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1 Clan Jutsu Library on Sun Mar 27, 2016 2:21 am

Ayakashi

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Kirigakure Clan Jutsu Library!





Info:


Welcome to the Kirigakure Clan jutsu libraries!


Following are lists of jutsu including ALL canon jutsu used by the listed clans and are able to be used by any ninja who is a member of these clans. Each and all of these jutsu are pre-approved by jutsu mods and you cannot apply for them unless you are a member of the applicable clan. To apply for them, simply copy the jutsu and paste it as per normal in your jutsu registry to be modded by our lovely site jutsu mods. This library acts exactly the same as the normal jutsu library with normal prices and training counts for jutsu of their respective ranks.


Note: If you already have an existing version of these techniques, you may change your variant to be in line with these, or, to avoid confusion, please alter the name of your own, as these are considered the official write-ups of these canon skills.




Super Special thanks to Josie, Miles, Sero, Javon
and everyone else who helped me with these,
Be it conception, approval, proof reading etc.~



Last edited by Ayakashi on Sun Mar 27, 2016 3:47 am; edited 7 times in total


____



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EP: 5

2 Re: Clan Jutsu Library on Sun Mar 27, 2016 2:22 am

Ayakashi

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AISU:



D RANK:
Name: Ice Release: Shards of Winter Technique (氷遁・冬個の術 - Hyouton: Fuyuko no Jutsu)
Canon/Custom: Custom
Rank: D
Type: Offensive / Supplementary
Element: Hyouton
Range: 0 / 20m
Specialty: Bukijutsu OR Ninjutsu
Duration: Maintainable
Cool-down: Duration +2
Description: The user generates up to 8 Senbon per turn from their hands, each of the needles are 4” long and are able to penetrate 1/2” deep. If ninjutsu is used to create the needles they are able to be cast in mid flight, summoning them in mid-air and launching them travelling at speeds of up to 15mp/s for 20m. The needles once generated remain as natural hardened ice. On impact, these Needles freeze natural water 5” around them over 2 turns.

Code:
[b]Name:[/b] Ice Release: Shards of Winter Technique [i](氷遁・冬個の術 - Hyouton: Fuyuko no Jutsu)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive / Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] 0 / 20m
[b]Specialty:[/b] Bukijutsu OR Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] The user generates up to 8 Senbon per turn from their hands, each of the needles are 4” long and are able to penetrate 1/2” deep. If ninjutsu is used to create the needles they are able to be cast in mid flight, summoning them in mid-air and launching them travelling at speeds of up to 15mp/s for 20m. The needles once generated remain as natural hardened ice. On impact, these Needles freeze natural water 5” around them over 2 turns.




Name: Ice Release: Twin Killing Icicles (Hyouton: Tsurayani -つらら殺二)
Canon/Custom: Custom
Rank: D
Type: Offensive / Supplementary
Element: Hyouton
Range: 0/ 20m
Specialty: Bukijutsu OR Ninjutsu
Duration: 1
Cool-down: 3
Description: The user, with a considerable sum of chakra, generates two 1 foot long, thin blade-like icicles of chakra. Each of the weapons operates like a D rank weapon with a wicked point. They can be broken by a single jutsu of equal rank or higher, and are able to penetrate 3/4” deep into an opponent. If generated with Ninjutsu, these icicles can be cast in flight on creation, making them appear in mid-air and launching them at 15mp/s over 20m. And on impact, these icicles freeze natural water 10” around their impact area over 2 turns.

Code:
[b]Name:[/b] Ice Release: Twin Killing Icicles [i](Hyouton: Tsurayani -つらら殺二)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive / Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] 0/ 20m
[b]Specialty:[/b] Bukijutsu OR Ninjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 3
[b]Description:[/b] The user, with a considerable sum of chakra, generates two 1 foot long, thin blade-like icicles of chakra. Each of the weapons operates like a D rank weapon with a wicked point. They can be broken by a single jutsu of equal rank or higher, and are able to penetrate 3/4” deep into an opponent. If generated with Ninjutsu, these icicles can be cast in flight on creation, making them appear in mid-air and launching them at 15mp/s over 20m. And on impact, these icicles freeze natural water 10” around their impact area over 2 turns.




Name: Ice Release: Fractal Shield (Hyouton: Kozouheki - 氷遁・構造壁)
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: Hyouton
Range: Self
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Description: The user raises their hand, creating a hexagonal micro-ice-mirror before them with a 1 foot radius. This shield can block basic strikes or throwing weapons of B rank or lower, a Single C rank jutsu or two jutsu of equal rank. Its biggest advantage however is the speed in which it appears. The technique being so minor it can be generated virtually instantly wherever the user's hand may be on little more than impulse.

Code:
[b]Name:[/b] Ice Release: Fractal Shield [i](Hyouton: Kozouheki - 氷遁・構造壁)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Defensive
[b]Element:[/b] Hyouton
[b]Range:[/b] Self
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 3
[b]Description:[/b] The user raises their hand, creating a hexagonal micro-ice-mirror before them with a 1 foot radius. This shield can block basic strikes or throwing weapons of B rank or lower, a Single C rank jutsu or two jutsu of equal rank. Its biggest advantage however is the speed in which it appears. The technique being so minor it can be generated virtually instantly wherever the user's hand may be on little more than impulse.



Name: Ice Release: Powder Snow Breath (Hyouton: Iki-Kyoushou - 氷遁・息小氷晶)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Hyouton
Range: 10m
Specialty: Ninjutsu
Duration: 1
Cool-down: 6
Description: The user breathes in deeply, crystallizing the moisture in their body before breathing out and unleashing a torrent of icy cold wind capable of chilling an opponent to a near-hypothermic state at 10mp/s in a 90 degree cone. This jutsu accumulates ice crystals over what it hits in direct contact, capable of making ice slicks on the ground which require 'supernatural walking practice' to run on or, on a direct hit with a ninja cause moderate first degree frostbite and pushing them back to the edge of the range of this jutsu. The user however, is temporarily mute for 3 turns after use, due to the harshness the jutsu has on the user's throat.

Code:
[b]Name:[/b] Ice Release: Powder Snow Breath [i](Hyouton: Iki-Kyoushou - 氷遁・息小氷晶)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 10m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 6
[b]Description:[/b] The user breathes in deeply, crystallizing the moisture in their body before breathing out and unleashing a torrent of icy cold wind capable of chilling an opponent to a near-hypothermic state at 10mp/s in a 90 degree cone. This jutsu accumulates ice crystals over what it hits in direct contact, capable of making ice slicks on the ground which require 'supernatural walking practice' to run on or, on a direct hit with a ninja cause moderate first degree frostbite and pushing them back to the edge of the range of this jutsu. The user however, is temporarily mute for 3 turns after use, due to the harshness the jutsu has on the user's throat.




Name: Ice Release: Supernatural Evasion Practice
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Hyouton
Range: Self
Specialty: N/A
Duration: Maintainable
Cool-down: 4
Description: The caster, similar to the use of supernatural walking practice, focuses their chakra to specific locations of their body. Though unlike the walking practice technique where chakra is used to grip a surface, Hyouton is substituted, causing all traction between the user and the surface to be zero, making the user uncannily slippery. Additionally, contact with non chakra enhanced surfaces causes them to freeze, allowing a fast user to still use this technique to run on water. This jutsu is exceptionally useful for escaping grappling techniques and forcing Taijutsu or bukijutsu blows to glance unless they are landed perfectly.

Code:
[b]Name:[/b] Ice Release: Supernatural Evasion Practice
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] Self
[b]Specialty:[/b] N/A
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] 4
[b]Description:[/b] The caster, similar to the use of supernatural walking practice, focuses their chakra to specific locations of their body. Though unlike the walking practice technique where chakra is used to grip a surface, Hyouton is substituted, causing all traction between the user and the surface to be zero, making the user uncannily slippery. Additionally, contact with non chakra enhanced surfaces causes them to freeze, allowing a fast user to still use this technique to run on water. This jutsu is exceptionally useful for escaping grappling techniques and forcing Taijutsu or bukijutsu blows to glance unless they are landed perfectly.

C RANK:
Name: Ice Release: Swallow Snow Strike (Hyouton: Hitori-Kari - 氷遁・氷鳥狩り)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Hyouton
Range: 25m
Specialty: Ninjutsu
Duration: 2
Cool-down: 5
Description: The user creates 10 needles which take the shape of razor winged ice-like birds and hurl them at the target. Each needle is only capable of cutting ½ an inch deep into an opponent. But for 2 turns they seek out their opponents relentlessly within the radius of the techniques range, intending to deal potentially dozens of lacerations over their entire body. Each of the birds can be destroyed by a single basic strike of B rank strength or higher or by any jutsu of C rank or higher which make contact with the birds. The birds travel at 20mp/s and can turn on a one meter radius, or can stop to fly in place to turn sharply.

Code:
[b]Name:[/b] Ice Release: Swallow Snow Strike [i](Hyouton: Hitori-Kari - 氷遁・氷鳥狩り)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 25m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cool-down:[/b] 5
[b]Description:[/b] The user creates 10 needles which take the shape of razor winged ice-like birds and hurl them at the target. Each needle is only capable of cutting ½ an inch deep into an opponent. But for 2 turns they seek out their opponents relentlessly within the radius of the techniques range, intending to deal potentially dozens of lacerations over their entire body. Each of the birds can be destroyed by a single basic strike of B rank strength or higher or by any jutsu of C rank or higher which make contact with the birds. The birds travel at 20mp/s and can turn on a one meter radius, or can stop to fly in place to turn sharply.




Name: Ice Release: Ice Prison Technique (Hyouton: Hyourou no Jutsu - 氷遁・氷牢の術)
Canon/Custom: Canon
Rank: C
Type: Offensive/ Defensive
Element: Hyouton
Range: 10m
Specialty: Ninjutsu
Duration: 2 / Until broken
Cool-down: 5
Description: Placing at least one hand on the ground the caster creates ice below an opponent which attempts to trap the enemy's legs after a single second delay, quickly climbing up at a single Meter per second the jutsu ensnares the opponent in a pillar of ice which is able to soak two techniques of equal rank, breaking on the second. However, after the second post, the prison loses its chakra enhanced nature, and can be broken by C rank strength. Within the ice, the enemy cannot breathe nor move physically, sealed within the block of ice. This ability can be used around the caster to defend from an incoming attack.

Additionally, if an opponent is already trapped within the ‘water prison’ technique, this jutsu can be used to instantaneously freeze the water trapping the victim to entomb them within the ice which bears the same properties.

Code:
[b]Name:[/b] Ice Release: Ice Prison Technique [i](Hyouton: Hyourou no Jutsu - 氷遁・氷牢の術)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive/ Defensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 10m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2 / Until broken
[b]Cool-down:[/b] 5
[b]Description:[/b] Placing at least one hand on the ground the caster creates ice below an opponent which attempts to trap the enemy's legs after a single second delay, quickly climbing up at a single Meter per second the jutsu ensnares the opponent in a pillar of ice which is able to soak two techniques of equal rank, breaking on the second. However, after the second post, the prison loses its chakra enhanced nature, and can be broken by C rank strength. Within the ice, the enemy cannot breathe nor move physically, sealed within the block of ice. This ability can be used around the caster to defend from an incoming attack.

Additionally, if an opponent is already trapped within the ‘water prison’ technique, this jutsu can be used to instantaneously freeze the water trapping the victim to entomb them within the ice which bears the same properties.




Name: Ice Release: Ice-born Blade (Hyouton: Hyou-Nariken no Jutsu - 氷遁・氷成剣)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Hyouton
Range: N/A
Specialty: Bukijutsu
Duration: Instant
Cool-down: 3
Description: The user, freezing the air as they drag their fingers along it, creates a construct of ice to the shape of a single, basic weapon. (Of no longer than 2m.) Be it a spear, bastard sword, scythe, or other 2 handed weapon (or two one-handed weapons). The weapon is considered C rank, and is not considered a Jutsu. It can be broken by a single C rank technique or higher, and is capable of cutting 1” deep.

Code:
[b]Name:[/b] Ice Release: Ice-born Blade [i](Hyouton: Hyou-Nariken no Jutsu - 氷遁・氷成剣)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] N/A
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Instant
[b]Cool-down:[/b] 3
[b]Description:[/b] The user, freezing the air as they drag their fingers along it, creates a construct of ice to the shape of a single, basic weapon. (Of no longer than 2m.) Be it a spear, bastard sword, scythe, or other 2 handed weapon (or two one-handed weapons). The weapon is considered C rank, and is not considered a Jutsu. It can be broken by a single C rank technique or higher, and is capable of cutting 1” deep.




Name: Ice Release: Frozen Touch (Hyouton: Reizoutei - 氷遁・冷蔵手)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Hyouton
Range: N/A
Specialty: Taijutsu OR Bukijutsu
Duration: up to 3
Cool-down: 5
Description: The user focuses chakra into their weapon or into their hand/ foot, depending on their choice of chakra flow (Tai, or Buki). From the epicenter of first thing they touch with their hand/ foot or weapon, Frost touch causes minor 2nd degree frost burn over a 4m raidus area, spreading from the impact point at 1/2 a meter per second after contact. The technique can be held on to for three turns including the turn it was cast on. But after the first impact with this technique, or when its time elapses, the jutsu dissipates and commences its cooldown.

Code:
[b]Name:[/b] Ice Release: Frozen Touch [i](Hyouton: Reizoutei - 氷遁・冷蔵手)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] N/A
[b]Specialty:[/b] Taijutsu OR Bukijutsu
[b]Duration:[/b] up to 3
[b]Cool-down:[/b] 5
[b]Description:[/b] The user focuses chakra into their weapon or into their hand/ foot, depending on their choice of chakra flow (Tai, or Buki). From the epicenter of first thing they touch with their hand/ foot or weapon, Frost touch causes minor 2nd degree frost burn over a 4m raidus area, spreading from the impact point at 1/2 a meter per second after contact. The technique can be held on to for three turns including the turn it was cast on. But after the first impact with this technique, or when its time elapses, the jutsu dissipates and commences its cooldown.




Name: Ice Release: Frozen Blade (Hyouton: Reitouken - 氷遁・冷凍剣
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Hyouton
Range: 1/2m
Specialty: Bukijutsu
Duration: Maintainable
Cool-down: Duration +2
Description: The user, with any source of fluid, is able to put their blade through it and freeze the liquid as it comes into contact with the blade. The result is nothing less than fascinating. Ice encompasses the blade, retaining its edge and covering the weapon for 2 distinct purposes.

The first, to protect the blade from jutsu. This jutsu can be broken by colliding with a Single C rank technique, or 2 techniques of lower rank, leaving the weapon unharmed. The second, to extend and enhance the blade. The weapon gains +1/2 an inch of cutting power, in addition to its normal basic strike damage, and extends up to half a meter in length or total diameter.

Code:
[b]Name:[/b] Ice Release: Frozen Blade [i](Hyouton: Reitouken - 氷遁・冷凍剣[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] 1/2m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] The user, with any source of fluid, is able to put their blade through it and freeze the liquid as it comes into contact with the blade. The result is nothing less than fascinating. Ice encompasses the blade, retaining its edge and covering the weapon for 2 distinct purposes.

The first, to protect the blade from jutsu. This jutsu can be broken by colliding with a Single C rank technique, or 2 techniques of lower rank, leaving the weapon unharmed. The second, to extend and enhance the blade. The weapon gains +1/2 an inch of cutting power, in addition to its normal basic strike damage, and extends up to half a meter in length or total diameter.

B RANK:
Name:Ice Release: Ice Rock Dome of Magnificent Nothingness (Hyōton: Hyōgan Dōmu 氷遁・氷岩堂無)
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Hyouton
Range: 50m || 4m radius
Specialty: Ninjutsu
Duration: 2
Cool-down: 5
Description: The user holds out their hand, calling chakra to crystallize the air around an ally or themselves within the 50m range. The dome is able to defend against a single A rank technique or up to two of equal rank. However, when cast at range, the chakra to create it travels to its destination 30mp/s and must reach its destination before creating the spherical barrier. When the dome is formed it freezes all natural water within a 5m radius of its epicenter.

Code:
[b]Name:[/b]Ice Release: Ice Rock Dome of Magnificent Nothingness (Hyōton: Hyōgan Dōmu 氷遁・氷岩堂無)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Defensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 50m || 4m radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cool-down:[/b] 5
[b]Description:[/b] The user holds out their hand, calling chakra to crystallize the air around an ally or themselves within the 50m range. The dome is able to defend against a single A rank technique or up to two of equal rank. However, when cast at range, the chakra to create it travels to its destination 30mp/s and must reach its destination before creating the spherical barrier. When the dome is formed it freezes all natural water within a 5m radius of its epicenter.




Name: Ice Release: Scuplture Technique (Hyōton: Kōrizō no Jutsu - 氷遁・氷像の術)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Hyouton
Range: Self
Specialty: Taijutsu
Duration: Until broken
Cool-down: 4
Description: The user Flares an amount of their Hyouton chakra in a position they are in, should the user step away the Hyouton chakra remains forming an ice sculpture mimic of the user almost instantly in their stead in the precise and perfect position they were in when they activated their ability. The mimic is 3x heavier than the user and can be used to soak an attack or hold something in place. The statue can be broken by an A rank jutsu, a B rank raiton jutsu or 2 B rank jutsu etc.

Code:
[b]Name:[/b] Ice Release: Scuplture Technique (Hyōton: Kōrizō no Jutsu - 氷遁・氷像の術)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Until broken
[b]Cool-down:[/b] 4
[b]Description:[/b] The user Flares an amount of their Hyouton chakra in a position they are in, should the user step away the Hyouton chakra remains forming an ice sculpture mimic of the user almost instantly in their stead in the precise and perfect position they were in when they activated their ability. The mimic is 3x heavier than the user and can be used to soak an attack or hold something in place. The statue can be broken by an A rank jutsu, a B rank raiton jutsu or 2 B rank jutsu etc.




Name: Ice Release: Doppelgänger Technique (Hyōton: Bunshin no Jutsu - 氷遁・分身の術)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: Hyouton
Range: 50m
Specialty: Ninjutsu
Duration: Maintainable
Cool-down: Duration +2
Description: Hyouton Doppelganger Technique creates up to 2 clones of the user after clapping their hands together. Unlike the regular Bunshin, these clones are actual copies, not illusions. An additional 30 chakra is distributed among every clone, giving each one the user's power to use hyouton jutsu in the ninjas library (or techniques which use their parent elements), B-2 rank stats, and do not share their creator's cooldowns (though jutsu on cooldown when this jutsu is used are still in effect.). The clones will be created in roughly the same physical condition as the original (however debuffs present on creation are not copied over) They can also disperse on the user's whim, but, THE USER REGAINS THE CHAKRA THE CLONE HAD IF AND ONLY IF HE/SHE REABSORBS THE CLONE PHYSICALLY which the user does by touching a clone, willingly retrieving their remaining chakra and dispersing the clone, which must be a dedicated action, taking one turn to complete. Otherwise, the clone automatically disperses when it runs out of chakra, or when hit by any B rank technique. As a unique quality, these clones are able to repair damage which would not cause them to disperse by submerging themselves in water, as the water fills cracks or gaps in their being and refreezing into formation.

Code:
[b]Name:[/b] Ice Release: Doppelgänger Technique (Hyōton: Bunshin no Jutsu - 氷遁・分身の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] 50m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] Hyouton Doppelganger Technique creates up to 2 clones of the user after clapping their hands together. Unlike the regular Bunshin, these clones are actual copies, not illusions. An additional 30 chakra is distributed among every clone, giving each one the user's power to use hyouton jutsu in the ninjas library (or techniques which use their parent elements), B-2 rank stats, and do not share their creator's cooldowns (though jutsu on cooldown when this jutsu is used are still in effect.). The clones will be created in roughly the same physical condition as the original (however debuffs present on creation are not copied over) They can also disperse on the user's whim, but, THE USER REGAINS THE CHAKRA THE CLONE HAD IF AND ONLY IF HE/SHE REABSORBS THE CLONE PHYSICALLY which the user does by touching a clone, willingly retrieving their remaining chakra and dispersing the clone, which must be a dedicated action, taking one turn to complete. Otherwise, the clone automatically disperses when it runs out of chakra, or when hit by any B rank technique. As a unique quality, these clones are able to repair damage which would not cause them to disperse by submerging themselves in water, as the water fills cracks or gaps in their being and refreezing into formation.




Name:  Ice Release: Cold-steam Cut (Hyouton: Himoya-Kizu - 氷遁・冷靄傷)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Hyouton
Range: 20m
Specialty: Bukijutsu
Duration: 2
Cool-down: 4
Description: The user readies their weapon and flows chakra down the length of it, the hyouton chakra gripping to the weapon tightly. Swinging or stabbing the weapon causes the chakra to be thrown in that direction blossoming out into a single projectile be it a wide arch or up to 4 concentrated bolts which are 1' wide. The projectile travels at 25mp/s and delivers severe 2nd degree frost-burns over the afflicted areas, as well as knocking the target back 5m. Cold-Stream Cut is able to freeze wide surfaces of natural water or liquid techniques of lower rank to itself solid rapidly giving the technique a wide variety of utility.

Code:
[b]Name:[/b]  Ice Release: Cold-steam Cut [i](Hyouton: Himoya-Kizu - 氷遁・冷靄傷)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 20m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 2
[b]Cool-down:[/b] 4
[b]Description:[/b] The user readies their weapon and flows chakra down the length of it, the hyouton chakra gripping to the weapon tightly. Swinging or stabbing the weapon causes the chakra to be thrown in that direction blossoming out into a single projectile be it a wide arch or up to 4 concentrated bolts which are 1' wide. The projectile travels at 25mp/s and delivers severe 2nd degree frost-burns over the afflicted areas, as well as knocking the target back 5m. Cold-Stream Cut is able to freeze wide surfaces of natural water or liquid techniques of lower rank to itself solid rapidly giving the technique a wide variety of utility.




Name: Certain-Kill Ice Spears (Hissatsu Hyōsō - 必殺氷槍)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Hyouton
Range: 15-25m
Speciality: Ninjutsu
Duration: 1
Cool-down: 9
Description: The user with brute, raw power focuses their strength into deep rooted moisture pockets below them, erupting the ground into geysers of hyouton spikes which emerge from the ground around them or in a single  linear direction (increasing the range by 10m). Taking three full seconds of focus to cast, up to two dozen large spikes erupt in the 15m radius of the technique, threatening to pierce any ninja 3" deep within range of the up on 5m long and 1/2m thick spikes which erupt from the ground at 35mp/s and freeze natural water within 5m of any spear.

