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1Round Four: Yasubei vs. Samuru Empty Round Four: Yasubei vs. Samuru on Wed Dec 12, 2018 6:08 pm

Kirei

Kirei


B-rank
Round Four: Yasubei vs. Samuru TF2a3bh

Taking place at the historic Blossoming Pillars Stadium (Jūhi Dōhyō), the final rounds of the Exams forego the tricks and surprises of earlier, making way for an arena that is both iconic and neutral. In spite of a modest 25m radius, this arena is no less grand than those which preceded it, boasting stands that raise high above for observers to watch the anticipated final matches and a fighting zone where legendary heroes and Kage once fought. A dusty circle surrounded by sparse shrubs and a high wall encloses combatants, who enter from opposite ends of the arena, the crowd roars, the Chūnin Exams draw to a close.

POSTING ORDER
1 - Yasubei
2 - Samuru

24 HOUR POST TIMER BEGINS FOR YASUBEI NOW


____



J U T S U | | I T E M S

2Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Wed Dec 12, 2018 9:57 pm

Yasubei

Yasubei


C-rank
When he was informed that the upcoming round, would have a significantly stricter time limit Yasu knew that he had to change up his game plan. He typically enjoyed figuring out the trick to the stage before acting. Guess that wasn't happening this time, because as Yasubei stepped onto the stage, a thick, dense aura of orange chakra enveloped him. With his second step he'd break into a sprint of towards his opponent using enhanced speed to move at 19 m/s. His alabaster hair would being to whip in the wind behind him obscuring the claws of the little tiger hidden on his back, animated by a chakra string that snaked through Yasu's undershirt, chain mesh shirt, under the back of his billowing cloak, and to the puppet itself.

Yasubei wouldn't slow for a moment as he made his way towards his opponent's location, not for an introduction, and certainly not for his opponent if they hesitated or looked for an item to place a substitution in.. He didn't know his opponent or what they could do, but he wouldn't have time to find out anyways, so he was going full speed. Once he was within 25 meters of his opponent, taking into account his opponent's movements, he would change his angle of approach by 45 degrees in one bound so he would be on their right side. He would begin sliding, on both of his bare feet like a snowboarder skidding to a stop, his body slightly tilted towards the direction he approached from as he skidded. He would be less than a meter from the spot he'd leapt from when, from the perspective of people with less than C-3 perception, a burst of air would kick up dirt, and he'd be gone.

Anyone with B-Rank or higher perception could easily see that Yasubei was making an attempt at flash stepping.He'd cross just behind his opponent, with his toes within a meter of his opponent's heels. He wouldn't appear directly behind them, as he moved in a straight line, but he would attempt to get pretty close. His head would rotate as he landed to catch sight of his opponent. Assuming there was a valid target still there, he would use a bit of  chakra to explode his foot upwards with increased speed, fully committing to a kick that he would use to deliver his legendary technique. If that strike hit cleanly it would cause moderate bruising to his opponent's stomach. If it was a glancing blow because his opponent was faster than him or could react quicker than him, Yasu's talon-like, pointed nails would rake up his torso causing up to 3/4 inch cuts. Either way if contact was made, Yasu's Legendary Front Hand Technique would activate lifting his opponent 35 meters into the air, making sure his opponent didn't peak next to a wall or any shrubbery.


Every move Yasubei did after his flash step had been a distraction in the hopes for the following to bear fruit. Once Yasubei confirmed his opponent's location after the flash step, the bushy tail of his adorable puppet would snake out, up to forty meters at 20 m/s, until it tightly grab his target's left ankle. It would give a tug upon the the grappled ankle to trip up his opponent to make dodging more difficult as Yasu's foot rose upwards towards his opponent's stomach. If its opponent moved away from Yasubei the tail would maintain its grip and extend with its opponent's movement. If that movement was because of The Legendary Front Hand Technique, the tail would wait a moment before slamming the target back down into the ground.

[WC= 639]

Chakra= 200/250:

Puppet Technique -5:
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 30m.
Specialty: Kugutsu.
Duration: -5 per post
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage.

This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.

3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.

Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)

D rank = 3
The Tonjutsu -15:
Name: Tonjutsu
Canon/Custom: Custom
Rank: C-Rank
Type: Defensive
Element: None
Range: Self | 30 m
Specialty: Kugutsu (kkg) or Taijutsu & Kugutsu
Duration: 1 post preparation | Infinite postponement | 1 post duration
Cooldown: 2 posts
Description: This jutsu is the parent technique to variants like Tonjutsu: Tai-sabaki and Tonjutsu: Utsusemi Kō. During the preparation post Yasubei spends an extra five chakra creating a one inch thick, orangish-red mantle of chakra around himself. The creation of this mantle requires fine control over Yasubei’s chakra and thus alerts him to the presence of genjutsu acting on him, though not how many or how powerful.  
Once on any subsequent post Yasu can move up to 30 meters away at up to 20 m/s. For the remainder of that post Yasubei is able to block one Jutsu of B-Rank or lower or 2 of C-Rank. At the end of this post the jutsu dissipates. This technique was created out of cowardice and self-preservation, but has facilitated great courage.
Body-Management -15:

Name: Tonjutsu: Tai-Sabaki | Escape Technique: Body Management
Canon/Custom: Custom
Rank: C-A
Type: Supplementary
Element: None
Range: Varies [up to 90 m]
Specialty: Tai or Kugutsu (KKG)
Duration: Instantaeous
Cooldown: 2 posts
Description: Yasu focuses chakra into his feet, concentrating it almost to the point of solidifying it. Creating a visible disturbance that last for a fraction of a second before he flashsteps in a single burst of movement to a point within range.

Without a sufficiently high Perception it is easy to lose track of him, and for him to lose track of his surroundings. Perception of one rank higher (than the rank that the jutsu was cast at) allows for blurry sight, while two ranks higher allows for clear and accurate vision. He is unable to attack or defend during the movement granted to him by this jutsu, but he is very capable of doing so immediately after the movement. Though he typically initaites this jutsu from a casual standing position, and arrives at his destination in the same position, this technique can be used during the wind up of an attack or after/during the formation of seals of a jutsu.

Scaling Code:

|Rank          |Speed        |Range        
|C-Rank|25 m/s|35m
|B-Rank|35 m/s|55m
|A-Rank|45 m/s|75m
Front Hand -15:
Name: Front Hand
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: None
Range: Touch
Specialty: Kugutsu/KKG (This Isn't A Body)
Duration: 8 posts
Cooldown: Once per Thread
Description: Basically what it says on the tin. Yasubei or a puppet he is controlling hits the target knocking them back up to 35 meters and delivering only negligible irritation at the point of contact. The damage done to the targets pride, that's another story. If the attack misses this justu goes on cooldown.

