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1Orochi Risu | Lamya Jutsu Revamp Empty Orochi Risu | Lamya Jutsu Revamp on Tue Jun 11, 2019 1:32 pm

Jutsu List link

OLD JUTSU ARE SPOILERED, REPLACEMENTS ARE UNDER EACH OF THOSE

Yamata no Orochi:

Name: Yamata no Orochi-Eight Branches Technique
Canon/custom: Canon
Rank: SS
Type: supplementary
Element: none
Specialization: Medical Ninjutsu
Range: Self
Duration: 1 prep/activation post + 4 duration
Cooldown: Can only be used once per battle
Description:
This Jutsu costs 75 chakra

After making a certain set of handseals (Ox-Ram-Snake-Boar-Tiger)The user's flesh will turn completely white and its body will start to bloat up, growing in size until it becomes a massive white snake with a huge, bone crown upon it's back. This huge snake will than have it's head split off into eight identical heads to finish the transformation. The Yamata no Orochi meassures up to 150m from head to tail, with the heads able to reach up to 50m all around them. However, due to the heavy crown on its back, it can only move its tail for 30m in all directions.

Each of this snake's heads can once per post perform an attack equivalent to an A rank jutsu, but only when interacting with defensive jutsu or barriers. The snake's fangs will penetrate flesh and bone with ease and it can crush entire bodies by swinging its tail or necks against a target. It's weight is so massive that it can casually flatten entire terrains simply by moving over it.

Lamya can't use any jutsu during this transformation apart from those specifically Labelled with Yamata no Orochi, which MUST be snake-related.

To fully dispell/destroy the snake, opponents can opt to use 1 SS, 2 S rank offensive (or sealing) jutsu. Lower ranked jutsu will have no effect due to the snake's overall size and power. Basic attacks will be rendered useless as well, though knockback effects will still apply for anything of S rank and higher.

In this form, Lamya loses 1 rank of speed due to the Yamata no Orochi's insurmountable weight.

If all heads are destroyed, Lamya is forcefully reverted to her Original form, though does not retain any damage of the earlier form. She will however lose 2 tiers of endurance for the remainder of the fight.

Name: Summoning: Impure World Reincarnation 口寄せ・穢土転生­ (Kuchiyose: Edo Tensei)
Origin: Canon
Rank: S [restricted]
Type: Supplementary
Element: -
Range: Self
Specialty: Fuuinjutsu
Duration: Until destroyed
Hand Seals: Tiger → Snake → Dog → Dragon → Clap hands
Description:

This jutsu will cost as much as a summon of the specified rank will do +10 chakra (ex. an A rank edo summon will cost 35 chakra)

To use this technique, the user must first have the corpses of the ones they want to summon prepped in other threads. After they make the necessary handseals and then clap their hands, the prepped corpse or corpses will appear through means of upright coffins rising from the ground and opening up to reveal the corpses within. By adding a control tag to the corpses they can effectively take complete control of the corpse's actions.

The summoned corpse will have it's body in peak power and with 50% of their rank's base chakra pool (modifiers not included)

Edo tensei upon creation has 5 summon slots, which can be filled with a single summon each. These summons will not count to your jutsu limits, but because of that will need a few requirements before you can get approval for any summon you app.

D rank: 1000 wc thread
C rank: 2000 wc thread
B rank: 3000 wc thread
A rank: 4000 wc thread
S rank: 5000 wc thread

To have a summon of a certain restricted clan, the necessary thread needs double the wc (uchiha S rank will need a 10k wc thread)

The five slots combined can not count for more than 2 S rank summons (I.E. you can have 2 S rank summons or 1 S rank, 2 A rank, etc)



Last edited by Orochi Risu on Sat Aug 03, 2019 6:33 am; edited 29 times in total


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2Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jun 13, 2019 5:17 pm

Lamya wrote:Jutsu List link

Library jutsu that are in the list will be replaced with the new library stuff when this entire revamp has been dealt with (to avoid extra work )

D rank Jutsu

Water Release - Water Whip:

name: Water whip [Mizu Muchi no jutsu]
rank: D
type: supplementary
element: suiton
specialty: ninjutsu
range: up to 10 meters
duration: 2 posts
cooldown: 4 posts
description:
After performing the necessary seals, the user draws water from his surroundings, creating a whiplike appendage to both his arms, which can be used to inflict laceration, minor cuts with a max depth of 1" to opponents from a short range.

This jutsu makes the user weaker against raiton-based jutsu, as the water whips will act as lightningrods, which will give all opponent's raiton jutsu get + 1damage when performed during the water whip jutsu.


Name: Water Whip Technique [水鞭の芸術 - Mizu Buchi no geijutsu]
Origin: custom
Rank: D
Type: Offensive/supplementary
Element: Suiton
Range: up to 10m
Specialty: Ninjutsu
Duration: up to 2 posts
Cooldown: 4 posts
Hand Seals: Rat-Ox-Snake-Heaven
Description:
After making the necessary handseals required to cast this technique, a long tendril of up to ten meters in length will form, coating the user's arms from the elbow upwards. These tendrils can be used to slash and whip at an opponent, which can cause lacerations of up to 1 cm deep at most.

These tendrils do not have a speed of their own and the relative speed of this jutsu is based on the user's own dexterity.

While using this technique, any raiton technique used upon these tendrils may cause damage of one rank higher, though the user can counter this effect by paying an extra 5 chakra at activation to completely purify the tendrils of any and all impurities.

* former library tech
Water release - Seafoam:

Name: 水遁:海泡 {Suiton: Umiawa ~ Water Release: Seafoam}
Canon/Custom: Custom.
Rank: D.
Type: Supplementary.
Element: Suiton.
Range: 15m.
Specialty: Ninjutsu.
Duration: 1 post prep, indefinite postponement, 2 posts.
Cooldown: 3 posts.
Description: The user exhales water vapor invisible to the naked eye, then makes it condense in countless baseball-sized globules. At this point, (s)he can wait however long she pleases to activate the technique. Over the course of 2 posts, she may make the globules explode into a froth of seafoam. It's quite startling, and is useful for confusing or catching targets off-guard; their field of vision is also obscured from many angles.. The seafoam lasts 2 posts after the end of this jutsu before dissipating into regular water.

Name:  Water Release: Seafoam [水遁:海泡Suiton: Umiawa]
Origin: Custom
Rank: D
Type: Supplementary
Element: Suiton
Range: 10m radius
Specialty: Ninjutsu
Duration: 1 post prep, indefinite postponement, 1 post.
Cooldown: 2 posts
Hand Seals: Hold Rat seal for one post.
Description:

The user exhales water vapor invisible to the naked eye, then makes it condense in countless baseball-sized globules. At this point, (s)he can wait however long she pleases to activate the technique. Over the course of 2 posts, she may make the globules explode into a froth of seafoam, catching targets off-guard and even impair their vision.

-1 tier perception for one post to any target caught within the radius of the seafoam technique during activation.

Water release - Soaring Water Snake:

name: Soaring water snake
canon/custom: custom
rank: D
type: supplementary
element: suiton
specialty: ninjutsu
range: 15 meter
duration: Instant
cooldown: 2 posts
description:
After performing the necessary handseals, the user of this jutsu creates a snake out of water and launches it at the opponent. This snake's damage upon impact is hardly worth mentioning with only minor bruising as a possible result, yet because of the sheer weight of the water snake, an opponent, even when blocking, will be tossed back for at least one meter.

Name: Water Release- Soaring water snake [水遁-ス-高騰水ヘビ | Suiton- Kouto Mizu hebi]
Origin: custom
Rank: D
Type: Offensive/supplementary
Element: Suiton
Range: 15m
Specialty: ninjutsu
Duration: instant
Cooldown: 3 posts
Hand Seals: Snake- Rat - Dog - Snake
Description: After creating the handseals necessary for this technique, the user simply hurls a stream of water in the form of a swiftly attacking snake at a target, which will simply splash upon said opponent with great force. There is no immediate damage, but a target hit by the stream of water, will be flung up to three meters backwards and experience slight disorientation: -1 tier dexterity for one post.

*former library tech
Ninpou - Temporary Healing technique:

Name: Temporary Healing Technique (一時的な治癒の術 ~ Ichiji-tekina Chiyu no Jutsu)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: N/A
Range: Contact
Specialty: Medical Ninjutsu
Duration: Instantaneous, scab will last 5 posts
Cooldown: 2 posts after scab fades
Description: The user creates a glowing ball of chakra in their hand and places it over a wound minor wound. It will bond with the skin cells surrounding the wound and act as a scab, protecting the area from further harm and infection while also preventing any bleeding. The user must still be wary of attacks, however, because jutsu of C-Rank and higher will remove the ball of chakra and cause further damage to the area. This jutsu cannot be used on burns or wounds deeper than 3 inches. The scab will remain in place for up to five posts without maintenance, before fading away.

Name: Temporary Healing Technique (一時的な治癒の術 ~ Ichiji-tekina Chiyu no Jutsu)
Origin: Custom
Rank: D
Type: Supplementary
Element:-
Range: self
Specialty: Medical Ninjutsu
Duration: 1 post - patch lasts for 2 posts
Cooldown: 2 posts after patch has faded
Hand Seals: None
Description:
The user simply creates a small orb of about five centimeters in diameter consisting out of medically charged chakra in one of their hands and presses it upon a small cut or wound: (E rank-low D rank damage) less than 1 cm deep cuts, minor first degree burns, onset of necrosis, etc. The orb of chakra will do some immediate healing in terms of dulling the pain and form itself as a patch upon the desired area.