Code:
[b]Name:[/b] Certain-Kill Ice Spears [i](Hissatsu Hyōsō - 必殺氷槍)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 15-25m
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 9
[b]Description:[/b] The user with brute, raw power focuses their strength into deep rooted moisture pockets below them, erupting the ground into geysers of hyouton spikes which emerge from the ground around them or in a single  linear direction (increasing the range by 10m). Taking three full seconds of focus to cast, up to two dozen large spikes erupt in the 15m radius of the technique, threatening to pierce any ninja 3" deep within range of the up on 5m long and 1/2m thick spikes which erupt from the ground at 35mp/s and freeze natural water within 5m of any spear.

A RANK:
Name: I Ice Release: Swallow Snowstorm (Hyouton: Hirantori - 氷遁・氷嵐鳥)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Hyouton
Range: 30m
Specialty: Ninjutsu
Duration: 2
Cool-down: 5
Description: The user throws upwards on fifty needles made of ice which in flight spread wings and chaotically fly around the area, controlled by will, they deliver 1.5” cuts rapidly to everything within range, repeated cuts even wedging into bone or snipping tendons. The ice birds have a degree of targeting and tracking, able to not hit friendly targets within the range. Each bird flies at 40mp/s and can turn on a 1m radius or fly in place a moment to turn on sharper angles. The birds can be individually destroyed by C rank techniques or B rank AoE's which collide with them, and freeze all water within ½ a meter of each of them.

Code:
[b]Name:[/b] I Ice Release: Swallow Snowstorm (Hyouton: Hirantori - 氷遁・氷嵐鳥)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cool-down:[/b] 5
[b]Description:[/b] The user throws upwards on fifty needles made of ice which in flight spread wings and chaotically fly around the area, controlled by will, they deliver 1.5” cuts rapidly to everything within range, repeated cuts even wedging into bone or snipping tendons. The ice birds have a degree of targeting and tracking, able to not hit friendly targets within the range. Each bird flies at 40mp/s and can turn on a 1m radius or fly in place a moment to turn on sharper angles. The birds can be individually destroyed by C rank techniques or B rank AoE's which collide with them, and freeze all water within ½ a meter of each of them.




Name: Ice Release: Black Dragon Blizzard (Hyōton: Kokuryū Bōfūsetsu - 氷遁・黒龍暴風雪)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Hyouton
Range: 40m
Specialty: Ninjutsu
Duration: 1
Cool-down: 5
Description: The ninja focuses power from the air into connecting fibers of ice with a single hand seal before thrusting their hand out, creating a 3m radius wide black and red, ferocious dragon of ice and snow before them, sending the serpentine best spiraling toward an opponent with colossal force at 40mp/s. The ice dragon is capable of dealing bone breaking impact damage to an opponent as well as moderate second degree frost burns to everything within 3m freezing natural water sources within 15m of the dragon.

Code:
[b]Name:[/b] Ice Release: Black Dragon Blizzard [i](Hyōton: Kokuryū Bōfūsetsu - 氷遁・黒龍暴風雪)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 40m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 5
[b]Description:[/b] The ninja focuses power from the air into connecting fibers of ice with a single hand seal before thrusting their hand out, creating a 3m radius wide black and red, ferocious dragon of ice and snow before them, sending the serpentine best spiraling toward an opponent with colossal force at 40mp/s. The ice dragon is capable of dealing bone breaking impact damage to an opponent as well as moderate second degree frost burns to everything within 3m freezing natural water sources within 15m of the dragon.




Name: Ice Release: Shivering Wing (Hyōton: Hanesen - 氷遁・羽戦)
Canon/Custom: Custom
Rank: A
Type: Defensive/ Supplementary
Element: Hyouton
Range: N/A
Specialty: Taijutsu or Ninjutsu
Duration: Maintainable
Cool-down: Duration +2
Description: The user creates two large wings from their back made of feather-light, dry ice. The wings can be of almost any shape, but are each 8' long and are able to carry the user, granting them as much fluidity in the air (at a max of 20m height), as they would normally have on ground able to move at 35mp/s. Air from the wing-beats of the wings can deliver heavy 1st degree frost burn and freeze over land and water at the same speed over 10m. However, the wings can be destroyed by a single technique of B rank or higher and they reduce the user's on ground running speed by 1 tier.

Code:
[b]Name:[/b] Ice Release: Shivering Wing [i](Hyōton: Hanesen - 氷遁・羽戦)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Defensive/ Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] N/A
[b]Specialty:[/b] Taijutsu or Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] The user creates two large wings from their back made of feather-light, dry ice. The wings can be of almost any shape, but are each 8' long and are able to carry the user, granting them as much fluidity in the air (at a max of 20m height), as they would normally have on ground able to move at 35mp/s. Air from the wing-beats of the wings can deliver heavy 1st degree frost burn and freeze over land and water at the same speed over 10m. However, the wings can be destroyed by a single technique of B rank or higher and they reduce the user's on ground running speed by 1 tier.




Name: Ice Release: Frigid Repulsion (Hyōton: Hiyanpatsu - 氷遁・冷反発)
Canon/Custom: Custom
Rank: A
Type: Defensive / Offensive
Element: Hyouton
Range: 15m
Specialty: Taijutsu
Duration: 1
Cool-down: 6
Description: The user's eyes and hands glow white with chakra as they drop the temperature of the air around them so rapidly and suddenly, the wind explodes into a chaotic storm of hyouton chakra, blowing back everything violently within its range at 30mp/s, capable of breaking bones on impact, causing second degree frost burns, deflecting all projectile jutsu of lower rank to their sources and freezing natural water within 30m. A single A rank jutsu can overpower the storm, causing it to dissipate.

Code:
[b]Name:[/b] Ice Release: Frigid Repulsion [i](Hyōton: Hiyanpatsu - 氷遁・冷反発)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Defensive / Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 15m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 6
[b]Description:[/b] The user's eyes and hands glow white with chakra as they drop the temperature of the air around them so rapidly and suddenly, the wind explodes into a chaotic storm of hyouton chakra, blowing back everything violently within its range at 30mp/s, capable of breaking bones on impact, causing second degree frost burns, deflecting all projectile jutsu of lower rank to their sources and freezing natural water within 30m. A single A rank jutsu can overpower the storm, causing it to dissipate.




Name: Ice Release: Glacial Armour (Hyōton: Kouriyoroi - 氷遁・氷鎧)
Canon/Custom: Custom
Rank: A
Type: Defensive / Supplementary
Element: Hyouton
Range: Self
Specialty: Bukijutsu
Duration: Maintainable
Cool-down: Duration +2
Description: The user encompass their body in a thin sheet of mirror like armour which is able to protect the user from harm. The armour can take many shapes and forms from knightly armour to samurai armour, though no matter the form the armour will always have several things in common. The armour no matter how elaborate is never fully form covering, and has gaps for movement and can sustain a single jutsu of equal rank before breaking, shattering and dealing ½ damage to the wearer from the jutsu which breaks this technique. Finally, the armour has a slight freezing effect, able to deal moderate first degree frost burns on contact and freeze natural water within 2m of the user.

Code:
[b]Name:[/b] Ice Release: Glacial Armour [i](Hyōton: Kouriyoroi - 氷遁・氷鎧[/i])
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Defensive / Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] Self
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] The user encompass their body in a thin sheet of mirror like armour which is able to protect the user from harm. The armour can take many shapes and forms from knightly armour to samurai armour, though no matter the form the armour will always have several things in common. The armour no matter how elaborate is never fully form covering, and has gaps for movement and can sustain a single jutsu of equal rank before breaking, shattering and dealing ½ damage to the wearer from the jutsu which breaks this technique. Finally, the armour has a slight freezing effect, able to deal moderate first degree frost burns on contact and freeze natural water within 2m of the user.

S RANK:
Name: Ice Release: Tearing White Tiger (Hyouton: Byakkossa - 氷遁・白虎裂)
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Hyouton
Range: 50m
Specialty: Ninjutsu
Duration: 4
Cool-down: Once per thread
Description: (requires 1 turn to prepare where no chakra is used.)
The user creates a huge 20m long tiger with massive crushing claws and fangs capable of crushing bones with its limbs and even its own expansive tail. The Tiger is able to breathe a 10m radius cloud of mist per turn at 20mp/s which delivers third degree frost burns to those who contact it and frostbite from repeated exposure. The Tiger can move at 60mp/s and has 2m long claws, capable of shredding ninja apart. B rank and lower water within 15 m of the tiger's presence freezes solid. The Tiger can be destroyed by a jutsu of equal rank.

Code:
[b]Name:[/b] Ice Release: Tearing White Tiger [i](Hyouton: Byakkossa - 氷遁・白虎裂)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 50m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 4
[b]Cool-down:[/b] Once per thread
[b]Description:[/b] (requires 1 turn to prepare where no chakra is used.)
The user creates a huge 20m long tiger with massive crushing claws and fangs capable of crushing bones with its limbs and even its own expansive tail. The Tiger is able to breathe a 10m radius cloud of mist per turn at 20mp/s which delivers third degree frost burns to those who contact it and frostbite from repeated exposure. The Tiger can move at 60mp/s and has 2m long claws, capable of shredding ninja apart. B rank and lower water within 15 m of the tiger's presence freezes solid. The Tiger can be destroyed by a jutsu of equal rank.




Name:  Ice Release: One-Horned White Whale (Hyōton: Ikkaku Hakuge - 氷遁・一角白鯨)
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Hyouton
Range: 50m
Specialty: Ninjutsu
Duration: 2
Cool-down: 8
Description: The user has to spend a dedicated turn of not using their own chakra, at all, while focusing on this jutsu and pouring ice chakra into the ground, they operate at -2 tiers to all stats. Activating this jutsu, the user places both hands on the ground and creates a massive swell of ice chakra below their opponent within range. At 40mp/s a massive 50m radius ice narwhal explodes from the ground becoming airborne and ripping the area around it to pieces, throwing itself up with force enough to concuss ninja and break bones on impact, should he not be impaled by the narwhals horn. The whale's surface is cold enough to deliver 3rd degree frost burns instantly. The whale then rotates in a dive and returns the ground, intending to completely demolish the ninja's corporeal form on the second, core impact / take a second attempt at them should it have missed the first. Creating a huge wave of ice, freezing all natural water sources in the immediate area and even making it snow for up to the next half hour.

Code:
[b]Name:[/b]  Ice Release: One-Horned White Whale [i](Hyōton: Ikkaku Hakuge - 氷遁・一角白鯨)[/i]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 50m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cool-down:[/b] 8
[b]Description:[/b] The user has to spend a dedicated turn of not using their own chakra, at all, while focusing on this jutsu and pouring ice chakra into the ground, they operate at -2 tiers to all stats. Activating this jutsu, the user places both hands on the ground and creates a massive swell of ice chakra below their opponent within range. At 40mp/s a massive 50m radius ice narwhal explodes from the ground becoming airborne and ripping the area around it to pieces, throwing itself up with force enough to concuss ninja and break bones on impact, should he not be impaled by the narwhals horn. The whale's surface is cold enough to deliver 3rd degree frost burns instantly. The whale then rotates in a dive and returns the ground, intending to completely demolish the ninja's corporeal form on the second, core impact / take a second attempt at them should it have missed the first. Creating a huge wave of ice, freezing all natural water sources in the immediate area and even making it snow for up to the next half hour.




Name: Polar Fist: Aurora (Kyoukuken: Hokkou - 極拳拳・北光)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Hyouton
Range: 15m
Specialty: Taijutsu
Duration: 1
Cool-down: 6
Description: The user, similar to Raikiri or Chidori, coils chakra to one of their arms to explode from their hand, coiling their fist tight, they trap their chakra, forcing it to pressurize, and condense into a singularity of absolute zero, an effect which radiates through the cracks of the users fist as Aurora like streams of light which trail behind the user. With a single, colossal blow, the user essentially sacrificing their own arm detonates their pressure chakra in a single punch, flash freezing everything within range, and even ignoring defensive jutsu which would not prevent the temperature drop. However, against an undefended target, the ability is lethal, freezing the target through into little more than a sculpture and detonating them into diamond dust within the initial 5m, dealing moderate 4th degree frostbite in the following 5m and third degree frostbite over the remaining 5. The physical force of the blow is strong enough to shatter bones and throw a target dozens of meters, simply being in its radius. This jutsu is powerful enough, that it overpowers the Aisu member's own ice resistance, making the arm they used this jutsu with unable to be used for the duration of the cool-down due to pressure damage and then receiving -2 tier to reaction time with that arm for the remainder of the thread.

Code:
[b]Name:[/b] Polar Fist: Aurora (Kyoukuken: Hokkou - 極拳拳・北光)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] 15m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 6
[b]Description:[/b] The user, similar to Raikiri or Chidori, coils chakra to one of their arms to explode from their hand, coiling their fist tight, they trap their chakra, forcing it to pressurize, and condense into a singularity of absolute zero, an effect which radiates through the cracks of the users fist as Aurora like streams of light which trail behind the user. With a single, colossal blow, the user essentially sacrificing their own arm detonates their pressure chakra in a single punch, flash freezing everything within range, and even ignoring defensive jutsu which would not prevent the temperature drop. However, against an undefended target, the ability is lethal, freezing the target through into little more than a sculpture and detonating them into diamond dust within the initial 5m, dealing moderate 4th degree frostbite in the following 5m and third degree frostbite over the remaining 5. The physical force of the blow is strong enough to shatter bones and throw a target dozens of meters, simply being in its radius. This jutsu is powerful enough, that it overpowers the Aisu member's own ice resistance, making the arm they used this jutsu with unable to be used for the duration of the cool-down due to pressure damage and then receiving -2 tier to reaction time with that arm for the remainder of the thread.




Name: Ice Release: Subzero Murder (Hyōton: Tenkaya - 氷遁・点下殺)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Hyouton
Range: up to 2m
Specialty: Bukijutsu
Duration: 3
Cool-down: 9
Description: The user creates from each of their hands 2, ½ meter solid yet weightless blades of torrential hyouton chakra which are invisible to the naked eye. The blades, though unable to cut, can deliver lethal 4th degree frostbite through an opponent in wake of the slash, leaving nothing but solid brittle blood and organs in their wake. The invisible weapons bear no sound or light but can be seen by any chakra viewing techniques and doujutsu which can see chakra. The length of each of the blades can be controlled like a dial, able to extend or destend once per turn at the user's will at the cost of -5 chakra to a maximum of 2m.

Code:
[b]Name:[/b] Ice Release: Subzero Murder [i](Hyōton: Tenkaya - 氷遁・点下殺)[/i]
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Hyouton
[b]Range:[/b] up to 2m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 3
[b]Cool-down:[/b] 9
[b]Description:[/b] The user creates from each of their hands 2, ½ meter solid yet weightless blades of torrential hyouton chakra which are invisible to the naked eye. The blades, though unable to cut, can deliver lethal 4th degree frostbite through an opponent in wake of the slash, leaving nothing but solid brittle blood and organs in their wake. The invisible weapons bear no sound or light but can be seen by any chakra viewing techniques and doujutsu which can see chakra. The length of each of the blades can be controlled like a dial, able to extend or destend once per turn at the user's will at the cost of -5 chakra to a maximum of 2m.




Name: Demonic Ice Crystals: Reflection Transfusion (Makyō Hyōshō: Eizō Densō - 魔鏡氷晶・映像伝送)
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: Hyouton
Range: 100m, to a Mirror.
Specialty: Taijutsu or Ninjutsu
Duration: Prep, 1 post
Cool-down: 4
Description: The user sinks into a pre-existing flat Hyouton surface, ideally Makyou Hyoushou, embedding themselves within it, enhancing the substance with immense sums of chakra, doing the same to 3 other Hyouton surfaces that are facing each other. Through a chakra enhanced link between themselves and up to 3 other Hyouton surfaces, The user is able to move at incredible speeds as they jump between each surface, faster than even chakra enhanced vision or Doujutsu can perceive to the location of the final reflective surface in the sequence. At this speed, any form of jutsu set-up or co-ordination to attack while moving is rendered impossible, but a ninja is able to launch throwing weapons from each surface they jump to. With Speed that is almost incalculable it is known to be so fast that it comes across as instantaneous travel on par with techniques like body-flicker. The only give-away, is that techniques which can see chakra, are able to sight the surfaces being enhanced with the user's chakra before the jumps are made, but even then, it cannot be distinguished which surface the ninja will finally emerge from.

Code:
[b]Name:[/b] Demonic Ice Crystals: Reflection Transfusion (Makyō Hyōshō: Eizō Densō - 魔鏡氷晶・映像伝送)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Supplementary
[b]Element:[/b] Hyouton
[b]Range:[/b] 100m, to a Mirror.
[b]Specialty:[/b] Taijutsu or Ninjutsu
[b]Duration:[/b] Prep, 1 post
[b]Cool-down:[/b] 4
[b]Description:[/b] The user sinks into a pre-existing flat Hyouton surface, ideally Makyou Hyoushou, embedding themselves within it, enhancing the substance with immense sums of chakra, doing the same to 3 other Hyouton surfaces that are facing each other. Through a chakra enhanced link between themselves and up to 3 other Hyouton surfaces, The user is able to move at incredible speeds as they jump between each surface, faster than even chakra enhanced vision or Doujutsu can perceive to the location of the final reflective surface in the sequence. At this speed, any form of jutsu set-up or co-ordination to attack while moving is rendered impossible, but a ninja is able to launch throwing weapons from each surface they jump to. With Speed that is almost incalculable it is known to be so fast that it comes across as instantaneous travel on par with techniques like body-flicker. The only give-away, is that techniques which can see chakra, are able to sight the surfaces being enhanced with the user's chakra before the jumps are made, but even then, it cannot be distinguished which surface the ninja will finally emerge from.



Last edited by Ayakashi on Wed Dec 21, 2016 6:59 am; edited 2 times in total


____



~ Jutsu List ~ Aya's Stats ~ Item Lockup ~ Jutsu Rej ~
Theme Song
Taijutsu SS-Bukijutsu SS-Senjutsu S || Fuuton SS-Suiton SS-Hyouton SS

EP: 5

3 Re: Clan Jutsu Library on Sun Mar 27, 2016 2:22 am

Ayakashi

avatar



KAGUYA:



D RANK:
Name: 椿の舞 (Tsubaki no Mai - Dance of the Camellia)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: KKG
Range: N/A
Specialty: Kekkei Genkai
Duration: 1
Cool-down: 3
Description: The user creates a single weapon of 1 foot in total length out of their own radial bone (Can make a second weapon for an additional -5 chakra), be it ceremonial and glorified or simple at the user's wish. Little more than a glorified dagger the weapons made this way are able to penetrate up to 1" with the tip or a 1/4" with any edge they are given. They can be broken by a single D rank technique or higher, but can sustain repeated contact with basic strikes. The weapons maintain as basic weapons after the jutsus use.

Code:
[b]Name:[/b] 椿の舞 ([i]Tsubaki no Mai[/i] - Dance of the Camellia)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] N/A
[b]Specialty:[/b] Kekkei Genkai
[b]Duration:[/b] 1
[b]Cool-down:[/b] 3
[b]Description:[/b] The user creates a single weapon of 1 foot in total length out of their own radial bone (Can make a second weapon for an additional -5 chakra), be it ceremonial and glorified or simple at the user's wish. Little more than a glorified dagger the weapons made this way are able to penetrate up to 1" with the tip or a 1/4" with any edge they are given. They can be broken by a single D rank technique or higher, but can sustain repeated contact with basic strikes. The weapons maintain as basic weapons after the jutsus use.




Name: 白菊の舞 (Shiragiku no Mai - Dance of the Chrysanthemum.)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: KKG
Range: N/A
Specialty: Taijutsu
Duration: Maintainable
Cool-down: Duration +1
Description: The user elongates the tip of each of their finger bones, reinforcing their hands into lethally long 4" claws with bone lining the rest of their hands like a light exoskeleton. The Claws are able to puncture 1" deep at the tips and deal 1/2" cuts with the edges. Additionally, this technique, if combined with the 'digital shrapnel' technique, the first shot from each finger deals +1" deeper wounds and travels +10mp/s faster, though doing so, ends this jutsu and commences its cool-down.

Code:
[b]Name:[/b] 白菊の舞 ([i]Shiragiku no Mai[/i] - Dance of the Chrysanthemum.)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] N/A
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +1
[b]Description:[/b] The user elongates the tip of each of their finger bones, reinforcing their hands into lethally long 4" claws with bone lining the rest of their hands like a light exoskeleton. The Claws are able to puncture 1" deep at the tips and deal 1/2" cuts with the edges. Additionally, this technique, if combined with the 'digital shrapnel' technique, the first shot from each finger deals +1" deeper wounds and travels +10mp/s faster, though doing so, ends this jutsu and commences its cool-down.




Name: 黄菊の舞 (Kigiku no Mai - Dance of the Wild Flower.)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: KKG
Range: Self
Specialty: Taijutsu
Duration: 1
Cool-down: 3
Description: The Kaguya over a 1 foot area of their body ejects rows of sharp 1.5" long bone-like jagged spines, which are able to penetrate 0.5" deep into flesh. The bones eject virtually instantly, making them able to be used as reactive armour for the purposes of counter-attacking an opponent or making an attack which landed more effective.

Code:
[b]Name:[/b] 黄菊の舞 ([i]Kigiku no Mai[/i] - Dance of the Wild Flower.)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 3
[b]Description:[/b] The Kaguya over a 1 foot area of their body ejects rows of sharp 1.5" long bone-like jagged spines, which are able to penetrate 0.5" deep into flesh. The bones eject virtually instantly, making them able to be used as reactive armour for the purposes of counter-attacking an opponent or making an attack which landed more effective.




Name: 躑躅の舞 (Tsutsuji no Mai - Dance of the Azalea)
Canon/Custom: Custom
Rank: D
Type: Supplementary / Offensive
Element: KKG
Range: Self
Specialty: Bukijutsu
Duration: 1
Cool-down: 2
Description: The ninja focuses their chakra through a bone weapon already being maintained/ used to give them a finer edge and form, depending on the rank of the bone. This jutsu shaves down and shapes a bone or spike, into a refined, sword/ shape of the users will. The weapon can take many aesthetic forms, as well as the blade/ weapon being fine or serrated etc. and can be destroyed by a single jutsu of equal rank to the weapon. (This justsu does not create a weapon, it shapes a bone from a used jutsu into a weapon. Whose sharpness and effectiveness is dependent on the rank of the material, not this jutsu.)

  • D Rank Bone: Becomes a D rank weapon, capable of cutting 1/2 an inch deep.
  • C Rank Bone: Becomes a C rank weapon, capable of cutting 1" Deep
  • B Rank Bone: Becomes a B rank weapon, capable of cutting 2" deep and fracturing bones.
  • A Rank Bone: Becomes an A rank weapon, capable of cutting 3" deep, able to cut bones and even severing limbs on direct blows.
  • S rank Bone: Becomes an S rank weapon, capable of cutting horizontally through an unprotected opponent.