A gif:

Round Four: Yasubei vs. Samuru 200w10
Stats:

All C-Rank Stats
Max Chakra= 250
Ammunition = 2/2
Current Puppet Body:

Riding Close Combat Form
Close Combat:
Name: Myself [Close Combat Form]
Rank: C-Rank
Primary Use: Offensive
Cost: 700 ryo
Description: This Puppet was modeled after Yasubei's on body. Though it doesn't have a chakra circulatory system that would make it viable for being a Human Puppet, it remains highly viable in specific situations. There is a three inch diameter hole in its chest that securely holds his chakra core. This body is barefoot with the words "Property of Semi" written on the bottom of his right foot, and "Return to owner promptly" on his left foot.

On the left side of the puppet’s face there is a helmet like protrusion that with a 12 inch bull like horn. The fingers and toes on this body end in sharp talon like claws that can rip or pierce 3/4 of an inch into flesh. The teeth in this bad boy’s maw are all pointed like that of a carnivore’s and can each pierce up to 1.5 inches into flesh.

This form is the same height and weight as Yasubei’s D-Rank puppet body. This forms other pigment based differences include his right eye, which has a black sclera and a yellow iris, as well as his hair which is the same alabaster as his skin.
Appearance:
Round Four: Yasubei vs. Samuru Zanget12
Modifications and Weapons:
Spoiler:

Name: Segaki no Tsuno | Horn of the Parched and Famished
Type Of Weapon: Pressurized Water Cutter
Rank: C
Elemental Alignment: None
Quantity: 1
Ability/Function: This weapon can hold up to 4 charges of ammunition. The ammunition used for this mod must be specifically made to be used with pressurized water cutters or water throwers.

This mod can takes up two separate slots. Each slot has a different function, but they use the same pool of ammunition.

  1. This function uses a charge of ammunition and launches a powerful 1/2 inch diameter stream that moves at 25 m/s per second up to 60 meters.

  2. This function uses a charge of ammunition and launches 4 senbon-like darts one after the other that each move at 35 m/s per second up to 40 meters.

Appearance: This ebony horn on top of Yasu's head is fitted with many contraptions that launch liquids at his enemies.
History: Yasu thought it was time to have a combat upgrade.
Ammunition 2/2:
CCIW:
Name: Compressed Chakra Infused Water
Type Of Weapon: Ammunition
Rank: C
Elemental Alignment: None
Quantity: 2
Cost: 700
Ability/Function: This ammunition is meant to be used with Myself [Close Combat Form]'s Segaki no Tsuno mod. The little orbs have no capability of being used to damage without being used as ammunition. A  bead that is crushed will produce 1 liter of regular, mundane water over the course of 1 post.

  1. When used through function 1 it causes messy 1.5 inch cuts at any point it contacts flesh.
  2. When used through function 2 it pierces 2.5 inch deep into flesh causing wounds of senbon size.

Appearance: It is a little blue gel bead about the size of a marble. It is filled with compressed water.
History: Yasu needed to make storage of liquids more convenient, so he conceived an aesthetic solution.
Items:
Little Tiger:
Name: Little Tiger
Rank: C-Rank
Primary Use: Support
Cost: 700 Ryo
Description: The little black bird-like bodies of this puppet stand at 16 inches tall. It has little red claws that can pierce 2.5 inches into flesh. It has an adorable skull for a head which vaguely resembles that of an antelope.
Appearance:
Round Four: Yasubei vs. Samuru 24161f10
Modifications and Weapons:
Tiger’s Tail:
Name: Tiger’s Tail
Type Of Item: Supplementary
Rank: C
Elemental Alignment: None
Quantity: 1
Cost: 400 Ryo
Ability/Function: This short, stubby, prehensile tail is capable of stretch and contracting its length to a maximum from 40 m at a maximum speed of 20 m/s. It has a minimum length of .2 m.
Appearance: A shaggy black tail that fades to red at the end.
History: This tail is surprisingly useful.
Hidden in or Under His Cloak:

3 scrolls in his sleeves containing Ogre, Lamya's Fang, and Winter Rose
Folded fuma shuriken in a sheathe at the small of his back
A Kunai pouch with six senbon and a kunai
Corpses:
Lamya’s Fang:
Name: Relief of a Lamya’s Fang
Type of Item: Catalyst
Rank: C-Rank | Medical
Elemental Alignment: None
Quantity: 1
Cost: 500 ryo
Ability/Function: While there are a vast array of uses for corpses for a medic-nin, this corpse’s main function is to be used as a puppet. When controlled by a technique such as the Academy Puppet Technique or another puppet strings technique, this corpse can be used like a Bunraku puppet equal rank. [This puppet has no jutsu of its own as it’s soul or whatever has moved on. Furthermore it has none of the mods a Bunraku Puppet would have.]

This corpse’s smell has been eliminated for aesthetic reasons, it doesn’t reek. If the corpse isn’t being controlled by a jutsu it is easy to tell using most senses that this is a trained ninja’s corpse.

After studying the secrets of this animal’s’s body Yasubei was able to gain an in depth understanding of the techniques used by it in life. This corpse retains C-0 stats when animated by Kugutsu or similar techniques.
Appearance: This massive 25 m long snake is missing flesh in a lot of places as a result of the battle that led to its demise. It is about two meters high when it lays on the ground.
Apperance:
Round Four: Yasubei vs. Samuru 4532bb10
History:This corpse was collected by Yasubei during one of the many battles leading up to the battle of Inabayama, This corpse belonged to a pet of one of the Ryuujin, a criminal that inhabited the deserts of Kaze no kuni shortly after the fall of Sunagakure.  

Winter Rose:
Name: Relief of a Winter Rose
Type of Item: Catalyst
Rank: C-Rank | Medical
Elemental Alignment: None
Quantity: 1
Cost: 500 ryo
Ability/Function: While there are a vast array of uses for corpses for a medic-nin, this corpse’s main function is to be used as a puppet. When controlled by a technique such as the Academy Puppet Technique or another chakra strings technique, this corpse can be used like a Bunraku puppet equal rank. [This puppet has no jutsu of its own as it’s soul or whatever has moved on. Furthermore it has none of the mods a Bunraku Puppet would have.]

This corpse’s smell has been eliminated for aesthetic reasons, so while it may be identified as a corpse upon close inspection by someone with C-Rank or higher Iryo-ninjutsu, it doesn’t reek. If the corpse isn’t being controlled by a jutsu it is easy to tell using most senses that this is a trained ninja’s corpse.