For three posts it wil slowly heal the area and protect it from further harm, though any jutsu of C rank or higher could overwhelm it.

*former library technique
Hovering hands:

Name: Hovering Hands (ホバリング手 ~ Hobaringu-te)
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: Contact
Specialty: Medical Ninjutsu
Duration: Up to 4 posts (-5 chakra per post)
Cooldown: 4 posts
Description: The user envelopes their hands in medicinal chakra, and holds it an inch or two over a wound. It will regenerate one sq. inch of skin per post, and heal cuts up to 3/4 inches deep, minor bruises, and first degree burns within this area. Muscle tissue and second degree burns will take 2 posts to heal instead of one, and this technique can only be used for up to 4 posts.

Name: Hovering Hands (ホバリング手 ~ Hobaringu-te)
Origin: Canon-ish
Rank: D
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintained
Cooldown: 1 post+maintained posts
Hand Seals: None
Description:
This technique has two uses.

One can simply coat their hands with medically charged chakra to heal small ailments such as cuts of up to 1 cm, minor burns by placing their hands upon the affected area. It takes a post per specific ailment to heal (burns, cuts, bruises). It can also remove toxins of D rank or lower, though this takes two posts to work.

C rank Jutsu

B rank Jutsu

A Rank Jutsu

S rank Jutsu

That one big, but ultimately not THAT big jutsu

Just for the record, Jutsu now no longer need cooldowns, and get no benefits for having them (it doesn't count as a drawback). You can have them on your jutsu if you want, but I just want to let you know that you could remove them all at no cost.

Water Release- Soaring Water Snake: This has a mid effect in its range and a max effect in it's stat debuff. Jutsu only get one max effect until A-Rank naturally, so you'll either have to lower the range to 10 meters or add a Mid-Effect Drawback.

The Rest: Approved


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3Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jun 13, 2019 10:22 pm

ok...so if I were to remove the debuff from the soaring snake and simply keep it as a non-damaging knock back tech, would that fit? (that was the original version anyway, lol)

also...if there's no more need for a cooldown, do please fix that in the guidelines, as all these were edited through the use of the current guidelines


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4Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jun 13, 2019 11:36 pm

Lamya wrote:Jutsu List link

Library jutsu that are in the list will be replaced with the new library stuff when this entire revamp has been dealt with (to avoid extra work )

D rank Jutsu

Water Release - Water Whip:

name: Water whip [Mizu Muchi no jutsu]
rank: D
type: supplementary
element: suiton
specialty: ninjutsu
range: up to 10 meters
duration: 2 posts
cooldown: 4 posts
description:
After performing the necessary seals, the user draws water from his surroundings, creating a whiplike appendage to both his arms, which can be used to inflict laceration, minor cuts with a max depth of 1" to opponents from a short range.

This jutsu makes the user weaker against raiton-based jutsu, as the water whips will act as lightningrods, which will give all opponent's raiton jutsu get + 1damage when performed during the water whip jutsu.


Name: Water Whip Technique [水鞭の芸術 - Mizu Buchi no geijutsu]
Origin: custom
Rank: D
Type: Offensive/supplementary
Element: Suiton
Range: up to 10m
Specialty: Ninjutsu
Duration: up to 2 posts
Hand Seals: Rat-Ox-Snake-Heaven
Description:
After making the necessary handseals required to cast this technique, a long tendril of up to ten meters in length will form, coating the user's arms from the elbow upwards. These tendrils can be used to slash and whip at an opponent, which can cause lacerations of up to 1 cm deep at most.

These tendrils do not have a speed of their own and the relative speed of this jutsu is based on the user's own dexterity.

While using this technique, any raiton technique used upon these tendrils may cause damage of one rank higher, though the user can counter this effect by paying an extra 5 chakra at activation to completely purify the tendrils of any and all impurities.

* former library tech
Water release - Seafoam:

Name: 水遁:海泡 {Suiton: Umiawa ~ Water Release: Seafoam}
Canon/Custom: Custom.
Rank: D.
Type: Supplementary.
Element: Suiton.
Range: 15m.
Specialty: Ninjutsu.
Duration: 1 post prep, indefinite postponement, 2 posts.
Cooldown: 3 posts.
Description: The user exhales water vapor invisible to the naked eye, then makes it condense in countless baseball-sized globules. At this point, (s)he can wait however long she pleases to activate the technique. Over the course of 2 posts, she may make the globules explode into a froth of seafoam. It's quite startling, and is useful for confusing or catching targets off-guard; their field of vision is also obscured from many angles.. The seafoam lasts 2 posts after the end of this jutsu before dissipating into regular water.

Name:  Water Release: Seafoam [水遁:海泡Suiton: Umiawa]
Origin: Custom
Rank: D
Type: Supplementary
Element: Suiton
Range: 10m radius
Specialty: Ninjutsu
Duration: 1 post prep, indefinite postponement, 1 post.
Hand Seals: Hold Rat seal for one post.
Description:

The user exhales water vapor invisible to the naked eye, then makes it condense in countless baseball-sized globules. At this point, (s)he can wait however long she pleases to activate the technique. Over the course of 2 posts, she may make the globules explode into a froth of seafoam, catching targets off-guard and even impair their vision.

-1 tier perception for one post to any target caught within the radius of the seafoam technique during activation.

Water release - Soaring Water Snake:

name: Soaring water snake
canon/custom: custom
rank: D
type: supplementary
element: suiton
specialty: ninjutsu
range: 15 meter
duration: Instant
cooldown: 2 posts
description:
After performing the necessary handseals, the user of this jutsu creates a snake out of water and launches it at the opponent. This snake's damage upon impact is hardly worth mentioning with only minor bruising as a possible result, yet because of the sheer weight of the water snake, an opponent, even when blocking, will be tossed back for at least one meter.

Name: Water Release- Soaring water snake [水遁-ス-高騰水ヘビ | Suiton- Kouto Mizu hebi]
Origin: custom
Rank: D
Type: Offensive/supplementary
Element: Suiton
Range: 15m
Specialty: ninjutsu
Duration: instant
Hand Seals: Snake- Rat - Dog - Snake
Description: After creating the handseals necessary for this technique, the user simply hurls a stream of water in the form of a swiftly attacking snake at a target, which will simply splash upon said opponent with great force. There is no immediate damage, but a target hit by the stream of water, will be flung up to three meters backwards and may experience slight disorientation.

*former library tech
Ninpou - Temporary Healing technique:

Name: Temporary Healing Technique (一時的な治癒の術 ~ Ichiji-tekina Chiyu no Jutsu)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: N/A
Range: Contact
Specialty: Medical Ninjutsu
Duration: Instantaneous, scab will last 5 posts
Cooldown: 2 posts after scab fades
Description: The user creates a glowing ball of chakra in their hand and places it over a wound minor wound. It will bond with the skin cells surrounding the wound and act as a scab, protecting the area from further harm and infection while also preventing any bleeding. The user must still be wary of attacks, however, because jutsu of C-Rank and higher will remove the ball of chakra and cause further damage to the area. This jutsu cannot be used on burns or wounds deeper than 3 inches. The scab will remain in place for up to five posts without maintenance, before fading away.

Name: Temporary Healing Technique (一時的な治癒の術 ~ Ichiji-tekina Chiyu no Jutsu)
Origin: Custom
Rank: D
Type: Supplementary
Element:-
Range: self
Specialty: Medical Ninjutsu
Duration: 1 post - patch lasts for 2 posts
Hand Seals: None
Description:
The user simply creates a small orb of about five centimeters in diameter consisting out of medically charged chakra in one of their hands and presses it upon a small cut or wound: (E rank-low D rank damage) less than 1 cm deep cuts, minor first degree burns, onset of necrosis, etc. The orb of chakra will do some immediate healing in terms of dulling the pain and form itself as a patch upon the desired area.

For three posts it wil slowly heal the area and protect it from further harm, though any jutsu of C rank or higher could overwhelm it.

*former library technique
Hovering hands:

Name: Hovering Hands (ホバリング手 ~ Hobaringu-te)
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: Contact
Specialty: Medical Ninjutsu
Duration: Up to 4 posts (-5 chakra per post)
Cooldown: 4 posts
Description: The user envelopes their hands in medicinal chakra, and holds it an inch or two over a wound. It will regenerate one sq. inch of skin per post, and heal cuts up to 3/4 inches deep, minor bruises, and first degree burns within this area. Muscle tissue and second degree burns will take 2 posts to heal instead of one, and this technique can only be used for up to 4 posts.

Name: Hovering Hands (ホバリング手 ~ Hobaringu-te)
Origin: Canon-ish
Rank: D
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintained
Hand Seals: None
Description:
This technique has two uses.

One can simply coat their hands with medically charged chakra to heal small ailments such as cuts of up to 1 cm, minor burns by placing their hands upon the affected area. It takes a post per specific ailment to heal (burns, cuts, bruises). It can also remove toxins of D rank or lower, though this takes two posts to work.