Code:
[b]Name:[/b] 躑躅の舞 ([i]Tsutsuji no Mai[/i] - Dance of the Azalea)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary / Offensive
[b]Element:[/b] KKG
[b]Range:[/b] Self
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 2
[b]Description:[/b] The ninja focuses their chakra through a bone weapon already being maintained/ used to give them a finer edge and form, depending on the rank of the bone. This jutsu shaves down and shapes a bone or spike, into a refined, sword/ shape of the users will. The weapon can take many aesthetic forms, as well as the blade/ weapon being fine or serrated etc. and can be destroyed by a single jutsu of equal rank to the weapon. (This justsu does not create a weapon, it shapes a bone from a used jutsu into a weapon. Whose sharpness and effectiveness is dependent on the rank of the material, not this jutsu.)

[list][*]D Rank Bone: [i]Becomes a D rank weapon, capable of cutting 1/2 an inch deep.[/i]
[*]C Rank Bone: [i]Becomes a C rank weapon, capable of cutting 1" Deep[/i]
[*]B Rank Bone: [i]Becomes a B rank weapon, capable of cutting 2" deep and fracturing bones.[/i]
[*]A Rank Bone: [i]Becomes an A rank weapon, capable of cutting 3" deep, able to cut bones and even severing limbs on direct blows.[/i]
[*]S rank Bone: [i]Becomes an S rank weapon, capable of cutting horizontally through an unprotected opponent.[/i][/list]




Name: 紫苑の舞 (Shion no Mai - Dance of the Aster, Bone Dust Cloud)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: KKG
Range: 10m
Specialty: Ninjutsu
Duration: 4
Cool-down: 5
Description: Needing to have a single other bone ability active, the user channels chakra into any exterior bone on them, or in the nearby area, breaking down only the surface of the bone into chakra enhanced bone dust which fills the air into a thick white cloud, the cloud stings the eyes temporarily blinding those within it, making it impossible to see until the victims eyes are flushed with water or any medical technique. The bone dust, being laced with the chakra of the user, makes it almost impossible for them to be distinguished with most chakra vision techniques within its radiance. (Byakkugan can see through the dust due to its transparent sight.)

Code:
[b]Name:[/b] 紫苑の舞 ([i]Shion no Mai[/i] - Dance of the Aster, Bone Dust Cloud)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] KKG
[b]Range:[/b] 10m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 4
[b]Cool-down:[/b] 5
[b]Description:[/b] Needing to have a single other bone ability active, the user channels chakra into any exterior bone on them, or in the nearby area, breaking down only the surface of the bone into chakra enhanced bone dust which fills the air into a thick white cloud, the cloud stings the eyes temporarily blinding those within it, making it impossible to see until the victims eyes are flushed with water or any medical technique. The bone dust, being laced with the chakra of the user, makes it almost impossible for them to be distinguished with most chakra vision techniques within its radiance. (Byakkugan can see through the dust due to its transparent sight.)

C RANK:
Name: 屍骨脈: 苦無 ( Shikotsumyaku: Kunai - Macabre Bone Pulse: Kunai )
Canon/Custom: Custom
Rank: C rank
Type: Offensive/Defensive, supplementary
Element: KKG
Range: Self
Specialty: N/A
Duration: Instant / Until Broken
Cool-down:  2 posts
Description: As a simple weapon creation technique, using this technique the Kaguya clan member can create up to 8 shaped Kunai/ Throwing Daggers out of their metacarpal bones. These weapons can cut up to 1½ inches, and can function as a standard Kunai weapon, however they can be broken by 2 techniques of one rank lower, and 1 technique of Equal rank. Unless they are broken, the individual Kunai can remain as weapons, and after the cool-down the Kaguya can create more.

Code:
[b]Name:[/b] 屍骨脈: 苦無 ( [i]Shikotsumyaku: Kunai[/i] - Macabre Bone Pulse: Kunai )
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C rank
[b]Type:[/b] Offensive/Defensive, supplementary
[b]Element:[/b] KKG
[b]Range:[/b] Self
[b]Specialty:[/b] N/A
[b]Duration:[/b] Instant / Until Broken
[b]Cool-down:[/b]  2 posts
[b]Description:[/b] As a simple weapon creation technique, using this technique the Kaguya clan member can create up to 8 shaped Kunai/ Throwing Daggers out of their metacarpal bones. These weapons can cut up to 1½ inches, and can function as a standard Kunai weapon, however they can be broken by 2 techniques of one rank lower, and 1 technique of Equal rank. Unless they are broken, the individual Kunai can remain as weapons, and after the cool-down the Kaguya can create more.




Name:蓮の舞 (Hachisu no Mai - Dance of the Lotus)
Canon/Custom: Canon
Rank: C
Type: Offensive / Defensive
Element: KKG
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cool-down: Duration + 2
Description: A precursor to Larch, The Kaguya creates 4 sharp bone spikes from their arm as a shield to protect them from basic strikes of B rank strength and lower. The spikes are up to 1 foot long and are able to penetrate 1.5" into an opponent if used as a weapon. Though their main purpose is to act as a vambrace and disarm bladed weaponry caught between the spikes.

Code:
[b]Name:[/b]蓮の舞 ([i]Hachisu no Mai[/i] - Dance of the Lotus)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive / Defensive
[b]Element:[/b] KKG
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration + 2
[b]Description:[/b] A precursor to Larch, The Kaguya creates 4 sharp bone spikes from their arm as a shield to protect them from basic strikes of B rank strength and lower. The spikes are up to 1 foot long and are able to penetrate 1.5" into an opponent if used as a weapon. Though their main purpose is to act as a vambrace and disarm bladed weaponry caught between the spikes.




Name: 黄菊の舞 (Kigiku no Mai Dance of the Freesia)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: KKG
Range: Self
Specialty: Taijutsu
Duration: 1
Cool-down: 3
Description: Exploding from the Kaguyas back at a speed of 20mp/s bone surrounds the user like a rib-cage, encasing their bodies completely to protect them from harm like a cocoon. The jutsu is able to protect the user from A rank and lower basic strikes, and can block a single B rank jutsu, two jutsu of equal rank or up to three jutsu of one rank lower.

Code:
[b]Name:[/b] 黄菊の舞 ([i]Kigiku no Mai[/i] Dance of the Freesia)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Defensive
[b]Element:[/b] KKG
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 3
[b]Description:[/b] Exploding from the Kaguyas back at a speed of 20mp/s bone surrounds the user like a rib-cage, encasing their bodies completely to protect them from harm like a cocoon. The jutsu is able to protect the user from A rank and lower basic strikes, and can block a single B rank jutsu, two jutsu of equal rank or up to three jutsu of one rank lower.




Name: 勿忘草の舞 (Wasurenagusano Mai Dance of the Unforgotten)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: KKG
Range: 20m
Specialty: Bukijutsu
Duration: 2
Cool-down: 7
Description: The Kaguya, creating a sharp 1" pointed hook with a knuckle-bone, fires it from their first at an opponent at 25mp/s while connected to elastic tendons which function like chakra strings. The hook is able to completely submerge itself in an opponent, burying in 1.5" deep and hooking into their flesh like an anchor. The Kaguya then, as the second part of the jutsu, retracts the thread rapidly, reeling in the target at 20mp/s. The way the anchor is structured ensures the skin around it does not break, making it hard for a ninja to break free without B-3 Rank Strength. The tendons can be cut by C rank bladed weapons or any jutsu of equal rank.

Code:
[b]Name:[/b] 勿忘草の舞 ([i]Wasurenagusano Mai[/i] Dance of the Unforgotten)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] 20m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 2
[b]Cool-down:[/b] 7
[b]Description:[/b] The Kaguya, creating a sharp 1" pointed hook with a knuckle-bone, fires it from their first at an opponent at 25mp/s while connected to elastic tendons which function like chakra strings. The hook is able to completely submerge itself in an opponent, burying in 1.5" deep and hooking into their flesh like an anchor. The Kaguya then, as the second part of the jutsu, retracts the thread rapidly, reeling in the target at 20mp/s. The way the anchor is structured ensures the skin around it does not break, making it hard for a ninja to break free without B-3 Rank Strength. The tendons can be cut by C rank bladed weapons or any jutsu of equal rank.




Name: 梔子の舞 (Kuchinashi no Mai Dance of the Gardenia)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: KKG
Range: 5m
Specialty: Bukijutsu
Duration: 1
Cool-down: 3
Description: The Kaguya, maintaining contact with one of their own bone weapons enchants the weapon to grow and bend unnaturally, and exceedingly fast for a sneak attack. Plunging any bone weapon into the ground, the weapon grows like a vine, curving and angling itself up to strike up from below the ninja within 5m of the weapons plunged location, and up to 3m above ground. The weapon grows at 20mp/s and deals an additional inch of damage on top of the weapon's basic attack value. After the technique, the spike retracts at 10mp/s, returning the weapon to normal.

Code:
[b]Name:[/b] 梔子の舞 ([i]Kuchinashi no Mai[/i] Dance of the Gardenia)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] 5m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 3
[b]Description:[/b] The Kaguya, maintaining contact with one of their own bone weapons enchants the weapon to grow and bend unnaturally, and exceedingly fast for a sneak attack. Plunging any bone weapon into the ground, the weapon grows like a vine, curving and angling itself up to strike up from below the ninja within 5m of the weapons plunged location, and up to 3m above ground. The weapon grows at 20mp/s and deals an additional inch of damage on top of the weapon's basic attack value. After the technique, the spike retracts at 10mp/s, returning the weapon to normal.




Name:桜の舞 (Sakura no Mai - Dance of the Cherry Blossom)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: N/A
Range: 25m
Specialty: Ninjutsu
Duration: 1
Cool-down: 3
Description: The Kaguya consolidates bone to the outside of their forearms for throwing twenty five, 3" bone needles out in a ring around them which can penetrate 1" deep and fly at 25mp/s. Additionally, for -5 chakra per technique, maintainable bone techniques the user has active can also be ended to contribute to this technique, depending on the rank of the technique ended, the more needles are made. The techniques break into needles and are thrown at the same speed as the others


  • D rank: 5 needles
  • C rank: 10 needles
  • B rank: 20 needles
  • A rank: 40 needles
  • S rank: 80 needles
  • SS rank: 160 needles


Code:
[b]Name:[/b]桜の舞 ([i]Sakura no Mai[/i] - Dance of the Cherry Blossom)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] N/A
[b]Range:[/b] 25m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 3
[b]Description:[/b] The Kaguya consolidates bone to the outside of their forearms for throwing twenty five, 3" bone needles out in a ring around them which can penetrate 1" deep and fly at 25mp/s. Additionally, for -5 chakra per technique, maintainable bone techniques the user has active can also be ended to contribute to this technique, depending on the rank of the technique ended, the more needles are made. The techniques break into needles and are thrown at the same speed as the others

[list]
[*]D rank: [i]5 needles[/i]
[*]C rank: [i]10 needles[/i]
[*]B rank: [i]20 needles[/i]
[*]A rank: [i]40 needles[/i]
[*]S rank: [i]80 needles[/i]
[*]SS rank: [i]160 needles[/i]
[/list]

B RANK:
Name: 唐松の舞 (Karamatsu no Mai - Dance of the Larch)
Canon/Custom: Canon
Rank: B
Type: Offensive / Defensive
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cool-down: Duration + 2
Description: The Kaguya performing this jutsu protrudes 10" spikes all over their body, using chakra to enhance their own movements into deadly tornado-like spin cycles rapidly capable of simultaneously blocking basic strikes while counterattacking. The spinning force is also capable of blocking up to 2 C rank jutsu, though a single jutsu of B rank or higher is enough to break the use of the technique, however leaving the kaguya largely unharmed (though shattering the bones). The bladed spines are capable of penetrating 2.5" into flesh and even fracturing bone.

Code:
[b]Name:[/b] 唐松の舞 ([i]Karamatsu no Mai[/i] - Dance of the Larch)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Offensive / Defensive
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration + 2
[b]Description:[/b] The Kaguya performing this jutsu protrudes 10" spikes all over their body, using chakra to enhance their own movements into deadly tornado-like spin cycles rapidly capable of simultaneously blocking basic strikes while counterattacking. The spinning force is also capable of blocking up to 2 C rank jutsu, though a single jutsu of B rank or higher is enough to break the use of the technique, however leaving the kaguya largely unharmed (though shattering the bones). The bladed spines are capable of penetrating 2.5" into flesh and even fracturing bone.




Name: 柳の舞 (Yanagi no Mai - Dance of the Willow)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cool-down: Duration +3
Description: The user erects up to eight, up to one foot long bladed bones from their body, which the user must state the locations of on use. (the default being; one from each palm, elbows, shoulders, and knees.) The bones are able to penetrate 4" into an opponent with the tips and 2" with the edges, capable of notching bone. For an additional -5 chakra, once per turn, a single bone can be extended and retracted rapidly, up to 2m at 15mp/s.

Code:
[b]Name:[/b] 柳の舞 ([i]Yanagi no Mai[/i] - Dance of the Willow)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +3
[b]Description:[/b] The user erects up to eight, up to one foot long bladed bones from their body, which the user must state the locations of on use. (the default being; one from each palm, elbows, shoulders, and knees.) The bones are able to penetrate 4" into an opponent with the tips and 2" with the edges, capable of notching bone. For an additional -5 chakra, once per turn, a single bone can be extended and retracted rapidly, up to 2m at 15mp/s.




Name: 返る梔子のまだ (Kuchinachi no Mada Encore of the Gardenia)
Canon/Custom: Custom
Rank: B
Type: Offensive/ Defensive.
Element: N/A
Range: 10m
Specialty: Bukijutsu
Duration: Maintainable
Cool-down: Duration +2
Description: The Kaguya flowing chakra through a bone weapon of their own, causes the weapon to grow bladed spikes in every direction, becoming more like a pointed club at first. Plunging this weapon into the ground and maintaining contact, each of the smaller spikes grow rapidly at 30mp/s to erupt from the ground around the user. The long thin spikes can penetrate 3" deep and even fracture bones from their force. Penetrating up to 3m from the ground before retracting at 10mp/s, returning the weapon to normal and ending this jutsu and commencing its cool-down.

Code:
[b]Name:[/b] 返る梔子のまだ ([i]Kuchinachi no Mada[/i] Encore of the Gardenia)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive/ Defensive.
[b]Element:[/b] N/A
[b]Range:[/b] 10m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] The Kaguya flowing chakra through a bone weapon of their own, causes the weapon to grow bladed spikes in every direction, becoming more like a pointed club at first. Plunging this weapon into the ground and maintaining contact, each of the smaller spikes grow rapidly at 30mp/s to erupt from the ground around the user. The long thin spikes can penetrate 3" deep and even fracture bones from their force. Penetrating up to 3m from the ground before retracting at 10mp/s, returning the weapon to normal and ending this jutsu and commencing its cool-down.




Name: 鉄線化の舞・蔓 (Tessenka no Mai: Tsuru Dance of the Clematis: Vine)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: N/A
Range: 20m
Specialty: Bukijutsu / Senjutsu
Duration: Maintainable
Cool-down: Duration +2
Description: The Kaguya Pulls out their own spine before regrowing their own bones near instantly, thanks to the increase in power of the Curse mark of Earth. Flowing chakra into the spine, the user creates an incredibly strong and flexible whip of bone and tendon, able to extend up to 20m at speeds of up to 30mp/s with the purpose of completely ensnaring a single opponent, making them unable to move for the duration. If caught, a ninja requires A single A rank jutsu to break the whip or S rank strength after a dedicated turn with no offensive action taken.

Code:
[b]Name:[/b] 鉄線化の舞・蔓 ([i]Tessenka no Mai: Tsuru[/i] Dance of the Clematis: Vine)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] N/A
[b]Range:[/b] 20m
[b]Specialty:[/b] Bukijutsu / Senjutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] The Kaguya Pulls out their own spine before regrowing their own bones near instantly, thanks to the increase in power of the Curse mark of Earth. Flowing chakra into the spine, the user creates an incredibly strong and flexible whip of bone and tendon, able to extend up to 20m at speeds of up to 30mp/s with the purpose of completely ensnaring a single opponent, making them unable to move for the duration. If caught, a ninja requires A single A rank jutsu to break the whip or S rank strength after a dedicated turn with no offensive action taken.




Name: 百合の舞 (Suzuran no Mai Dance of the Valley Flower)
Canon/Custom: Canon
Rank: B
Type:
Element: N/A
Range: 15m
Specialty: Ninjutsu
Duration: 1
Cool-down: 4
Description: The user with three hand-seals, places their hand to the ground. Spikes by the dozen rupture the earth raising in a 3m wide line, each raising at random heights between 1-3 meters from the ground progressing in a wave at 20mp/s toward everything in their path. On impact the spikes can penetrate 2.5" deep and can fracture bone on contact.

Code:
[b]Name:[/b] 百合の舞 ([i]Suzuran no Mai[/i] Dance of the Valley Flower)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b]
[b]Element:[/b] N/A
[b]Range:[/b] 15m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 4
[b]Description:[/b] The user with three hand-seals, places their hand to the ground. Spikes by the dozen rupture the earth raising in a 3m wide line, each raising at random heights between 1-3 meters from the ground progressing in a wave at 20mp/s toward everything in their path. On impact the spikes can penetrate 2.5" deep and can fracture bone on contact.

A RANK:
Name: 鷺草の舞 (Sagiso no Mai Dance of the Habinaria)
Canon/Custom: Custom
Rank: A
Type: Offensive / Supplementary
Element: KKG
Range: 2.5m
Specialty: Taijutsu
Duration: Maintainable
Cool-down: Duration +2
Description: The Kaguya with an expert amount of control focuses on the bones which surround their own shoulder blades. Growing them and thinning them as well as the other bones in their body, the blades become large, skin like, 2.5m long bladed wings, each with their own skeletal structure before hollowing out much like a birds. The Wings can take many shapes, be they bat-like, bird like, or dragon like, but no matter the method, the wings can block basic strikes and can provide the user with flight for the duration at 30mp/s. Additionally, the wings are edged, able to cut 3” deep with their wicked sharp blades and even block basic strikes. However, due to the hollow nature of the wings, they are not primarily a defensive jutsu, and can be destroyed by a single B rank jutsu or a ninja with A rank strength.

Code:
[b]Name:[/b] 鷺草の舞 ([i]Sagiso no Mai[/i] Dance of the Habinaria)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive / Supplementary
[b]Element:[/b] KKG
[b]Range:[/b] 2.5m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b] The Kaguya with an expert amount of control focuses on the bones which surround their own shoulder blades. Growing them and thinning them as well as the other bones in their body, the blades become large, skin like, 2.5m long bladed wings, each with their own skeletal structure before hollowing out much like a birds. The Wings can take many shapes, be they bat-like, bird like, or dragon like, but no matter the method, the wings can block basic strikes and can provide the user with flight for the duration at 30mp/s. Additionally, the wings are edged, able to cut 3” deep with their wicked sharp blades and even block basic strikes. However, due to the hollow nature of the wings, they are not primarily a defensive jutsu, and can be destroyed by a single B rank jutsu or a ninja with A rank strength.




Name: 鉄線化の舞・紫陽花 (Tessenka no Mai: Ajisai Dance of the Clematis: Hydrangea Shell)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: KKG
Range: 10m – 40m of dust
Speciality: Taijutsu/ Senjutsu
Duration: 2
Cool-down: 4
Description: The bone which surrounds the user's body extends and widens, meshing together to form a thick orb of bone which seals the user within like a coffin for a short amount of time, before the bone rapidly degrades at the user's will, creating a large dust cloud as it breaks apart, concealing the user's movements and chakra for an additional turn. The Orb itself is about 10m wide and 1m thick, Able to block a single SS rank technique, 2 S rank techniques or 3 A rank techniques thanks to its Senjutsu nature. After the duration of the orb, the dust blinds the natural and chakra enhanced vision of ninja within the area after 2m of blurred sight, chakra viewing techniques are blinded as the dust, being a remnant of the jutsu is, still chakra enhanced. Similar in effect to the hidden mist jutsu.

Code:
[b]Name:[/b] 鉄線化の舞・紫陽花 ([i]Tessenka no Mai: Ajisai[/i] Dance of the Clematis: Hydrangea Shell)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Defensive
[b]Element:[/b] KKG
[b]Range:[/b] 10m – 40m of dust
[b]Speciality:[/b] Taijutsu/ Senjutsu
[b]Duration:[/b] 2
[b]Cool-down:[/b] 4
[b]Description:[/b] The bone which surrounds the user's body extends and widens, meshing together to form a thick orb of bone which seals the user within like a coffin for a short amount of time, before the bone rapidly degrades at the user's will, creating a large dust cloud as it breaks apart, concealing the user's movements and chakra for an additional turn. The Orb itself is about 10m wide and 1m thick, Able to block a single SS rank technique, 2 S rank techniques or 3 A rank techniques thanks to its Senjutsu nature. After the duration of the orb, the dust blinds the natural and chakra enhanced vision of ninja within the area after 2m of blurred sight, chakra viewing techniques are blinded as the dust, being a remnant of the jutsu is, still chakra enhanced. Similar in effect to the hidden mist jutsu.




Name: 菖蒲の舞 (Ayame no Mai Dance of the Iris)
Canon/Custom: Custom
Rank: A
Type: Offensive / Supplementary
Element: KKG
Range: Melee
Speciality: Bukijutsu
Duration: 1 / Until broken
Cool-down: 8
Description: Ejecting from the user's ribs or other pronounced bones on their body which regrow, eight, 2m long semi bladed spiked emerge and detach, stabbing in the ground around the user. These ten bones act as weapons, able to deal basic strikes which can cut 1” deep with the edge or 4” with their spiked tips. The weapons can each be broken by a jutsu of equal rank. Excellent for bone fuel and utility. The Ten bones remain until they are broken.

Code:
[b]Name:[/b] 菖蒲の舞 ([i]Ayame no Mai[/i] Dance of the Iris)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive / Supplementary
[b]Element:[/b] KKG
[b]Range:[/b] Melee
[b]Speciality:[/b] Bukijutsu
[b]Duration:[/b] 1 / Until broken
[b]Cool-down:[/b] 8
[b]Description:[/b] Ejecting from the user's ribs or other pronounced bones on their body which regrow, eight, 2m long semi bladed spiked emerge and detach, stabbing in the ground around the user. These ten bones act as weapons, able to deal basic strikes which can cut 1” deep with the edge or 4” with their spiked tips. The weapons can each be broken by a jutsu of equal rank. Excellent for bone fuel and utility. The Ten bones remain until they are broken.