After studying the secrets of this ninja’s body Yasubei was able to gain an in depth understanding of the techniques used by this ninja. This corpse retains C-rank stats when animated by Kugutsu or similar techniques.
Appearance: This corpse has the hereditary blonde hair and blue-green eyes her clan has passed down for generations. Her build is telling of all the work that she put into being a shinobi, and with a little medical magic (read: lots of time, care, effort, and chakra), Yasubei has been able to keep her in a relatively good condition. She still bears the armor that she wore before dying, though it is rather purposeless now. Her face is expressionless and cold. She stands at 5’11” and is about the same build as the average kunoichi.
Image:
Round Four: Yasubei vs. Samuru Dee2b110
History:This corpse was collected by Yasubei during one of the many battles leading up to the battle of Inabayama, based of of the stuff she was carrying her name was Mikaboshi, Tsubaki.


____



Round Four: Yasubei vs. Samuru Siggy10
”Oh, Guest, will You show me something aesthetic?”

Locker
Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

3Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Thu Dec 13, 2018 11:34 am

Samuru

Samuru


C-rank
Samuru had been resting before he was alerted about his next match. He wasn’t exactly pleased about it. It was more annoying than anything. The shinobi wasn’t quite mentally prepared for all of these back to back matches. He prefered to get out there and complete everything out in one go. The ronin knew that his body wouldn’t be able to quite long durations of time. It was what it was. There wasn’t much time to be lax and sit around. Samuru wasn’t much of a complainer anyway. The way things had been going seemed to be flexing. He hoped that this wouldn’t be his last battle. Though if it was, he had accomplished what he came there to do. The main goal was to test his might and gain some experience in live combat. His opponent’s had been an interesting bunch with various styles. He took and learned from each other their styles. There was nothing negative the way they handled themselves. They were all skilled and were quite persistent.

He hoped that this match would be quite interesting as the rest. Motivation was somewhat dead to him. He didn’t want to lose, but he now didn’t care for winning either. Samuru would have felt a slight discomfort from the decision of continued, but his body wouldn’t allow it. There was no physical feeling that would push him forward. Samuru wasn’t even sure how he wanted to fight this round, but he felt that it would be all depending on what his opponent was capable of. That was the wisest thing to do. Samuru wasn’t as bored as he was during the beginning of the chuunin exam, but it started to settle in pretty hard. The young man wondered was keeping going even worth it at this point. He even thought about throwing the match, but his pride wouldn’t allow him. Not without some semblance of a fight that is.

Samuru had arrived at the stadium as he heard the crowd. The voices were obnoxiously loud. There wasn’t much he could about. It was time for his match. The hallway to the entrance to the main arena. The walk was long and dark as he walked closer toward the arena with each step. The door opened as he withdrew his axe from its sheath into his hand. All of his weapons were on him and ready to be utilized. The door to the stadium closed as he was somewhat prepared to traditionally. He looked to his weapon before looking out to the stadium before looking out toward his opponent. His last matches had been a learning experience. It wasn’t like he really wanted to use it, but he figured it was probably safer than naught. The substitution technique wasn’t for the weak and he had to remind himself of that. The technique could have been the separation of life and death.

The next thing he knew, his opponent started to look blurry as he stopped within 10m from his entrance. Samuru quickly formed a quick three half seals as a yellow 4x4 cubed barrier formed around him. The last two matches he had been him being on the offensive most of the match. He figured that he would hang back this match to see what would happen. This would also give him enough time to think. He then formed a single hand seal as he whispered, “Hidden Mist.” A heavy mist protruded over the area covering him and everything within a 15m radius of him. Samuru wanted to give him more time to figure out his opponent. Though, Samuru would definitely be vulnerable to his own mist. The ronin formed two hand seals as he activated his sensory technique allowing him to feel the vibrations within the 20m radius around him. Samuru wasn’t quite ready to start off this way, but he wanted to preserve himself awhile. The barrier should have protected him from whatever attack his opponent had drawn up against him for the time being.

685

Chakra 215/260:


Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Perun’s Divine Ward
Origin: Custom
Rank: B
Type: Defensive, Supplementary
Element: Raiton | White
Range: 4m x 4m squared cube
Specialty: Ninjutsu
Duration: Maintainable (-5 chakra per posts)
Cooldown: Duration x2
Activation: Hand Seals - Bird - Tiger - Ox
Description: The user forms an elemental barrier with raiton chakra the sphere is a dull yellow color and his bright white used with white raiton. The barrier is able to protect the user and targets in the vicinity of 4m from the user. This technique is also able to travel with the user. The technique can withstand 1 A-Rank technique (but will breakthrough at -2 effectiveness), 2 B-Rank techniques, 3 C-Rank techniques, and D-Ranks and below are ineffective. The technique deploys at a speed of 20 m/s. When used with the Hatake’s White Raiton abilities, this technique loses its elemental weakness to Fuuton.

Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術  ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Suiton/Water
Range: 15m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 8 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist at any rank. Anyone with the Perception stat C rank will be able to see blurry movement within five meters of themselves - anyone with Perception stat B rank or higher will be generally be able to see movement around them within the mist, with only minor details obscured. The user is also incapable of seeing through the mist unless they themselves have an ability / technique that would enable them to do so.

Name: Raiton: Static Sense
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Raiton
Range: 20m
Specialty: Ninjutsu
Duration: Maintained (-5 chakra per post)
Cooldown: Duration +5
Description: Similar to that of the Earth Release: Tremor Sense, this technique is used to sense vibrations, but within the air and ground when the user is touching it when active. The user expels static from their body that is invisible to the naked eye after completing two hand seals (Bird > Ox). The amount of static is not enough to give away one’s location. The user and the object that is being sensed must be within range of the user. The user must be making contact with the ground to sense vibrations underneath him. The range of sensing the vibrations of the technique only is able to reach within 2m underground. If used within liquid or on the surface of a body of water, the user is able to sense within its normal range due to liquid conducting raiton.

4Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Fri Dec 14, 2018 1:40 am

Yasubei

Yasubei


C-rank
When Yasubei reappeared almost next to his opponent, having cleared the distance between the two of them with relative ease, it took him a moment to get his bearings as he'd been effectively blind. Before he could get his attack off his opponent performed three half seals Bird, Tiger, Ox. This alone would have raised Yasu's guard, but a large barrier shortly after projected itself from the battleaxe wielding genin. As it rippled to life Yasu squirmed backwards moving just about as fast as the barrier he was trying to avoid touching as it expanded about two meters towards him before coming to a stop. He would opt to not let the barrier touch him over using the Front Hand Technique

A single scroll would fall from Yasubei's right sleeve, which he'd tap with his hand infusing the scroll with chakra as his opponent named his next technique. The Hidden Mist Technique was one that Yasubei had encountered before, and while he had no definitive counter for it the puppet body he was currently in could see through it, at least decently. The summoned serpent would arrive on the scene as the scroll rolled back up Yasu's sleeve, it would already be connected to its master by a thin string same as the Little Tiger who was prodding at the barrier from its spot on Yasu's back looking for a way in.

