only option that remained if he wanted to avoid the dual attack was to move forward. As the opponent moved forward to dodge the incoming blows he walked directly into Rhys' secondary trap, a good old fashioned blow from his weapon. The Meteor Hammer swung around with great force as it crashed into the approaching shinobi's chest and was bound to do some serious damage. The tube had no way of changing direction so it went flying, but Reorx turned his charge toward the enemy ninja's new position and attacked him from behind with his elongated metal horn cap that was capable of inflicting 1.5 in deep cuts. This pincer attack on the shinobi was sure to be devastating, but Rhys kept alert for an incoming counter attack.

210/1447 wc

Rh: 185/250 Rx: 30/50:

Dropped:

Name: Magnet Release: Push!
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Jiton
Range: 25m
Specialty: Ninjitsu
Duration: Maintainable
Cooldown: Duration+2
Description: Rhys uses a series of hand signs to create a a focused stream of magnetic waves. This blast can only be seen with sensory Jutsu or doujutsu that can see chakra, and appears as waves of frenzied air moving forward as a constant pushing stream from Rhys's chakra at a speed of 15m/s.

These waves are capable of pushing back up to 200kg worth of solid magnetic material. The strength of the force used depends on the distance the affected matter is to Rhys. Weapons can be disarmed and/or the target will be subject to the knockback effect if they are wearing/carrying affected matter and don't have a high enough strength.

16-25m: The affected item(s) can be pushed back up to 1m. Item(s) held or worn by a target Can be held in place if the target has a strength of at least E-1. Item(s) that hit (or with armor press into) an enemy as a result of this jutsu at this range do negligible damage. Metal weapons that hit an enemy do E-rank damage for that weapon type.

6-15m: The affected item(s) can be pushed back up to 5m. Item(s) held or worn by target can be held in place of the target has a strength of at least D Rank. Item(s) that hit/press an enemy as a result of this jutsu at this range can cause minor bruise or 1/2in cuts. Metal weapons that hit an enemy do a max of D Rank damage for that weapon type.

0-5: The affected item(s) can be pushed back up to 10m. Item(s) held or worn by a target may hold them in place if they have a strength of at least C Rank. Item(s) that hit/press an enemy as a result of this jutsu at this range can cause the same damage as if it were the 6-15m range, but if the target remains in the blast for 3+ posts it increases to major bruises/possible fractures or 1in cuts. Metal weapons that hit an enemy can do a max of C Rank damage for that weapon type.

*Note1* Weapons that hit an enemy as a result of this jutsu can only do up to their own rank in damage.

*Note2* Any shards or projectiles that remain in an enemy for more than 1 post can be pushed further in by this jutsu at a rate of 1/2in per post.

*Note3* If an enemy has a high enough strength to resist the blast but Rhys does not, he will be subject to the knockback effect of the jutsu.

Active:


Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.


Name: Iron Sights
Canon/Custom: Custom
Rank: C-rank
Type: Supplementary
Element: Jinton
Range: 20 meters
Specialty: Chakra flow
Duration: Maintainable
Cooldown: Duration+3
Description: This jutsu makes its way across the top layer of the earth in a 20 meter radius from the user to pull iron dust to the surface and charge it with the user's chakra. As long as the jutsu is maintained, the user is able to detect all chakra sources that come in contact with it and track it's movement. In addition, this jutsu allows for any Jiton jutsu the user casts to originate from any point in the radius of this jutsu, but not within a 2m radius of a person.


Name: Basic Suru Sand Armory
Canon/Custom: Custom
Rank: C
Type: KKG
Element: Jiton
Range: 6m radius
Specialty: Ninjutsu KKG
Duration: Contact
Cooldown: 2 posts
Description: This is the basic form of the Kenta family variation of their magnet release bloodline. Rhys uses available mag-sand within a 6m radius to create weapons and armor constructs. It can create any weapon that Rhys has a sub-spec for or that doesn't require Bukijutsu.

These items are held in place by his naturally magnetic chakra as long as he is in contact with them. The use of the weapons are still reliant on Bukijutsu specialization (Except for given weapon exemptions). This jutsu can create any weapon but knowledge of it's use is not given. These constructs are considered C-rank, but as they are of non-solid matter they are not as durable as their standard counterpart. They may be broken by Jutsu of one rank lower than normal [This is requiring two techniques of one rank lower than the item].

One handed weapons take 1m-cubed of Mag-sand.

Two hand weapons take 2m-cubed of Mag-sand.

Individual pieces of armor cost 1m-cubed each to a total of 6m-cubed. This armor counts as it is less durable than a solid and is lightweight because it is held in place by magnetization. Up to 3m-cubed worth of items may be created per use.

*Note* If the Mag-sand used is from the "Mag-sand Creation" Jutsu and loses it's magnetic properties, the entire construct is broken down and must be reformed.


Name: Growing Golden Horn (Combat Pet)
Origin: Custom
Rank: D
Type: Supplementary
Element: Doton
Range: Self
Specialty: Chakra Flow
Duration: Maintainable
Cooldown: Duration+2 posts
Activation: Reorx spends one whole post channeling his chakra into the golden horn cap that is used as a catalyst.
Description: For the cost of 10(+5 per post maintained) chakra Reorx may spend one round channeling his doton chakra flow into his horn cap to reshape it. On the following round the horn has been elongated by 2 inches and serrated allowing Reorx's attacks with it to inflict up to 1 1/2 inch cuts when they connect. The cap is still considered to be armor and may be broken as normal. If the cap is broken or breaks during this jutsu it loses all effect and falls off completely.

Hika

Hika

C-Rank
Official Ruling wrote:A 24-hour hit on a pre-planned pincer attack that causes the opponent either some hefty damage or to fall off the edge of the island - causing him to lose by the condition set in this match by the participants. There's not much to say here.

Match goes to Rhys.


____

Round Three: Momochi Akiyama vs. Kenta Rhys Sagahikasig

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