C rank Jutsu

B rank Jutsu

A Rank Jutsu

S rank Jutsu

That one big, but ultimately not THAT big jutsu

All Approved


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5Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Sat Jun 15, 2019 11:04 pm

allright, C ranks put up


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6Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jun 20, 2019 2:53 pm

Lamya wrote:Jutsu List link

Library jutsu that are in the list will be replaced with the new library stuff when this entire revamp has been dealt with (to avoid extra work )

D rank Jutsu

DONE

C rank Jutsu

Water Release - Water Clone Technique:

Name: Water Release - Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton/Water
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts, +1 post for every clone created past one.
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of water that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Water clones are capable of only using suiton jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu

Name: Water Release - Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Origin: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Creation- 5m radius, reach -30m radius
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Hand Seals: Hold the Rat Handseal
Description:
Through great concentration, this technique, which acts as an elemental superior form to the basic doppelganger or clone technique, forms up to three exact copies of the user made entirely out of water, but indistinguishable to the normal eye.

Each clone that is created will be granted 25 chakra and has base C rank stats, they can't use any techniques higher than C rank and can be destroyed by the equivalent of a C rank or higher jutsu, any damage that can be considered lethal or simply by running out of chakra. Upon destruction, all of a clone's remaining chakra will return to the user.

Water release - Mystic Water Veil:

Name: Water release- mystic water veil
canon/custom: custom
rank: C
Type: Supplementary
element: suiton
specialization: medical jutsu
Range: self
Duration: 3 posts + maintainable
cooldown: 6 posts + maintained posts
description:
after making the hand seals yin-ram-snake, a shimmering, seemingly thin veil of water runs over and attaches itself to the caster's skin, flowing around the user's entire body. Because the water's fueled with chakra, it is used mainly for defensive healing purposes. during this jutsu every burn damage is reduced by one rank, at the same time already sustained burn damage (ex: from third to second degree burns)
and laceration damage (ex: B rank lacerations to S rank lacerations) will heal with one rank every 3 posts this jutsu is active.

The cost to maintain this jutsu, because of its draining healing properties, is 10 chakra each post beyond the standard duration.

Name:  Water release- mystic water veil
Origin: Custom
Rank: C
Type: Defensive /Supplementary
Element: Suiton
Range: Self
Specialty: Medical Ninjutsu
Duration: 3 posts
Hand Seals: Snake-rat followed by placing hands together in prayer sign.
Description: By envelloping oneself in a thin, shimmering veil of water nature, medically enhanced chakra, the user can either use this jutsu to slowly heal any and all burns on the body, reducing their severeness by one stage/post and it can also add a numbing effect on the pain of any and all wounds, as they are cleaned by the veil itself.

Earth release - Doro Dangan no Jutsu:

Name: Doro Dangan no Jutsu [mud bullet]
Canon/Custom: custom (canon based)
Rank: C
Type: Offensive
Element: Doton
Range: long range technique: up to 25 meters, max width of jutsu 5 meters.
Specialty: Ninjutsu
Duration: N/A (instant)
Cooldown: 5 posts
Description:
After oerforming the necessary seals for this jutsu ( ram-horse-snake), a large snakehead out of mud appears next to the user, which after opening its mouth can shoot off a moderate number (a dozen)of mudballs at enemies, these mudballs can cause light to moderate bruising, but are never lethal. These mudballs travel at a speed of 25m/s making it a high speed jutsu, but one that can never break through a defensive jutsu because of it's divided strength into the seperate balls.

Name:  Doro Dangan no Jutsu [mud bullet]
Origin: Canon
Rank: C
Type: Offensive
Element: Doton
Range: 25m
Specialty: Ninjutsu
Duration: 1 post
Hand Seals: Dog-Rat-Snake-Ox-Heaven-Rat- Hold Dog
Description:
When holding the last handseal, a snake or dragon-shaped head will rise from the ground and open its maw, firing off around a dozen basketball-sized projectiles of dense mud towards an opponent, with each projectile able to travel through the air with a speed of up to 40m/s.

A hit from a single projectile is enough to cause anything from moderate bruising up to partial fractures depending on the area of impact.

Earth Release - Mud clone:

name: Mud Clone
canon/custom: canon
rank: C
type: supplementary
element: doton
specialty: ninjutsu
range: Up to 10 meters
duration: maintainable -5/post
cooldown: 9 posts+maintained posts.
description:
After performing the necessary seals for this jutsu, an exact copy of the shinobi is made. This clone has the full C rank stats stats and gets one tenth of the users chakra pool. (This chakra wont be returned to the user)

The clone can be destroyed instantly by any C rank or higher jutsu or by 2 D rank jutsus.

Name: Earth Release - Mud Clone Technique
Origin: Canon
Rank: C
Type: Supplementary
Element: Doton
Range: Creation- 5m radius, reach -30m radius
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Hand Seals: Hold the Dog Handseal
Description:
Through great concentration, this technique, which acts as an elemental superior form to the basic doppelganger or clone technique, forms up to three exact copies of the user made entirely out of mudor dirt, but indistinguishable to the normal eye.

Each clone that is created will be granted 25 chakra and has base C rank stats, they can't use any techniques higher than C rank and can be destroyed by the equivalent of a C rank or higher jutsu, any damage that can be considered lethal or simply by running out of chakra. Upon destruction, all of a clone's remaining chakra will return to the user.

Earth Release - mud wall:

name: mud wall [Doheki no Jutsu]
canon/custom: canon
rank: C
type:defensive
element: doton
specialty: ninjutsu
duration: 2 posts
cooldown: 5 posts
description:
After performing the necessary seals, a wall of mud is created in front of the caster of the jutsu, meassuring 5 on 5 meters and being at least 1 meter thick, this jutsu can hold off either 2 C rank jutsu or 3 D rank jutsu, however raiton jutsu get +1, meaning just one C rank of raiton based jutsu is needed to break through this wall. Suiton jutsu however, will need either a B rank or 3 C ranks to break through.

Name: Earth Release - mud wall technique [Doton - Doheki no Jutsu]
Origin: Canon
Rank: C
Type: Defensive
Element: Doton
Range: 25m
Specialty: Ninjutsu
Duration: Until destroyed
Hand Seals: Tiger → Hare → Boar → Dog [slam hands on ground if using pre-existing earth] hold hands against stomach to spit out.
Description:

The user can either use pre-existing earth to create a wall, or spit out a huge quantity of mud to form a wall.

When Using pre-existing earth, the technique will be formed quicker and be able to reach a height of 5m and a width of at most 20m, but it will only be able to withstand a single jutsu of D to B rank before crumbling apart.

When using one's own chakra as the base material, the wall will be smaller with a height of 5m and a max width of 10m, but it will be able to withstand up to two jutsu of its own rank.

Ninpou - Writhing Agony Fangs:

Name: Writhing Agony Fangs (Kunō suru kiba - 苦悩する牙)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: N/A
Range: Touch
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: 4 posts
Description: After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, infecting the bitten area with the medical chakra. This festers into an injury that scabs over instantly, only penetrating enough to bleed (1/2 inch), and not through bone. This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a -1 to their Reaction Time as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.

Name: Writhing Agony Fangs (Kunō suru kiba - 苦悩する牙)
Origin: Custom
Rank: C
Type: Offensive
Element:-
Range: self
Specialty: Medical Ninjutsu
Duration: 1 post spreading + 2 posts actual duration
Hand Seals: Hold Heaven
Description:
The user coats their fangs with a toxic, medically charged chakra, after which the user can bite down upon a victim. Anywhere is fine as long as the user's teeth can sink in bare flesh.

When bitten, the victim will first experience severe pain due to the user's chakra attacking the chakra system of the victim, resulting in a -1 tier dexterity for one post, followed by two posts of mind-numbing fatigue settling in, resulting in a -2 tiers in perception for two posts.

Perfect Medic:

Name: Perfect Medic [完全な医者 - Kanzen'na isha]
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintainable (5c/post)
Cooldown: Duration + 1 post
Description:
By making the handseals Rat-snake-dog-heaven, the user forces their chakra to imbued with medical chakra at all times as long as this jutsu is active, removing the need of handseals and preperation posts for any medical ninjutsu used during this jutsu's duration.

However, as long as this jutsu is active, all non-medical ninjutsu based jutsu used by the user will lose 1 rank in effectiveness.


Name: Perfect Medic [完全な医者 - Kanzen'na isha]
Origin: Custom
Rank: C
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: 3 posts
Hand Seals: Rat-snake-dog-heaven, one post delay before true activation
Description:
By making the handseals Rat-snake-dog-heaven, the user forces their chakra to imbued with medical chakra at all times as long as this jutsu is active, removing the need of handseals and preperation posts for any medical ninjutsu used during this jutsu's duration.

However, as long as this jutsu is active, all non-medical ninjutsu based jutsu used by the user will lose 1 rank in effectiveness.

Basic Recovery Method:

Name: Basic Recovery Method (基本回収法 ~ Kihon Kaishū-Hō)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: Contact
Specialty: Medical Ninjutsu
Duration: Maintainable (-5 chakra per post)
Cooldown: Duration + 2
Description: Basic Recovery Method is an advanced form of the "hovering hands" healing technique. To perform this maintainable healing technique, the user simply hovers their hands half an inch above the target area, with one hand resting directly on top of the other. Chakra will envelop their hands, causing them to glow a color that varies from user to user. This technique effects the flesh directly under the palm of the caster's hand. Each post this move is maintained, it will heal cuts up to 1.5 inches, bruising, and first and second degree burns. This cannot cannot repair arterial or nerve damage. Cooldown begins once the technique is deactivated.