As the mist escaped the Raiton user's mouth, seeing as there were no nearby water sources, the snake would go for the barrier its master's puppet strings demanded. Yasu would slowly take a couple steps back as the scaled corpse, gouged and burned by a long ended fight, encircled the cubic barrier. Yasubei would hop further back as the cube boxed in the dense fog, slightly obscuring the goings ons within, until his snake had covered it. If the snake, which had been summoned next to the barrier had encircled the barrier with its crushing grip, its already massive jaws would expand to slowly attempt to fit the cube in its unliving maw if this revealed Yasu's opponent the constriction would tighten, and Yasu's snake would go after him instead.

If the snake could labor enough to engulf its target, with or without having the 4m by 4m cube in its mouth, a gas would begin pouring from the insides of its mouth and digestive system. Three post exposure to the gas would cause near asphyxiation, and put the target into a state of unconsciousness. The inside of the snakes body seemed to be better maintained than the outside, most of the internal injuries having already been treated. If the cube was swallowed the Little Tiger would cease its inquiry. Additionally if it turned out that the Mist was capable of permeating through Perun's barrier, Yasu would stand close enough to replicate the described actions - within five meters- otherwise he's a safe 8 meters away observing.

[WC= 500/ 1139]
[TWC= 1824]

Chakra= 185/250
Conditionals Never Triggered
Front Hand Technique [+15]

Improper Mathsing
Signature Jutsu: Tonjutsu

(Reduce the activation/maintenance/additional costs of any single jutsu and its variants by -5 permanently. Maintenance costs that would be reduced to 0 instead add an additional post between their normal costs. This effect may stack with other chakra reduction effects. One per character.)
Tonjutsu [+5]
Tai-Sabaki [+5]
Advance [-10] (This technique was mentioned but not put at the bottom. I'm ok with it being considered unused last post, but I will be deducting chakra regardless as I'll be using it this post."With his second step he'd break into a sprint of towards his opponent using enhanced speed to move at 19 m/s" I'm a screw up...)

Techniques Used
Advance -5:
Name: Walking Technique: Advance
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: None
Range: Self
Specialty: Taijutsu or Kugutsu (kkg)
Duration: Maintainable
Cooldown: Duration +2
Description: Yasubei can increase the speed of himself, a puppet he’s controlling, or a person he has chakra strings attached to by up to 10 m/s. The basic theory behind this technique revolves controlling the flow and movement of chakra in the target’s limbs.
For the duration of this jutsu, up to three times per post Yasubei can spend an additional 5 chakra to increase the speed of a basic strike of the target [the person/ being buffed] by 5 m/s.
Generic Sealing Technique -5:
Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.

C-Rank: Five Chakra.

The items used to seal something with this technique need to bought in the item shop.
Impel Down -15:
Name: Chakra String Manipulation: Impel Down
Canon/Custom: Custom
Rank: C-Rank
Type: Defensive
Element: None
Range: 35 m
Specialty: Iryōninjutsu & Kugutsu
Duration: Maintainable
Catalyst: A Puppet
Cooldown: Duration +2
Description: This jutsu reinforces a puppet from the inside, make it near impossible to escape from within a puppet without using jutsu while simultaneously gassing the target to make them comply. The user selects a puppet within range that has a container, mouth, or similar unit and that can fit the target inside. Once inside of the puppet the jutsu reinforces and protects the puppet from one B-Rank or 2 C-Rank jutsu. It takes B-0 strength to break out.

Once the container is sealed shut a dense, thick, poisonous fume spreads from the edges of the container at 10 m/s replacing the oxygen and making the air unbreathable. This jutsu's poison requires three posts to knock a contained target unconscious. The medical ninjutsu in the fumes keep the target from dying, putting a character who would reach their lethal damage threshold from suffocation into a state of unconsciousness instead. They automatically awaken from this unconsciousness the post after the jutsu ends or if they otherwise escape from the container.  
Maintainable Techniques
Puppet Tech. [-5]

Cooldowns
Tai-Sabaki [1/2]


____



Round Four: Yasubei vs. Samuru Siggy10
”Oh, Guest, will You show me something aesthetic?”

Locker
Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

5Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Fri Dec 14, 2018 10:09 am

Samuru

Samuru


C-rank
Samuru became quite interested in the events that transpired next. He could sense multiple presences vibration presences forms within the mist, but one was massive. It seemed to wrap around his barrier and tighten itself around it. He wasn’t sure what it was. A giant earthworm or a serpent? There was no telling, but then he noticed that his barrier was being consumed by it. Samuru definitely figured that it was a serpent, but dead or alive, he knew not. Everything seemed a lot darker as he wondered what this could mean for him. It was everyday that you found yourself swallowed by a huge creature. Samuru wondered if this was some kind of kuchiyose no jutsu. He had only seen it a couple of times and was curious on how to utilize it himself. This was very intriguing to him.

The darkness didn’t seem to end everything around him. There was a awkward smell as his breathing started to become more labored. Not good, he thought. What was this that he was now plagued by. Just based on the sounds of his breathing, he figured that this was something to incapacitate him in someway, but he wasn’t sure how it was happening. Samuru was glad that his opponent was quite skilled and quickly had been able to subdue him. It was mind racking as he questioned what he should do. There wouldn’t be enough time for him to stand around in the belly of the beast and find out. This needed to be accessed quickly as the round wouldn’t last very long and probably neither would he. Immediate action was definitely needed.

The ronin lifted his axe in the space above his head as it sparked to life with crimson lightning. It became clear to him that he was inside a beast stomach. The interior walls showed as much. He sighed as he figured that he would just have to cut himself out of it. He lifted the weapon into the air and swung it after dispersing his barrier. A wave of crimson raiton would make contact with the beast stomach as it would act against any defensive technique as one rank higher. He would then cut in the opposite direction of his swing before it became too cramped to do much. Samuru would attempt to cut through the flesh and release him from the fleshy prison as his axe would now have 3 inches of cutting instead of its usual 1.5 inches and able to deal minor first degree burns. If successful, he would attempt to slip himself out of the puppet and run four meters away from it. Samuru would remain in the mist and would keep himself hidden within its humid shroud.