Name: 鉄線化の舞・鬼百合 (Tessenka no Mai: Oniyuri Dance of the Clematis: Demon Lilly)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: KKG
Range: 10m
Speciality: Bukijutsu
Duration: Maintainable
Cool-down: Duration +2
Description:  The user with a severe focus on their living nature chakra, infuses their weapon with a powerful aura, causing the weapon to lengthen, expand, and contort into something which looks like a small 10m long serpent. Bearing 2” sharp spikes and armour plating, looking much like a serpentine spine with no flesh. Crushing 4” long fangs adorn its mouth which can penetrate their whole length deep and crush bones. As it cannot see, the user wields the living weapon like a whip, able to ensnare and wound its opponent. The Creature can be destroyed by a single A rank jutsu or S-2 rank strength.

Code:
[b]Name:[/b] 鉄線化の舞・鬼百合 ([i]Tessenka no Mai: Oniyuri [/i] Dance of the Clematis: Demon Lilly)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] 10m
[b]Speciality:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Duration +2
[b]Description:[/b]  The user with a severe focus on their living nature chakra, infuses their weapon with a powerful aura, causing the weapon to lengthen, expand, and contort into something which looks like a small 10m long serpent. Bearing 2” sharp spikes and armour plating, looking much like a serpentine spine with no flesh. Crushing 4” long fangs adorn its mouth which can penetrate their whole length deep and crush bones. As it cannot see, the user wields the living weapon like a whip, able to ensnare and wound its opponent. The Creature can be destroyed by a single A rank jutsu or S-2 rank strength.




Name: 鉄線化の舞・走野老 (Tessenka no Mai: Amaririsu Dance of the Clematis: Crimson Spider-lily)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: KKG
Range: 25 - 50m
Specialty: Ninjutsu / Senjutsu
Duration: 1
Cool-down: 5
Description: The Kaguya creates and protrudes three prongs surrounding a single hollow spike from each arm, like 2 traditional vajra. Channeling and triangulating their chakra between the bones focusing within the hollow ones before firing a 1m wide radius 'chakra cannon' from the bones. The shot fires at incredible velocities, capable of even throwing the user grinding back several meters as its used. The cannon is a blunt-force beam of raw chakra energy, which travels at 35mp/s and is more than capable of shattering bones on impact and propelling a hit ninja back dozens of meters violently, and even knocking them unconscious if their Endurance is below A-2 rank.

Additionally, the beam weapon can be swept, reducing the radius of the beam to 0.5m and the range to 25m but able to hit many more targets.

Code:
[b]Name:[/b] 鉄線化の舞・走野老 ([i]Tessenka no Mai: Amaririsu [/i] Dance of the Clematis: Crimson Spider-lily)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] 25 - 50m
[b]Specialty:[/b] Ninjutsu / Senjutsu
[b]Duration:[/b] 1
[b]Cool-down:[/b] 5
[b]Description:[/b] The Kaguya creates and protrudes three prongs surrounding a single hollow spike from each arm, like 2 traditional vajra. Channeling and triangulating their chakra between the bones focusing within the hollow ones before firing a 1m wide radius [i]'chakra cannon'[/i] from the bones. The shot fires at incredible velocities, capable of even throwing the user grinding back several meters as its used. The cannon is a blunt-force beam of raw chakra energy, which travels at 35mp/s and is more than capable of shattering bones on impact and propelling a hit ninja back dozens of meters violently, and even knocking them unconscious if their Endurance is below A-2 rank.

Additionally, the beam weapon can be swept, reducing the radius of the beam to 0.5m and the range to 25m but able to hit many more targets.

S RANK:
Name: 鉄線化の舞・花 (Tessenka no Mai: Hana - Dance of the Clematis: Flower)
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: KKG
Range: 2m
Specialty: Taijutsu / Senjutsu
Duration: Maintainable
Cool-down: Once Per Thread
Description: The Kaguya creates over their forearm an expansive 2m drill like construct of coiling bone coming to a lethal point capable tearing through whole ninja with the point. The drill like shape however, is not for show, through grinding churning is able to spin violently at the cost of -10 additional chakra per turn, giving the weapon a brutal sort of edge capable of removing limbs and ripping ninja in two, more like a blender than a blade, making the jutsu truly monstrous. Penetrating an opponent with the drill active causes their body to shatter, removing the ninja from existence on a direct hit to the torso.

Code:
[b]Name:[/b] 鉄線化の舞・花 ([i]Tessenka no Mai: Hana [/i] - Dance of the Clematis: Flower)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] 2m
[b]Specialty:[/b] Taijutsu / Senjutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Once Per Thread
[b]Description:[/b] The Kaguya creates over their forearm an expansive 2m drill like construct of coiling bone coming to a lethal point capable tearing through whole ninja with the point. The drill like shape however, is not for show, through grinding churning is able to spin violently at the cost of -10 additional chakra per turn, giving the weapon a brutal sort of edge capable of removing limbs and ripping ninja in two, more like a blender than a blade, making the jutsu truly monstrous. Penetrating an opponent with the drill active causes their body to shatter, removing the ninja from existence on a direct hit to the torso.




Name:色仕掛けの舞 (Irojikake no Mai - Dance of the Alraune)
Canon/Custom: Canon (Unnamed)
Rank: S
Type: Supplementary
Element: KKG
Range: 90m
Specialty: Taijutsu 'Or' Ninjutsu / Senjutsu
Duration: 1-3
Cool-down:  4
Description: A simple and deadly technique with a difficult pre-requisite, The ninja is able to enhance their body with chakra in order to 'sink' into a source of their own bone large enough for the ninja to submerge into (The bone must already be in place in the area and must be a minimum of shoulder-chest width to sink into vertically or larger for walking into etc). Using this point of entry the ninja is able to move at 70mp/s through any bone touching the initial part, as chakra, and is able to move through this path regardless of the size or width of the path they take through the bones. The ninja using this technique can appear at any connecting location their body could physically exit out of for the purposes of a sudden attack that is EXCEEDINGLY hard to avoid, as a means for survival or escape purposes.

As the user charges their path with chakra in order to move and is able to remain in this state for up to 3 turns (costing -10 chakra per turn), the ninjas' path can be predicted however by any person using a sensory technique which is able to see chakra of A rank or higher. Additionally, a ninja who does this with SS rank Perception and reaction time is able to launch a preceding successful counterattack to intercept the ninja which 'will land' other than simply dodge, a feat which would otherwise be impossible for other ninja due to the speeds the jutsu moves at.

(The entry and exit point needs to be the size of the ninjas torso, but they path they travel through can be of any size)

Code:
[b]Name:[/b]色仕掛けの舞 ([i]Irojikake no Mai[/i] - Dance of the Alraune)
[b]Canon/Custom:[/b] Canon (Unnamed)
[b]Rank:[/b] S
[b]Type:[/b] Supplementary
[b]Element:[/b] KKG
[b]Range:[/b] 90m
[b]Specialty:[/b] Taijutsu 'Or' Ninjutsu / Senjutsu
[b]Duration:[/b] 1-3
[b]Cool-down:[/b]  4
[b]Description:[/b] A simple and deadly technique with a difficult pre-requisite, The ninja is able to enhance their body with chakra in order to 'sink' into a source of their own bone large enough for the ninja to submerge into (The bone must already be in place in the area and must be a minimum of shoulder-chest width to sink into vertically or larger for walking into etc). Using this point of entry the ninja is able to move at 70mp/s through any bone touching the initial part, as chakra, and is able to move through this path regardless of the size or width of the path they take through the bones. The ninja using this technique can appear at any connecting location their body could physically exit out of for the purposes of a sudden attack that is EXCEEDINGLY hard to avoid, as a means for survival or escape purposes.

As the user charges their path with chakra in order to move and is able to remain in this state for up to 3 turns (costing -10 chakra per turn), the ninjas' path can be predicted however by any person using a sensory technique which is able to see chakra of A rank or higher. Additionally, a ninja who does this with SS rank Perception and reaction time is able to launch a preceding successful counterattack to intercept the ninja which 'will land' other than simply dodge, a feat which would otherwise be impossible for other ninja due to the speeds the jutsu moves at.

(The entry and exit point needs to be the size of the ninjas torso, but they path they travel through can be of any size)




Name: 彼岸花の舞 (Higanbana no Mai Dance of Lost Memories)
Canon/Custom: Custom
Rank: S
Type: Offensive / Kinjutsu
Element: KKG
Range: Distance Throw-able
Specialty: Bukijutsu
Duration: Until broken or consumed (-20 chakra per turn)
Cool-down: 10
Description: The user, taking a single ulna bone from their wrist and  drawing a dagger length, thin blade from their back with the ulna as the handle, reducing the strength from that arm by -1 tier for the duration of the cool-down. The blade has violent white chakra pulsing down its length with the users enhanced and weaponized kekkei genkai cells within the marrow. When the weapons' tip makes impact with a persons' blood stream, the weapon disintegrates into bone dust. From the location of the wound, the victim begins to calcify rapidly, turning the victims skin into a bone-like cocoon before solidifying deeper, at a rate of 5" per second from the location of the wound which can only be recovered by an S rank medical technique which can heal the entire afflicted area. After moments, leaving the victim a marble-like bone statue of their former selves.

A deeper initial wound will cause the corruption to begin deeper and spread faster, a stab wound more than 4"deep from the corrupting blade will cause the victim to calcify inside and out simultaneously at 5" per second from the point of impact, ignoring the outside cocoon effect. Finally, for an additional 30 chakra, a second blade can be made at the same time as the first, but doing so reduces the overall strength of the ninja by -1 tier until the end of the thread, rather than the single arm for the cool-down.

Code:
[b]Name:[/b] 彼岸花の舞 ([i]Higanbana no Mai[/i] Dance of Lost Memories)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive / Kinjutsu
[b]Element:[/b] KKG
[b]Range:[/b] Distance Throw-able
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Until broken or consumed (-20 chakra per turn)
[b]Cool-down:[/b] 10
[b]Description:[/b] The user, taking a single ulna bone from their wrist and  drawing a dagger length, thin blade from their back with the ulna as the handle, reducing the strength from that arm by -1 tier for the duration of the cool-down. The blade has violent white chakra pulsing down its length with the users enhanced and weaponized kekkei genkai cells within the marrow. When the weapons' tip makes impact with a persons' blood stream, the weapon disintegrates into bone dust. From the location of the wound, the victim begins to calcify rapidly, turning the victims skin into a bone-like cocoon before solidifying deeper, at a rate of 5" per second from the location of the wound which can only be recovered by an S rank medical technique which can heal the entire afflicted area. After moments, leaving the victim a marble-like bone statue of their former selves.

A deeper initial wound will cause the corruption to begin deeper and spread faster, a stab wound more than 4"deep from the corrupting blade will cause the victim to calcify inside and out simultaneously at 5" per second from the point of impact, ignoring the outside cocoon effect. Finally, for an additional 30 chakra, a second blade can be made at the same time as the first, but doing so reduces the overall strength of the ninja by -1 tier until the end of the thread, rather than the single arm for the cool-down.




Name: 曼珠沙華の舞 (Manjushage no Mai Dance of the Lost Flora)
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: KKG
Range: 50m
Specialty: Bukijutsu / Senjutsu
Duration: Maintainable (20 chakra per post)
Cool-down: Once per thread
Description: The user inhales, breaking down the outer layer of bones within their body and techniques before exhaling a thin mist of still living bone shavings which surround the area like a thick dust cloud sustained by the user’s Senjutsu, while the user gains the ‘Fragile’ Negative SC for the remainder of the thread. The dust lingering around the area so long as the jutsu is maintained. At will, the user can grip at the air, the living bone dust accumulating into any basic weapon of 2m or smaller willed by the ninja at S rank quality, more than capable of removing a limb on basic strikes or blocking blows, be it sword, shield, spear, staff, bow, arrows, clubs, scythe at near instant speeds, generating them from thin air. However, for each weapon destroyed in combat, the kaguya loses -10 additional chakra.

Additionally, further jutsu used within the radius of the mist, are able to be cast by the lingering airborne bone, Speeding up all self/melee range bone formation jutsu to nearly instant speeds, though not affecting projectile speeds.

Code:
[b]Name:[/b] 曼珠沙華の舞 ([i]Manjushage no Mai[/i] Dance of the Lost Flora)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Supplementary
[b]Element:[/b] KKG
[b]Range:[/b] 50m
[b]Specialty:[/b] Bukijutsu / Senjutsu
[b]Duration:[/b] Maintainable (20 chakra per post)
[b]Cool-down:[/b] Once per thread
[b]Description:[/b] The user inhales, breaking down the outer layer of bones within their body and techniques before exhaling a thin mist of still living bone shavings which surround the area like a thick dust cloud sustained by the user’s Senjutsu, while the user gains the ‘Fragile’ Negative SC for the remainder of the thread. The dust lingering around the area so long as the jutsu is maintained. At will, the user can grip at the air, the living bone dust accumulating into any basic weapon of 2m or smaller willed by the ninja at S rank quality, more than capable of removing a limb on basic strikes or blocking blows, be it sword, shield, spear, staff, bow, arrows, clubs, scythe at near instant speeds, generating them from thin air. However, for each weapon destroyed in combat, the kaguya loses -10 additional chakra.

Additionally, further jutsu used within the radius of the mist, are able to be cast by the lingering airborne bone, Speeding up all self/melee range bone formation jutsu to nearly instant speeds, though not affecting projectile speeds.




Name: 早蕨の舞 (Sawarabi no Mai Dance of the Seedling Fern)
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: KKG
Range: 50m Radius
Specialty: Ninjutsu / Senjutsu
Duration: 1-3
Cool-down: Once per Thread
Description: With a single, intense action in slamming their fists to the ground, the Kaguya sends waves of bone spikes through the ground in every direction which explode from the earth beneath everything within the radius at 50mp/s impaling whatever is unfortunate enough to be hit by the up to 6m long spikes.

A second burst of the jutsu can be activated by paying an additional 15 chakra, pushing the radius of the attack out an additional 10m, creating 3m spikes and erecting 1/2 meter long barbs from existing bone within the radius at 20mp/s hoping to catch ninja within it off guard. This act can be used up to a second turn after the use of the initial burst.

The end result is a field of nearing hundreds of thousands of bone spikes erected from the ground in every direction, like a crater around the Kaguya.

Code:
[b]Name:[/b] 早蕨の舞 ([i]Sawarabi no Mai[/i] Dance of the Seedling Fern)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] KKG
[b]Range:[/b] 50m Radius
[b]Specialty:[/b] Ninjutsu / Senjutsu
[b]Duration:[/b] 1-3
[b]Cool-down:[/b] Once per Thread
[b]Description:[/b] With a single, intense action in slamming their fists to the ground, the Kaguya sends waves of bone spikes through the ground in every direction which explode from the earth beneath everything within the radius at 50mp/s impaling whatever is unfortunate enough to be hit by the up to 6m long spikes.

A second burst of the jutsu can be activated by paying an additional 15 chakra, pushing the radius of the attack out an additional 10m, creating 3m spikes and erecting 1/2 meter long barbs from existing bone within the radius at 20mp/s hoping to catch ninja within it off guard. This act can be used up to a second turn after the use of the initial burst.

The end result is a field of nearing hundreds of thousands of bone spikes erected from the ground in every direction, like a crater around the Kaguya.



Last edited by Ayakashi on Sun Mar 27, 2016 3:22 am; edited 1 time in total


____



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EP: 5

4 Re: Clan Jutsu Library on Sun Mar 27, 2016 2:35 am

Ayakashi

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OSADA:



D Rank:


Name: (沸遁: 酸性霧 Futton: Sansei kumo) Vapour style: Corrosive Cumulus Technique
Canon/Custom: Custom
Rank: D
Type: Offensive/supplementary
Element: Boil
Range: 4 meter radius
Specialty: Ninjutsu
Duration: 4 posts
Cooldown: 8 posts
Description: This technique focuses a very small amount of acidic mist into an already active hidden mist technique. To the naked eye it appears to be the same technique. However upon entering into this jutsu’s radius the eyes begin to irritate for one post, making it harder to see. By the second post the eyes have sustained damage and caused blindness for two posts. Remaining within the mist for any longer then two posts will require a D rank medical technique to restore vision.

Code:
[b]Name:[/b] (沸遁: 酸性霧 Futton: Sansei kumo) Vapour style: Corrosive Cumulus Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive/supplementary
[b]Element:[/b] Boil
[b]Range:[/b] 4 meter radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 4 posts
[b]Cooldown:[/b] 8 posts
[b]Description:[/b] This technique focuses a very small amount of acidic mist into an already active hidden mist technique. To the naked eye it appears to be the same technique. However upon entering into this jutsu’s radius the eyes begin to irritate for one post, making it harder to see. By the second post the eyes have sustained damage and caused blindness for two posts. Remaining within the mist for any longer then two posts will require a D rank medical technique to restore vision.




Name: (沸遁: 爆発球 Futton: Bakuhatsu-kyū) Wave Style: Burst Bubble Technique
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Boil
Range: Stationary
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description: The Osada member focuses chakra in their mouth before blowing out five floating bubbles in front of them. Each about ½ a meter in size as they retreat backwards. This places the floating globes between the opponent and themselves. Upon contact the bubble will pop coating the individual that touched it in acid causing minor first degree burns. If this gets in the eyes it can cause blindness if not flushed by water within 1 post or healed by a medical technique of D rank or higher.

Code:
[b]Name:[/b] (沸遁: 爆発球 Futton: Bakuhatsu-kyū) Wave Style: Burst Bubble Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] Stationary
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 3 posts
[b]Cooldown:[/b] 6 posts
[b]Description:[/b] The Osada member focuses chakra in their mouth before blowing out five floating bubbles in front of them. Each about ½ a meter in size as they retreat backwards. This places the floating globes between the opponent and themselves. Upon contact the bubble will pop coating the individual that touched it in acid causing minor first degree burns. If this gets in the eyes it can cause blindness if not flushed by water within 1 post or healed by a medical technique of D rank or higher.




Name: (沸遁: 燃える剣 Futton: Moeru ken.) Vapour Style: Scalding Sword
Canon/Custom: Custom
Rank: D
Type: offensive
Element: Boil
Range: 1 meter
Specialty: Bukijutsu
Duration:  Maintainable
Cooldown: Duration +2 posts
Description: The Osada member must spend on turn focusing chakra into the palm of one of their hands. They can not use that hand for anything else. After the 1 post prep they form a 1 meter long blade comprised of nearly see through mist. To be able to detect this blade the opponent must have at least D-2 perception or be able to see chakra. Upon contact with the blade the target will suffer ¾ of an inch deep cuts and minor first degree chemical burns along the cuts. These cuts do not bleed as the burns cauterize the wound.

Code:
[b]Name:[/b] (沸遁: 燃える剣 Futton: Moeru ken.) Vapour Style: Scalding Sword
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] offensive
[b]Element:[/b] Boil
[b]Range:[/b] 1 meter
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b]  Maintainable
[b]Cooldown:[/b] Duration +2 posts
[b]Description:[/b] The Osada member must spend on turn focusing chakra into the palm of one of their hands. They can not use that hand for anything else. After the 1 post prep they form a 1 meter long blade comprised of nearly see through mist. To be able to detect this blade the opponent must have at least D-2 perception or be able to see chakra. Upon contact with the blade the target will suffer ¾ of an inch deep cuts and minor first degree chemical burns along the cuts. These cuts do not bleed as the burns cauterize the wound.




Name: (沸遁: 酸剣 Futton: Suan-Ken) Wave Style: Acidic Blade Technique
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Boil
Range: touch
Specialty: Bukijutsu
Duration: 1 post
Cooldown: 3 posts
Description: This jutsu is only used if an existing weapon is being used to stab or cut into an opponent. At the end of the blade acid chakra forms as a liquid extension off the tip, extending 1m past the length of the blade and coating the sword in a fraction of a second to splash across the victim or penetrate into the wound, which can burn away flesh for ¾ inch deeper than the weapons initial damage.

Code:
[b]Name:[/b] (沸遁: 酸剣 Futton: Suan-Ken) Wave Style: Acidic Blade Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] touch
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This jutsu is only used if an existing weapon is being used to stab or cut into an opponent. At the end of the blade acid chakra forms as a liquid extension off the tip, extending 1m past the length of the blade and coating the sword in a fraction of a second to splash across the victim or penetrate into the wound, which can burn away flesh for ¾ inch deeper than the weapons initial damage.




Name: (沸遁: 酸ヤシ Futton: Suan-yashi) Wave Style: Acidic Palm Style
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Boil
Range: Touch
Specialty: Taijutsu
Duration: 1 post
Cooldown: 3 posts
Description: The Osada taijutsu specialist focuses chakra into one of their hands making a sweat like layer of acid. They then reach out and grasp onto their opponent. Regardless of where they grab them their hand burns them and leaves an imprint of the hand with minor first degree burns. This jutsu causes immense pain and if used on the wrist of an opponent holding a weapon it can cause the individual to drop their weapon. It requires C rank endurance to hold onto the weapon regardless. (Individuals with numb are immune to this part of the jutsu)

Code:
[b]Name:[/b] (沸遁: 酸ヤシ Futton: Suan-yashi) Wave Style: Acidic Palm Style
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] Touch
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] The Osada taijutsu specialist focuses chakra into one of their hands making a sweat like layer of acid. They then reach out and grasp onto their opponent. Regardless of where they grab them their hand burns them and leaves an imprint of the hand with minor first degree burns. This jutsu causes immense pain and if used on the wrist of an opponent holding a weapon it can cause the individual to drop their weapon. It requires C rank endurance to hold onto the weapon regardless. (Individuals with numb are immune to this part of the jutsu)

C Rank:


Name: (沸遁: 壊滅的な波 Futton: Kaimetsu-tekina nami) Vapour Style: Crippling Wave
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Boil
Range: 15- 20m (max)
Specialty: Ninjutsu
Duration: 2
Cooldown: 4
Description: The ninja breaths in a large amount of air before exhaling sharply, producing a quick moving projectile of mist like acid which erupts into a 5m radius area of corrosive fog made specifically to attack armour and equipment a ninja is wearing. The mist is able to destroy C rank and lower items exposed to the mist over two turns, degrading their cutting edges over the first turn, reducing their cutting capability by an inch, before ultimately corroding and crumbling on the second, becoming unusable. B rank items cannot destroyed by the mist, but their edge is dulled by the mist reducing their cutting and penetrating depth by an inch over 2 turns but cannot be destroyed. A rank and higher weapons and items are too high a quality to be affected by this jutsu.

Code:
[b]Name:[/b] (沸遁: 壊滅的な波 Futton: Kaimetsu-tekina nami) Vapour Style: Crippling Wave
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] Boil
[b]Range:[/b] 15- 20m (max)
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cooldown:[/b] 4
[b]Description:[/b] The ninja breaths in a large amount of air before exhaling sharply, producing a quick moving projectile of mist like acid which erupts into a 5m radius area of corrosive fog made specifically to attack armour and equipment a ninja is wearing. The mist is able to destroy C rank and lower items exposed to the mist over two turns, degrading their cutting edges over the first turn, reducing their cutting capability by an inch, before ultimately corroding and crumbling on the second, becoming unusable. B rank items cannot destroyed by the mist, but their edge is dulled by the mist reducing their cutting and penetrating depth by an inch over 2 turns but cannot be destroyed. A rank and higher weapons and items are too high a quality to be affected by this jutsu.