Name: Basic Recovery Method (基本回収法 ~ Kihon Kaishū-Hō)
Origin: Custom
Rank: C
Type: Supplementary
Element: -
Range: Self
Specialty: Med Nin
Duration: 3 posts
Hand Seals: -
Description:
Basic Recovery Method is an advanced form of the "hovering hands" healing technique. To perform this maintainable healing technique, the user simply hovers their hands half an inch above the target area, with one hand resting directly on top of the other. Chakra will envelop their hands, causing them to glow a color that varies from user to user. This technique effects the flesh directly under the palm of the caster's hand. Each post this move is maintained, it will heal cuts up to 3cm , moderate bruising, small bone fractures, and first degree afflictions (burns, frostbite, necrosis). This cannot cannot repair arterial or nerve damage.


Reflection Clone:

Name: Reflection Clone Jutsu (反射分身の術 ~ Hansha Bunshin no Jutsu)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description:
The user must have some sort of physical source of DNA from the target (or of their own) to use this technique, such as a strand of hair or a teardrop. Using the genetic makeup as a blueprint, the user creates a clone of the target that is difficult to discern from the original. These clones have no jutsu, and possess no items, but are capable of using C-Rank Taijutsu and have D-3 Speed and Strength, while the rest of their stats are E-Rank. They not only look exactly like the target they are made in the image of but they also have the same chakra signature and genetics, and thus cannot be recognized as a clone unless by use of a sensory technique of B-Rank or higher, making this technique's primary use to deceive other people. The clone will dissipate after 2 posts or if hit by a jutsu/strike of C-Rank or higher.

Name: Reflection Clone Jutsu (反射分身の術 ~ Hansha Bunshin no Jutsu)
Origin: Custom
Rank: C
Type: Supplementary
Element: -
Range: 5m
Specialty: Medical Ninjutsu
Duration: 3 posts
Hand Seals: 1 post preperation, activation done by Rat-Dog-Ox-Heaven-Rat
Description: .
The user must have some sort of physical source of DNA from the target (or of their own) to use this technique, such as a strand of hair or a teardrop. Using the genetic makeup as a blueprint, the user creates a clone of the target that is difficult to discern from the original.

These clones have no jutsu, and possess no items, but are capable of using C-Rank Taijutsu and have D-3 Speed and Strength, while the rest of their stats are E-Rank. They not only look exactly like the target they are made in the image of but they also have the same chakra signature and genetics, and thus cannot be recognized as a clone unless by use of a sensory technique of B-Rank or higher, making this technique's primary use to deceive other people. The clone will dissipate after 3 posts or if hit by a jutsu/strike of C-Rank or higher.

Form of Divinity:

Name: Kami no Keitai [神の形態-Form of Divinity]
Canon/Custom: Custom
Rank: C-Rank
Type: Supplementary
Element: -
Range: self
Specialty: medical ninjutsu
Duration: Maintainable 5c/post
Cooldown: Maintained posts
Description:
Through the use of body transformation, which is a staple in the arsenal of any medical ninjutsu prodigy. The user grows a second pair of arms and a second face on the back of their head. Even though this may look disgusting, it serves the purpose of literally having eyes on the back of one's head and allowing the user to react to more than one attack from several directions.

By paying 15 chakra at any given point, the second face will vanish and the two arms will slide more forward, allowing the user to effectively have four arms to work with.


Name: Kami no Keitai [神の形態-Form of Divinity]
Origin: Custom
Rank: C
Type: Supplementary
Element: -
Range: self
Specialty: Medical Ninjutsu
Duration: 3 posts
Hand Seals: Rat-Ox-Snake, hold Snake
Description:
Through the use of body transformation, which is a staple in the arsenal of any medical ninjutsu prodigy. The user grows a second pair of arms and a second face on the back of their head. Even though this may look disgusting, it serves the purpose of literally having eyes on the back of one's head and allowing the user to react to more than one attack from several directions.

By paying 15 chakra at any given point, the second face will vanish and the two arms will slide more forward, allowing the user to effectively have four arms to work with.

B rank Jutsu

A Rank Jutsu

S rank Jutsu

That one big, but ultimately not THAT big jutsu

Water Clone & Earth Release - Mud Clone Technique & Reflection Clone Jutsu:
Right now clones are being discussed in staff, and we're considering how to revamp them. At the moment, no clone techniques are being approved. As they may be changed relatively soon. My apologies.

The Rest: Approved


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Orochi Risu | Lamya Jutsu Revamp GSmttz8

Orochi Risu | Lamya Jutsu Revamp 2uLtLjA


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7Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jun 20, 2019 6:23 pm

so I'll just keep those stationary in here till you guys figure out what to do with clones, sound fine?


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8Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Sat Jun 22, 2019 6:33 am

S ranks are done


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9Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jun 27, 2019 7:10 pm

okay, rly need this done stat


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10Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Fri Jun 28, 2019 1:36 pm

Eishun




C-rank
Lamya wrote:Jutsu List link

Library jutsu that are in the list will be replaced with the new library stuff when this entire revamp has been dealt with (to avoid extra work )

D rank Jutsu

DONE

C rank Jutsu

*clone techs currently on hold on request of staff

C rank clone techs:

Water Release - Water Clone Technique:

Name: Water Release - Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton/Water
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts, +1 post for every clone created past one.
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of water that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Water clones are capable of only using suiton jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu

Name: Water Release - Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Origin: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Creation- 5m radius, reach -30m radius
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Hand Seals: Hold the Rat Handseal
Description:
Through great concentration, this technique, which acts as an elemental superior form to the basic doppelganger or clone technique, forms up to three exact copies of the user made entirely out of water, but indistinguishable to the normal eye.

Each clone that is created will be granted 25 chakra and has base C rank stats, they can't use any techniques higher than C rank and can be destroyed by the equivalent of a C rank or higher jutsu, any damage that can be considered lethal or simply by running out of chakra. Upon destruction, all of a clone's remaining chakra will return to the user.

Earth Release - Mud clone:

name: Mud Clone
canon/custom: canon
rank: C
type: supplementary
element: doton
specialty: ninjutsu
range: Up to 10 meters
duration: maintainable -5/post
cooldown: 9 posts+maintained posts.
description:
After performing the necessary seals for this jutsu, an exact copy of the shinobi is made. This clone has the full C rank stats stats and gets one tenth of the users chakra pool. (This chakra wont be returned to the user)

The clone can be destroyed instantly by any C rank or higher jutsu or by 2 D rank jutsus.

Name: Earth Release - Mud Clone Technique
Origin: Canon
Rank: C
Type: Supplementary
Element: Doton
Range: Creation- 5m radius, reach -30m radius
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Hand Seals: Hold the Dog Handseal
Description:
Through great concentration, this technique, which acts as an elemental superior form to the basic doppelganger or clone technique, forms up to three exact copies of the user made entirely out of mudor dirt, but indistinguishable to the normal eye.

Each clone that is created will be granted 25 chakra and has base C rank stats, they can't use any techniques higher than C rank and can be destroyed by the equivalent of a C rank or higher jutsu, any damage that can be considered lethal or simply by running out of chakra. Upon destruction, all of a clone's remaining chakra will return to the user.

Reflection Clone:

Name: Reflection Clone Jutsu (反射分身の術 ~ Hansha Bunshin no Jutsu)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description:
The user must have some sort of physical source of DNA from the target (or of their own) to use this technique, such as a strand of hair or a teardrop. Using the genetic makeup as a blueprint, the user creates a clone of the target that is difficult to discern from the original. These clones have no jutsu, and possess no items, but are capable of using C-Rank Taijutsu and have D-3 Speed and Strength, while the rest of their stats are E-Rank. They not only look exactly like the target they are made in the image of but they also have the same chakra signature and genetics, and thus cannot be recognized as a clone unless by use of a sensory technique of B-Rank or higher, making this technique's primary use to deceive other people. The clone will dissipate after 2 posts or if hit by a jutsu/strike of C-Rank or higher.

Name: Reflection Clone Jutsu (反射分身の術 ~ Hansha Bunshin no Jutsu)
Origin: Custom
Rank: C
Type: Supplementary
Element: -
Range: 5m
Specialty: Medical Ninjutsu
Duration: 3 posts
Hand Seals: 1 post preperation, activation done by Rat-Dog-Ox-Heaven-Rat
Description: .
The user must have some sort of physical source of DNA from the target (or of their own) to use this technique, such as a strand of hair or a teardrop. Using the genetic makeup as a blueprint, the user creates a clone of the target that is difficult to discern from the original.

These clones have no jutsu, and possess no items, but are capable of using C-Rank Taijutsu and have D-3 Speed and Strength, while the rest of their stats are E-Rank. They not only look exactly like the target they are made in the image of but they also have the same chakra signature and genetics, and thus cannot be recognized as a clone unless by use of a sensory technique of B-Rank or higher, making this technique's primary use to deceive other people. The clone will dissipate after 3 posts or if hit by a jutsu/strike of C-Rank or higher.

B rank Jutsu

A Rank Jutsu

S rank Jutsu

Rank S jutsu:

Ninpou - White Snake Technique-Divine Serpent's Protection:

Name:White Snake Technique-Divine Serpent's protection
Canon/custom: Custom
Rank: S
Type: Offensive/defensive
Element: none
Specialty: ninjutsu
Range: 45m radius
Duration: /
Cooldown: 6 posts
Description:

After making the Yin-rat-tiger-snake seals, Lamya simply has to slam her hands together to  have a massive dome of shimmering white scales surround her.

