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Hika

Hika


D-rank
Losers' Quarterfinals: Hattori Kashiki vs. Aburame N'Jobu TF2a3bh

Taking place at the historic Blossoming Pillars Stadium (Jūhi Dōhyō), the final rounds of the Exams forego the tricks and surprises of earlier, making way for an arena that is both iconic and neutral. In spite of a modest 25m radius, this arena is no less grand than those which preceded it, boasting stands that raise high above for observers to watch the anticipated final matches and a fighting zone where legendary heroes and Kage once fought. A dusty circle surrounded by sparse shrubs and a high wall encloses combatants, who enter from opposite ends of the arena, the crowd roars, the Chūnin Exams draw to a close.

POSTING ORDER
1 - Kashiki
2 - N'Jobu

24 HOUR POST TIMER BEGINS FOR KASHIKI IMMEDIATELY FOLLOWING THIS POST


____

Losers' Quarterfinals: Hattori Kashiki vs. Aburame N'Jobu Sagahikasig

Kashiki

Kashiki


D-rank
Well, this was much farther then Kashiki had planned to get, the sun beamed down through the doorway as he pushed the huge door open. He stepped forwards, the beams of golden light shining down onto him illuminating the colorful tapestry that was his cloak. He stepped into the full embrace of the sun and the crowds began to cheer. While he wasn't the most bet upon and not the best crowdpleaser, he did make a bit of a name for himself during his fight against Makoto. He had picked up a bit of a title as the Master of the Metsubushi during that match and the crowds seemed to love him a little more.

He took a few more steps away from where he entered, leaving himself 5m from the door he entered and then took a single set of steps to the left. Once the match had begun whether by proctor interference, shouts from the crowd, or movement from his opponent he would pull his cloak off and throw it to his left, imbuing it with chakra and preparing a substitution then drop a hand down to the hilt of his blade, ready to draw. Instead of his normal straightforwards approach he would opt for a more passive strategy to begin with, his opponent's heavy outerwear could easily be hiding all sorts of weapons that would be much easier to react to if he stayed defensive.

chakra: 245/250
Sub Prepared

WC: 238


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Links | Battle Theme

N'Jobu Aburame

N'Jobu Aburame


C-rank


He had made his way through several matches now. The thrill of the exams was gone and now it seemed to be more of a chore than an excitement. He had gained valuable combat experience however so the experience was not a total wash. He had been exposed to a wide variety of combat styles such as brawlers, ophidian-like body modifications, the rare magnet release, and a style that he had never seen before and could only be described as...ecclectic. He wondered just what he would be in for next as he sat in the staging area before his fight. He continued on his pre-fight ritual of checking over his gear piece by piece to ensure it's proper combat readiness. He began with his gauntlets, meticulously checking every groove and crevice to ensure there was no dirt or grime capable of jamming the firing mechanism. After cleaning his gauntlets, he moved onto inspecting his bow which was a bit less complex but still requiring a thorough inspection. He gave inspected the pulleys and string to ensure they were still taught while verifying there were no cracks in the frame which could cause the bow to malfunction mid shot. Verifying its combat readiness, he strapped the bow to his back and turned to his mantid companion and muttered, "Ready for another match S'Yan? We are getting closer to the finals". S'Yan nodded in agreement while exposing both of his raptorial front legs in the air.