Name: (沸遁:弾丸酸 Futton: Dangan San) Wave Style: Acrid Bullet Technique
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Boil
Range: 30m
Specialty: Ninjutsu
Duration: 1
Cooldown: 3
Description: The ninja creates a ball of condensation pulling in the moisture from the air around them into a small 1’ wide sphere. before shooting out small bullets of liquid with high PH levels at 25mp/s until the ball of liquid has diminished. Standardly, the orb fires 20 bullets, each of which on impact slash to deliver minor second degree burns over a 1 inch radius and major bruising. Amounts of -5 chakra can be added culmitively to increase the number of bullets by 10, but increasing the cooldown of the jutsu by an additional turn. (Ie, the user could pay -30 chakra (3 additional sums of -5) to use this jutsu, firing 50 bullets, and increasing the cooldown to 6 turns)

Code:
[b]Name:[/b] (沸遁:弾丸酸 Futton: Dangan San) Wave Style: Acrid Bullet Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] The ninja creates a ball of condensation pulling in the moisture from the air around them into a small 1’ wide sphere. before shooting out small bullets of liquid with high PH levels at 25mp/s until the ball of liquid has diminished. Standardly, the orb fires 20 bullets, each of which on impact slash to deliver minor second degree burns over a 1 inch radius and major bruising. Amounts of -5 chakra can be added culmitively to increase the number of bullets by 10, but increasing the cooldown of the jutsu by an additional turn. (Ie, the user could pay -30 chakra (3 additional sums of -5) to use this jutsu, firing 50 bullets, and increasing the cooldown to 6 turns)




Name: (沸遁: さび波 Futton: Sabi-ha) Vapour Style: Rust Aura
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Boil
Range: Touch
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: The Osada focuses their chakra through their hands and into a weapon of their choosing, surrounding the weapon with a virulent mist of corrosive chakra which is especially strengthened to corrode steel and other metals. Weapons and armour which impact with the chakra and are not infused with a ninja’s chakra become infused with the acid, rapidly corroding them until they break apart. E-D rank equipment begins to deteriorate and crumble on contact, while B rank weapons take 2 turns or 3 impacts with the jutsu. A rank weapons and higher are unaffected due to their master crafted composition. This jutsu is particularly useful due to its ability to infuse a weapon so that it can destroy others, or break an opponent's weapons on contact by infusing them with the technique, knowing they will be destroyed.

Code:
[b]Name:[/b] (沸遁: さび波 Futton: Sabi-ha) Vapour Style: Rust Aura
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] Boil
[b]Range:[/b] Touch
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +2
[b]Description:[/b] The Osada focuses their chakra through their hands and into a weapon of their choosing, surrounding the weapon with a virulent mist of corrosive chakra which is especially strengthened to corrode steel and other metals. Weapons and armour which impact with the chakra and are not infused with a ninja’s chakra become infused with the acid, rapidly corroding them until they break apart. E-D rank equipment begins to deteriorate and crumble on contact, while B rank weapons take 2 turns or 3 impacts with the jutsu. A rank weapons and higher are unaffected due to their master crafted composition. This jutsu is particularly useful due to its ability to infuse a weapon so that it can destroy others, or break an opponent's weapons on contact by infusing them with the technique, knowing they will be destroyed.




Name: (沸遁: 酸オークション Futton: San ōkushon) Wave Style: Splash Aura
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Boil
Range: 1m
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: Duration x2
Description: The Osada channels Futton chakra in liquid form over their weapons be they Kunai, swords, shuriken, or otherwise on contact. On any intended impact, the chakra held loosely on the weapon sprays in the direction the momentum was going at the speed of the swing in a ½ meter conical radius dealing light second degree scalding burns to the opponent on contact which cause intense pain.

Code:
[b]Name:[/b] (沸遁: 酸オークション Futton: San ōkushon) Wave Style: Splash Aura
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 1m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration x2
[b]Description:[/b] The Osada channels Futton chakra in liquid form over their weapons be they Kunai, swords, shuriken, or otherwise on contact. On any intended impact, the chakra held loosely on the weapon sprays in the direction the momentum was going at the speed of the swing in a ½ meter conical radius dealing light second degree scalding burns to the opponent on contact which cause intense pain.




Name: (沸遁: 噴推拳 Futton: Funsuiken) Vapour style: Erupting Propulsion Fist
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Boil
Range: Contact - 15m
Specialty: Taijutsu (Striking)
Duration: 1
Cooldown: 4
Description: The Osada clan member consolidates high pressure Futton chakra within their body increasing their strength exponentially for a single punch as they expel the high pressure to hit like a biological steam powered piston. The punch is able to physically throw an even guarding ninja 15 meters violently, capable of deep bruising and even fracturing bone on a direct hit and first degree chemical burns from the steam expelled from the user’s muscles on impact.

Code:
[b]Name:[/b] (沸遁: 噴推拳 Futton: Funsuiken) Vapour style: Erupting Propulsion Fist
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] Contact - 15m
[b]Specialty:[/b] Taijutsu (Striking)
[b]Duration:[/b] 1
[b]Cooldown:[/b] 4
[b]Description:[/b] The Osada clan member consolidates high pressure Futton chakra within their body increasing their strength exponentially for a single punch as they expel the high pressure to hit like a biological steam powered piston. The punch is able to physically throw an even guarding ninja 15 meters violently, capable of deep bruising and even fracturing bone on a direct hit and first degree chemical burns from the steam expelled from the user’s muscles on impact.

B Rank:


Name: (沸遁: 酸刑務所  Futton: San keimusho) Wave Style: Acid Prison
Canon/Custom: Custom
Rank: B
Type: Offensive / Defensive
Element: Boil
Range: 25m
Specialty: Ninjutsu
Duration: 3
Cooldown: 5
Description: The user pulls low PH fluid from the earth below an opponent to surround them in a spinning wall which arches over to form 5m diameter dome. The dome can be broken by a single jutsu of A rank or 2 B rank jutsu. Contact with the fast moving acid knocks the victim backwards violently 1m capable of causing deep bruises and heavy second degree burns. This jutsu can be cast around the Osada defensively, or around an opponent within 20m.

Code:
[b]Name:[/b] (沸遁: 酸刑務所  Futton: San keimusho) Wave Style: Acid Prison
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive / Defensive
[b]Element:[/b] Boil
[b]Range:[/b] 25m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 3
[b]Cooldown:[/b] 5
[b]Description:[/b] The user pulls low PH fluid from the earth below an opponent to surround them in a spinning wall which arches over to form 5m diameter dome. The dome can be broken by a single jutsu of A rank or 2 B rank jutsu. Contact with the fast moving acid knocks the victim backwards violently 1m capable of causing deep bruises and heavy second degree burns. This jutsu can be cast around the Osada defensively, or around an opponent within 20m.




Name: (沸遁: 霧の壁 Futton: Kiri no Kabe) Vapour style: Shield of Mist
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Boil
Range: 5m
Specialty: Ninjutsu
Duration: 4
Cooldown: 7
Description: (Costs 25 chakra)
The ninja summons four orbs of mist which levitate around the ninja within 5m. Each orb can expand into ½ meter shields of acidic vapour that devour chakra on contact. The shields are able to combine to create a larger shield of double the size, on their own they can block a single C rank jutsu, which consumes the shield afterward. When two orbs combine together the combined 1m shield is capable of blocking a single B rank jutsu. If three combine, the 2m wide shield is capable of blocking a single A rank jutsu. Finally, if all four shields combine into one, they form a dome around the ninja which resists all Damage from A rank techniques or lower for the turn, though no additional actions can be taken, and the jutsu ends after its use.

Code:
[b]Name:[/b] (沸遁: 霧の壁 Futton: Kiri no Kabe) Vapour style: Shield of Mist
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Defensive
[b]Element:[/b] Boil
[b]Range:[/b] 5m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 4
[b]Cooldown:[/b] 7
[b]Description:[/b] (Costs 25 chakra)
The ninja summons four orbs of mist which levitate around the ninja within 5m. Each orb can expand into ½ meter shields of acidic vapour that devour chakra on contact. The shields are able to combine to create a larger shield of double the size, on their own they can block a single C rank jutsu, which consumes the shield afterward. When two orbs combine together the combined 1m shield is capable of blocking a single B rank jutsu. If three combine, the 2m wide shield is capable of blocking a single A rank jutsu. Finally, if all four shields combine into one, they form a dome around the ninja which resists all Damage from A rank techniques or lower for the turn, though no additional actions can be taken, and the jutsu ends after its use.




Name: (沸遁: 圧力で切断 Futton: Atsuryoku de setsudan) Vapour Style Pressure Cutter
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Boil
Range: 50m
Specialty: Bukijutsu
Duration: 3
Cooldown: 5
Description: The ninja coats a weapon with an aura of hyper pressured steam which moulds to the shape of their weapon to create one of two desired effects. a sharpened weapon on a swing will release a single cutting projectile force which expands from the blade toward an opponent. capable of cutting 3” deep into an opponent and delivering moderate 2nd degree burns deep into the wound, causing seething pain through a ninjas body. While a blunt weapon will send out a similar effect, but rather than a sharp projectile, the effect is blunt and concussive, capable of breaking bones and delivering light 3rd degree surface wounds in a 5” radius from impacted areas.

Code:
[b]Name:[/b] (沸遁: 圧力で切断 Futton: Atsuryoku de setsudan) Vapour Style Pressure Cutter
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 50m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 3
[b]Cooldown:[/b] 5
[b]Description:[/b] The ninja coats a weapon with an aura of hyper pressured steam which moulds to the shape of their weapon to create one of two desired effects. a sharpened weapon on a swing will release a single cutting projectile force which expands from the blade toward an opponent. capable of cutting 3” deep into an opponent and delivering moderate 2nd degree burns deep into the wound, causing seething pain through a ninjas body. While a blunt weapon will send out a similar effect, but rather than a sharp projectile, the effect is blunt and concussive, capable of breaking bones and delivering light 3rd degree surface wounds in a 5” radius from impacted areas.




Name: (沸遁: 酸剣 Futton: San Ken) Wave Style: Lucid Blade
Canon/Custom: Custom
Rank: B
Type: Supplimentary / Offensive
Element: Boil
Range: 2m
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: 2
Description: The Ninja creates a bukijutsu weapon of up to 2m in length out of liquid acid, which, unlike other acidic weapons, is not solid and cannot block other weapons in combat, but in turn, cannot be blocked by other weapons. (though the acidic content can rust and destroy other weapons on contact.) Instead, the Lucid Blade passes through other weapons, in order to take opponents by surprise. On contact, the weapon cuts 2” deep and delivers light third degree burns.

Code:
[b]Name:[/b] (沸遁: 酸剣 Futton: San Ken) Wave Style: Lucid Blade
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Supplimentary / Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 2m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 2
[b]Description:[/b] The Ninja creates a bukijutsu weapon of up to 2m in length out of liquid acid, which, unlike other acidic weapons, is not solid and cannot block other weapons in combat, but in turn, cannot be blocked by other weapons. (though the acidic content can rust and destroy other weapons on contact.) Instead, the Lucid Blade passes through other weapons, in order to take opponents by surprise. On contact, the weapon cuts 2” deep and delivers light third degree burns.




Name: (沸遁: 蒸気爆発 Futton: Jōkibakuhatsu) Vapour style: Steam Burst Jutsu.
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Boil
Range: 5m.
Specialty: Taijutsu
Duration: 1
Cooldown: 4
Description: The user pools chakra into a limb as they throw a blow, on contact with any surface releasing a powerful high pressure jet of acidic steam which covers a 5m radius, capable of disintegrating natural rock or other obstacles. On a direct hit, the jutsu can cause heavy second degree burns, fracture bones and throw a ninja up to 15 meters away, while only being hit by the wave of steam delivers moderate first degree acid burns, light bruising and pushes the target back 4m.

Code:
[b]Name:[/b] (沸遁: 蒸気爆発 Futton: Jōkibakuhatsu) Vapour style: Steam Burst Jutsu.
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 5m.
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 4
[b]Description:[/b] The user pools chakra into a limb as they throw a blow, on contact with any surface releasing a powerful high pressure jet of acidic steam which covers a 5m radius, capable of disintegrating natural rock or other obstacles. On a direct hit, the jutsu can cause heavy second degree burns, fracture bones and throw a ninja up to 15 meters away, while only being hit by the wave of steam delivers moderate first degree acid burns, light bruising and pushes the target back 4m.

A rank:


Name: (沸遁: 分身 Futton: San Bunshin) Vapour Style: Acid Clone Technique
Canon/Custom: Custom
Rank: A
Type: Supplimentry / Offensive/ Defensive
Element: Boil
Range: N/A
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: 8
Description:  Acid Clone Technique creates up to 3 clones of the user. Unlike the regular Bunshin, these clones are physical copies, not illusions, which each have up to 30 of the user’s chakra to a minimum of 5. The user of this technique must form a hand sign to create the clones, making them unable to form them simply out of will. The clones will be created in roughly the same physical condition as the original, though don’t carry on other effects, such as de-buffs or restrictions from crippling wounds etc. The clones can disperse on the user's whim and can use boil techniques as well as techniques of boils parent elements. The user can regain the chakra the clone possesses if, and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.

When you create an acid clone The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the clones, the remaining cool-down on the technique applies to all clones created, however, after creation, clones and the user do not share cool-downs of techniques used while they are active. Finally, unique to Acid clones, when they are dispersed, be they by the will of the user or their destruction by an opponent, they detonate in a 5m radius mist of liquid acid which causes damage depending on their remaining chakra.


  • 0 chakra: N/A. By either using all their chakra, or having it returned to the user. the clone does not explode.
  • 5 Chakra: Moderate 1st degree burns
  • 10 Chakra: Moderate second degree burns
  • 20 Chakra: Moderate third degree burns
  • 30 Chakra: moderate fourth degree burns.


Code:
[b]Name:[/b] (沸遁: 分身 Futton: San Bunshin) Vapour Style: Acid Clone Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Supplimentry / Offensive/ Defensive
[b]Element:[/b] Boil
[b]Range:[/b] N/A
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 8
[b]Description:[/b]  Acid Clone Technique creates up to 3 clones of the user. Unlike the regular Bunshin, these clones are physical copies, not illusions, which each have up to 30 of the user’s chakra [i]to a minimum of 5[/i]. The user of this technique must form a hand sign to create the clones, making them unable to form them simply out of will. The clones will be created in roughly the same physical condition as the original, though don’t carry on other effects, such as de-buffs or restrictions from crippling wounds etc. The clones can disperse on the user's whim and can use boil techniques as well as techniques of boils parent elements. The user can regain the chakra the clone possesses if, and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.

When you create an acid clone The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the clones, the remaining cool-down on the technique applies to all clones created, however, after creation, clones and the user do not share cool-downs of techniques used while they are active. Finally, unique to Acid clones, when they are dispersed, be they by the will of the user or their destruction by an opponent, they detonate in a 5m radius mist of liquid acid which causes damage depending on their remaining chakra.

[list]
[*]0 chakra: N/A. By either using all their chakra, or having it returned to the user. the clone does not explode.
[*]5 Chakra: Moderate 1st degree burns
[*]10 Chakra: Moderate second degree burns
[*]20 Chakra: Moderate third degree burns
[*]30 Chakra: moderate fourth degree burns.
[/list]




Name: (沸遁: 急速な腐食酸 Futton: Kyūsokuna fushoku san) Vapour Style: Voracious Corrosion Jutsu
Canon/Custom: Custom
Rank: A
Type: Defensive/ Supplementary
Element: Boil
Range:
Specialty: Ninjutsu
Duration: 2
Cooldown: 5
Description: The ninja expels a massive lingering mist over a 35m radius which devours chakra and all chakra infused targets. Capable of defending the user against B rank jutsu and lower, as they are simply unable to remain generated within the mist. Ninja within the mist are unable to activate or maintain external jutsu or abilities costing 20 chakra or less. (if a jutsu has a 25 chakra activation cost, with a 10 chakra maintenance cost, its duration is reduced to 1, as it no longer costs 20 chakra.)

Code:
[b]Name:[/b] (沸遁: 急速な腐食酸 Futton: Kyūsokuna fushoku san) Vapour Style: Voracious Corrosion Jutsu
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Defensive/ Supplementary
[b]Element:[/b] Boil
[b]Range:[/b]
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cooldown:[/b] 5
[b]Description:[/b] The ninja expels a massive lingering mist over a 35m radius which devours chakra and all chakra infused targets. Capable of defending the user against B rank jutsu and lower, as they are simply unable to remain generated within the mist. Ninja within the mist are unable to activate or maintain external jutsu or abilities costing 20 chakra or less. (if a jutsu has a 25 chakra activation cost, with a 10 chakra maintenance cost, its duration is reduced to 1, as it no longer costs 20 chakra.)




Name: (沸遁: 研ぎます Futton: Sen Togimasu)Vapour Style: Sword Sharpening.
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Boil
Range: Contact
Specialty: Bukijutsu
Duration: 1
Cooldown: 3
Description: The Osada runs their fingers down the edge of a bladed weapon, using acid to break down any oxidation or impurities down the blade, increasing it’s cutting edge by one rank for the remainder of the thread. The Lingering Acid on the weapon also causes the next basic attack from the weapon to be considered an A rank jutsu, but only within the turn this jutsu is used. (This technique’s effect is not cumulative.)

Code:
[b]Name:[/b] (沸遁: 研ぎます Futton: Sen Togimasu)Vapour Style: Sword Sharpening.
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Supplementary
[b]Element:[/b] Boil
[b]Range:[/b] Contact
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] The Osada runs their fingers down the edge of a bladed weapon, using acid to break down any oxidation or impurities down the blade, increasing it’s cutting edge by one rank for the remainder of the thread. The Lingering Acid on the weapon also causes the next basic attack from the weapon to be considered an A rank jutsu, but only within the turn this jutsu is used. (This technique’s effect is not cumulative.)




Name: (沸遁: 暴力的な酸爆弾 Futton: Bōryoku-tekina san bakudan) Vapour Style: Virulent Acid Bomb Technique
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Boil
Range: Thrown / Launched
Specialty: Bukijutsu
Duration: 1
Cooldown: 2
Description: The user blatantly overpowers a weapon of their own with enough Boil release chakra, that the destruction of the weapon becomes certain and inevitable. After only a handful of seconds, the weapon detonates into a shroud of acid chakra which deals third degree burns on contact and, expands to a 10m radius at 30mp/s, throwing the shrapnel of the weapon in every direction at the same speed. (dealing pierce damage equal to the weapons basic attacks as normal)

S rank and higher weapons aren’t destroyed by this technique, but still detonate as usual, simply without the shrapnel effect as they’re too well made for the technique to destroy.  

Code:
[b]Name:[/b] (沸遁: 暴力的な酸爆弾 Futton: Bōryoku-tekina san bakudan) Vapour Style: Virulent Acid Bomb Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] Thrown / Launched
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 2
[b]Description:[/b] The user blatantly overpowers a weapon of their own with enough Boil release chakra, that the destruction of the weapon becomes certain and inevitable. After only a handful of seconds, the weapon detonates into a shroud of acid chakra which deals third degree burns on contact and, expands to a 10m radius at 30mp/s, throwing the shrapnel of the weapon in every direction at the same speed. (dealing pierce damage equal to the weapons basic attacks as normal)

S rank and higher weapons aren’t destroyed by this technique, but still detonate as usual, simply without the shrapnel effect as they’re too well made for the technique to destroy.




Name: (沸遁: 蒸気皮膚 Futton: Jōki hifu) Vapour Style: Steam Skin Jutsu
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Boil
Range: 10m
Specialty: Taijutsu
Duration: Maintainable (-15 chakra per post)
Cooldown: Duration +2
Description: The Osada increases the power of the acid within their muscles to such a level that it causes an acidic vapour to raise from their whole body. The vapour is strong enough to cause light third degree burns on contact. However, the acidic vapour rises and lingers, for one round up to 10m from the user, capable of creating small pools of acidic influence should they remain still, or trailing behind the osada in the wake of their movements as a burning trail.

Code:
[b]Name:[/b] (沸遁: 蒸気皮膚 Futton: Jōki hifu) Vapour Style: Steam Skin Jutsu
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 10m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable (-15 chakra per post)
[b]Cooldown:[/b] Duration +2
[b]Description:[/b] The Osada increases the power of the acid within their muscles to such a level that it causes an acidic vapour to raise from their whole body. The vapour is strong enough to cause light third degree burns on contact. However, the acidic vapour rises and lingers, for one round up to 10m from the user, capable of creating small pools of acidic influence should they remain still, or trailing behind the osada in the wake of their movements as a burning trail.

S Rank:


Name: (沸遁: 酸蛇 Futton: San Hebi ) Vapour style: Caustic Serpent Jutsu
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Boil
Range: 60m
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: Once Per Thread
Description: The Osada culminates the water content in the air and the ground to create a colossal 25m long serpent of acidic mist capable of delivering heavy fourth degree burns on impact and obliterating ninja tools and items of A rank and lower as well as moving at 45mp/s. The acidic wyrm cannot deal physical damage on impact with an opponent but is in turn intangible and able to penetrate non air-tight defences. Should the mist which composes the serpent be dispersed by a technique of equal rank, the serpent can be reconstituted at the additional cost of -10 chakra.

Code:
[b]Name:[/b] (沸遁: 酸蛇 Futton: San Hebi ) Vapour style: Caustic Serpent Jutsu
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 60m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Once Per Thread
[b]Description:[/b] The Osada culminates the water content in the air and the ground to create a colossal 25m long serpent of acidic mist capable of delivering heavy fourth degree burns on impact and obliterating ninja tools and items of A rank and lower as well as moving at 45mp/s. The acidic wyrm cannot deal physical damage on impact with an opponent but is in turn intangible and able to penetrate non air-tight defences. Should the mist which composes the serpent be dispersed by a technique of equal rank, the serpent can be reconstituted at the additional cost of -10 chakra.