This jutsu can withstand up to 3 A rank jutsu, 2 S rank jutsu or 1 SS rank jutsu. In addition, if Lamya uses Sage mode while using this jutsu, she can effectively sense what is going on beyond the dome and interact with the outside through her jutsu.


Name: divine scale technique [神聖尺度法 - Shinsei shakudohō]
Origin: Custom
Rank: S
Type: Defensive
Element:-
Range: 5-75m radius
Specialty: Ninjutsu
Duration: Until Destroyed
Hand Seals: Heaven-rat-tiger-snake-rat-ox-snake-(hold)Heaven
Description:
After having formed the necessary handseals to activate the technique and holding the last seal for as long as is needed, a shimmering, see-through barrier which seems to be build out of hexagon-shaped scales linked together in the shape of a dome will form and depending on the desire of the user, it will expand to the desired size at 150m/s. This technique is able to withstand up to two techniques of the same rank.

Ninpou - Shin no Saisei:

Name: Shin no saisei [真の再生- True Rebirth]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element:
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant activation
Cooldown: Once per battle
Description:
Using the well known orochi saisei as base template, Lamya has discovered the true way to cheat death for at least once. Channeling her chakra, which she needs to meld into her core (gate of Life), Lamya can sustain any injury during a single round (meaning in case of both single and multiplayer battle, that it lasts until it's her turn again) after the preparation, at which point she will be reborn anew and free of all wounds and physical trauma no matter the severity.

This jutsu has no restriction to what may or may not be destroyed, as long as there is a chunk of Lamya's body left, she can still attain rebirth.

Though this is called rebirth, Lamya herself does not actually die, as from the moment she prepares this jutsu, her entire being is already encoded upon the chakra and cells she molded which within her husk already start to form a new body for her, discarding the old body like a snake would discard its old skin.

The "rebirth" has no command or activation, after preperation has been made, her rebirth will happen right after she attains a mortal wound which should kill any normal person.

When this jutsu's activation has been used, the user gets -1 tier in each stat for 3 posts to adjust to the newly formed body. Riding it in sort of speak.

Name: Shin no saisei [真の再生- True Rebirth]
Origin: Canon-ish
Rank: S
Type: Supplementary
Element:-
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant Activation
Hand Seals: No Handseals, 1 post preperation
Description:
Name: Shin no saisei [真の再生- True Rebirth]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element:
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant activation
Cooldown: Once per battle
Description:
Using the well known orochi saisei as base template, Lamya has discovered the true way to cheat death for at least once. Channeling her chakra, which she needs to meld into her core (gate of Life), Lamya can sustain any injury during a single round (meaning in case of both single and multiplayer battle, that it lasts until it's her turn again) after the preparation, at which point she will be reborn anew and free of all wounds and physical trauma no matter the severity.

This jutsu has no restriction to what may or may not be destroyed, as long as there is access to the Gate of Life.

Though this is called rebirth, Lamya herself does not actually die, as from the moment she prepares this jutsu, her entire being is already encoded upon the chakra and cells she molded which within her husk already start to form a new body for her, discarding the old body like a snake would discard its old skin.

The "rebirth" has no command or activation, after preperation has been made, her rebirth will happen right after she attains a mortal wound which should kill any normal person, though only if her Gate of Life is still intact.

When this jutsu's activation has been used, the user gets -1 tier in each stat for 3 posts to adjust to the newly formed body. Riding it in sort of speak.


Ninpou-Orochi no Ikari:

Name: Orochi no Ikari [大蛇の怒り- Serpent's Wrath ]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: None
Range: 50m radius
Specialty: Medical Ninjutsu
Duration: Instant activation [last for the remainder of thread till healed or death occurs]
Cooldown: Once per Thread
Description:
This is without a doubt Lamya's most dangerous and destructive jutsu, as it makes no distinction between friend or foe, family or fiends, targeting all that comes into its path.

This jutsu needs no handseals, but to activate it, Lamya has to hold both hands together in the Hebi seal, after which she'll let out a mixture of her chakra and a virulent form of her medical chakra in a massive burst of chakra which spreads out in a radius of 50m at a speed of 60m/s.

It will not damage those caught inside the blast, but they will suffer greatly when the symptoms start acting up.

After using 25 chakra: Victims will feel rather off, the body seems to be less proficient with the use of chakra, cooldowns of all the victim's jutsu are extended by 1 post each.
After using 50 chakra: Victims will get -1 endurance, as a nagging pain starts to spread through the body, with the victim's chakra network being invaded by the foreign chakra.
After using 75 chakra: Victims will start bleeding internally, gaining a bleeding counter which starts halfway its countdown.
After using 100 chakra: The victims will now experience a constant pain as their internal organs, nervous system and lymphatic system are being strained and on the verge of collapsing, they get another -1 tier endurance.
After using 150 chakra: Victims will die by spasming violently, before spinning around and spraying blood and liquified internal organs through every orifice of their body.

Can only be healed by 1 S rank or 2 A rank medical jutsu.


Name: Orochi no Ikari [大蛇の怒り- Serpent's Wrath ]
Origin: Custom
Rank: S rank (heroic)
Type: Offensive
Element: -
Range: 100m radius
Specialty: Medical Ninjutsu
Duration: Until healed or death of targets
Hand Seals: Hold Snake, slam hands together
Description: What exactly does the jutsu do? Explain in detail the effects and advantages of the technique. Detail only what the jutsu does, you do not need to put flavor text in here.

This is without a doubt Lamya's most dangerous and destructive jutsu, as it makes no distinction between friend or foe, family or fiends, targeting all that comes into its path.

This jutsu needs no handseals, but to activate it, Lamya has to hold both hands together in the Hebi seal, after which she'll let out a mixture of her chakra and a virulent form of her medical chakra in a massive burst of chakra which spreads out in a radius of 100m at a speed of 150m/s.

It will not damage those caught inside the blast, but they will suffer greatly when the symptoms start acting up.

After using 25 chakra: Victims will feel rather off, the body seems to be less proficient with the use of chakra, all jutsu cost 5 more chakra to cast

After using 50 chakra: Victims will get -1 tier endurance, as a nagging pain starts to spread through the body, with the victim's chakra network being invaded by the foreign chakra.

After using 75 chakra: Victims will start bleeding internally, gaining a bleeding counter which starts halfway its countdown.

After using 100 chakra: The victims will now experience a constant pain as their internal organs, nervous system and lymphatic system are being strained and on the verge of collapsing, they now get -3 tiers Endurance

After using 150 chakra: Victims will die by spasming violently, before spinning around and spraying blood and liquified internal organs through every orifice of their body.

Can only be healed by 2 S rank medical jutsu or 1 heroic

Legendary Jutsu


Yamata no Orochi:

Name: Yamata no Orochi-Eight Branches Technique
Canon/custom: Canon
Rank: SS
Type: supplementary
Element: none
Specialization: Medical Ninjutsu
Range: Self
Duration: 1 prep/activation post + 4 duration
Cooldown: Can only be used once per battle
Description:
This Jutsu costs 75 chakra

After making a certain set of handseals (Ox-Ram-Snake-Boar-Tiger)The user's flesh will turn completely white and its body will start to bloat up, growing in size until it becomes a massive white snake with a huge, bone crown upon it's back. This huge snake will than have it's head split off into eight identical heads to finish the transformation. The Yamata no Orochi meassures up to 150m from head to tail, with the heads able to reach up to 50m all around them. However, due to the heavy crown on its back, it can only move its tail for 30m in all directions.

Each of this snake's heads can once per post perform an attack equivalent to an A rank jutsu, but only when interacting with defensive jutsu or barriers. The snake's fangs will penetrate flesh and bone with ease and it can crush entire bodies by swinging its tail or necks against a target. It's weight is so massive that it can casually flatten entire terrains simply by moving over it.

Lamya can't use any jutsu during this transformation apart from those specifically Labelled with Yamata no Orochi, which MUST be snake-related.

To fully dispell/destroy the snake, opponents can opt to use 1 SS, 2 S rank offensive (or sealing) jutsu. Lower ranked jutsu will have no effect due to the snake's overall size and power. Basic attacks will be rendered useless as well, though knockback effects will still apply for anything of S rank and higher.

In this form, Lamya loses 1 rank of speed due to the Yamata no Orochi's insurmountable weight.

If all heads are destroyed, Lamya is forcefully reverted to her Original form, though does not retain any damage of the earlier form. She will however lose 2 tiers of endurance for the remainder of the fight.


Name: Yamata no Orochi-Eight Branches Technique
Origin: Canon
Rank: Legendary
Type: Offensive|Defensive|Supplementary
Element: -
Range: Self
Specialty: Med Nin
Duration: Until destroyed or dispelled
Hand Seals: Slam hands together and hold for one post.
Description:
After expending 75 chakra to activate this jutsu, the user will instantly bloat up and turn pale white, before engorging and enlarging with a tremendous and frightening pace into a massive 200m long, giant snake with eight heads, each meassuring up to about 15m in length and 4m wide. On the center of this massive snake, there stands a huge, bone and rocklike crown of spikes jutting upwards, which though adding in some necessary defensive power also acts as an anchor to allow it to raise the full weight of all eight heads without toppling over.

This beast can travel around at a rather astonishing speed of 60m/s and due to its massive size it can take a serious beating, being able to withstand up to two S rank techniques or simply one of equal rank. However, it is possible to forcefully dispell the technique, by cutting off or destroying each of the eight heads, which can be done by use of A rank or higher techniques or abilities.