The proctors would soon call the combatants to the arena where he would enter across from his opponent. The proctor would go through their usual introductions and match regulations as it went into one ear and out the other for N'Jobu. He had heard them enough to recite them by memory at this point and the extra few seconds gave him a bit to analyze his opponent who appeared to be wearing a cloak just as he was. Within a few moments, his opponent would strip off his cloak to reveal a blade hilted at his side. Given the sparseness of the arena, there would be little chance for either of them to hide without using some kind of stealth technique, although substitution techniques would be something to keep aware of as he had used in his last match to trick his opponent. As he was evaluating his opponent, he heard the word "Begin!" shouted by the proctor. His opponent would move his hand to the hilt of his sword, ready to draw when needed. Based on his actions, it would appear he was likely a close quarters combatant but he couldn't know for sure. As a method of verifying, he formed a ram sign and created clones of insects in front of him ready to do his bidding. He gently touched both of his clones on the back, infusing the one on the right with a bit of chakra to perform a substitution technique should he need it. With his substitution prepped he would have a few more options to take on his opponent. He moved forward about 21m towards the center of the arena at 7m/s with each of his clones flanking him 1m behind him, moving at his pace to mask their true speed. Upon reaching the center of the arena, he would grab his bow from his back with his left hand and grab an arrow from its sheath from with his right. Within another fluid motion, he would knock, draw, and loose an arrow headed straight toward his opponents center of mass traveling at 35m/s. This shot, however, was simply a ruse however to get his opponent to distract his opponent from his companion digging into the ground beneath N'Jobu laying a trap should his opponent move toward him.

WC: 639

Chakra | Hive Count:

Flare Feed: 7/12
Blank Feed: 12/12


S'Yan Chakra: 65/75
N'Jobu Chakra: 45/50
Hive Expenditure: -30,000
N'Jobu Hive: 20,000/50,000

N'Jobu Active
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu) [Prepared]
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Mushi Bunshin (蟲分身 - Insect Clone)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 3 posts
Cooldown: 6 posts after the Duration
Description:  A secret technique exclusive to the Aburame clan, where 15000 of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. After forming the Ram sign the user of this technique is capable of creating up to two copies of himself (15000 Kikaichu Each) up to 25 meters away from his position, the clones can travel no further than 40 meters away from the Aburame (the clones are capable of moving at C-Rank Speed) and is elaborate enough to be mistaken for the original even by chakra sensory of B-Rank or lower, and therefore may be used as a decoy or as part of a diversionary tactic. Due to the insects making up the clone when a basic attack is about to hit them the Kikaichu can separate and then reform when they are out of danger, however they cannot avoid jutsu in this manner. The insects that make up the clone can be used for additional techniques so long as they still have the required amount. A single clone can be used as the source of 1 C-Rank Aburame Jutsu or it can be used as 2 D-Rank Aburame jutsu. Considering the fact that the clones have C-0 stats across the board, if met with an attack that they cannot avoid (i.e. faster then they would be able to dodge) the clone would fall apart along with killing 2500 kikaichu due to how close together they are and not be able to reform due to not having enough Kikaichu to make it, instead they would fall into swarms of 2500 each that can still be used for jutsu that they have enough Kikaichu for. The clones cause no damage alone and is viewed by the Aburame as merely a more advance form of their Mushi Kumo, allowing them the capability to perform multiple jutsu from different locations. However due to them being separate from the host they can only sustain the form for a short time and after 3 posts the insects begin to die off. Due to the clones being made of the Kikaichu the clones themselves are weak to Katon based jutsu.

S'Yan Active:
Name: Earth Release: Double Suicide Decapitation Technique (土遁・心中斬首の術 ~ Doton: Shinjū Zanshu no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Doton
Range: 15 meters
Specialty: Ninjutsu
Duration:  Up to 3 posts
Cooldown: 4 posts
Description: The user buries himself under the ground at three meters deep and moves beneath the surface. The user can choose to delay his initial movement for up to three posts, adding to the ability of this jutsu to catch the opponent off guard even if they’ve experienced its use before. When the user chooses to initiate the rest of the technique, he or she can move up to fifteen meters in any direction from the starting position at a speed of up to fifteen meters per second. The objective of this technique is to drag the opponent under the ground along with the user. The user will, upon arriving within arms reach of the opponent, burst from the ground (any amount of their body may erupt from the earth, but generally only the hands are actually required) at a speed of fifteen meters per second and grapple the target, dragging them back into the ground with them. The user then rises out of the ground effortlessly. The victim remains trapped beneath the earth, with only their head above the surface, unable to move for 2 posts if their Strength stat is D-3 or lower. Anyone with Strength C-0 to C-3 will be able to escape after one post, while anyone with Strength stat B rank or higher can escape easily. Any technique which breaks apart the earth of any rank can free the victim.