Name: (沸遁: 酸性雨 Futton: Sansei ame) Wave Style: Acrid Rain Technique
Canon/Custom: Custom
Rank: S
Type: Offensive/ Kinjutsu
Element: Boil
Range: 50m Radius
Specialty: Ninjutsu
Duration: 8
Cooldown: Once per thread
Description: (Costs 110 Chakra)
The osada takes a dedicated turn of preparation where they can perform no other action or maintain no jutsu to coil enough Katon and Suiton chakra into an orb before them, firing it skyward on the second turn, causing thunder to roll as dark, storm-like clouds rapidly form over the area. At the beginning of the third turn, and for the remainder of the duration, powerful acid rain begins to fall on the area at 10mp/s, creating pools of acid strong enough to deliver third degree burns on contact and heavy fourth degree burns over extended contact. The Rain is potent enough to dissolve even the strongest of defensive techniques, reducing S rank defensive techniques to have a duration of 2 so long as they’re exposed, and A rank Defensive techniques to have a duration of 1 while the jutsu effortlessly annihilates jutsu of B rank and lower.which come into contact with the rain. Though luckily for the Osada, as the acid rain is the chakra from their own body, the acid fails to burn them or their own techniques away, but can cause damage to equipment etc which are exposed.

Code:
[b]Name:[/b] (沸遁: 酸性雨 Futton: Sansei ame) Wave Style: Acrid Rain Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive/ Kinjutsu
[b]Element:[/b] Boil
[b]Range:[/b] 50m Radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 8
[b]Cooldown:[/b] Once per thread
[b]Description:[/b] (Costs 110 Chakra)
The osada takes a dedicated turn of preparation where they can perform no other action or maintain no jutsu to coil enough Katon and Suiton chakra into an orb before them, firing it skyward on the second turn, causing thunder to roll as dark, storm-like clouds rapidly form over the area. At the beginning of the third turn, and for the remainder of the duration, powerful acid rain begins to fall on the area at 10mp/s, creating pools of acid strong enough to deliver third degree burns on contact and heavy fourth degree burns over extended contact. The Rain is potent enough to dissolve even the strongest of defensive techniques, reducing S rank defensive techniques to have a duration of 2 so long as they’re exposed, and A rank Defensive techniques to have a duration of 1 while the jutsu effortlessly annihilates jutsu of B rank and lower.which come into contact with the rain. Though luckily for the Osada, as the acid rain is the chakra from their own body, the acid fails to burn them or their own techniques away, but can cause damage to equipment etc which are exposed.




Name: (沸遁: 津波秋 Futton: Tsunami Aki) Wave Style:Tsunami Crush
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Boil
Range: 50m
Specialty: Bukijutsu
Duration: 1
Cooldown: 4
Description: The Osada wraps a weapon in flowing water which surrounds it in massively dense volumes. With a single sweeping motion the huge sum of low PH water travels at 50mp/s in a graceful arching projectile until it crashes into the ground. Expanding outward, the force of impact rebounds the acid up into a 10 meter advancing wave which crashes down on an opponent at ½ its prior projectile travelling speed with enough concussive force to shatter bones, and an acidic content strong enough to deliver heavy 4th degree acid burns or melt a person away.

Code:
[b]Name:[/b] (沸遁: 津波秋 Futton: Tsunami Aki) Wave Style:Tsunami Crush
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Boil
[b]Range:[/b] 50m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 4
[b]Description:[/b] The Osada wraps a weapon in flowing water which surrounds it in massively dense volumes. With a single sweeping motion the huge sum of low PH water travels at 50mp/s in a graceful arching projectile until it crashes into the ground. Expanding outward, the force of impact rebounds the acid up into a 10 meter advancing wave which crashes down on an opponent at ½ its prior projectile travelling speed with enough concussive force to shatter bones, and an acidic content strong enough to deliver heavy 4th degree acid burns or melt a person away.




Name: (沸遁: 液状化現象 Futton: Ekijōkagenshō ) Vapour Style: Liquefaction Technique
Canon/Custom: Custom
Rank: S
Type: Offensive / Supplementary
Element: Boil
Range: Touch
Specialty: Bukijutsu
Duration: Maintainable (30 chakra per turn)
Cooldown: Duration +2
Description: Often Mistaken for a Taijutsu Technique the Osada touches an item or person with the sole intent of overflowing it with his Futton Chakra through the use of chakra flow. The Futton chakra entering the object causes it to break down on a molecular level, and begin to melt, dealing 4th degree interior burns to a human target and even breaking down S rank weapons and armour. (although requiring a dedicated turn of concentration with no other action/ jutsu used.) This technique is used to destroy lesser weapons and armour with but a brush of the ninja’s hand receiving very little damage should they even encounter the weapon blade or point first, receiving no more than 1/4” cuts From A rank weapons and none from lower. The technique can be used to dispose of bodies also leaving no visible or scannable trace other than a compound derivative of H20 left in the bodies’ place.

Code:
[b]Name:[/b] (沸遁: 液状化現象 Futton: Ekijōkagenshō ) Vapour Style: Liquefaction Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive / Supplementary
[b]Element:[/b] Boil
[b]Range:[/b] Touch
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable (30 chakra per turn)
[b]Cooldown:[/b] Duration +2
[b]Description:[/b] Often Mistaken for a Taijutsu Technique the Osada touches an item or person with the sole intent of overflowing it with his Futton Chakra through the use of chakra flow. The Futton chakra entering the object causes it to break down on a molecular level, and begin to melt, dealing 4th degree interior burns to a human target and even breaking down S rank weapons and armour. (although requiring a dedicated turn of concentration with no other action/ jutsu used.) This technique is used to destroy lesser weapons and armour with but a brush of the ninja’s hand receiving very little damage should they even encounter the weapon blade or point first, receiving no more than 1/4” cuts From A rank weapons and none from lower. The technique can be used to dispose of bodies also leaving no visible or scannable trace other than a compound derivative of H20 left in the bodies’ place.




Name: (沸遁: 世界の終わりFutton: San Sekainoowari) Wave Style: Acidic Exodus
Canon/Custom: Custom
Rank: S
Type: Offensive/ Kinjutsu
Element: Boil
Range: N/A
Specialty: Taijutsu
Duration: 2
Cooldown: 6
Description: The Osada produces from their very essence, the purest form of uncorrupted Futton chakra in a single, glimmering emerald drop before allowing it to hit any source of water, be it airbourne vapour or a pool. The effect of the technique is near instantaneous. Any source of water in direct contact with the drop as it lands corrupts into a green hued high-potency acid, which continues to chain-react with any additional source of water which comes into contact with affected sources for the duration. Corruption spreads at speeds of 40mp/s and the potency of the acid is able to deal horrific 4th degree acid burns on contact.

Code:
[b]Name:[/b] (沸遁: 世界の終わりFutton: San Sekainoowari) Wave Style: Acidic Exodus
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive/ Kinjutsu
[b]Element:[/b] Boil
[b]Range:[/b] N/A
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 2
[b]Cooldown:[/b] 6
[b]Description:[/b] The Osada produces from their very essence, the purest form of uncorrupted Futton chakra in a single, glimmering emerald drop before allowing it to hit any source of water, be it airbourne vapour or a pool. The effect of the technique is near instantaneous. Any source of water in direct contact with the drop as it lands corrupts into a green hued high-potency acid, which continues to chain-react with any additional source of water which comes into contact with affected sources for the duration. Corruption spreads at speeds of 40mp/s and the potency of the acid is able to deal horrific 4th degree acid burns on contact.



Last edited by Ayakashi on Sun Mar 27, 2016 3:32 am; edited 1 time in total


____



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Taijutsu SS-Bukijutsu SS-Senjutsu S || Fuuton SS-Suiton SS-Hyouton SS

EP: 5

5 Re: Clan Jutsu Library on Sun Mar 27, 2016 2:49 am

Ayakashi

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HOSHIGAKI:




D Rank:
Name: Water Release: Blast of Biting Shark
Canon/Custom: Custom
Rank: D
Type: Offensive.
Element: Suiton
Range: 20m
Specialty: Ninjutsu
Duration: 1
Cooldown: 3
Description: The Hoshigaki conjures a single water shark ⅓ of a meter in length before launching it at an opponent at 15mp/s. The shark is able to turn and track an opponent but can only travel 20m before it explodes into high pressure water which can cause bruising and knockback a ninja 5m. The shark, should it hit, bites and wrenches, digging its teeth in ½ an inch before the shark detonates moments after.

Code:
[b]Name:[/b] Water Release: Blast of Biting Shark
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive.
[b]Element:[/b] Suiton
[b]Range:[/b] 20m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] The Hoshigaki conjures a single water shark ⅓ of a meter in length before launching it at an opponent at 15mp/s. The shark is able to turn and track an opponent but can only travel 20m before it explodes into high pressure water which can cause bruising and knockback a ninja 5m. The shark, should it hit, bites and wrenches, digging its teeth in ½ an inch before the shark detonates moments after.




Name: Water Release: Jaws of the Land-Shark
Canon/Custom: Custom
Rank: D
Type:  Offensive - Supplementary
Element: Suiton
Range: 20m
Specialty: Ninjutsu
Duration: 2
Cooldown: 5
Description: The Hoshigaki consolidates a small pool of water at an opponents feet, which, after 1 second the head of a 1m wide shark erects from, attempting to bite around the legs of the victim, digging its teeth ½ an inch into their leg attempting to hold them in place for the duration.

Code:
[b]Name:[/b] Water Release: Jaws of the Land-Shark
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b]  Offensive - Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] 20m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cooldown:[/b] 5
[b]Description:[/b] The Hoshigaki consolidates a small pool of water at an opponents feet, which, after 1 second the head of a 1m wide shark erects from, attempting to bite around the legs of the victim, digging its teeth ½ an inch into their leg attempting to hold them in place for the duration.




Name: Earth Release: Subterranean Voyage
Canon/Custom: Canon
Rank: D
Type:  Supplementary
Element: Suiton / Doton
Range: N/A
Specialty: Taijutsu
Duration: Maintainable
Cooldown: 4
Description: The Hoshigaki Clan member channels their chakra from their body into the earth around them, using Water and Earth to liquify the earth they come into contact with. The jutsu allows a Hoshigaki clan member the ability to ‘swim’ through natural (not chakra enhanced) earth and rock as if it were water.

Code:
[b]Name:[/b] Earth Release: Subterranean Voyage
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b]  Supplementary
[b]Element:[/b] Suiton / Doton
[b]Range:[/b] N/A
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 4
[b]Description:[/b] The Hoshigaki Clan member channels their chakra from their body into the earth around them, using Water and Earth to liquify the earth they come into contact with. The jutsu allows a Hoshigaki clan member the ability to ‘swim’ through natural (not chakra enhanced) earth and rock as if it were water.




Name: Shark Anatomy: Tiger-Blood Scent
Canon/Custom: Custom
Rank: D
Type:  Supplementary
Element: N/A
Range: 20m
Specialty: Taijutsu
Duration: Maintainable
Cooldown: 4
Description: Enhancing the user’s scent to hone in on the smell of blood, the ninja is able to pin-point precision pick up the location and distance of any naked blood source within 20m. A bleeding opponent finding it nearly finding it impossible to hide their position unless a technique specifically targets the means of location.

Code:
[b]Name:[/b] Shark Anatomy: Tiger-Blood Scent
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b]  Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] 20m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 4
[b]Description:[/b] Enhancing the user’s scent to hone in on the smell of blood, the ninja is able to pin-point precision pick up the location and distance of any naked blood source within 20m. A bleeding opponent finding it nearly finding it impossible to hide their position unless a technique specifically targets the means of location.




Name: Water Release: Tiger Barb Blade
Canon/Custom: Custom
Rank: D
Type:  Offensive
Element: Suiton
Range: Touch
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: 5
Description: Touching the hilt of a blade, water runs up the length of the users blade forming into scale like edges which hold their own rough blades while projecting the same sharpness of the weapon beneath them. The raised scales can be used to catch or trap an opponent’s weapon and deal ½ inch rowed lacerations over wide areas of skin, making wounds from the enhanced weapon more violent.

Code:
[b]Name:[/b] Water Release: Tiger Barb Blade
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b]  Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] Touch
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 5
[b]Description:[/b] Touching the hilt of a blade, water runs up the length of the users blade forming into scale like edges which hold their own rough blades while projecting the same sharpness of the weapon beneath them. The raised scales can be used to catch or trap an opponent’s weapon and deal ½ inch rowed lacerations over wide areas of skin, making wounds from the enhanced weapon more violent.

C Rank:


Name: Water Release: Blood Lusted Shark Bullet Technique
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: 35m
Specialty: Ninjutsu
Duration: 1-2
Cooldown: 5
Description: The Hoshigaki clan member uses four hand seals while standing in place to conjure the image of a 2m long shark which fires toward an opponent at 15mp/s in a straight line lasting a single post. However, if the opponent is bleeding the speed of the jutsu is increased to 25mp/s and chases the target of the jutsu for an additional turn, perfectly homing in on them like a living animal under the user’s control for the duration. When the shark reaches the target it attempts to bite down hard, its teeth causing bruising and 1.5” cuts.

Code:
[b]Name:[/b] Water Release: Blood Lusted Shark Bullet Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 35m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1-2
[b]Cooldown:[/b] 5
[b]Description:[/b] The Hoshigaki clan member uses four hand seals while standing in place to conjure the image of a 2m long shark which fires toward an opponent at 15mp/s in a straight line lasting a single post. However, if the opponent is bleeding the speed of the jutsu is increased to 25mp/s and chases the target of the jutsu for an additional turn, perfectly homing in on them like a living animal under the user’s control for the duration. When the shark reaches the target it attempts to bite down hard, its teeth causing bruising and 1.5” cuts.




Name: Water Release: Barrier Crushing Hammerhead Technique
Canon/Custom: Custom
Rank: C
Type:  Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: 1
Cooldown: 3
Description: (Costs 20 chakra)
The Hoshigaki with five hand-seals ending with a thrusting motion with their hands generates a powerful 2m diameter hammerhead shark which rather than biting crashes into an opponent with incredible force travelling it 20mp/s in a straight line. On a direct hit capable of causing deep bruising and light fractures to exposed areas. The special ability of this technique is the sheer concussive force is able to break barriers and defensive techniques on impact of C rank ending both abilities, and is able to smash through D rank abilities and deal major bruising and knockback to those behind them.

Code:
[b]Name:[/b] Water Release: Barrier Crushing Hammerhead Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b]  Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] (Costs 20 chakra)
The Hoshigaki with five hand-seals ending with a thrusting motion with their hands generates a powerful 2m diameter hammerhead shark which rather than biting crashes into an opponent with incredible force travelling it 20mp/s in a straight line. On a direct hit capable of causing deep bruising and light fractures to exposed areas. The special ability of this technique is the sheer concussive force is able to break barriers and defensive techniques on impact of C rank ending both abilities, and is able to smash through D rank abilities and deal major bruising and knockback to those behind them.




Name: Shark Anatomy: Shark Skin Jutsu (Blades)
Canon/Custom: Custom
Rank: C
Type:  Supplementary / Offensive
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: 5
Description: The Hoshigaki flows chakra through their own body, enhancing their natural scales to protrude more and become bladed like small razor-blades rather than shields giving the ninja a fearsome visage and offensive capability. Each of the scales are capable of cutting in ½ an inch deep and causing clean, nasty wounds which bleed freely for some time.

This cannot be used while ‘Harden’ is active.

Code:
[b]Name:[/b] Shark Anatomy: Shark Skin Jutsu (Blades)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b]  Supplementary / Offensive
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 5
[b]Description:[/b] The Hoshigaki flows chakra through their own body, enhancing their natural scales to protrude more and become bladed like small razor-blades rather than shields giving the ninja a fearsome visage and offensive capability. Each of the scales are capable of cutting in ½ an inch deep and causing clean, nasty wounds which bleed freely for some time.

This cannot be used while ‘Harden’ is active.




Name: Shark Anatomy: Shark Skin Jutsu (Harden)
Canon/Custom: Custom
Rank: C
Type:  Defensive
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: 5
Description: The Hoshigaki rather than hardening their scales into protruding blades keeps them flat and enhances their durability to outward damage, protecting the user from C rank and lower basic attacks and able to defend against 3 D, 2C or 1B rank jutsu before breaking. (The jutsu which breaks this technique destroys the user’s scales in that area, which can create a hole in later scale related jutsu unless they’re healed.)

This cannot be used while ‘Blades’ is active.

Code:
[b]Name:[/b] Shark Anatomy: Shark Skin Jutsu (Harden)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b]  Defensive
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 5
[b]Description:[/b] The Hoshigaki rather than hardening their scales into protruding blades keeps them flat and enhances their durability to outward damage, protecting the user from C rank and lower basic attacks and able to defend against 3 D, 2C or 1B rank jutsu before breaking. (The jutsu which breaks this technique destroys the user’s scales in that area, which can create a hole in later scale related jutsu unless they’re healed.)

This cannot be used while ‘Blades’ is active.




Name: Chakra Eating Blade
Canon/Custom: Custom
Rank: C
Type:  Offensive
Element: N/A
Range: Touch
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: 6
Description: The ninja after a turn generates an Aura around one of their weapons which causes hits from the weapon to sap the energy of an opponent they strike, removing -5 chakra per hit. Additionally, each turn the blades, should they come into a contact with a technique which only costs 5 chakra to cast or maintain, rather than sapping the chakra from an opponent, they sap the strength of the technique, forcing it to end.

Code:
[b]Name:[/b] Chakra Eating Blade
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b]  Offensive
[b]Element:[/b] N/A
[b]Range:[/b] Touch
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 6
[b]Description:[/b] The ninja after a turn generates an Aura around one of their weapons which causes hits from the weapon to sap the energy of an opponent they strike, removing -5 chakra per hit. Additionally, each turn the blades, should they come into a contact with a technique which only costs 5 chakra to cast or maintain, rather than sapping the chakra from an opponent, they sap the strength of the technique, forcing it to end.

B Rank:


Name: Water Release: Exploding Water Colliding Wave
Canon/Custom: Canon
Rank: B
Type:  Offensive / Supplementary
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: 1
Cooldown: 6
Description: The Hoshigaki breathes in a colossal breath before exhaling vast quantities of water toward the ground angled at the direction of an opponent, easily large enough to fill a 15m radius sphere. The water explodes outwards at such speeds that it creates a large wave which collapses outwards at 25mp/s. Being caught in the wave can break bones and hurl a ninja meters away. What remains after, is a sum of water which can be useful for other techniques for the remainder of the thread.

Code:
[b]Name:[/b] Water Release: Exploding Water Colliding Wave
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b]  Offensive / Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 6
[b]Description:[/b] The Hoshigaki breathes in a colossal breath before exhaling vast quantities of water toward the ground angled at the direction of an opponent, easily large enough to fill a 15m radius sphere. The water explodes outwards at such speeds that it creates a large wave which collapses outwards at 25mp/s. Being caught in the wave can break bones and hurl a ninja meters away. What remains after, is a sum of water which can be useful for other techniques for the remainder of the thread.




Name: Water Release: Megalodon Bomb
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 60m from the user
Specialty: Ninjutsu
Duration: 1-3
Cooldown: 6
Description: The Hoshigaki after performing 10 hand seals, breathes a powerful jet of water underground which forms into a giant 15m long shark, which cannot be seen or detected by any means other than a sensory technique which would be able to perceive it. At any point within the 3 turn duration the shark is able to swim through the earth at 15mp/s ripping through the earth below or around the ninja in order to attack. The 8” teeth of the shark able to penetrate 3” into the victim as the shark attempts to consume the ninja. Should it be successful, the shark condenses and explodes into high pressure water, covering a 15m radius which can break bones and throw ninja with the force.

Code:
[b]Name:[/b] Water Release: Megalodon Bomb
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 60m from the user
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1-3
[b]Cooldown:[/b] 6
[b]Description:[/b] The Hoshigaki after performing 10 hand seals, breathes a powerful jet of water underground which forms into a giant 15m long shark, which cannot be seen or detected by any means other than a sensory technique which would be able to perceive it. At any point within the 3 turn duration the shark is able to swim through the earth at 15mp/s ripping through the earth below or around the ninja in order to attack. The 8” teeth of the shark able to penetrate 3” into the victim as the shark attempts to consume the ninja. Should it be successful, the shark condenses and explodes into high pressure water, covering a 15m radius which can break bones and throw ninja with the force.




Name: Shark Anatomy: Enhanced Aquadynamics Technique
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +1
Description: Increases the Speed of the user by +1 Tier by secreting a light plasmic film over the user’s body which reduces all forms of friction to near nothing. Additionally while submerged, the Hoshigaki is able to move constantly at their sprinting speed as their normal rate of speed without negative consequence, the film capable of accelerating to that speed within a second. As a payoff however, burns from raiton jutsu are increased by a single degree of severity when hit.

Code:
[b]Name:[/b] Shark Anatomy: Enhanced Aquadynamics Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +1
[b]Description:[/b] Increases the Speed of the user by +1 Tier by secreting a light plasmic film over the user’s body which reduces all forms of friction to near nothing. Additionally while submerged, the Hoshigaki is able to move constantly at their sprinting speed as their normal rate of speed without negative consequence, the film capable of accelerating to that speed within a second. As a payoff however, burns from raiton jutsu are increased by a single degree of severity when hit.




Name: Shark Anatomy: Megaton Bite Technique
Canon/Custom: Custom
Rank: B
Type:  Supplementary (Offensive)
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: 1
Cooldown: 4
Description: The Hoshigaki opens their mouth unnaturally wide, dislocating their jaw as their orbicularis muscle recedes much like a shark, making the users mouth seem more like a gaping maw, filled with rows and rows of ½ inch long teeth made of chakra. Biting down on an opponent, jutsu, or weapon, this technique is able to shatter what it can get its maw around so long as the source is A rank or lower in rank/ endurance. The intimate nature of this jutsu makes it not particularly useful for combat against an opponents body, but frightening as a scare tactic or a disarm.

Code:
[b]Name:[/b] Shark Anatomy: Megaton Bite Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b]  Supplementary (Offensive)
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 4
[b]Description:[/b] The Hoshigaki opens their mouth unnaturally wide, dislocating their jaw as their orbicularis muscle recedes much like a shark, making the users mouth seem more like a gaping maw, filled with rows and rows of ½ inch long teeth made of chakra. Biting down on an opponent, jutsu, or weapon, this technique is able to shatter what it can get its maw around so long as the source is A rank or lower in rank/ endurance. The intimate nature of this jutsu makes it not particularly useful for combat against an opponents body, but frightening as a scare tactic or a disarm.




Name: Forbidden Skill: Shark Shunpo
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Water
Range: 4m
Specialty: Bukijutsu or Taijutsu
Duration: 1
Cooldown: 3
Description: The Hoshigaki charges at an opponent while preparing an attack which will unfold at ludicrously high speeds. Once in range of an opponent they leave a temporary image of themselves made of suiton chakra behind to cover their tracks, which lasts for no more than ¼ of a second before breaking apart into shapeless water. Moving faster than the human eye can register in a flash the Hoshigaki appears behind their victim, then following through with their pre-pared single basic attack with their melee weapon. This jutsu can be seen through and defended against by those with perception and reaction times of B-3 or higher and maintained jutsu cannot be maintained during burst of speed and commence cooldown.