462/1147

Chakra 160/260:

Crimson Raiton retains the same physical properties as normal raiton, e.g. suiton conducts it/doton is weak to it, but it interacts with defensive techniques as if it is one rank higher, but the damage done from each technique is normal. [A C rank technique will interact with other defensive jutsu as if it were B rank, but still only perform C rank damage]

Substitution Technique prep completed
Hidden Mist 5 posts remaining
-5 chakra for Allfather’s Swift Rage (Crimson)
-5 chakra for Perun’s War Pulse (Crimson)
-5 chakra for Static Sense
-5 chakra Perun's Divine Ward

Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Perun’s Divine Ward
Origin: Custom
Rank: B
Type: Defensive, Supplementary
Element: Raiton | White
Range: 4m x 4m squared cube
Specialty: Ninjutsu
Duration: Maintainable (-5 chakra per posts)
Cooldown: Duration x2
Activation: Hand Seals - Bird - Tiger - Ox
Description: The user forms an elemental barrier with raiton chakra the sphere is a dull yellow color and his bright white used with white raiton. The barrier is able to protect the user and targets in the vicinity of 4m from the user. This technique is also able to travel with the user. The technique can withstand 1 A-Rank technique (but will breakthrough at -2 effectiveness), 2 B-Rank techniques, 3 C-Rank techniques, and D-Ranks and below are ineffective. The technique deploys at a speed of 20 m/s. When used with the Hatake’s White Raiton abilities, this technique loses its elemental weakness to Fuuton.

Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術  ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Suiton/Water
Range: 15m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 8 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist at any rank. Anyone with the Perception stat C rank will be able to see blurry movement within five meters of themselves - anyone with Perception stat B rank or higher will be generally be able to see movement around them within the mist, with only minor details obscured. The user is also incapable of seeing through the mist unless they themselves have an ability / technique that would enable them to do so.

Name: Raiton: Static Sense
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Raiton
Range: 20m
Specialty: Ninjutsu
Duration: Maintained (-5 chakra per post)
Cooldown: Duration +5
Description: Similar to that of the Earth Release: Tremor Sense, this technique is used to sense vibrations, but within the air and ground when the user is touching it when active. The user expels static from their body that is invisible to the naked eye after completing two hand seals (Bird > Ox). The amount of static is not enough to give away one’s location. The user and the object that is being sensed must be within range of the user. The user must be making contact with the ground to sense vibrations underneath him. The range of sensing the vibrations of the technique only is able to reach within 2m underground. If used within liquid or on the surface of a body of water, the user is able to sense within its normal range due to liquid conducting raiton.

Name: White Raiton: Allfather’s Swift Rage
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton (White)
Range: 25m
Specialty: Chakra Flow
Duration: Instantaneous
Cooldown: 4 posts
Description: The user focuses White Raiton through their weapon causing white static to shoot across it. When the user swings their weapon, at mid slash a wave of White Raiton travels at 20 m/s at a target. The wave is able to induce a 1 in slice into the targe and brief numbness around the wound lasting for one turn. Due to the Natake’s White Raiton abilities, this technique loses its elemental weakness to Fuuton.

Name: Perun’s War Pulse
Canon/Custom: Custom
Rank: B-A
Type: Offensive, Supplementary
Element: Raiton [Crimson | White]
Range: Melee
Specialty: Chakra Flow
Duration: Maintainable (+2 posts after release)(B: -5 chakra per post; A: -10 chakra per post)
Cooldown: Duration +4 posts
Description: The user focuses chakra into their weapon causing the weapon to glow crimson or white depending on the chakra used. As the weapon surges with electricity, the weapon gains 1.5 in of increased cutting ability (A-Rank: 2.5 in of increased cutting). The weapon also is able to cause minor 1st degree burns (A-Rank: minor 2nd degree burns) to a target. If the weapon is released from the user, the technique will last an additional 2 posts after contact is lost.

  • When used with the Hatake’s White Raiton abilities, this technique loses its elemental weakness to Fuuton.
  • When used with the Hatake’s Crimson Raiton abilities, this technique interacts with defensive techniques as if it is one rank higher, but the damage done by the technique is normal.


6Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Sat Dec 15, 2018 12:04 am

Yasubei

Yasubei


C-rank
Yasu stayed relatively close to the digesting cube, so he could maintain an idea of what was going on inside. Since he was only able to make out general shapes he thought it best to stay close to his query. A vermilion light would radiate form the serpentine corpse as its bulge lost its cube-like shape, and Yasubei could feel his technique overcome by his opponent, and within that moment he knew Lamya's Fang's purpose had been extinguished. There were things he could do to protect the corpse, but the benefit of protecting the corpse was minute enough that he'd choose to abstain.

As the first cut pierced into the snake's flesh, Yasu would watch as the vermilion glow almost seemed to move from within. The vermilion light would move again and a white light would launch out of the snake's body from the opposite side. With less than a thought the string that attached Yasu to the snake would retract back under his cloak. The once engulfed ninja would spread the snake's flesh apart as he left quite fittingly from the belly of the beast. Yasu watched as the ninja emerged from three meters away with a battle axe covered in a cloak not dissimilar to his own only his opponent's glowed, something Yasu needed to look into.

As he moved out of the beast four senbon made of water would fly at 55 meters per second one at a time to hit the ninja less than 5 meters away. The first would be aimed for the thigh of the first leg to step out of the snake. The second and third would be aimed for the genin's gut, track his movement or keeping pace with him if either were necessary to ensure a clean hit. The fourth would aim to pierce the genin's leg once more, aiming for where he guessed the femoral artery might be, but the mist made that shot the most difficult.

While its master calmly watched the boy emerge from the other servant's gut, the Little Tiger wouldn't remain still. It's long, snaking tail would go for its target once more from an angle above it. Piercing the air at 20 m/s, the creature's prehensile tail would go for the hand holding the glowing weapon that not only managed to end Yasu's capture technique, but also didn't waver in strength or intensity after doing so. If it were to make contact, which would be after the senbon possibly hit, it would attempt to hold tight onto the wrist and hand of its target with its C-0 strength, both to impede his ability to swing and stop him from letting go. If the Little Tiger wasn't fast enough to grab the genin as it exited the corpse Yasu would maintain distance as his opponent moved away, so his puppet's superior speed could make up the difference. If Yasu could confirm a successful grab, he would actively maintain the four to five meter distance with his opponent, and he would take up a defensive, reactive stance.

[WC= 530/1669]
[TWC= 2131]

Chakra= 160/250
Techniques Used
Butterfly Piercing -15:
Name: Floral Butterfly Piercing Technique
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: Self
Specialty: Kugutsu
Duration: Instantaeous
Cooldown: 2 posts
Description: This technique requires Yasubei to be using a pressurized water cannon mod, such as his D-Rank water scalpel. This jutsu doesn’t have visual or audio cues that would give away its casting such as the need to speak the techniques name or use hand seals. Yasubei can use a water cannon mod he has equipped in conjunction with this technique increases the mods cutting or piercing power by up to an inch and its rate of movement by 20 m/s. The wounds made by this technique are messy and require C-Rank or higher Medical knowledge to repair or treat them. This jutsu provides its own ammunition and refills the ammunition of the water cannon used back to full.

In addition the water scalpel is treated as a C-Rank jutsu for the purposes of interacting with other jutsu.

Techniques Maintained
Advance [-5]
Puppet Tech. [-5]

Cooldowns
Tai-Sabaki [2/2]


____



Round Four: Yasubei vs. Samuru Siggy10
”Oh, Guest, will You show me something aesthetic?”