In terms of damage, each head can bite with a crushing force akin to a high end A rank technique, though a slam of its tail is more akin to a high end S rank technique due to its greater weight and the fact that it can knock back people with great ease over great distances. It's weight itself is also akin to an S rank technique, though this only works on people and structures that are not fortified by some sort of A rank or higher defensive technique.

Divine Scale Technique: Remove ‘until destroyed’, and give a duration.

Serpent's Wrath: Need a set duration ‘Until healed or death of targets’ is not a duration, and edit accordingly. Remove ‘can only be healed by 2 S-rank medical jutsus or heroic’.

Yamata no Orochi-Eight Branches Technique Will need to be looked at by an admin.

Shin no saisei: ½ approved

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11Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Sat Jun 29, 2019 8:05 am


Divine scale: 3 posts it is

Serpent's Wrath: removed due to completely unusable in combat currently

Yamata no Orochi-Eight Branches Technique: reduced from SS to Heroic S rank jutsu

Shin no saisei: had nothing to do or to say here, lol


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12Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jul 04, 2019 9:05 am

allright, done with the S ranks and the legendary


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13Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Thu Jul 11, 2019 6:24 pm

Fuyuko

Fuyuko


A-rank
Eishun wrote:
Lamya wrote:Jutsu List link

Library jutsu that are in the list will be replaced with the new library stuff when this entire revamp has been dealt with (to avoid extra work )

D rank Jutsu

DONE

C rank Jutsu

*clone techs currently on hold on request of staff

C rank clone techs:

Water Release - Water Clone Technique:

Name: Water Release - Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton/Water
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts, +1 post for every clone created past one.
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of water that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Water clones are capable of only using suiton jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu

Name: Water Release - Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Origin: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Creation- 5m radius, reach -30m radius
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Hand Seals: Hold the Rat Handseal
Description:
Through great concentration, this technique, which acts as an elemental superior form to the basic doppelganger or clone technique, forms up to three exact copies of the user made entirely out of water, but indistinguishable to the normal eye.

Each clone that is created will be granted 25 chakra and has base C rank stats, they can't use any techniques higher than C rank and can be destroyed by the equivalent of a C rank or higher jutsu, any damage that can be considered lethal or simply by running out of chakra. Upon destruction, all of a clone's remaining chakra will return to the user.

Earth Release - Mud clone:

name: Mud Clone
canon/custom: canon
rank: C
type: supplementary
element: doton
specialty: ninjutsu
range: Up to 10 meters
duration: maintainable -5/post
cooldown: 9 posts+maintained posts.
description:
After performing the necessary seals for this jutsu, an exact copy of the shinobi is made. This clone has the full C rank stats stats and gets one tenth of the users chakra pool. (This chakra wont be returned to the user)

The clone can be destroyed instantly by any C rank or higher jutsu or by 2 D rank jutsus.

Name: Earth Release - Mud Clone Technique
Origin: Canon
Rank: C
Type: Supplementary
Element: Doton
Range: Creation- 5m radius, reach -30m radius
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Hand Seals: Hold the Dog Handseal
Description:
Through great concentration, this technique, which acts as an elemental superior form to the basic doppelganger or clone technique, forms up to three exact copies of the user made entirely out of mudor dirt, but indistinguishable to the normal eye.

Each clone that is created will be granted 25 chakra and has base C rank stats, they can't use any techniques higher than C rank and can be destroyed by the equivalent of a C rank or higher jutsu, any damage that can be considered lethal or simply by running out of chakra. Upon destruction, all of a clone's remaining chakra will return to the user.

Reflection Clone:

Name: Reflection Clone Jutsu (反射分身の術 ~ Hansha Bunshin no Jutsu)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description:
The user must have some sort of physical source of DNA from the target (or of their own) to use this technique, such as a strand of hair or a teardrop. Using the genetic makeup as a blueprint, the user creates a clone of the target that is difficult to discern from the original. These clones have no jutsu, and possess no items, but are capable of using C-Rank Taijutsu and have D-3 Speed and Strength, while the rest of their stats are E-Rank. They not only look exactly like the target they are made in the image of but they also have the same chakra signature and genetics, and thus cannot be recognized as a clone unless by use of a sensory technique of B-Rank or higher, making this technique's primary use to deceive other people. The clone will dissipate after 2 posts or if hit by a jutsu/strike of C-Rank or higher.

Name: Reflection Clone Jutsu (反射分身の術 ~ Hansha Bunshin no Jutsu)
Origin: Custom
Rank: C
Type: Supplementary
Element: -
Range: 5m
Specialty: Medical Ninjutsu
Duration: 3 posts
Hand Seals: 1 post preperation, activation done by Rat-Dog-Ox-Heaven-Rat
Description: .
The user must have some sort of physical source of DNA from the target (or of their own) to use this technique, such as a strand of hair or a teardrop. Using the genetic makeup as a blueprint, the user creates a clone of the target that is difficult to discern from the original.

These clones have no jutsu, and possess no items, but are capable of using C-Rank Taijutsu and have D-3 Speed and Strength, while the rest of their stats are E-Rank. They not only look exactly like the target they are made in the image of but they also have the same chakra signature and genetics, and thus cannot be recognized as a clone unless by use of a sensory technique of B-Rank or higher, making this technique's primary use to deceive other people. The clone will dissipate after 3 posts or if hit by a jutsu/strike of C-Rank or higher.

B rank Jutsu

A Rank Jutsu

S rank Jutsu

Rank S jutsu:

Ninpou - White Snake Technique-Divine Serpent's Protection:

Name:White Snake Technique-Divine Serpent's protection
Canon/custom: Custom
Rank: S
Type: Offensive/defensive
Element: none
Specialty: ninjutsu
Range: 45m radius
Duration: /
Cooldown: 6 posts
Description:

After making the Yin-rat-tiger-snake seals, Lamya simply has to slam her hands together to  have a massive dome of shimmering white scales surround her.

This jutsu can withstand up to 3 A rank jutsu, 2 S rank jutsu or 1 SS rank jutsu. In addition, if Lamya uses Sage mode while using this jutsu, she can effectively sense what is going on beyond the dome and interact with the outside through her jutsu.


Name: divine scale technique [神聖尺度法 - Shinsei shakudohō]
Origin: Custom
Rank: S
Type: Defensive
Element:-
Range: 5-75m radius
Specialty: Ninjutsu
Duration: Until Destroyed
Hand Seals: Heaven-rat-tiger-snake-rat-ox-snake-(hold)Heaven
Description:
After having formed the necessary handseals to activate the technique and holding the last seal for as long as is needed, a shimmering, see-through barrier which seems to be build out of hexagon-shaped scales linked together in the shape of a dome will form and depending on the desire of the user, it will expand to the desired size at 150m/s. This technique is able to withstand up to two techniques of the same rank.

Ninpou - Shin no Saisei:

Name: Shin no saisei [真の再生- True Rebirth]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element:
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant activation
Cooldown: Once per battle
Description:
Using the well known orochi saisei as base template, Lamya has discovered the true way to cheat death for at least once. Channeling her chakra, which she needs to meld into her core (gate of Life), Lamya can sustain any injury during a single round (meaning in case of both single and multiplayer battle, that it lasts until it's her turn again) after the preparation, at which point she will be reborn anew and free of all wounds and physical trauma no matter the severity.

This jutsu has no restriction to what may or may not be destroyed, as long as there is a chunk of Lamya's body left, she can still attain rebirth.

Though this is called rebirth, Lamya herself does not actually die, as from the moment she prepares this jutsu, her entire being is already encoded upon the chakra and cells she molded which within her husk already start to form a new body for her, discarding the old body like a snake would discard its old skin.

The "rebirth" has no command or activation, after preperation has been made, her rebirth will happen right after she attains a mortal wound which should kill any normal person.

When this jutsu's activation has been used, the user gets -1 tier in each stat for 3 posts to adjust to the newly formed body. Riding it in sort of speak.

Name: Shin no saisei [真の再生- True Rebirth]
Origin: Canon-ish
Rank: S
Type: Supplementary
Element:-
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant Activation
Hand Seals: No Handseals, 1 post preperation
Description:
Name: Shin no saisei [真の再生- True Rebirth]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element:
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant activation
Cooldown: Once per battle
Description:
Using the well known orochi saisei as base template, Lamya has discovered the true way to cheat death for at least once. Channeling her chakra, which she needs to meld into her core (gate of Life), Lamya can sustain any injury during a single round (meaning in case of both single and multiplayer battle, that it lasts until it's her turn again) after the preparation, at which point she will be reborn anew and free of all wounds and physical trauma no matter the severity.

This jutsu has no restriction to what may or may not be destroyed, as long as there is access to the Gate of Life.

Though this is called rebirth, Lamya herself does not actually die, as from the moment she prepares this jutsu, her entire being is already encoded upon the chakra and cells she molded which within her husk already start to form a new body for her, discarding the old body like a snake would discard its old skin.

The "rebirth" has no command or activation, after preperation has been made, her rebirth will happen right after she attains a mortal wound which should kill any normal person, though only if her Gate of Life is still intact.

When this jutsu's activation has been used, the user gets -1 tier in each stat for 3 posts to adjust to the newly formed body. Riding it in sort of speak.


Ninpou-Orochi no Ikari:

Name: Orochi no Ikari [大蛇の怒り- Serpent's Wrath ]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: None
Range: 50m radius
Specialty: Medical Ninjutsu
Duration: Instant activation [last for the remainder of thread till healed or death occurs]
Cooldown: Once per Thread
Description:
This is without a doubt Lamya's most dangerous and destructive jutsu, as it makes no distinction between friend or foe, family or fiends, targeting all that comes into its path.