Code:
[b]Name:[/b] Forbidden Skill: Shark Shunpo
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Water
[b]Range:[/b] 4m
[b]Specialty:[/b] Bukijutsu or Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] The Hoshigaki charges at an opponent while preparing an attack which will unfold at [i]ludicrously[/i] high speeds. Once in range of an opponent they leave a temporary image of themselves made of suiton chakra behind to cover their tracks, which lasts for no more than ¼ of a second before breaking apart into shapeless water. Moving faster than the human eye can register in a flash the Hoshigaki appears behind their victim, then following through with their pre-pared single basic attack with their melee weapon. This jutsu can be seen through and defended against by those with perception and reaction times of B-3 or higher and maintained jutsu cannot be maintained during burst of speed and commence cooldown.

A Rank:


Name: A Thousand Feeding Sharks
Canon/Custom: Canon
Rank: A
Type:  Offensive
Element: Suiton
Range: 70m
Specialty: Ninjutsu
Duration: 1
Cooldown: 8
Description: The Hoshigaki clan member raises up on a colossal dome like pool of water with a 10m radius before the orb breaks into a swarm of 1000 1.5m long sharks which storm outward in a stampede in a 30 degree cone in front of the user ripping up everything in their path in an avalanche of teeth. Impact with the jutsu can break bones and tearing chunks from ninjas as sharks land direct bites. (actually possible with that volume.)

Code:
[b]Name:[/b] A Thousand Feeding Sharks
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] A
[b]Type:[/b]  Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 70m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 8
[b]Description:[/b] The Hoshigaki clan member raises up on a colossal dome like pool of water with a 10m radius before the orb breaks into a swarm of 1000 1.5m long sharks which storm outward in a stampede in a 30 degree cone in front of the user ripping up everything in their path in an avalanche of teeth. Impact with the jutsu can break bones and tearing chunks from ninjas as sharks land direct bites. (actually possible with that volume.)




Name: Shark Circling Defensive Wall.
Canon/Custom: Custom
Rank: A
Type:  Defensive / Offensive
Element: Suiton
Range: 10m
Specialty: Ninjutsu
Duration: 1 - 2 or 3
Cooldown: 3 - 4 or 5
Description: With 8 hand-seals, in a 10m radius around the hoshigaki, the bladed blue chakra fins of many sharks begin to cut through the ground. At any point within the duration, and until the end of the duration this jutsu can be activated to create a 20m tall water cyclone which spins at colossal force around the Hoshigake as it’s epicentre. Able to be used to trap an opponent within it, use it as a defensive wall, or an offensive shield, the cyclone is capable of moving in tandem with the ninija at 10mp/s. Contact with the wall is capable of causing bone fractures from the spin force and up to 3” lacerations from the sharpened shark-fins which circle within the cyclone. The cyclone is capable of defending against 1 technique of equal rank or 2 of 1 rank lower before breaking.

Code:
[b]Name:[/b] Shark Circling Defensive Wall.
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b]  Defensive / Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 10m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1 - 2 or 3
[b]Cooldown:[/b] 3 - 4 or 5
[b]Description:[/b] With 8 hand-seals, in a 10m radius around the hoshigaki, the bladed blue chakra fins of many sharks begin to cut through the ground. At any point within the duration, and until the end of the duration this jutsu can be activated to create a 20m tall water cyclone which spins at colossal force around the Hoshigake as it’s epicentre. Able to be used to trap an opponent within it, use it as a defensive wall, or an offensive shield, the cyclone is capable of moving in tandem with the ninija at 10mp/s. Contact with the wall is capable of causing bone fractures from the spin force and up to 3” lacerations from the sharpened shark-fins which circle within the cyclone. The cyclone is capable of defending against 1 technique of equal rank or 2 of 1 rank lower before breaking.




Name: Shark Anatomy: Touch of Samehada
Canon/Custom: Canon-ish
Rank: A
Type:  Offensive / Supplementary
Element: N/A
Range: Touch
Specialty: Taijutsu
Duration: 1
Cooldown: 3
Description: A move with a notoriously low cooldown which on contact with an opponent does not deal damage, but instead rips 20 chakra from the victim, causing incredible pain. Doing so surges within the Hoshigaki, powering their next jutsu, causing  the next jutsu the Hoshigake clan member uses to gain +1 rank in strength.

Code:
[b]Name:[/b] Shark Anatomy: Touch of Samehada
[b]Canon/Custom:[/b] Canon-ish
[b]Rank:[/b] A
[b]Type:[/b]  Offensive / Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Touch
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] A move with a notoriously low cooldown which on contact with an opponent does not deal damage, but instead rips 20 chakra from the victim, causing incredible pain. Doing so surges within the Hoshigaki, powering their next jutsu, causing  the next jutsu the Hoshigake clan member uses to gain +1 rank in strength.




Name: Shark Anatomy: Sameajna awakening
Canon/Custom: Custom
Rank: A
Type:  Supplementary
Element: Suiton
Range: 200m
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +5
Description: A glowing bioluminescent light raises up the back of the Hoshigaki which raises over the back of their head and ending with the kanji for ‘sight’ on their forehead, stylized in the shape of a vertical sharks eye. The hoshigaki enhances the shark anatomy within themselves with their chakra, increasing two very particular body functions to devastating effect. The first, is the Hoshigaki becomes able to read even the slightest vibrations in the air, granting the user +1 to reaction speed, the second is the Hoshigaki becomes incredibly sensitive to the bio-magnetic pulses of every living thing within the jutsu’s range. Literally able to sense life through the incredibly subtle bio-electromagnetic fields within the jutsu’s range not only giving off the position of living things, but also, as a bi product, making the ninja incredibly aware of any raiton source. Use of this jutsu for 4 posts or longer, puts incredible strain on the body of the Hoshigaki, which makes them over-sensitive, reducing their endurance by -1 tier for every post past the fourth cumulatively. (Ie, if the jutsu is maintained for 5 posts, they get -1 endurance for the cooldown, if it is used for 7 posts, they receive -3 endurance for the duration of the cooldown.)

Code:
[b]Name:[/b] Shark Anatomy: Sameajna awakening
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b]  Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] 200m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +5
[b]Description:[/b] A glowing bioluminescent light raises up the back of the Hoshigaki which raises over the back of their head and ending with the kanji for ‘sight’ on their forehead, stylized in the shape of a vertical sharks eye. The hoshigaki enhances the shark anatomy within themselves with their chakra, increasing two very particular body functions to devastating effect. The first, is the Hoshigaki becomes able to read even the slightest vibrations in the air, granting the user +1 to reaction speed, the second is the Hoshigaki becomes incredibly sensitive to the bio-magnetic pulses of every living thing within the jutsu’s range. Literally able to sense life through the incredibly subtle bio-electromagnetic fields within the jutsu’s range not only giving off the position of living things, but also, as a bi product, making the ninja incredibly aware of any raiton source. Use of this jutsu for 4 posts or longer, puts incredible strain on the body of the Hoshigaki, which makes them over-sensitive, reducing their endurance by -1 tier for every post past the fourth cumulatively. (Ie, if the jutsu is maintained for 5 posts, they get -1 endurance for the cooldown, if it is used for 7 posts, they receive -3 endurance for the duration of the cooldown.)




Name: Shadow of Samehada
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 20m (radius potentially)
Specialty: Bukijutsu
Duration: 1
Cooldown: 7
Description: (costs 30 chakra.)
The image of the legendary weapon Samehada is not lost in the blood of the Hoshigaki, drawing on their very genetics they instinctually expend chakra to coat their melee weapon in a high pressure water replica of the living weapon. Swinging the replica of Samehada, it extends to 20 meters in length and 2.5m in girth as a massive spiked club, capable of breaking bones and penetrating 3” deep. while also ripping through chakra, capable of dispelling B rank and lower techniques in its path without slowing the strike.

Code:
[b]Name:[/b] Shadow of Samehada
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 20m (radius potentially)
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 7
[b]Description:[/b] (costs 30 chakra.)
The image of the legendary weapon Samehada is not lost in the blood of the Hoshigaki, drawing on their very genetics they instinctually expend chakra to coat their melee weapon in a high pressure water replica of the living weapon. Swinging the replica of Samehada, it extends to 20 meters in length and 2.5m in girth as a massive spiked club, capable of breaking bones and penetrating 3” deep. while also ripping through chakra, capable of dispelling B rank and lower techniques in its path without slowing the strike.

S Rank:


Name: Water Prison Shark Dance
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: Suiton
Range: 50m radius
Specialty: Ninjutsu
Duration: 4
Cooldown: Once per Thread
Description: This jutsu requires 1 turn of dedicated preparation. The Hoshigaki pulls in all water from the area around them before consolidating it into a massive orb around themselves and their opponents, attempting to trap them within it and drown them slowly. Within the orb, Suiton jutsu require -5 less chakra to maintain. As the hoshigaki moves within the orb of water, the orb moves with them at 15mp/s as an attempt to keep the Hoshigake at the center of the technique, in order to keep opponents within the range of the jutsu.

Code:
[b]Name:[/b] Water Prison Shark Dance
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] 50m radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 4
[b]Cooldown:[/b] Once per Thread
[b]Description:[/b] This jutsu requires 1 turn of dedicated preparation. The Hoshigaki pulls in all water from the area around them before consolidating it into a massive orb around themselves and their opponents, attempting to trap them within it and drown them slowly. Within the orb, Suiton jutsu require -5 less chakra to maintain. As the hoshigaki moves within the orb of water, the orb moves with them at 15mp/s as an attempt to keep the Hoshigake at the center of the technique, in order to keep opponents within the range of the jutsu.




Name: Great Water Exploding Colliding Wave
Canon/Custom: Canon
Rank: S
Type: Offensive / Supplementary
Element: Suiton
Range: 50m radius
Specialty: Ninjutsu
Duration: 2
Cooldown: 7
Description: The Hoshigaki after a single turn of preparation for this technique, creates a huge geyser which elevates them from the ground before exploding out in a 50m radius Tidal-wave which crashes around in every direction at 40mp/s, leaving only the centre secure. On impact the waves can break bones.

Additionally, this jutsu creates so much water it leaves a 5” deep chakra rich lake, wherever it is used. Suiton techniques which would normally require preparation, (be it turns or hand seals) no longer require them until the excess water is removed.

Code:
[b]Name:[/b] Great Water Exploding Colliding Wave
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive / Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] 50m radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 2
[b]Cooldown:[/b] 7
[b]Description:[/b] The Hoshigaki after a single turn of preparation for this technique, creates a huge geyser which elevates them from the ground before exploding out in a 50m radius Tidal-wave which crashes around in every direction at 40mp/s, leaving only the centre secure. On impact the waves can break bones.

Additionally, this jutsu creates so much water it leaves a 5” deep chakra rich lake, wherever it is used. Suiton techniques which would normally require preparation, (be it turns or hand seals) no longer require them until the excess water is removed.




Name: Full Shark Transformation
Canon/Custom: Canon
Rank: S
Type:  Offensive / Supplementary
Element: Suiton
Range: Self
Specialty: Taijutsu or Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration +6
Description: The ninja amplifies the DNA within their own body by enhancing with with massive sums of raw chakra, bringing out their shark like appearance to a whole new level. Deadly claws and bladed fins which can cut through a person erect from the ninja as well as taking on a more fearsome appearance which can involve elongated teeth with rows leathery shark-like skin. The ninja in this form gains +1 tier to strength, and can swim at speeds of up to 50mp/s underwater, their lungs giving them the ability to breathe normally while submerged in low oxygen terrains such as underwater or even in sand.

Code:
[b]Name:[/b] Full Shark Transformation
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b]  Offensive / Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu or Medical Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +6
[b]Description:[/b] The ninja amplifies the DNA within their own body by enhancing with with massive sums of raw chakra, bringing out their shark like appearance to a whole new level. Deadly claws and bladed fins which can cut through a person erect from the ninja as well as taking on a more fearsome appearance which can involve elongated teeth with rows leathery shark-like skin. The ninja in this form gains +1 tier to strength, and can swim at speeds of up to 50mp/s underwater, their lungs giving them the ability to breathe normally while submerged in low oxygen terrains such as underwater or even in sand.




Name: Shark Anatomy: Archer Shark Laser
Canon/Custom: Custom
Rank: S
Type:  Offensive
Element: Suiton
Range: 50m
Specialty: Taijutsu
Duration: 1
Cooldown: 3
Description: The Hoshigake takes a deep breath, using chakra to generate the water within their lungs and create pressure, propels a minisculey thin bolt of water in a stream moving at 60mp/s which resembles an effect closer to a blue laser than a water jutsu. The High pressure water cutter is capable of cutting through whole ninja as well as terrain and if focused on a single stationary target as opposed to a sweep, the continual torrential force is capable of ripping through a single S rank defensive jutsu but dealing reduced damage within, equal to very lightly fractured bones and deep bruises on hit areas.

Code:
[b]Name:[/b] Shark Anatomy: Archer Shark Laser
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b]  Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 50m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] The Hoshigake takes a deep breath, using chakra to generate the water within their lungs and create pressure, propels a minisculey thin bolt of water in a stream moving at 60mp/s which resembles an effect closer to a blue laser than a water jutsu. The High pressure water cutter is capable of cutting through whole ninja as well as terrain and if focused on a single stationary target as opposed to a sweep, the continual torrential force is capable of ripping through a single S rank defensive jutsu but dealing reduced damage within, equal to very lightly fractured bones and deep bruises on hit areas.




Name: Samehada Symbiosis Technique
Canon/Custom: Canon
Rank: S
Type: Offensive / Supplementary
Element: N/A
Range: Personal
Specialty: Bukijutsu or Medical Ninjutsu
Duration: Maintainable
Cool-down: Once per Thread
Description: This technique has two parts, and requires a weapon of S rank or higher to be used in both.

Initially, at the permanent cost of -10 chakra per weapon this jutsu is attached to, the weapons create a living bond between themselves and the user. The weapons become small entities of themselves, and are able to activate any abilities they possess and even move (if structurally able) outside the user’s will.

Secondly, a ninja, activating this technique is able to fuse their bodies with their bonded weapons, making the blades part of their own anatomy with whichever visual characteristics similar to the weapon, with each weapon being able to perform the weapons abilities as an effect of this jutsu and this jutsu’s maintained chakra cost rather than their own active ones.

Code:
[b]Name:[/b] Samehada Symbiosis Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive / Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Personal
[b]Specialty:[/b] Bukijutsu or Medical Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cool-down:[/b] Once per Thread
[b]Description:[/b] This technique has two parts, and requires a weapon of S rank or higher to be used in both.

Initially, at the permanent cost of -10 chakra per weapon this jutsu is attached to, the weapons create a living bond between themselves and the user. The weapons become small entities of themselves, and are able to activate any abilities they possess and even move (if structurally able) outside the user’s will.

Secondly, a ninja, activating this technique is able to fuse their bodies with their bonded weapons, making the blades part of their own anatomy with whichever visual characteristics similar to the weapon, with each weapon being able to perform the weapons abilities as an effect of this jutsu and this jutsu’s maintained chakra cost rather than their own active ones.


____



~ Jutsu List ~ Aya's Stats ~ Item Lockup ~ Jutsu Rej ~
Theme Song
Taijutsu SS-Bukijutsu SS-Senjutsu S || Fuuton SS-Suiton SS-Hyouton SS

EP: 5

6 Re: Clan Jutsu Library on Mon Mar 28, 2016 6:27 pm

Ayakashi

avatar



HOZUKI:


D Rank:


Name: Water Release: Water Whip Technique
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Suiton
Range: 5m
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: (Costs 2 hydrification points per post)
The Hozuki uses the Hydrification Technique to transform their own arms into long, liquid whips under their control, capable of extending them up to 5 meters in order to attack, wrap around a target or guard against basic attacks, though, a jutsu of equal rank, B rank strength or a B rank weapon can break their hold, forcing the Hozuki to reconstitute the whips, costing -5 chakra and 1 additional hydrification point. Blows from these whips can hit hard enough to cause painful bruising and even painful ½ inch lacerations.

Code:
[b]Name:[/b] Water Release: Water Whip Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 5m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +2
[b]Description:[/b] (Costs 2 hydrification points per post)
The Hozuki uses the [b]Hydrification Technique[/b] to transform their own arms into long, liquid whips under their control, capable of extending them up to 5 meters in order to attack, wrap around a target or guard against basic attacks, though, a jutsu of equal rank, B rank strength or a B rank weapon can break their hold, forcing the Hozuki to reconstitute the whips,  costing -5 chakra and 1 additional hydrification point. Blows from these whips can hit hard enough to cause painful bruising and even painful ½ inch lacerations.




Name: Water Release: Finger Extension Art
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Taijutsu
Duration: 1
Cooldown: 5
Description: (Costs 1 Hydrification point)
Using the Hydrification Technique The Hozuki clan member liquefies a single finger on their hand, propelling it as a near solid spike of water moving at 15mp/s toward an opponent with enough force to penetrate ½ an inch deep and throw them backwards to the edge of the range, potentially pinning them against a surface or simply throwing them back. The finger can be broken free of with a jutsu of equal rank, a C-1 rank strength or a B rank weapon.

Code:
[b]Name:[/b] Water Release: Finger Extension Art
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 10 meters
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] (Costs 1 Hydrification point)
Using the [b]Hydrification Technique[/b] The Hozuki clan member liquefies a single finger on their hand, propelling it as a near solid spike of water moving at 15mp/s toward an opponent with enough force to penetrate ½ an inch deep and throw them backwards to the edge of the range, potentially pinning them against a surface or simply throwing them back. The finger can be broken free of with a jutsu of equal rank, a C-1 rank strength or a B rank weapon.




Name: Water Release: Hydration Manipulation // Absorb
Canon/Custom: Canon
Rank: D
Type:Supplementary
Element: Suiton
Range: 25m
Specialty: Ninjutsu
Duration: 1
Cooldown: 5
Description: (Does not consume Hydration ~ )
The Hozuki after using techniques calls back the portions of their own body which are lying around in the direct vicinity. Using Chakra they are able to animate and call back their lost body fluid within range and re-absorb it at a speed of 10mp/s, gaining back the hydrification points they had lost from the use of those techniques in full, so long as the gelatinous matter has not been destroyed or altered (Turned to steam etc).

Code:
[b]Name:[/b] Water Release: Hydration Manipulation // Absorb
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b]Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] 25m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] (Does not consume Hydration ~ )
The Hozuki after using techniques calls back the portions of their own body which are lying around in the direct vicinity. Using Chakra they are able to animate and call back their lost body fluid within range and re-absorb it at a speed of 10mp/s, gaining back the hydrification points they had lost from the use of those techniques in full, so long as the gelatinous matter has not been destroyed or altered (Turned to steam etc).




Name: Water Release: Body Bolt
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 20m
Specialty: Ninjutsu
Duration: 1
Cooldown: 3
Description: (Costs 1 Hydrification point per 2 projectiles)
Through use of the Hydrification Technique the Hozuki creates up to 5 spinning discs in each hand from their palms. The discs, each paper thin, can be thrown at 15mp/s and can cut ½ an inch deep on impact.

Code:
[b]Name:[/b] Water Release: Body Bolt
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 20m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] (Costs 1 Hydrification point per 2 projectiles)
Through use of the [b]Hydrification Technique[/b] the Hozuki creates up to 5 spinning discs in each hand from their palms. The discs, each paper thin, can be thrown at 15mp/s and can cut ½ an inch deep on impact.




Name: Water Release: Trench Barb Technique
Canon/Custom: Custom
Rank: D
Type: Offensive: Supplementary
Element: Suiton
Range: Touch
Specialty: Bukijutsu
Duration: 1
Cooldown: 4
Description: (Costs 2 Hydrification points)
The Hozuki coats their weapon with their own Hydrification Technique, using it to, on contact with another weapon, coats that weapon with their water (unless the targeted weapon is channeling a technique of C rank or higher). The water, once on an opponent's weapon forms into small spikes on the opponent’s weapon, forcing them to drop their weapon unless they have C-2 rank endurance.

Code:
[b]Name:[/b] Water Release: Trench Barb Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive: Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] Touch
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 4
[b]Description:[/b] (Costs 2 Hydrification points)
The Hozuki coats their weapon with their own [b]Hydrification Technique[/b], using it to, on contact with another weapon, coats that weapon with their water [i](unless the targeted weapon is channeling a technique of C rank or higher)[/i]. The water, once on an opponent's weapon forms into small spikes on the opponent’s weapon, forcing them to drop their weapon unless they have C-2 rank endurance.

C Rank:


Name: Water Release: Power Shot
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: +2m
Specialty: Taijutsu
Duration: 1
Cooldown: 4
Description: (Costs 2 Hydrification points)
The Hozuki half liquefies one of their limbs making it exceedingly flexible and giving it the power to stretch to some degree, giving it a much larger axis to swing for a single strike. Connecting with this blow increases the user’s strength with that strike by +1 tier and throws an opponent up to 10m with considerable force, regardless of an attempt to block without chakra.

Code:
[b]Name:[/b] Water Release: Power Shot
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] +2m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 4
[b]Description:[/b] (Costs 2 Hydrification points)
The Hozuki half liquefies one of their limbs making it exceedingly flexible and giving it the power to stretch to some degree, giving it a much larger axis to swing for a single strike. Connecting with this blow increases the user’s strength with that strike by +1 tier and throws an opponent up to 10m with considerable force, regardless of an attempt to block without chakra.




Name: The Art of Facing
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Self
Specialty: Taijutsu
Duration: 1
Cooldown: 3
Description: (Costs 2 Hydrification points)
The Hozuki uses the Hydrification Technique to make their body lucid for a fraction of a second before reforming themselves facing another position. Useful to strike at an opponent behind you, this jutsu allows the user to turn around instantly should they need to in a dire situation.

Code:
[b]Name:[/b] The Art of Facing
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] (Costs 2 Hydrification points)
The Hozuki uses the [b]Hydrification Technique[/b] to make their body lucid for a fraction of a second before reforming themselves facing another position. Useful to strike at an opponent behind you, this jutsu allows the user to turn around instantly should they need to in a dire situation.




Name: Water Release: Water Balloon Technique
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: 1
Cooldown: 5
Description: (Costs 4 hydrification points.)
The Hozuki uses the Hydrification Technique to create a pool of water at their feet before raising bubbles made of their own gelatinous chakra. The user raises 10 bubbles in total, each 10” wide before propelling them at an opponent. On impact the bubbles burst, dealing considerable concussive damage capable of causing deep bruises and even fractured bones if the same location is hit twice or more.

Code:
[b]Name:[/b] Water Release: Water Balloon Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] (Costs 4 hydrification points.)
The Hozuki uses the [b]Hydrification Technique[/b]  to create a pool of water at their feet before raising bubbles made of their own gelatinous chakra. The user raises 10 bubbles in total, each 10” wide before propelling them at an opponent. On impact the bubbles burst, dealing considerable concussive damage capable of causing deep bruises and even fractured bones if the same location is hit twice or more.