Locker
Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

7Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Sat Dec 15, 2018 8:49 am

Samuru

Samuru


C-rank
Not soon after he made it out of the stomach of the beast. He felt a quick vibration coming toward him he attempted to move his axe, but it didn’t seem to budge. Not even opening his hand worked. This was a unexpected. Since the beginning of the match, he was hit with curveballs. This match was out of his usual experience. Samuru wasn’t sure what to think, but he did noticed that the large body he came from ceased to move, but there was a lack of blood that came from his exit. That’s when it clicked that he was facing a puppet user. Though, that assessment was late with how far the match had gone. He was simply out maneuvered. It wasn’t anything he could do about it. Lack of experience dealing with puppets played a huge part in this as well.

Samuru seemed to be hit by something. It seemed heavy as he heard whatever it was connect with his flesh. It would be the first time he really suffered any real injury during the exam. Fortunately for him, it would make no difference as he could feel no pain. There was no mental shock as the projectiles hit his body. It wasn’t like he could dodge it anyway. He was sure where the vibrations in were coming from within the mist. Though, he would need to choose wisely who his next target would be. He could either aim for the target that was binding him or attack from where the projectiles would come from. Samuru figured that the opponent wouldn't attempt to latch onto him, so he would just need to aim in the direction of the projectiles as he felt the vibrations of his another figure within his sensory move. The ronin was also aware that he was burning chakra way too fast. He would need to act quickly.

Using his sensory technique, he noticed that his opponent was pretty close as there wasn’t any vibrations on the outskirts of his sensory. This may have been in his favor as he formed a couple of one handed seals with his free hand as he released a surge of cerulean lightning toward his opponent. The surge of cerulean lighting would travel at the increased speed of 30m/s and its range increased to 50m. With how close he was and the speed it traveled he would wonder how his opponent would deal with the technique. It was the quickest and most immediate action that he could think of. The technique would end any maintained technique that this his opponent. It would also could cause bone fractures. If successful, the technique would land a hit on his opponent and also end his opponent’s puppet technique allowing him freedom.

469/1616

Chakra 120/260:

Crimson Raiton retains the same physical properties as normal raiton, e.g. suiton conducts it/doton is weak to it, but it interacts with defensive techniques as if it is one rank higher, but the damage done from each technique is normal. [A C rank technique will interact with other defensive jutsu as if it were B rank, but still only perform C rank damage]
Cerulean Raiton retain the same physical properties as normal raiton, e.g. suiton conducts it/doton is weak to it/Futon is strong against it, but the jutsu is able to move 5m/s faster than the listed jutsu speed which also increases its non radii range by 10m.

Substitution Technique (prepped; unused)
Hidden Mist 4 posts remaining
-5 chakra for Perun’s War Pulse (Crimson) (Maintained)
-5 chakra for Static Sense (Maintained)
-5 chakra additional for Lightning Release: Electromagnetic Murder (Cerulean)

Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.


Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術  ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Suiton/Water
Range: 15m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 8 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist at any rank. Anyone with the Perception stat C rank will be able to see blurry movement within five meters of themselves - anyone with Perception stat B rank or higher will be generally be able to see movement around them within the mist, with only minor details obscured. The user is also incapable of seeing through the mist unless they themselves have an ability / technique that would enable them to do so.

Name: Raiton: Static Sense
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Raiton
Range: 20m
Specialty: Ninjutsu
Duration: Maintained (-5 chakra per post)
Cooldown: Duration +5
Description: Similar to that of the Earth Release: Tremor Sense, this technique is used to sense vibrations, but within the air and ground when the user is touching it when active. The user expels static from their body that is invisible to the naked eye after completing two hand seals (Bird > Ox). The amount of static is not enough to give away one’s location. The user and the object that is being sensed must be within range of the user. The user must be making contact with the ground to sense vibrations underneath him. The range of sensing the vibrations of the technique only is able to reach within 2m underground. If used within liquid or on the surface of a body of water, the user is able to sense within its normal range due to liquid conducting raiton.

Name: Perun’s War Pulse
Canon/Custom: Custom
Rank: B-A
Type: Offensive, Supplementary
Element: Raiton [Crimson | White]
Range: Melee
Specialty: Chakra Flow
Duration: Maintainable (+2 posts after release)(B: -5 chakra per post; A: -10 chakra per post)
Cooldown: Duration +4 posts
Description: The user focuses chakra into their weapon causing the weapon to glow crimson or white depending on the chakra used. As the weapon surges with electricity, the weapon gains 1.5 in of increased cutting ability (A-Rank: 2.5 in of increased cutting). The weapon also is able to cause minor 1st degree burns (A-Rank: minor 2nd degree burns) to a target. If the weapon is released from the user, the technique will last an additional 2 posts after contact is lost.


  • When used with the Hatake’s White Raiton abilities, this technique loses its elemental weakness to Fuuton.
  • When used with the Hatake’s Crimson Raiton abilities, this technique interacts with defensive techniques as if it is one rank higher, but the damage done by the technique is normal.


Name: Lightning Release: Electromagnetic Murder (雷遁・磁場死 ~ Raiton: Jibashi)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Raiton
Range: 40m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: The user unleashes a violent surge of electricity from their hands at 25m/s capable of cutting through solid rock and leaving the victim with minor pain at  the point of contact. Targets caught in the jutsu experience an excruciatingly painful shock, forcing them to immediately lose their grip on anything they were grabbing as well as cancel any jutsu they were performing or maintaining. This jutsu can be used in conjunction with suiton, allowing for an increase in range by forcing the raiton to travel along the surface of the water up to 60m.

8Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Sat Dec 15, 2018 12:37 pm

Yasubei

Yasubei


C-rank
The sound of the senbon hitting was confirmation enough, and though he could vaguely see them it was difficult to tell precisely where the holes had pierced his target. He didn't have time to rest though because the ninja that had just been hit was a veritable beast, absorbing the hits without flinching. Yasubei could see the figure raise a hand to make hand signs, while this wasn't the first time even in the exams he'd had to deal with this, it usually ended up poorly for him. He resolved himself to stop the jutsu from even forming, and with less than a thought he allowed his prepared mantle of chakra to do its job. As he released the tonjutsu he'd be launch forwards at 30 m/s to close the gap between the two ninja. As he was closing the distance he would begin moving to grab his opponent's non-wielding hand using his mirroring hand to do so, and his opposite hand would be rearing back for a strike.