____

Losers' Quarterfinals: Hattori Kashiki vs. Aburame N'Jobu Wm6Woa7

Info: [N'Jobu] | [Jutsu] | [Armory] | [Stats] | [Tracker] |[Theme]

Kashiki

Kashiki


D-rank
Kashiki threw his cloak to the side, the glorious myriad of colors catching the light in a stunning display before it drifted to the ground. His opponent performed some kind of clone technique, two copies of his opponent stood beside him one on each side. The trio ran towards the center of the arena and Kashiki followed suit, moving about 2m/second faster then his opponent. The instant Kashiki began running towards the middle he would form his hands into seals, performing the hand seals for Still Wind Cloaking, Lesser Hellfire Cloak, and Locomotion Sight in that order. He would make a slight turn, arriving at his opponent's left shoulder and performing a leg sweep to at the least knock his opponent off balance but aiming to take him off his feet. While performing the leg sweep his hands would perform the hand seals for Unseen Earthen Volcano, if his opponent took the hit or was knocked off his feet he would activate the jutsu then and there but if he detected the attack and lept into the air Kashiki would follow, trying to be within arms reach of his opponent's landing area just before his opponent landed before activating the jutsu. From there Kashiki would, instead of drawing his sword, draw to kunai holding one in each hand and prepare himself for his opponent's next moves.

Chakra: 190/250

Techniques Used:

Substitution - Prep'd
Locomotion Sight - Active 1/2
Lesser Hellfire Cloak- Active 1/2
Still Wind Cloaking - Active 1/3
Unseen Earthen Volcano - Active 1/1, Maintain starts next post

Name: Hokō no Kōkei
Origin: Custom, Kashiki Hattori
Rank: D
Type: Supplementary
Element: Futon
Range: 20m
Specialty: Chakra Flow
Duration: 1 post, maintainable
Cooldown: 2 posts + how ever many posts you maintained it for
Activation: bird, dragon, ox
Description: Locomotion Sight This jutsu is used to help locate opponents within the area, even when they are effected by stealth jutsu. It does this by sensing disruptions in the air caused by things taking up space by flowing futon chakra into the air causing it to move ever so slightly, and picking up the dead zones where the futon chakra isn't moving in this manner (so when the chakra bumps against a person it detects the person as a person sized and shaped dead zone) This jutsu can sense any obstructions, not just people and other living things.

Name: Kishin Geiru|Chisai Jigoku Kakusu
Origin: Custom, Kashiki Hattori, Kishin Geiru
Rank: C
Type: Defensive
Element: Katon
Range: Self
Specialty: Chakra Flow
Duration: 3 + Maintain
Cooldown: 6 + half the duration it was maintained for
Activation: Tiger, Dragon, push fists together over chest
Description: Lesser Hellfire Cloak. The user becomes coated in a cloak of deep reddish purple fire. The fire appears to coat the body in a sort of cloak/coat similar to the Nine-Tails Chakra Mode. The fire also creates a stylized mask/face coating that looks akin to a tengu demon. With a long thin nose, long ears, and pointed horns. The cloak protects from an unlimited amount of basic attacks (as long as the attacker doesn't have strength ss-3+), 2 c ranked offensive jutsu, 3 d ranked offensive jutsu, or 1 b ranked.

Name: Kishin Geiru|Still Wind Cloaking
Origin: Custom, Kishin Geiru, Kashiki Hattori
Rank: D
Type: Supplementary
Element: Futon/Katon
Range: Self
Specialty: Chakra Flow
Duration: 1 post, maintainable
Cooldown: 2 posts + how ever many posts you maintained it for
Activation: Bird
Description: Still Wind Cloaking This jutsu is used to hide the user allowing for escape but also improved combat capabilities. The user channels minuscule amounts of futon and katon chakra into the air, causing the user to appear invisible as the chakra disrupts the air around them hiding them. Additionally the moving wind distorts sound waves, blocking them from discovering the user of this jutsu unless they rank of the sensory jutsu using sound wave based detection is c rank or higher. The katon chakra also causes a blur around the effect causing it to blend better, however the blur is easily noticeable by those with perception of C-0 rank and up (this sees through the entire stealth jutsu, not just the blur. If someone has c-0 rank perception this jutsu has no effect on them).