Name: Water Release: Drowning Water Technique
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: 15m
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: 6
Description: (Costs 5 Hydrification points)
The Hozuki using a large sum of their hydrification, creates a living blob of their own bodies, throwing it at an opponent at 20mp/s. If it meets its mark, it quickly moves itself to surround the victim's head and cut off their breathing for the next 3 turns. The blob cannot be removed physically, though it can be removed by a jutsu of C rank or higher which would logically be able to remove it. (Lightning or katon is more useful than throwing a rock at it, which won’t help at all.). If the blob cannot be removed after 4 full turns the victim is rendered unconscious due to lack of oxygen.

Code:
[b]Name:[/b] Water Release: Drowning Water Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 15m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 6
[b]Description:[/b] (Costs 5 Hydrification points)
The Hozuki using a large sum of their hydrification, creates a living blob of their own bodies, throwing it at an opponent at 20mp/s. If it meets its mark, it quickly moves itself to surround the victim's head and cut off their breathing for the next 3 turns. The blob cannot be removed physically, though it can be removed by a jutsu of C rank or higher which would logically be able to remove it. (Lightning or katon is more useful than throwing a rock at it, which won’t help at all.). If the blob cannot be removed after 4 full turns the victim is rendered unconscious due to lack of oxygen.




Name: Water Release: Water Scythe Technique
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: Self
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: (Costs 4 Hydrification points & 2 per post to maintain)
The Hozuki channels Suiton chakra up the length of their weapon to create a magnificent scythe blade at its top of up to 1m in length. The bladed edge can cut 1 inch deep and, by paying -10 chakra and 1 Hydrification point on any post (other than the post of activation) can pierce through a single Defensive jutsu of C rank or lower with it’s resonating razor sharp edge.

Code:
[b]Name:[/b] Water Release: Water Scythe Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] Self
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +2
[b]Description:[/b] (Costs 4 Hydrification points & 2 per post to maintain)
The Hozuki channels Suiton chakra up the length of their weapon to create a magnificent scythe blade at its top of up to 1m in length. The bladed edge can cut 1 inch deep and, by paying -10 chakra and 1 Hydrification point on any post (other than the post of activation) can pierce through a single Defensive jutsu of C rank or lower with it’s resonating razor sharp edge.

B Rank:


Name: Water Release: Water Bomb Strike
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Suiton
Range: N/A
Specialty: Taijutsu
Duration: 1
Cooldown: 3
Description: (Costs 3 Hydrification points)
The Hozuki upon impact with a punch or a kick pools suiton chakra into their hand or foot, causing a huge flux of chakra within them before allowing their hand liquify, exploding outwards with huge force and blowing their own hand apart before reforming it. The concussion causes a wave in a 4m radius which is capable of knocking ninja back violently and causing bruising and strains. While direct impact can send a foe dozens of meters away and causing multiple fractured bones and even concussion.

Code:
[b]Name:[/b] Water Release: Water Bomb Strike
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] N/A
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 3
[b]Description:[/b] (Costs 3 Hydrification points)
The Hozuki upon impact with a punch or a kick pools suiton chakra into their hand or foot, causing a huge flux of chakra within them before allowing their hand liquify, exploding outwards with huge force and blowing their own hand apart before reforming it. The concussion causes a wave in a 4m radius which is capable of knocking ninja back violently and causing bruising and strains. While direct impact can send a foe dozens of meters away and causing multiple fractured bones and even concussion.




Name: Solidus Ripple Skin Technique
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Suiton
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: (Costs 5 hydrification points & 2 per turn)
The Hozuki uses the Hydrification Techniques, by half activating the technique putting the ninja into a half state between solid and liquid, making them incredibly resistant to basic concussive attacks and concussive techniques of A rank and lower, allowing them to knock around the user, but cause little damage while able to still deal damage to an enemy. (Though receiving +1 damage from raiton in this state)

Code:
[b]Name:[/b] Solidus Ripple Skin Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Defensive
[b]Element:[/b] Suiton
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +2
[b]Description:[/b] (Costs 5 hydrification points & 2 per turn)
The Hozuki uses the [b]Hydrification Techniques[/b], by half activating the technique putting the ninja into a half state between solid and liquid, making them incredibly resistant to basic concussive attacks and concussive techniques of A rank and lower, allowing them to knock around the user, but cause little damage while able to still deal damage to an enemy. (Though receiving +1 damage from raiton in this state)




Name: Water Release: Hydration Manipulation // Collapse
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: 1
Cooldown: 5
Description: (Does not Consume Hydration~)
The Hozuki clan member exerts control of their lingering Hydration from techniques they have already used in the area. From each pool of water, they raise one 1/4 a foot in diameter orb for each point of hydration used in that technique, and causing them to hover and spin at incredible speeds building pressure before collapsing them in on an opponent. Each Orb can cause deep bruising and slight fractures on impacted areas.

Code:
[b]Name:[/b] Water Release: Hydration Manipulation // Collapse
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] (Does not Consume Hydration~)
The Hozuki clan member exerts control of their lingering Hydration from techniques they have already used in the area. From each pool of water, they raise one 1/4 a foot in diameter orb for each point of hydration used in that technique, and causing them to hover and spin at incredible speeds building pressure before collapsing them in on an opponent. Each Orb can cause deep bruising and slight fractures on impacted areas.




Name: Water Release: Hydration Manipulation // Combine.
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: 1
Cooldown: 5
Description: (Does not Consume Hydration ~)
The Hozuki clan member exerts control of their lingering hydration from techniques they have already used in the area. From each pool of water the Hozuki draws the portion created from their own bodies, combining them into an orb of Suiton chakra. The orb is as large as every point of hydration drawn into the orb and multiplied by ½ a foot in radius. (6 hydration points create a 6 foot wide orb.) Then propelling it toward an opponent at 25mp/s. The orb under 10 feet wide is capable of fracturing bones and throwing an opponent back and through any natural obstacles in their path. Should the orb be larger than 10 feet wide, it is capable of crashing through a single defensive jutsu of B rank or lower and continuing to deal light fractures and deep bruising, while continue down its path.

Code:
[b]Name:[/b] Water Release: Hydration Manipulation // Combine.
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] (Does not Consume Hydration ~)
The Hozuki clan member exerts control of their lingering hydration from techniques they have already used in the area. From each pool of water the Hozuki draws the portion created from their own bodies, combining them into an orb of Suiton chakra. The orb is as large as every point of hydration drawn into the orb and multiplied by ½ a foot in radius. (6 hydration points create a 6 foot wide orb.) Then propelling it toward an opponent at 25mp/s. The orb under 10 feet wide is capable of fracturing bones and throwing an opponent back and through any natural obstacles in their path. Should the orb be larger than 10 feet wide, it is capable of crashing through a single defensive jutsu of B rank or lower and continuing to deal light fractures and deep bruising, while continue down its path.




Name: Water Release: Radiant Absorption Technique
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Suiton
Range: Touch
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration +2
Description: Whenever the Hozuki uses a Water Jutsu, in addition to the jutsu’s normal cost the technique costs an additional 1 hydrification point which is charged with medical chakra as sweat from the user, splashing outwards up to 5m in any direction. Upon collecting this charged Hydrification, the point are restored to the user as it heals any one wound from a technique or blow by 1/2 an inch and/or 1 degree of tissue damage as the healing chakra pulses through their body.

Code:
[b]Name:[/b] Water Release: Radiant Absorption Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] Touch
[b]Specialty:[/b] Medical Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration +2
[b]Description:[/b] Whenever the Hozuki uses a Water Jutsu, in addition to the jutsu’s normal cost the technique costs an additional 1 hydrification point which is charged with medical chakra as sweat from the user, splashing outwards up to 5m in any direction. Upon collecting this charged Hydrification, the point are restored to the user as it heals any one wound from a technique or blow by 1/2 an inch and/or 1 degree of tissue damage as the healing chakra pulses through their body.

A Rank:


Name: Water Release: Tidal Strike
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 40m
Specialty: Taijutsu
Duration: 1
Cooldown: 6
Description: (Uses 7 Hydration Points)
The Hozuki spins, planting a leg and swinging with the other as they transform the swinging leg into water, gushing further suiton out of their leg creating a 4m high and 10m wide wave which crashes forward in a torrent of water like a river moving at 25mp/s. Being caught in the rampaging river can crush bones and rip flesh open into wide gashes.

Code:
[b]Name:[/b] Water Release: Tidal Strike
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 40m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 6
[b]Description:[/b] (Uses 7 Hydration Points)
The Hozuki spins, planting a leg and swinging with the other as they transform the swinging leg into water, gushing further suiton out of their leg creating a 4m high and 10m wide wave which crashes forward in a torrent of water like a river moving at 25mp/s. Being caught in the rampaging river can crush bones and rip flesh open into wide gashes.




Name: Water Release: Hydrification Mytosis Technique
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: N/A
Specialty: Taijutsu
Duration: Maintainable ( -5 per turn for each copy)
Cooldown: Duration +4
Description: (Uses 5 hydrification points)
The Hozuki uses the Hydrification Technique to become a liquid for a couple of moments before they split themselves into two beings. The two split beings are not clones, but each are physically the user, each possessing ½ of the user’s remaining chakra and hydration points (After the costs of this jutsu are paid). While split, Each of the forms operate at -2 tiers to each stat, due to their split focus and can perform jutsu normally. During a post where no other jutsu are used, the two halves can reconnect to a whole, re-absorbing the chakra and hydration points from the other. However, If one is killed, its chakra evaporates, but the hydration points can still recollected on contact as if they were re-absorbing the entity.

Code:
[b]Name:[/b] Water Release: Hydrification Mytosis Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] N/A
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable ( -5 per turn for each copy)
[b]Cooldown:[/b] Duration +4
[b]Description:[/b] (Uses 5 hydrification points)
The Hozuki uses the [b]Hydrification Technique[/b] to become a liquid for a couple of moments before they split themselves into two beings. The two split beings are not clones, but each are physically the user, each possessing ½ of the user’s remaining chakra and hydration points (After the costs of this jutsu are paid). While split, Each of the forms operate at -2 tiers to each stat, due to their split focus and can perform jutsu normally. During a post where no other jutsu are used, the two halves can reconnect to a whole, re-absorbing the chakra and hydration points from the other. However, If one is killed, its chakra evaporates, but the hydration points can still recollected on contact as if they were re-absorbing the entity.




Name: Water Release: Hydration Manipulation: Impale
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: 1
Cooldown: 6
Description: (Does not Consume Hydration ~)
The Hozuki clan member exerts control of their lingering hydration from techniques they have already used in the area. With a single pulse of chakra invisible to the eye, the Hozuki charges their spent hydration points left in an area to become firm, and expand into 4m long 1” thick suiton spikes with the intent of completely impaling a ninja before falling back into the water they ejected from. The spikes thrust upwards at 30mp/s and can effortlessly penetrate whole ninja and even armours of B rank and lower.

Code:
[b]Name:[/b] Water Release: Hydration Manipulation: Impale
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 30m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 6
[b]Description:[/b] (Does not Consume Hydration ~)
The Hozuki clan member exerts control of their lingering hydration from techniques they have already used in the area. With a single pulse of chakra invisible to the eye, the Hozuki charges their spent hydration points left in an area to become firm, and expand into 4m long 1” thick suiton spikes with the intent of completely impaling a ninja before falling back into the water they ejected from. The spikes thrust upwards at 30mp/s and can effortlessly penetrate whole ninja and even armours of B rank and lower.




Name: Water Release: Advanced Drowning Water Technique
Canon/Custom: Custom
Rank: A
Type: Offensive // Defensive
Element: Suiton
Range: 25m
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: 7 Turns
Description: (Uses 8 hydrification points) The Hozuki liquefies themselves and sheds a layer of their skin, using their hydratic chakra to control the technique. Projecting the water across the ground toward an opponent at 30mp/s. Once it reaches the location of the target, the chakra expands and raises at the same speed to create a 4m wide orb around them of Suiton chakra which spins like it’s under the effect of a whirlpool to disorient the ninja trapped within it. Should the jutsu remain around the ninja trapped within for its 4 full posts, or if they are unable to escape, the opponent suffocates to an unconscious state. This jutsu can be dispersed by a Jutsu of equal rank so long as it would logically disperse the jutsu and free the victim. (small rocks won’t do much.)

Code:
[b]Name:[/b] Water Release: Advanced Drowning Water Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Offensive // Defensive
[b]Element:[/b] Suiton
[b]Range:[/b] 25m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] 7 Turns
[b]Description:[/b] (Uses 8 hydrification points) The Hozuki liquefies themselves and sheds a layer of their skin, using their hydratic chakra to control the technique. Projecting the water across the ground toward an opponent at 30mp/s. Once it reaches the location of the target, the chakra expands and raises at the same speed to create a 4m wide orb around them of Suiton chakra which spins like it’s under the effect of a whirlpool to disorient the ninja trapped within it. Should the jutsu remain around the ninja trapped within for its 4 full posts, or if they are unable to escape, the opponent suffocates to an unconscious state. This jutsu can be dispersed by a Jutsu of equal rank so long as it would logically disperse the jutsu and free the victim. (small rocks won’t do much.)




Name: Advanced Re-Hydrification Technique
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: 10m
Specialty: Medical Ninjutsu
Duration: 1
Cooldown: 5
Description: The Hozuke requires a sum of water natural for this technique, infusing it with their own chakra, creating a radiant crystal blue glow before touching it. The magnificent water touching their skin absorbs quickly, synchronizing with the Hozuki and refuelling their Hydration points by 20, as well as healing 2 degrees of tissue damage and 2” deep wounds the glowing water comes into contact with.

Code:
[b]Name:[/b] Advanced Re-Hydrification Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] A
[b]Type:[/b] Supplementary
[b]Element:[/b] Suiton
[b]Range:[/b] 10m
[b]Specialty:[/b] Medical Ninjutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] The Hozuke requires a sum of water natural for this technique, infusing it with their own chakra, creating a radiant crystal blue glow before touching it. The magnificent water touching their skin absorbs quickly, synchronizing with the Hozuki and refuelling their Hydration points by 20, as well as healing 2 degrees of tissue damage and 2” deep wounds the glowing water comes into contact with.

S Rank:


Name: Water Release: Hydrification Skin of Clear-Water
Canon/Custom: Custom
Rank: S
Type: Supplementary/ Defensive
Element: Suiton
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration x2
Description: (Costs 35 chakra and 10 hydrification points on activation and 3 per post)
The Hozuki transforms their body into pure, crystal clear water, which, unless in a direct source of light (Sunlight, flash-bombs or Raiton/ Katon jutsu of C rank or higher) is nearly impossible to see, visible only to those with SS rank perception or a Sensory technique of S rank and higher. However, if this technique is active the user is capable of blending in with the water of their own techniques, actually making them invisible to the eye and even doujutsu techniques which can sense chakra due to the user mingling with a larger source of their own suiton chakra, blending in nigh on flawlessly. In this state, the Hozuki does not take damage from physical attacks, though they can knock the user back.

Code:
[b]Name:[/b] Water Release: Hydrification Skin of Clear-Water
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Supplementary/ Defensive
[b]Element:[/b] Suiton
[b]Range:[/b] Self
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] Maintainable
[b]Cooldown:[/b] Duration x2
[b]Description:[/b] (Costs 35 chakra and 10 hydrification points on activation and  3 per post)
The Hozuki transforms their body into pure, crystal clear water, which, unless in a direct source of light (Sunlight, flash-bombs or Raiton/ Katon jutsu of C rank or higher) is nearly impossible to see, visible only to those with SS rank perception or a Sensory technique of S rank and higher. However, if this technique is active the user is capable of blending in with the water of their own techniques, actually making them invisible to the eye and even doujutsu techniques which can sense chakra due to the user mingling with a larger source of their own suiton chakra, blending in nigh on flawlessly. In this state, the Hozuki does not take damage from physical attacks, though they can knock the user back.




Name: Water Release: Water Gun Technique // Two Guns
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Taijutsu
Duration: 1
Cooldown: 5
Description: (Costs 12 hydrification points)
The Hozuki liquefies the end of their ring fingers at the end of each hand, making a half hand-seal with each which looks suspiciously like making a firearm with the user’s hand. Aiming his fingers at an opponent or even sweeping with them, the Hozuki fires two jets of Suiton at extremely high pressure at 60mp/s, to the point the thin, 2mm wide ‘beam’ of water is capable of cutting ninja, trees, rock, and steel cleanly in two. If both beams of water focus on a single defensive technique, they are capable of breaking through a single basic defensive jutsu of S rank or lower, the reduced damage after the ‘beams’ break through the jutsu, they are able to throw an opponent back a dozen meters and cause deep bruising and slight fractures on impact.

Code:
[b]Name:[/b] Water Release: Water Gun Technique // Two Guns
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 30m
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] (Costs 12 hydrification points)
The Hozuki liquefies the end of their ring fingers at the end of each hand, making a half hand-seal with each which looks suspiciously like making a firearm with the user’s hand. Aiming his fingers at an opponent or even sweeping with them, the Hozuki fires two jets of Suiton at extremely high pressure at 60mp/s, to the point the thin, 2mm wide ‘beam’ of water is capable of cutting ninja, trees, rock, and steel cleanly in two. If both beams of water focus on a single defensive technique, they are capable of breaking through a single basic defensive jutsu of S rank or lower, the reduced damage after the ‘beams’ break through the jutsu, they are able to throw an opponent back a dozen meters and cause deep bruising and slight fractures on impact.




Name: Water Release: Tate Eboshi
Canon/Custom: Canon
Rank: S
Type: Offensive // Defensive
Element: Suiton
Range: 25m radius
Specialty: Ninjutsu
Duration: 5
Cooldown: Once per Thread
Description: (Costs 60 chakra, 30 per post to maintain & Uses 15 hydrification points, 5 per post to maintain)
The Hozuki requires a massive body of water, be it a nearby lake, or water created by their own techniques. Diving into it, or coiling it around them the Hozuki becomes part of the jutsu, turning the water into a massive 50m long and 20m wide demonic fish (of the user’s choice) which the hozuki can control at 45mp/s. The chakra surrounding the fish can defend against 1 jutsu of equal rank, 2 jutsu of 1 rank lower and 3 jutsu of 2 ranks lower. Additionally, the fish can produce spines and massive jaws which are more than capable of impaling ninja, while the fish itself is strong enough to break bones.

Code:
[b]Name:[/b] Water Release: Tate Eboshi
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive // Defensive
[b]Element:[/b] Suiton
[b]Range:[/b] 25m radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 5
[b]Cooldown:[/b] Once per Thread
[b]Description:[/b] (Costs 60 chakra, 30 per post to maintain & Uses 15 hydrification points, 5 per post to maintain)
The Hozuki requires a massive body of water, be it a nearby lake, or water created by their own techniques. Diving into it, or coiling it around them the Hozuki becomes part of the jutsu, turning the water into a massive 50m long and 20m wide demonic fish (of the user’s choice) which the hozuki can control at 45mp/s. The chakra surrounding the fish can defend against 1 jutsu of equal rank, 2 jutsu of 1 rank lower and 3 jutsu of 2 ranks lower. Additionally, the fish can produce spines and massive jaws which are more than capable of impaling ninja, while the fish itself is strong enough to break bones.




Name: Water Style: Gengetsu Water Balloon Bomb Technique
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Suiton
Range: 60m
Specialty: Ninjutsu
Duration: Up to 3
Cooldown: Duration +6
Description: (Uses 15 Hydrification points + 5 per each additional post)
The Hozuki uses the Hydrification Technique to create a pool of water 10m in diameter at their feet before raising bubbles made of their own gelatinous chakra. Raising 20, one foot wide orbs, they can be thrown in any direction at speeds of up to 50mp/s. Each orb on impact explodes with pressure capable of causing deep blast wounds and breaking bones within their 3m radius blast radius.

For +30 chakra per post this jutsu can be reactivated once per turn for a ‘total duration’ of 3 turns, raising more bubbles from any pool of water the Hozuki has created

Code:
[b]Name:[/b] Water Style: Gengetsu Water Balloon Bomb Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 60m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Up to 3
[b]Cooldown:[/b] Duration +6
[b]Description:[/b] (Uses 15 Hydrification points + 5 per each additional post)
The Hozuki uses the [b]Hydrification Technique[/b]  to create a pool of water 10m in diameter at their feet before raising bubbles made of their own gelatinous chakra. Raising 20, one foot wide orbs, they can be thrown in any direction at speeds of up to 50mp/s. Each orb on impact explodes with pressure capable of causing deep blast wounds and breaking bones within their 3m radius blast radius.

For +30 chakra per post this jutsu can be reactivated once per turn for a ‘total duration’ of 3 turns, raising more bubbles from any pool of water the Hozuki has created




Name: Water Release: Sword of Cyclone Technique
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Suiton
Range: 35m
Specialty: Bukijutsu
Duration: 1
Cooldown: 5
Description: Flowing water chakra down the length of the user’s sword, the chakra begins to rotate around the blade at hundreds of meters per second, becoming not unlike a blender of spinning suiton chakra around the length of the user’s sword. With a single swing this technique expands outwards into a 25m long and 3m wide grinding water cyclone 35mp/s. The Cyclone is capable of crushing ninja and non chakra enhanced objects in its path into little more than a crushed powder, leaving nothing behind in its wake.

Code:
[b]Name:[/b] Water Release: Sword of Cyclone Technique
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] S
[b]Type:[/b] Offensive
[b]Element:[/b] Suiton
[b]Range:[/b] 35m
[b]Specialty:[/b] Bukijutsu
[b]Duration:[/b] 1
[b]Cooldown:[/b] 5
[b]Description:[/b] Flowing water chakra down the length of the user’s sword, the chakra begins to rotate around the blade at hundreds of meters per second, becoming not unlike a blender of spinning suiton chakra around the length of the user’s sword. With a single swing this technique expands outwards into a 25m long and 3m wide grinding water cyclone 35mp/s. The Cyclone is capable of crushing ninja and non chakra enhanced objects in its path into little more than a crushed powder, leaving nothing behind in its wake.


____



~ Jutsu List ~ Aya's Stats ~ Item Lockup ~ Jutsu Rej ~
Theme Song
Taijutsu SS-Bukijutsu SS-Senjutsu S || Fuuton SS-Suiton SS-Hyouton SS

EP: 5

7 Re: Clan Jutsu Library on Thu May 24, 2018 9:20 am

Ayakashi

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____



~ Jutsu List ~ Aya's Stats ~ Item Lockup ~ Jutsu Rej ~
Theme Song
Taijutsu SS-Bukijutsu SS-Senjutsu S || Fuuton SS-Suiton SS-Hyouton SS

EP: 5

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