This jutsu needs no handseals, but to activate it, Lamya has to hold both hands together in the Hebi seal, after which she'll let out a mixture of her chakra and a virulent form of her medical chakra in a massive burst of chakra which spreads out in a radius of 50m at a speed of 60m/s.

It will not damage those caught inside the blast, but they will suffer greatly when the symptoms start acting up.

After using 25 chakra: Victims will feel rather off, the body seems to be less proficient with the use of chakra, cooldowns of all the victim's jutsu are extended by 1 post each.
After using 50 chakra: Victims will get -1 endurance, as a nagging pain starts to spread through the body, with the victim's chakra network being invaded by the foreign chakra.
After using 75 chakra: Victims will start bleeding internally, gaining a bleeding counter which starts halfway its countdown.
After using 100 chakra: The victims will now experience a constant pain as their internal organs, nervous system and lymphatic system are being strained and on the verge of collapsing, they get another -1 tier endurance.
After using 150 chakra: Victims will die by spasming violently, before spinning around and spraying blood and liquified internal organs through every orifice of their body.

Can only be healed by 1 S rank or 2 A rank medical jutsu.


Name: Orochi no Ikari [大蛇の怒り- Serpent's Wrath ]
Origin: Custom
Rank: S rank (heroic)
Type: Offensive
Element: -
Range: 100m radius
Specialty: Medical Ninjutsu
Duration: Until healed or death of targets
Hand Seals: Hold Snake, slam hands together
Description: What exactly does the jutsu do? Explain in detail the effects and advantages of the technique. Detail only what the jutsu does, you do not need to put flavor text in here.

This is without a doubt Lamya's most dangerous and destructive jutsu, as it makes no distinction between friend or foe, family or fiends, targeting all that comes into its path.

This jutsu needs no handseals, but to activate it, Lamya has to hold both hands together in the Hebi seal, after which she'll let out a mixture of her chakra and a virulent form of her medical chakra in a massive burst of chakra which spreads out in a radius of 100m at a speed of 150m/s.

It will not damage those caught inside the blast, but they will suffer greatly when the symptoms start acting up.

After using 25 chakra: Victims will feel rather off, the body seems to be less proficient with the use of chakra, all jutsu cost 5 more chakra to cast

After using 50 chakra: Victims will get -1 tier endurance, as a nagging pain starts to spread through the body, with the victim's chakra network being invaded by the foreign chakra.

After using 75 chakra: Victims will start bleeding internally, gaining a bleeding counter which starts halfway its countdown.

After using 100 chakra: The victims will now experience a constant pain as their internal organs, nervous system and lymphatic system are being strained and on the verge of collapsing, they now get -3 tiers Endurance

After using 150 chakra: Victims will die by spasming violently, before spinning around and spraying blood and liquified internal organs through every orifice of their body.

Can only be healed by 2 S rank medical jutsu or 1 heroic

Legendary Jutsu


Yamata no Orochi:

Name: Yamata no Orochi-Eight Branches Technique
Canon/custom: Canon
Rank: SS
Type: supplementary
Element: none
Specialization: Medical Ninjutsu
Range: Self
Duration: 1 prep/activation post + 4 duration
Cooldown: Can only be used once per battle
Description:
This Jutsu costs 75 chakra

After making a certain set of handseals (Ox-Ram-Snake-Boar-Tiger)The user's flesh will turn completely white and its body will start to bloat up, growing in size until it becomes a massive white snake with a huge, bone crown upon it's back. This huge snake will than have it's head split off into eight identical heads to finish the transformation. The Yamata no Orochi meassures up to 150m from head to tail, with the heads able to reach up to 50m all around them. However, due to the heavy crown on its back, it can only move its tail for 30m in all directions.

Each of this snake's heads can once per post perform an attack equivalent to an A rank jutsu, but only when interacting with defensive jutsu or barriers. The snake's fangs will penetrate flesh and bone with ease and it can crush entire bodies by swinging its tail or necks against a target. It's weight is so massive that it can casually flatten entire terrains simply by moving over it.

Lamya can't use any jutsu during this transformation apart from those specifically Labelled with Yamata no Orochi, which MUST be snake-related.

To fully dispell/destroy the snake, opponents can opt to use 1 SS, 2 S rank offensive (or sealing) jutsu. Lower ranked jutsu will have no effect due to the snake's overall size and power. Basic attacks will be rendered useless as well, though knockback effects will still apply for anything of S rank and higher.

In this form, Lamya loses 1 rank of speed due to the Yamata no Orochi's insurmountable weight.

If all heads are destroyed, Lamya is forcefully reverted to her Original form, though does not retain any damage of the earlier form. She will however lose 2 tiers of endurance for the remainder of the fight.


Name: Yamata no Orochi-Eight Branches Technique
Origin: Canon
Rank: Legendary
Type: Offensive|Defensive|Supplementary
Element: -
Range: Self
Specialty: Med Nin
Duration: Until destroyed or dispelled
Hand Seals: Slam hands together and hold for one post.
Description:
After expending 75 chakra to activate this jutsu, the user will instantly bloat up and turn pale white, before engorging and enlarging with a tremendous and frightening pace into a massive 200m long, giant snake with eight heads, each meassuring up to about 15m in length and 4m wide. On the center of this massive snake, there stands a huge, bone and rocklike crown of spikes jutting upwards, which though adding in some necessary defensive power also acts as an anchor to allow it to raise the full weight of all eight heads without toppling over.

This beast can travel around at a rather astonishing speed of 60m/s and due to its massive size it can take a serious beating, being able to withstand up to two S rank techniques or simply one of equal rank. However, it is possible to forcefully dispell the technique, by cutting off or destroying each of the eight heads, which can be done by use of A rank or higher techniques or abilities.

In terms of damage, each head can bite with a crushing force akin to a high end A rank technique, though a slam of its tail is more akin to a high end S rank technique due to its greater weight and the fact that it can knock back people with great ease over great distances. It's weight itself is also akin to an S rank technique, though this only works on people and structures that are not fortified by some sort of A rank or higher defensive technique.

Divine Scale Technique: Remove ‘until destroyed’, and give a duration.

Serpent's Wrath: Need a set duration ‘Until healed or death of targets’ is not a duration, and edit accordingly. Remove ‘can only be healed by 2 S-rank medical jutsus or heroic’.

Yamata no Orochi-Eight Branches Technique Will need to be looked at by an admin.

Shin no saisei: ½ approved

Shin no Saisei - You can't effectively heal or block all damage for a single post. There has to be some sort of limiter on this.


____

Who are you to decide the fate of others?
No single person should be able to decide that fate.


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Orochi Risu | Lamya Jutsu Revamp UPJt0tr

[D-Rank] 3 || [C-Rank] 2 || [B-rank] 1 || [A-rank] 2 || [S-rank] 1 || [SS-rank] 0
Ninjutsu: S || Fuuinjutsu: S || Senjutsu: A || Raiton: S || Suiton: S
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14Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Fri Jul 12, 2019 5:19 am

put a big fat reminder in first post: spoilered stuff is OLD stuff


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Not the monster you need, but the monster you deserve
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15Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Sun Jul 14, 2019 3:13 pm

Maikumaru

Maikumaru


A-rank
Orochi Risu wrote:Jutsu List link

OLD JUTSU ARE SPOILERED, REPLACEMENTS ARE UNDER EACH OF THOSE


Ninpou - White Snake Technique-Divine Serpent's Protection:

Name: divine scale technique [神聖尺度法 - Shinsei shakudohō]
Origin: Custom
Rank: S
Type: Defensive
Element:-
Range: 5-75m radius
Specialty: Ninjutsu
Duration: 3 posts
Hand Seals: Heaven-rat-tiger-snake-rat-ox-snake-(hold)Heaven
Description:
After having formed the necessary handseals to activate the technique and holding the last seal for as long as is needed, a shimmering, see-through barrier of strong, almost glasslike scales which seems to be build out of hexagon-shaped scales linked together in the shape of a dome will form and depending on the desire of the user, it will expand to the desired size at 150m/s. This technique is able to withstand up to two techniques of the same rank.

Name: Grand Order - Absolute Defense [壮大順 - 絶対防衛 | Sōdai jun - zettai bōei]
Origin: Custom
Rank: S
Type: Defensive
Element: -
Range: Self
Specialty:Fuuinjutsu
Duration: 3 posts
Hand Seals: Dragon-tiger-ox-snake-rat-Rabbit-dragon
Description:
When the necessary set of handsals has been made, the user's entire body will turn pitchblack, effectively turning the user themselves into the catalyst for the seal to operate.

Whenever a jutsu of equal or lower rank comes near the user, they can forcefully seal it with said seal, completely negating any of the to-be-sealed jutsu's extra effects and powers. This can be done a total of two times before the seal disappears [can seal 2 S rank or lower techniques]



Ninpou - Shin no Saisei:

Name: Shin no saisei [真の再生- True Rebirth]
Origin: Canon-ish
Rank: S
Type: Supplementary
Element:-
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant Activation
Hand Seals: No Handseals, 1 post preperation
Description:
Name: Shin no saisei [真の再生- True Rebirth]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element:
Range: Self
Specialty: Medical Ninjutsu
Duration: 1 post prep+instant activation
Cooldown: Once per battle
Description:
Using the well known orochi saisei as base template, Lamya has discovered the true way to cheat death for at least once. Channeling her chakra, which she needs to meld into her core (gate of Life), Lamya can sustain any injury during a single round (meaning in case of both single and multiplayer battle, that it lasts until it's her turn again) after the preparation, at which point she will be reborn anew and free of all wounds and physical trauma or even other miscalaneous effects no matter the severity.