Name: Mienai Tsuchi-Kazan
Origin: Custom, Kashiki Hattori
Rank: B
Type: Offensive
Element: Katon
Range: 15m radius
Specialty: Chakra Flow
Duration: 1 post + Maintainable
Cooldown: 2 posts + the amount of posts you maintained it for
Activation: Monkey, Snake, Bird
Description: Unseen Earthen Volcano to perform this technique, the user channels Katon chakra into the ground in the area around him, The chakra wells just under the surface, creating large pools of incredibly high temperatures in the area around the user. The user can change the shape and area of this jutsu, so long as it stays within the 10m radius. This jutsu does not harm the user. This jutsu causes major second degree tissue damage to the legs and lower torso to anyone in the area every round that they touch or are in the ground.

WC: +227, 465 total


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Links | Battle Theme

N'Jobu Aburame

N'Jobu Aburame


C-rank


As N'Jobu dashed forward, his opponent responded in kind by dashing forward towards the center of the arena. Kashiki would begin to make hand seals as he disappeared from N'Jobu's sight temporarily leaving behind a blurry visage, but was quickly discovered by his two clones behind him who were able to see him clearly through his jutsu. Soon Kashiki would be engulfed in reddish purple flames, forming a cloak around him decorated with a tengu-like mask across his face. "Katon...not good," he thought to himself before they would soon clash.  "I need to end this fast...". The two parties would soon meet near the center of the arena where S'Yan would scurry into the ground to spring his trap upon his opponent should he get too close. Although he could not tell his opponent's exact location by himself, he could communicate with his clones to quickly relay his opponent's position and prepared for a counter attack. Given the timing, he would not be able to pull his bow and fire it as a distraction as he intended so he would need another form of distraction to lull his opponent into a false sense of security. Both parties would arrive at the center of the arena with Kashiki moving quickly to intercept N'Jobu as he turned in his path to attack from the left-hand side. With his clone able to clearly see his tengu-like opponent before him, he was signaled to dodge by jumping upwards over the attempted leg sweep. The clone on the right would continue past his opponent heading towards the opposite side of the arena uninhibited by his opponent leaving N'Jobu and his left flanking clone to deal with Kashiki. Knowing it was likely possible for his opponent to use the substitution technique just as he would, he would need to be very careful to not expend precious resources to be tricked. Given his opponent's entry from the opposite side, it was likely they may have set something up on that side of the arena given the shrubbery on the side of the arena which his previous opponent had made extensive use of. His right clone would stop about 10m from the back wall, maintaining its distance should N'Jobu need to quickly retreat and get away from a sneak attack and also give his clone an ample vantage point to deal with the current engagement along with any escapes his opponent may have.

With N'Jobu in the air, Kashiki would pull two kunai from his side ready to plunge them into his opposition. With his opponent slightly distracted, the left-hand clone would pull the clone bow from its back, draw it, and let loose an arrow of insects aimed at his feet flying at 35m/s before fading away, making it nearly for Kashiki to dodge given the short distance of around one-two meters from the current engagement. The arrow would hold him in place leaving him open to attack even if he could somehow break from the trap that S'Yan was about to spring.  While this was occurring, S'Yan would burst his legs from the ground and begin to pull his opponent down into the earth as the real N'Jobu would cock back his left hand and thrust it forward activating his blank feed ammunition launching him backward at 10m/s, immediately activating his chitin armor as he clapped his hands together forming the tiger seal before firing two bullets of insects at his opponent intended to drain his chakra and eat his flesh. He would fly backward about 5m before landing on the ground and regaining his footing where he could plant his back foot giving him enough leverage to cock back his right hand and thrust it forward aimed at his opponents head. The ground was all of a sudden flaring hot as the chitin armor surrounding his body, cracked and broke absorbing the heat of the ground below. With the heat of the ground absorbed into his shield leaving him vulnerable and exposed, his mind immediately went to his companion S'Yan. "Oh no,...". The flare feed ammunition would fly forward at 20m/s and explode on impact likely causing serious injury if he was able to penetrate his opponent's defenses. After this, he would bide his time and see his opponents reaction and proceed accordingly. The fight was stacked against him given his opponent's use of Katon so he would need to be perfect from now on in order to win.