Yasu would attempt to grab the ninja's hand as he formed the second one handed seal,  if he succeeded he'd end up grabbing the hand as the cerulean raiton chakra was emitted from it, instead of before the jutsu went off. At the same time two flexed and extended fingers would launch towards his opponent's suprasternal notch, using the additional effect of the Advance technique to increase the speed of the blow by ten meters per second. The dense chakra of Yasu's mantle would briefly fight against the glowing cerulean of his opponent's technique, as the tonjutsu mantle extinguished his opponent's extremely dangerous technique. The two fingers would, if unimpeded, aim for the soft spot located on every human where their necks and collar bones met though Yasu would take any hit he could get as they adjusted to his puppet's assist.

If he were to hit the fingers would rip three quarters of an inch into his opponent's neck and would also cause moderate bruising in the area with the base power of the strike alone, but Yasubei now that his mantle was gone was no longer confident in his ability to fight in this mist, so there would be more to the strike than that. A successful hit would also knock his opponent up into the air and backwards, 35 meters away from Yasubei, over the snake and towards the center of the stage, and 28 meters in the air. If his opponent were hit by the technique, he'd release their hand and four more senbon would erupt from Yasu's horn following after the flying genin using his puppet's tail to guide him.




When his master noticed the hand seals being made, the Little Tiger jumped from its master's back to the ground. Once there it sink its feet into ground as its master approached the target from the side of its restrained hand. This would attempt to pull on his opponents arm would hopefully knock him slightly off balance or prevent him from swinging the weapon. The Little tiger would maintain tension on the line unless his master made contact, at which point he would allow his tail to extend as the target was launched 35 meters away while still gripping tightly with the end of its tail.

[WC= 568/2237]
[TWC= 2706 | 1 EP]
[CCIW Ammunition= 1/2]

Chakra= 125/250
Techniques Used
Front Hand -15:
Name: Front Hand
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: None
Range: Touch
Specialty: Kugutsu/KKG (This Isn't A Body)
Duration: 8 posts
Cooldown: Once per Thread
Description: Basically what it says on the tin. Yasubei or a puppet he is controlling hits the target knocking them back up to 35 meters and delivering only negligible irritation at the point of contact. The damage done to the targets pride, that's another story. If the attack misses this justu goes on cooldown.

A gif:

Round Four: Yasubei vs. Samuru 200w10

Maintained Techs.
Advance [-15]
Puppet Tech. [-5]

Activated Techs.
The Tonjutsu [-0]

Cooldowns
Floral Butterfly Piercing [1/2]


____



Round Four: Yasubei vs. Samuru Siggy10
”Oh, Guest, will You show me something aesthetic?”

Locker
Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

9Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Sun Dec 16, 2018 8:34 pm

Samuru

Samuru


C-rank
Samuru was able to get off his attack off as his opponent had been able to grab his hand. Samuru sensed the vibrations in the air as his opponent’s hand moved toward his throat. The ronin leaned his backwards to avoid a strike to his neck while using the Supernatural Walking Technique was used on his non-weapon hand while it was still being gripped. This was an attempt to tether them together while stretching his arms appropriately to give him more distance between his neck and his opponent's thrust. The redheaded shinobi screamed, “OSU!” with his head leaned back. As a bright yellow sphere 3m x 3m expanded from his body at 20m/s. The sphere would be able to induce minor 2nd degree burns to targets around him. The technique would also free his weapon hand’s binding.

His next reaction had been swing his lightning enhanced axe upward toward his opponent’s midsection while enhancing his arms with raiton chakra. As his weapon hand was already choked up toward his axe’s blade, the blade would attempt to make contact with his opponent’s body cutting 3 inches deep into his opponent’s body while causing minor 1st degree burns. Samuru would then let go of his opponent’s hand and jumped to his right side three meters. He wouldn’t back down as of yet. Samuru was ready for this fight over, but he would persist on. There was too much investing into this fight that he put in extra effort into it.

Samuru was intrigued by the speed and tenacity of his opponent’s attacks. He was quite envious that his opponent had items like puppets to aid him in battle. Samuru definitely preferred to be up close and personal with his opponents. There wasn’t much in the way of regret as for fighting his opponent. This whole thing was somewhat intriguing in the way. Though, he still had mixed thoughts about the match.

332/1948

Chakra 130/260:

Crimson Raiton retains the same physical properties as normal raiton, e.g. suiton conducts it/doton is weak to it, but it interacts with defensive techniques as if it is one rank higher, but the damage done from each technique is normal. [A C rank technique will interact with other defensive jutsu as if it were B rank, but still only perform C rank damage]

Substitution Technique (prepped; unused)
Hidden Mist 3 posts remaining
-5 chakra for Perun’s War Pulse (Crimson) (Maintained)
-5 chakra for Static Sense (Maintained)

Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.


Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術  ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Suiton/Water
Range: 15m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 8 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist at any rank. Anyone with the Perception stat C rank will be able to see blurry movement within five meters of themselves - anyone with Perception stat B rank or higher will be generally be able to see movement around them within the mist, with only minor details obscured. The user is also incapable of seeing through the mist unless they themselves have an ability / technique that would enable them to do so.

Name: Raiton: Static Sense
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Raiton
Range: 20m
Specialty: Ninjutsu
Duration: Maintained (-5 chakra per post)
Cooldown: Duration +5
Description: Similar to that of the Earth Release: Tremor Sense, this technique is used to sense vibrations, but within the air and ground when the user is touching it when active. The user expels static from their body that is invisible to the naked eye after completing two hand seals (Bird > Ox). The amount of static is not enough to give away one’s location. The user and the object that is being sensed must be within range of the user. The user must be making contact with the ground to sense vibrations underneath him. The range of sensing the vibrations of the technique only is able to reach within 2m underground. If used within liquid or on the surface of a body of water, the user is able to sense within its normal range due to liquid conducting raiton.

Name: Perun’s War Pulse
Canon/Custom: Custom
Rank: B-A
Type: Offensive, Supplementary
Element: Raiton [Crimson | White]
Range: Melee
Specialty: Chakra Flow
Duration: Maintainable (+2 posts after release)(B: -5 chakra per post; A: -10 chakra per post)
Cooldown: Duration +4 posts
Description: The user focuses chakra into their weapon causing the weapon to glow crimson or white depending on the chakra used. As the weapon surges with electricity, the weapon gains 1.5 in of increased cutting ability (A-Rank: 2.5 in of increased cutting). The weapon also is able to cause minor 1st degree burns (A-Rank: minor 2nd degree burns) to a target. If the weapon is released from the user, the technique will last an additional 2 posts after contact is lost.

  • When used with the Hatake’s White Raiton abilities, this technique loses its elemental weakness to Fuuton.
  • When used with the Hatake’s Crimson Raiton abilities, this technique interacts with defensive techniques as if it is one rank higher, but the damage done by the technique is normal.


Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.