This jutsu has no restriction to what may or may not be destroyed, as long as there is access to the Gate of Life.

Though this is called rebirth, Lamya herself does not actually die, as from the moment she prepares this jutsu, her entire being is already encoded upon the chakra and cells she molded which within her husk already start to form a new body for her, discarding the old body like a snake would discard its old skin.

The "rebirth" has no command or activation, after preperation has been made, her rebirth will happen right after she attains a mortal wound which should kill any normal person, though only if her Gate of Life is still intact.

When this jutsu's activation has been used, the user gets -1 tier in each stat for 3 posts to adjust to the newly formed body. Riding it in sort of speak.

Name: Grand Order - True Rebirth [壮大順 - 真の復活| Sōdai jun - shin no fukkatsu]
Origin: Custom
Rank: S
Type: Supplementary
Element:-
Range: Self
Specialty: Medical Ninjutsu|Fuuinjutsu
Duration: 1 post prep+unlimited waiting period -instant Activation
Hand Seals: Place hand on chest.
Description:
The user can activate this technique by simply placing their hand upon their chest and by sending a chakra signal throughout their body, which in turn will force their body to create a four pointed star-shaped seal on their back. This seal can remain dormant for an unlimited time in a single thread until it is activated.

The user can consciously or even unconsciously activate this seal, which when the user senses that it can't survive a certain attack, will instantly absorb and use the damage that would be dealt to the user as a means to instantly activate the chakra within the seal to rapidly reconstruct a new, fresh body for the user, which will spring forth out of said seal, leaving behind whatever was left of the user's old body as a husk to take the brunt of the jutsu including its effects, completely redirecting them and sparing the new body from all harm or afflictions said attack may cause.

Ninpou-Orochi no Ikari:

Name: Orochi no Ikari [大蛇の怒り- Serpent's Wrath ]
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: None
Range: 50m radius
Specialty: Medical Ninjutsu
Duration: Instant activation [last for the remainder of thread till healed or death occurs]
Cooldown: Once per Thread
Description:
This is without a doubt Lamya's most dangerous and destructive jutsu, as it makes no distinction between friend or foe, family or fiends, targeting all that comes into its path.

This jutsu needs no handseals, but to activate it, Lamya has to hold both hands together in the Hebi seal, after which she'll let out a mixture of her chakra and a virulent form of her medical chakra in a massive burst of chakra which spreads out in a radius of 50m at a speed of 60m/s.

It will not damage those caught inside the blast, but they will suffer greatly when the symptoms start acting up.

After using 25 chakra: Victims will feel rather off, the body seems to be less proficient with the use of chakra, cooldowns of all the victim's jutsu are extended by 1 post each.
After using 50 chakra: Victims will get -1 endurance, as a nagging pain starts to spread through the body, with the victim's chakra network being invaded by the foreign chakra.
After using 75 chakra: Victims will start bleeding internally, gaining a bleeding counter which starts halfway its countdown.
After using 100 chakra: The victims will now experience a constant pain as their internal organs, nervous system and lymphatic system are being strained and on the verge of collapsing, they get another -1 tier endurance.
After using 150 chakra: Victims will die by spasming violently, before spinning around and spraying blood and liquified internal organs through every orifice of their body.

Can only be healed by 1 S rank or 2 A rank medical jutsu.

Name: Death's Shroud [死の覆い - Shi no ōi]
Origin: Custom
Rank: S
Type: Supplementary
Element: None
Range: 80m radius
Specialty: Ninjutsu | Senjutsu (optional)
Duration: 3 posts
Cooldown: Once per thread.
Activation: Dog -> Bird -> Hare
Description:  The user surrounds themselves with an aura of death, radiating outwards at a speed of 100 m/s for up to 80m away from them in all directions. The aura destroys all techniques of equal or lesser rank that it comes into contact with which do not match or exceed its chakra composition and kills those that it touches other than the user themselves  (if damage from this technique is lowered by an external technique or ninja ability, it is treated as max value burn damage for whatever rank the damage has been reduced to).

[Senjutsu]

If the user uses this technique in sagemode, the technique will cost double of what it normally does to cast split equally among the nature chakra reserves and the regular chakra pool. If it is used in this way, It will negate any ninja ability and non senjutsu technique that may or may not result in taking less damage or lowering the effect of this jutsu.


Yamata no Orochi:

Name: Yamata no Orochi-Eight Branches Technique
Canon/custom: Canon
Rank: SS
Type: supplementary
Element: none
Specialization: Medical Ninjutsu
Range: Self
Duration: 1 prep/activation post + 4 duration
Cooldown: Can only be used once per battle
Description:
This Jutsu costs 75 chakra

After making a certain set of handseals (Ox-Ram-Snake-Boar-Tiger)The user's flesh will turn completely white and its body will start to bloat up, growing in size until it becomes a massive white snake with a huge, bone crown upon it's back. This huge snake will than have it's head split off into eight identical heads to finish the transformation. The Yamata no Orochi meassures up to 150m from head to tail, with the heads able to reach up to 50m all around them. However, due to the heavy crown on its back, it can only move its tail for 30m in all directions.

Each of this snake's heads can once per post perform an attack equivalent to an A rank jutsu, but only when interacting with defensive jutsu or barriers. The snake's fangs will penetrate flesh and bone with ease and it can crush entire bodies by swinging its tail or necks against a target. It's weight is so massive that it can casually flatten entire terrains simply by moving over it.

Lamya can't use any jutsu during this transformation apart from those specifically Labelled with Yamata no Orochi, which MUST be snake-related.

To fully dispell/destroy the snake, opponents can opt to use 1 SS, 2 S rank offensive (or sealing) jutsu. Lower ranked jutsu will have no effect due to the snake's overall size and power. Basic attacks will be rendered useless as well, though knockback effects will still apply for anything of S rank and higher.

In this form, Lamya loses 1 rank of speed due to the Yamata no Orochi's insurmountable weight.

If all heads are destroyed, Lamya is forcefully reverted to her Original form, though does not retain any damage of the earlier form. She will however lose 2 tiers of endurance for the remainder of the fight.

Name: Grand Order - Symphony of Despair [壮大な順序 -
絶望の交響曲| Sōdaina junjo - zetsubō no kōkyōkyoku]
Origin: Custom
Rank: Legendary
Type: Supplementary
Element: -
Range: Self
Specialty: Med Nin | Fuuinjutsu
Duration: Until destroyed
Hand Seals: Dragon-tiger-ox-snake-rat-horse-rabbit-dog-rabbit-horse-rat-snake-ox-tiger-dragon
Description:

Justu costs 100 chakra

By simply stretching out both arms, the user lets out a massive shockwave of her own dark chakra within a radius of 100m, at which point an elaborate circular seal with a mixture of Enochian and calligraphated Kategana appears over the entire field of this technique.

Any corpse within said radius will rise from the ground, though it still has to be somewhat structurally complete. When above ground, the corpse or corpses will be linked to the user's mind practically as extensions of her own "self" and will instantly regenerate to the peak of the power they posessed.

OPTIONS:

-20 C ranked shinobi with no kkg, random pick of one element and two specs each, with jutsu from library up to C rank, C-0 stats and 50 chakra each.

-10 B ranked shinobi with no kkg, random pick of one element and two specs each, jutsu from library up to B rank, B-0 stats and 50 chakra each.

-5 A ranked shinobi with one having a non-restricted kkg, random pick of two elements and two specs each, jutsu from library up to A rank, A-0 stats and 80 chakra each.

-2 S ranked shinobi with one having a non-restricted kkg, random pick of two elements and three specs each, jutsu from library up to S rank, S-0 stats and 150 chakra each

-1 Sannin rank shinobi with no kkg limit whatsoever, random pick of up to 3 elements and four specs, jutsu from library up to Legendary where applicable (otherwise S rank), S-2 in 4 stats, S-0 in one stat and 250 chakra.

Grand Order - Absolute Defense APPROVED

True Rebirth APPROVED

Death's Shroud: Firstly this is an offensive technique, so classify it as such. Secondly, specify that it does maximum S Rank tissue damage. Thirdly, you'll have to limit the amount of jutsu it can negate, being at most 1 other jutsu of equal rank. And we don't allow optional senjutsu anymore. It's either a senjutsu technique or it's not.

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16Orochi Risu | Lamya Jutsu Revamp Empty Re: Orochi Risu | Lamya Jutsu Revamp on Tue Jul 16, 2019 6:06 pm

Forgot to raise Death's Shroud to Heroic specs lol.

Edits:
-Turned it into med nin|senjutsu
-No longer has optional senjutsu
-optional senjutsu exchanged for optional damage effect by increasing the chakra cost with 100% [30]
-changed the description of the damage to max S rank tissue damage.
-Lowered duration to one post [min eff]
-raised speed to mid S and range to heroic level.


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Orochi Risu | Lamya Jutsu Revamp BIgWlMn:8

Orochi Risu | Lamya Jutsu Revamp 7A6C685406E029D697EB98BD412D3B627562E402

Not the monster you need, but the monster you deserve
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