WC: 770

Chakra | Hive Count:

Flare Feed: 11/12 (Fixed didn't use any last post)
Blank Feed: 11/12


S'Yan Chakra: 65/75
N'Jobu Chakra: 35/50
Hive Regen +20,000
Hive Expenditure: -35,000
N'Jobu Hive: 5,000/50,000

N'Jobu Left Clone Jutsu:
Name: Insect Art: Draining Tether Arrow
Canon/Custom: Custom
Rank: C
Type: Offensive | Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame | Bow Weapon Style
Duration: Until broken
Cooldown: 3 posts after opponent breaks free.
Description: The Aburame will draw back a Kyūjutsu bow and upon fulling drawing the bow, the user summons Kikaichū to compress together to create an arrow which can be fired like a regular physical arrow. Upon impact with an object, the insects will tether themselves to the impact point. At the users command using the tiger seal, the insects will moving out at a speed of 25m/s up to 25 meters in a 45 degree 3m radius cone from the tether point latching onto the target binding them in place and draining them of 5 chakra per post. Natural strength of C-3 or higher can break free without the use of jutsu in 2 post, increasing by 1 post per tier below C-3 up to a maximum of 5 posts. This jutsu must be cast from a bow weapon (item or justu) and does not have an inherent speed or range, only dependent on the speed and range of the bow. As such, it cannot be cast without a bow weapon.


N'Jobu Active
Name: Insect Art: Skin of Chitin
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: N/A
Range: Self
Specialty:  Ninjutsu | Aburame
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The user summons thousands of insects to create a thin layer of chitin over their body, weapons, and clothing as if they wearing armor, absorbing damage from any technique that would normally hit the user. This chitin armor can defend against a single B-Rank Jutsu, two C-Rank Jutsu, or three 3 D-Rank jutsu.

Name: Nikushoku Tama (肉食玉 - Flesh Eating Bullet)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Iryo Ninpo | Aburame
Duration: 1 Post
Cooldown: 3 Posts
Description: The Aburame will form the Tiger Seal, then while still holding the symbol point their two index fingers in the direction of their target before releasing 1 bullet like mass comprised of Kikaichū from their finger tips compressed together to the size of a baseball, traveling at a rate of 15m/s up to 20 meters in front of them. Upon impact with a target the Kikaichū will feast on their flesh, causing 1st degree necrotic tissue damage. The insects will initially begin in a 3 inch radius around the point of impact and spread out to maximum of a 5 inch radius from the point of impact before dying off 1 post after the initial contact.

Name: Kikai Tama (機玉 - Parasitic Bullet)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 1 Post
Cooldown: 3 Posts
Description: The Aburame will form the Tiger Seal, then while still holding the symbol point their two index fingers in the direction of their target before releasing 1 bullet like mass comprised of 5000 Kikaichū from their finger tips compressed together to the size of a baseball, traveling at a rate of 15m/s up to 20 meters in front of them. Upon impact with a chakra source the Kikaichū will feast on the chakra, draining the source of 15 chakra.

Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu) [Prepared]
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Mushi Bunshin (蟲分身 - Insect Clone)  (Left Clone Used as a C rank Jutsu. 1 Clone still available.)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Ninjutsu | Aburame
Duration: 3 posts
Cooldown: 6 posts after the Duration
Description:  A secret technique exclusive to the Aburame clan, where 15000 of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. After forming the Ram sign the user of this technique is capable of creating up to two copies of himself (15000 Kikaichu Each) up to 25 meters away from his position, the clones can travel no further than 40 meters away from the Aburame (the clones are capable of moving at C-Rank Speed) and is elaborate enough to be mistaken for the original even by chakra sensory of B-Rank or lower, and therefore may be used as a decoy or as part of a diversionary tactic. Due to the insects making up the clone when a basic attack is about to hit them the Kikaichu can separate and then reform when they are out of danger, however they cannot avoid jutsu in this manner. The insects that make up the clone can be used for additional techniques so long as they still have the required amount. A single clone can be used as the source of 1 C-Rank Aburame Jutsu or it can be used as 2 D-Rank Aburame jutsu. Considering the fact that the clones have C-0 stats across the board, if met with an attack that they cannot avoid (i.e. faster then they would be able to dodge) the clone would fall apart along with killing 2500 kikaichu due to how close together they are and not be able to reform due to not having enough Kikaichu to make it, instead they would fall into swarms of 2500 each that can still be used for jutsu that they have enough Kikaichu for. The clones cause no damage alone and is viewed by the Aburame as merely a more advance form of their Mushi Kumo, allowing them the capability to perform multiple jutsu from different locations. However due to them being separate from the host they can only sustain the form for a short time and after 3 posts the insects begin to die off. Due to the clones being made of the Kikaichu the clones themselves are weak to Katon based jutsu.


S'Yan Active:
Name: Earth Release: Double Suicide Decapitation Technique (土遁・心中斬首の術 ~ Doton: Shinjū Zanshu no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Doton
Range: 15 meters
Specialty: Ninjutsu
Duration:  Up to 3 posts
Cooldown: 4 posts
Description: The user buries himself under the ground at three meters deep and moves beneath the surface. The user can choose to delay his initial movement for up to three posts, adding to the ability of this jutsu to catch the opponent off guard even if they’ve experienced its use before. When the user chooses to initiate the rest of the technique, he or she can move up to fifteen meters in any direction from the starting position at a speed of up to fifteen meters per second. The objective of this technique is to drag the opponent under the ground along with the user. The user will, upon arriving within arms reach of the opponent, burst from the ground (any amount of their body may erupt from the earth, but generally only the hands are actually required) at a speed of fifteen meters per second and grapple the target, dragging them back into the ground with them. The user then rises out of the ground effortlessly. The victim remains trapped beneath the earth, with only their head above the surface, unable to move for 2 posts if their Strength stat is D-3 or lower. Anyone with Strength C-0 to C-3 will be able to escape after one post, while anyone with Strength stat B rank or higher can escape easily. Any technique which breaks apart the earth of any rank can free the victim.


____

Losers' Quarterfinals: Hattori Kashiki vs. Aburame N'Jobu Wm6Woa7

Info: [N'Jobu] | [Jutsu] | [Armory] | [Stats] | [Tracker] |[Theme]

Hika

Hika


D-rank
Kashiki's technique was discovered to not have a speed. The following iteration is to be substituted for the one in his Jutsu List.

Name: Cleansing Winds
Origin: Custom, Kashiki Hattori
Rank: C
Type: Supplementary
Element: Futon
Range: 25m cone, reaching 5 meters wide at is widest and 2 at it's thinnest
Specialty: Chakra Flow
Duration: Instant
Cooldown: 2 posts
Activation: Ox, Bird, Dragon
Description: Cleansing Winds This jutsu is used to deal with pesky beneficial jutsu before they get into the range where they can cause an effect. The user sends a pulse of chakra forwards that travels at 20m/s that causes active jutsu that the target are using will be forced to end and go onto cooldown, as their the user's yin chakra floods their chakra system and dissipates ongoing effects. This can end 1 jutsu of b rank, 2 of c rank, or 3 of d rank. 2 d rank equal 1 c rank for the effects of this jutsu. Jutsu are ended in the order of which they are activated, effecting oldest first.