Name: Totentanz I
Origin: Custom
Rank: C
Type: Custom
Element: Raiton | Cerulean
Range: Personal
Specialty: Chakra Flow
Duration: 3 posts (-5 chakra per post)
Cooldown: 4 posts
Activation: Internal Chakra Manipulation
Description: The user flows raiton through their arms speeding up the user’s neurological muscle reactions giving them the ability to thrust or swing their arms at 15m/s. This can only be used once per post up to three posts. When used with the Hatake’s Cerulean Raiton, this technique gains 5m/s. This allows the user’s arms to move at 20m/s.

Name: Kiai: Oni King’s Howl
Canon/Custom: Custom
Rank: C
Type: Supplementary, Offensive
Element: Raiton
Range: 3m by 3m squared sphere
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user releases raiton chakra through their body when screaming “osu”. Any target within a 3m by 3m squared sphere can take minor 2nd degree burns of damage. The technique looks like a yellow light surrounding the user. The technique spreads from the user at a speed of 20 m/s.

[Thread Exit/CE Exit]

Jutsu Training:
[900/900][-10% Combat] Siddhartha's Negation Wave
[900/900][-10% Combat] Water Release: Gunshot (水遁・鉄砲玉 ~ Suiton: Teppōdama)

148 wc remaining

WC EP: 1



Last edited by Samuru on Fri Dec 21, 2018 3:22 am; edited 1 time in total

10Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Mon Dec 17, 2018 12:07 am

Yasubei

Yasubei


C-rank
“Osu!” His opponent would yank his head back to make space between Yasu’s hand and his head. After he dodged a few things would happen nearly simultaneously prompting Yasu to instinctively and defensively flow chakra through his body and hair.  The yellow light would begin to sear his jacket, pants, and the thick chain undershirt he was wearing, but the body beneath the clothes was reinforced. Hair would snake down his neck and his back before spread from him and expanding into a sphere. Yasubei wouldn’t be letting go just so soon.

Yasubei’s immediate focus wasn’t his opponent’s glowing yellow aura or the possible effects it might have on the Little Tiger. His hand would move 15 m/s faster than normal as it snapped to meet his opponents arm in an attempt at intercepting the strike. As a backup his hair would already be wrapping around him expanding past his opponent as he reached to grab his opponent’s wielding arm taking advantage of the new tactic his opponent had taught him on both of his hands, assuming he made contact with his other hand. Spikes would protude from the hair wrapping around him pointing away from Yasu to punish the assault.

Yasu would pull his quarry closer through the ball of spiked hair, each hair would be able to pierce 3/4 of an inch into flesh, but his opponent had already proven himself to be made of tough enough stuff to take worse. That’s why as Yasu would pull his opponent closer he would split his lips for the first time this fight. Razor sharp teeth would reach for his opponent’s throat aiming to pierce 1.5 inches into his neck on both sides. Yasu would go fully commit to this attack though. Simultaeneously ten more senbon, this time made of hair, would launch at both of his calves sides of his chest cavity aimed at his ribs. The senbon would originate from the massive mane that was rapidly expanding to a 4 m radius. Yasu would maintain his grip against the slightly weaker ninja with the aid of supernatural walking practice. He could feel for the first time ever his endurance begin to waver.

[WC= 362/2599]
[TWC= 4547] (I miscounted last time b/c I’m an idiot...)

Chakra= 55/250

Supernatural Walking Practice [0]
Item Reinforcement Technique -5 | vs Oni King’s Howl:
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.


  • C-Rank: Five Chakra.

Jutsu blocking the axe -25:

War Pulse interacted with Impel Down already which blocked as if it was a C-Rank so two more D-Ranks should suffice.
Betrayer’s Desserts -10 | -5:
Name:  Needle Jizō: Betrayer’s Desserts
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: None
Range: Self
Specialty: Medical Ninjutsu
Duration: Instantaneous  
Cooldown: 2 posts
Description: This jutsu is a Needle Jizō Variant. This jutsu causes the user’s hair to extend down to the ground behind them and while it and while it remains soft against them it hardens like needles at any point where it doesn’t touch them causing 3/4 inch cuts when touched. This jutsu regrows damaged and lost hair preventing long term hair loss if used regularly and leaving the hair looking healthy and clean.

Additionally when this jutsu is used with another Needle Jizō technique, the user can spend an additional 5 chakra to increase the damage done by the other active Needle Jizō techniques by 3/4 of an inch.  
Fleece Cloak -10:
Name:  Needle Jizō: Fleece Cloak
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: None
Range: Direct contact
Specialty: Medical Ninjutsu
Duration: Instantaneous
Cooldown: 2 posts
Description: This jutsu is a Needle Jizō Variant. Yasubei reinforces his hair with medical ninjutsu which causes some of his hair to bundle into senbon-like protrusions that surround himself and anyone of his choosing that is in direct contact with his hair in a protective coccoon like cloak that is as durable as forged steel. This jutsu can be used to block 1 technique of C-Rank or lower.
Needle Jizo -10:
Name: Needle Jizō
Canon/Custom: Canon
Rank: D-Rank
Type: Defensive
Element: None
Range: Self | 4m
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration +2
Description: This is a technique where the user encases themselves in what appears to be a countless number of sharp needles, but in truth, the spikes are the user's hair. The user’s hair expands at a rate of 12 m/s encapsulating an area no larger than a 4 meter radius. Chakra grants the strands of hair the hardness and shape of iron needles. The hair is made hard enough that it can withstand blows from basic strikes and it can block one C-Rank or two D-Rank jutsu. The barrier pierces 1/4 of an inch into anyone hitting it with a strike successfully blocked by this technique.
Hair Senbon-10:
Name:  Needle Jizō: Needle Jigoku
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: None
Range: Self | 20 m
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: This jutsu is a Needle Jizō Variant. Yasubei reinforces his hair with medical ninjutsu which causes some of his hair to bundle into senbon-like projectiles. He can shoot up to ten of these senbon per post, at a target within range, that move at 15 m/s and pierce 1/2 an inch into flesh. This jutsu replaces all hair used in this technique meaning that regular usage over the course of a few years can prevent hair loss.

Maintained Techniques
Advance [-20]

Cooldowns
Puppet Tech & Impel Down [midnight is in like an hour]


____



Round Four: Yasubei vs. Samuru Siggy10
”Oh, Guest, will You show me something aesthetic?”

Locker
Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

11Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Fri Dec 21, 2018 11:32 am

Hika

Hika


D-rank
Samuru has forfeit, and Yasubei advances.


____

Round Four: Yasubei vs. Samuru Sagahikasig

12Round Four: Yasubei vs. Samuru Empty Re: Round Four: Yasubei vs. Samuru on Sat Apr 13, 2019 9:09 pm

Yasubei

Yasubei


C-rank
Exit thread WC=2599


____



Round Four: Yasubei vs. Samuru Siggy10
”Oh, Guest, will You show me something aesthetic?”

Locker
Completed Missions
D:3 | C:1 | B:0 | A:0 | S:1

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