____

Losers' Quarterfinals: Hattori Kashiki vs. Aburame N'Jobu Sagahikasig

Kashiki

Kashiki


D-rank
Kashiki dashed towards his opponent drifting through the air, reaching where his opponent was going to land just before he did. He slammed activated the Unseen Earthen Volcano technique as a clawed grasp gripped his leg, stemmed off by the cloak of fire that protected him. An instant after the attempted grapple a storm of insects collided with the fiery armor, only a few making it in. The insects drained his chakra but not his will, and his gaze snapped back to N'jobu who was sailing through the air, a coating of glossy chitin covering his body. 'Must be a defense of some sort, I got just the thing for that." He thought as his hands wove the seals for the Cleansing Winds Jutsu. A pulse of chakra coursed through the air, moving at double the speed he was and aimed directly at him.

The Cleansing Winds technique collided with N'jobu, but all that was left was a puff of smoke and... N'jobu? As "N'jobu's" feet hit the ground heat poured out of the ground, incinerating the insect clone that Kashiki had though was his opponent. Bewildered Kashiki began looking around frantically. 'What the hell just happened' he thought as he spotted the real N'jobu standing behind him, looking equally bewildered, and resting behind him was the colorful poncho resting on the ground. Kashiki activated the substitution, moving himself behind his opponent and causing his poncho to flutter through the air, most likely distracting his opponent. Kashiki drew a kunai and slunk behind his opponent, grabbing him on the shoulder and bringing the small knife to his throat.

"GG mate" Kashiki said as he deactivated the Still Wind Cloaking Technique, causing his body to suddenly become visible to the crowds and more importantly, his opponent. His opponent would make an offer Kashiki couldn't resist, a blood free match in exchange for the life of his pet. "Of course, I'd hate for your little guy to get anymore toasty then he already is, sorry about that by the way. Personally I don't really like hurting animals." Kashiki would answer as he ended the Unseen Earthen Volcano technique and allowed his opponent to go free.

Kashiki nodded to him then turned to the door to leave. He honestly didn't expect to make it this far, these people were easily stronger then him and somehow he just kept coming out on top.

[Exit Thread, Victory]

WC: +399, 864 total

Chakra: 170/250
Techniques Used:
Activated Substitution -5
Parasitic Bullet -15

Ending all Jutsu


____





Links | Battle Theme

Hika

Hika


D-rank
After a grueling battle, N'jobu has taken a knee. Kashiki advances to the final due to Zinan's forfeiture!


____

Losers' Quarterfinals: Hattori Kashiki vs. Aburame N'Jobu Sagahikasig

N'Jobu Aburame

N'Jobu Aburame


C-rank

As he floated through the air he felt a strange chakra presence attacking him, prompting him to activate the substitution technique with the clone behind his opponent. Reappearing from a puff of smoke he watched as his original clone was incinerated by the floor in the radius around Kashiki. Before he could prepare an attack, he heard the painful shriek of his trusty companion, distracting him long enough for his opponent to sneak up upon him. He felt a hand upon his shoulder with a blade to his throat before hearing the words, "GG mate" in his ear. At this moment he realized he had lost but it did not concern him. He was more concerned about his partner and offered to simply concerned if his opponent would simply deactivate his technique so that he could retrieve S'Yan. As expected his opponent took the offer without much resistance and deactivated the technique which prompted N'Jobu to shout out "I concede" to the proctor who would announce the victor of the match being Kashiki. N'Jobu rushed over to the area which S'Yan was and retrieved him. He was badly burned and clinging on to life as N'Jobu rushed him to the medical center in the arena. He used his insects in an attempt to heal him but would need more help from the medical division to ensure his rare friend would survive this encounter. "Sorry little guy, Let's get you patched up..." he said to his companion with sadness in his voice that he failed to protect him better.

[~Exit Thread~]

WC: 264
TWC: 639 + 770 + 264 = 1673

Event Debrief:
WC EP: 1673 + 864 = 2537/2500 = 1EP
Total EP: 1EP

S'Yan Training (30% Total Reduction):
Ninjutsu C-> B 2000*7 = (1400 /1400)

Remaining WC: 1673 - 1400 = 273


____

Losers' Quarterfinals: Hattori Kashiki vs. Aburame N'Jobu Wm6Woa7

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